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m (Tor moved page Ascendance (Skill) to Ascendance (skill))  | 
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{{SkillHeader}}  | {{SkillHeader}}  | ||
{{SkillTableRow |Inhume |Inept |0 |Anchor yourself to the bones of the world. }}  | {{SkillTableRow |Inhume |Inept |0 |Anchor yourself to the bones of the world. }}  | ||
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{{SkillTableRow |Dim |Virtuoso |33 |Mute the glow of your heavenly radiance. }}  | {{SkillTableRow |Dim |Virtuoso |33 |Mute the glow of your heavenly radiance. }}  | ||
{{SkillTableRow |Envenom |Virtuoso |66 |Coat a weapon in venoms. }}  | {{SkillTableRow |Envenom |Virtuoso |66 |Coat a weapon in venoms. }}  | ||
{{SkillTableRow |Censure |Virtuoso |66 |Punish the evildoers with a two-handed blade. }}  | |||
{{SkillTableRow |Crusade |Fabled |0 |Let none stand in your way. }}  | {{SkillTableRow |Crusade |Fabled |0 |Let none stand in your way. }}  | ||
{{SkillTableRow |Bunker |Fabled |33 |Fortify a dugout to retreat to in times of need. }}  | {{SkillTableRow |Bunker |Fabled |33 |Fortify a dugout to retreat to in times of need. }}  | ||
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{{SkillTableRow |Succour |Transcendent |0 |Expunge that which ails you. }}  | {{SkillTableRow |Succour |Transcendent |0 |Expunge that which ails you. }}  | ||
|}  | |}  | ||
{{Anchor|Inhume}}  | |||
{{Skill_detail  | |||
|skill = Inhume  | |||
|description = Anchor yourself to the bones of the world  | |||
|syntax = INHUME and MANIFEST  | |||
|detail = You may inhume yourself and form an anchor with the stable ground of the Prime Material.   | |||
While inhumed, the earth will shield you from the effects of the dark star, and from any roaming   | |||
aggressive entities. When you are ready to return to the world, you may simply MANIFEST again.  | |||
|cooldown =   | |||
|target =   | |||
|required =   | |||
}}  | |||
{{Anchor|Deliver}}  | |||
{{Skill_detail  | |||
|skill = Deliver  | |||
|description = Deliver all from evil  | |||
|syntax = DELIVER <corpse>  | |||
|detail = Perform the final rite upon a corpse, delivering them from their corporeal bonds and   | |||
granting them peace. This holy purification will nourish you and your symbiote, restoring you in   | |||
spirit.  | |||
Attempt to deliver a target from the evil which plagues them, coaxing their inner demons to come   | |||
forth and face the light's judgement. The target must be prone or suffering from paresis for this   | |||
to take effect, and will be unable to suffer the truth of their transgressions if they have the   | |||
hardcoating defence. By performing such a holy act of purification, you will find yourself   | |||
nourished in spirit, your life blood restored at the expense of the evildoer.  | |||
Look at HELP TYPES for more information on what is regarded as a physical affliction.  | |||
|cooldown =   | |||
|target = Both players and NPCs  | |||
|required =   | |||
}}  | |||
{{Anchor|Denounce}}  | |||
{{Skill_detail  | |||
|skill = Denounce  | |||
|description = Bring justice to the wicked with your raw strength  | |||
|syntax = DENOUNCE <target>  | |||
|detail = Many are the crimes of the wicked, and ever must you stand against them. By concentrating   | |||
your raw strength, you may deliver a denouncing strike of such force that they will be stunned.  | |||
The more you learn in Ascendance, the greater strength your denouncing strike will possess against   | |||
another player.  | |||
This ability may be used with the TARGET ability in Weaponry to attack any part of the opponent's   | |||
body.  | |||
|cooldown =   | |||
|target = Both players and NPCs  | |||
|required =   | |||
}}  | |||
{{Anchor|Ague}}  | |||
{{Skill_detail  | |||
|skill = Ague  | |||
|description = They shall feel no warmth  | |||
|syntax = AGUE <target>  | |||
|detail = Blood cost: 10  | |||
Deny your opponent the warmth of fire and the comfort of light, freezing them by one stage.  | |||
|cooldown =   | |||
