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{{SkillHeader}} | {{SkillHeader}} | ||
{{SkillTableRow |Discipline |Inept |0 |The power of the holy spirit. }} | {{SkillTableRow |Discipline |Inept |0 |The power of the holy spirit. }} | ||
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{{SkillTableRow |Transpose |Skilled |0 |Sacrifice your own life-force to another. }} | {{SkillTableRow |Transpose |Skilled |0 |Sacrifice your own life-force to another. }} | ||
{{SkillTableRow |Prism |Skilled |50 |Form a prism of brilliant light. }} | {{SkillTableRow |Prism |Skilled |50 |Form a prism of brilliant light. }} | ||
{{SkillTableRow |Exsanguinate |Gifted |0 |Their life's blood shall slowly drain away. }} | |||
{{SkillTableRow |Assay |Gifted |0 |Determine the life-force of another. }} | {{SkillTableRow |Assay |Gifted |0 |Determine the life-force of another. }} | ||
{{SkillTableRow |Revival |Gifted |25 |Allow your squire a second chance to prove themselves. }} | {{SkillTableRow |Revival |Gifted |25 |Allow your squire a second chance to prove themselves. }} | ||
{{SkillTableRow |Mask |Gifted |50 |Conceal your squire from prying eyes. }} | {{SkillTableRow |Mask |Gifted |50 |Conceal your squire from prying eyes. }} | ||
{{SkillTableRow |Doctrine |Expert |0 |Enhance your squire's training with focused doctrines. }} | |||
{{SkillTableRow |Repent |Expert |33 |Induce repentance through your sombre denouncement. }} | {{SkillTableRow |Repent |Expert |33 |Induce repentance through your sombre denouncement. }} | ||
{{SkillTableRow |Suppress |Expert |66 |Suppress your vital signs. }} | {{SkillTableRow |Suppress |Expert |66 |Suppress your vital signs. }} | ||
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{{SkillTableRow |Unbroken |Mythical |75 |You shall not falter. }} | {{SkillTableRow |Unbroken |Mythical |75 |You shall not falter. }} | ||
{{SkillTableRow |Symbiosis |Mythical |80 |Grant another symbiosis with one of the Duamvi. }} | {{SkillTableRow |Symbiosis |Mythical |80 |Grant another symbiosis with one of the Duamvi. }} | ||
|} | |||
{{SkillHeader}} | |||
====Aspirant Commands==== | |||
{{SkillTableRow |Enlist |Virtuoso |0 |Enlist an aspirant into your chain of command. }} | {{SkillTableRow |Enlist |Virtuoso |0 |Enlist an aspirant into your chain of command. }} | ||
{{SkillTableRow |