|target = Players only  | |||
|required =   | |||
}}  | |||
{{Anchor|Nightsight}}  | |||
{{Skill_detail  | |||
|skill = Nightsight  | |||
|description = The darkness is no bar to your discerning eye  | |||
|syntax = NIGHTSIGHT  | |||
|detail = Those who stalk the night are among your most hated foes. Your eyes shall penetrate the   | |||
darkness, allowing you to hunt them more efficiently.  | |||
|cooldown =   | |||
|target =   | |||
|required =   | |||
}}  | |||
{{Anchor|Transience}}  | |||
{{Skill_detail  | |||
|skill = Transience  | |||
|description = Their blows cannot conquer you  | |||
|syntax = TRANSIENCE [OFF]  | |||
|detail = By relaxing part of your ascended consciousness, you may, at a cost of endurance to   | |||
maintain it, bring about a state of transience. While active, this will increase your ability to   | |||
dodge attacks directed at you.  | |||
See HELP AVOIDANCE for more specific information.  | |||
|cooldown =   | |||
|target =   | |||
|required =   | |||
}}  | |||
{{Anchor|Hide}}  | |||
{{Skill_detail  | |||
|skill = Hide  | |||
|description = Conceal yourself in times of need  | |||
|syntax = HIDE and EMERGE  | |||
|detail = Conceal yourself from view, hiding yourself from the eyes of others within the room. You   | |||
may emerge if you wish to reveal yourself and cease to hide.  | |||
|cooldown =   | |||
|target =   | |||
|required =   | |||
}}  | |||
{{Anchor|Impersonate}}  | |||
{{Skill_detail  | |||
|skill = Impersonate  | |||
|description = Mask your holy spirit  | |||
|syntax = IMPERSONATE [OFF]  | |||
|detail = Blood cost: 100  | |||
Additional syntax: DESCRIBE IMPERSONATED SELF <description>  | |||
There are times when you must walk among men and beasts without the bright radiance that is your   | |||
ascended self. While so masked, impersonated as one of the common folk, none will be able to tell   | |||
your status as a holy Akkari, and you may describe your state thusly as an alternate to your   | |||
standard appearance.  | |||
|cooldown =   | |||
|target =   | |||
|required =   | |||
}}  | |||
{{Anchor|Symayda}}  | |||
{{Skill_detail  | |||
|skill = Symayda  | |||
|description = Assume the form of the great prowler  | |||
|syntax = BECOME SYMAYDA and REVERT  | |||
|detail = Blood cost: 400  | |||
Additional syntax: DASH <dir>  | |||
By altering your ascended consciousness just so, you may take on the form of the symayda, the great   | |||
prowlers which guard the realm of Spirit. While your actions are limited in this form, you will   | |||
find yourself able to DASH, and the dark star shall bring you no harm.  | |||
|cooldown =   | |||
|target =   | |||
|required =   | |||
}}  | |||
{{Anchor|Muffle}}  | |||
{{Skill_detail  | |||
|skill = Muffle  | |||
|description = Muffle your footsteps  | |||
|syntax = MUFFLE  | |||
|detail = Blood cost: 300  | |||
There are times when you must hunt with stealth as well as fervour. During the night, you may   | |||
muffle your footsteps, becoming unseen when you move. At dawn, this effect will fade, for there is   | |||
no need to hide from the light.  | |||
|cooldown =   | |||
|target =   | |||
|required =   | |||
}}  | |||
{{Anchor|Penitence}}  | |||
{{Skill_detail  | |||
|skill = Penitence  | |||
|description = Heavy weighs the crime  | |||
|syntax = PENITENCE <target>  | |||
|detail = By reciting a list of your target's crimes, you can induce within them a profound guilt   | |||
that will make them sweat.  | |||
|cooldown =   | |||
|target =   | |||
|required =   | |||
}}  | |||
{{Anchor|Clotting}}  | |||
{{Skill_detail  | |||
|skill = Clotting  | |||
|description = Reduce the level of your bleeding  | |||
|syntax =   | |||
|detail = Syntax: CLOT [#]  | |||
This ability will allow you to partially clot your bleeding in trade for your mana. You can specify   | |||
how many times you wish to clot if need be. If you input no amount, then you will try and clot away   | |||
20 bleeding by default.  | |||
|cooldown =   | |||
|target =   | |||
|required =   | |||
}}  | |||
{{Anchor|Catching}}  | |||
{{Skill_detail  | |||
|skill = Catching  | |||
|description = Your reflexes are sublime  | |||
|syntax = CATCHING [OFF]  | |||
|detail = With this ability active, you have a chance to snatch arrows from the air before they   | |||
strike you. There is an endurance upkeep associated with this ability in order to maintain your   | |||
focus.  | |||
|cooldown =   | |||
|target =   | |||
|required =   | |||
}}  | |||
{{Anchor|Bloodlet}}  | |||
{{Skill_detail  | |||
|skill = Bloodlet  | |||
|description = Let the blood of the unholy spill free  | |||
|syntax = BLOODLET <target>  | |||
|detail = Open bleeding wounds in your enemy's chest, rending their flesh. If the flesh is already   | |||
rended, you will cause them to bleed more profusely.  | |||
|cooldown =   | |||
|target = Players only  | |||
|required =   | |||
}}  | |||
{{Anchor|Relentless}}  | |||
{{Skill_detail  | |||
|skill = Relentless  | |||
|description = You shall not break  | |||
|syntax = RELENTLESS  | |||
|detail = Blood cost: 200  | |||
Your devotion is unrelenting, and thus you must endure. By fortifying your body against physical   | |||
attacks, you may reduce the damage you take from cutting and blunt sources as though you were   | |||
wearing additional armour.  | |||
This bonus armour will become weaker the less life-blood you have.  | |||
|cooldown =   | |||
|target =   | |||
|required =   | |||
}}  | |||
{{Anchor|Hyriamah}}  | |||
{{Skill_detail  | |||
|skill = Hyriamah  | |||
|description = Take on the form of the flaming hawk  | |||
|syntax = BECOME HYRIAMAH and REVERT  | |||
|detail = Blood cost: 400  | |||
Additional syntax: FLY and LAND  | |||
By assuming the form of the hyriamah, the great hawks of fire, you may take to the skies and FLY.   | |||
While in this form, your actions will be severely limited, but the dark star will not harm you.  | |||
|cooldown =   | |||
|target =   | |||
|required =   | |||
}}  | |||
{{Anchor|Celerity}}  | |||
{{Skill_detail  | |||
|skill = Celerity  | |||
|description = Hunt evil with alacrity and speed  | |||
|syntax = CELERITY  | |||
|detail = Blood cost: 150  | |||
This will halve the time it takes for your movement limit to be reset, allowing you to move about   | |||
the land considerably faster.  | |||
|cooldown =   | |||
|target =   | |||
|required =   | |||
}}  | |||
{{Anchor|Block}}  | |||
{{Skill_detail  | |||
|skill = Block  | |||
|description = They shall not escape justice  | |||
|syntax = BLOCK <direction> and UNBLOCK  | |||
|detail = Move into a position that blocks others from leaving your location should they attempt to   | |||
depart, providing you are not incapacited. Should you move, you will cease to block.  | |||
|cooldown =   | |||
|target = Players only  | |||
|required =   | |||
}}  | |||
{{Anchor|Quell}}  | |||
{{Skill_detail  | |||
|skill = Quell  | |||
|description = Break through the shields of your foe  | |||
|syntax =   | |||
|detail = This ability is passive.  | |||
When denouncing a target who is protected by a magical shield, your zeal will drive you to greater   | |||
fervour, quelling their defence in a single blow.  | |||
|cooldown =   | |||
|target = Both players and NPCs  | |||
|required =   | |||
}}  | |||
{{Anchor|Dissipate}}  | |||
{{Skill_detail  | |||
|skill = Dissipate  | |||
|description = Eschew corporeality and set free your consciousness  | |||
|syntax = DISSIPATE  | |||
|detail = Typically only possible through death, you may now shed your body and return to your   | |||
ascended consciousness. While in this form you will be immune to most attacks, and the effects of   | |||
the dark star, but your actions will be severely limited.   | |||
To return to your body, you must inhume yourself or return to your bunker.  | |||
|cooldown =   | |||
|target =   | |||
|required =   | |||
}}  | |||
{{Anchor|Vivify}}  | |||
{{Skill_detail  | |||
|skill = Vivify  | |||
|description = Reinvigorate your corporeal form  | |||
|syntax = VIVIFY  | |||
|detail = Blood cost: 300  | |||
At the cost of some of your spirit, you will be able to mend a large amount of damage done to your   | |||
body.  | |||
The amount of health this skill will heal will increase with the less life-blood you have.  | |||
|cooldown = 25 seconds  | |||
|target =   | |||
|required =   | |||
}}  | |||
{{Anchor|Acuity}}  | |||
{{Skill_detail  | |||
|skill = Acuity  | |||
|description = Sense the movement of others nearby  | |||
|syntax = ACUITY [OFF]  | |||
|detail = Blood cost: 200  | |||
Your sharpened senses will allow you to detect when others are nearby. This ability will only last   | |||
a short time before its effects fade.  | |||
|cooldown =   | |||
|target =   | |||
|required =   | |||
}}  | |||
{{Anchor|Resolve}}  | |||
{{Skill_detail  | |||
|skill = Resolve  | |||
|description = No harmful magic shall break you  | |||
|syntax = RESOLVE  | |||
|detail = Blood cost: 200  | |||
By strengthening your resolve, you may ward yourself against magical attacks that would harm you,   | |||
reducing their damage. The effectiveness of this ability will grow with your skill in Ascendance.  | |||
|cooldown =   | |||
|target =   | |||
|required =   | |||
}}  | |||
{{Anchor|Dim}}  | |||
{{Skill_detail  | |||
|skill = Dim  | |||
|description = Mute the glow of your heavenly radiance  | |||
|syntax = DIM  | |||
|detail = Blood cost: 50  | |||
Though it may pain you to do so, you may suppress the fervour that burns bright within you,   | |||
concealing you from sight even when beside others.  | |||
|cooldown =   | |||
|target =   | |||
|required =   | |||
}}  | |||
{{Anchor|Envenom}}  | |||
{{Skill_detail  | |||
|skill = Envenom  | |||
|description = Coat a weapon in venoms  | |||
|syntax = ENVENOM <weapon/LEFT/RIGHT> WITH <venom>        WIPE <weapon>   | |||
|detail = With this ability, you may layer venoms on an edged weapon. Each time that weapon hits   | |||
somebody, one venom will poison your opponent, and disappear from the weapon.  | |||
Venoms work on a last-on, first-off basis, so if you put xentio on a weapon, and then put voyria on,  | |||
 the voyria would come off first, and the xentio second. You must possess a rag with the venom in   | |||
order to apply it to a weapon.  | |||
In order to get rid of the venoms on a weapon, simply WIPE <weapon>.  | |||
|cooldown =   | |||
|target =   | |||
|required =   | |||
}}  | |||
{{Anchor|Censure}}  | |||
{{Skill_detail  | |||
|skill = Censure  | |||
|description = Punish the evildoers with a two-handed blade  | |||
|syntax = CENSURE <target> [LENIENT]  | |||
|detail = While wielding a two-handed blade, you may censure an evildoer with your weapon and gouge   | |||
them open. This will poison them if there is venom present on the blade, and the strength of your   | |||
zeal will ensure the strike does more damage than a standard blow from a weapon.  | |||
You can choose to show lenience in your censure if you wish. This will reduce the damage you deal,   | |||
but it will be quicker and can be performed while one of your arms is crippled.  | |||
|cooldown =   | |||
|target = Both players and NPCs  | |||
|required =   | |||
}}  | |||
{{Anchor|Crusade}}  | |||
{{Skill_detail  | |||
|skill = Crusade  | |||
|description = Let none stand in your way  | |||
|syntax = CRUSADE <target>  | |||
|detail = At times, infidels may seek to bar you from your duty, and this simply cannot be   | |||
permitted. While mounted, you may charge one such infidel and combine the momentum of your steed   | |||
with your own strength to cast them aside, hurling them into the air. This will either slam them   | |||
into the ceiling above or send them sailing into the sky.  | |||
Gravity will become a natural ally when making use of this skill, assuming they cannot fly.  | |||
|cooldown = 30 seconds  | |||
|target = Players only  | |||
|required =   | |||
}}  | |||
{{Anchor|Bunker}}  | |||
{{Skill_detail  | |||
|skill = Bunker  | |||
|description = Fortify a dugout to retreat to in times of need  | |||
|syntax =   | |||
|detail = Syntax: BURY ICON, RETREAT, and MANIFEST  | |||
In order to establish a secure bunker, you must first purchase a holy icon, and bury it somewhere   | |||
with soft soil, somewhere unlikely to be disturbed or dug up. You may only have one icon and one   | |||
bunker at a time.  | |||
Once the icon is buried, the act will consecrate the ground and become a bunker, allowing you to   | |||
retreat to it provided you are within the same area. This will allow you to heal yourself or regain   | |||
your physical body much faster than inhuming. When you are ready to return to the land above, you   | |||
must manifest.  | |||
|cooldown =   | |||
|target =   | |||
|required =   | |||
}}  | |||
{{Anchor|Entrench}}  | |||
{{Skill_detail  | |||
|skill = Entrench  | |||
|description = Secure your bunker  | |||
|syntax = ENTRENCH  | |||
|detail = Blood cost: 1000  | |||
To utilise this ability you must have established an underground bunker. While standing atop it,   | |||
you may link your spirit to it, allowing you to retreat to the dugout from anywhere on the   | |||
continent, rather than only the local area. However, doing so at a distance will break the   | |||
spiritual bond.  | |||
|cooldown =   | |||
|target =   | |||
|required =   | |||
}}  | |||
{{Anchor|Ardour}}  | |||
{{Skill_detail  | |||
|skill = Ardour  | |||
|description = Through faith and fervour shall you be lifted up  | |||
|syntax = ARDOUR <STRENGTH/INTELLIGENCE/CONSTITUTION/DEXTERITY/WISDOM>  | |||
|detail = Blood cost: 250  | |||
The power of your faith and devotion to your sacred cause is such that you are able to take   | |||
advantage of that burning ardour and enhance your physical form, granting you an additional stat of   | |||
your choice.  | |||
|cooldown =   | |||
|target =   | |||
|required =   | |||
}}  | |||
{{Anchor|Intuition}}  | |||
{{Skill_detail  | |||
|skill = Intuition  | |||
|description = Intuition grants you flexibility  | |||
|syntax = INTUITION <BALANCE/EQUILIBRIUM/DAMAGE>  | |||
|detail = Blood cost: 500  | |||
Flexibility is the greatest tool at a warrior's disposal. Your honed intuition allows you to switch   | |||
freely between speed enhancements for balance, equilibrium, or damage, however you must have   | |||
selected one of the three already.  | |||
For more information on enhancements, please see AB HUNTING ENHANCEMENT.  | |||
|cooldown =   | |||
|target =   | |||
|required =   | |||
}}  | |||
{{Anchor|Disengage}}  | |||
{{Skill_detail  | |||
|skill = Disengage  | |||
|description = Carry out a tactical withdrawal  | |||
|syntax = DISENGAGE <direction>  | |||
|detail = There are times when withdrawal is the sensible option, and you may now disengage from   | |||
battle, evading certain triggers and traps and bypassing those that may prevent you from leaving.   | |||
Those following you will be lost, and any who see you disengage will not know the direction.  | |||
|cooldown =   | |||
|target =   | |||
|required =   | |||
}}  | |||
{{Anchor|Rekindle}}  | |||
{{Skill_detail  | |||
|skill = Rekindle  | |||
|description = Restore your damaged limbs  | |||
|syntax = REKINDLE <body part>  | |||
|detail = Blood cost: 200  | |||
By force of will and expenditure of your life blood, you may renew a damaged body part, healing it   | |||
of trauma by 6% and restoring it toward its original form. You may heal the head, torso, left or   | |||
right arm, or left or right leg.  | |||
This will only work while the limb is either damaged or mutilated.  | |||
|cooldown = 50 seconds  | |||
|target =   | |||
|required =   | |||
}}  | |||
{{Anchor|Succour}}  | |||
{{Skill_detail  | |||
|skill = Succour  | |||
|description = Expunge that which ails you  | |||
|syntax = SUCCOUR  | |||
|detail = Blood cost: 250  | |||
Turn your pious spirit inwards, expunging one random affliction from your body. There is no   | |||
prevention to this ability other than the initial mana cost and requiring balance and equilbrium to   | |||
perform.  | |||
|cooldown = 10 seconds  | |||
|target =   | |||
|required =   | |||
}}  | |||
edits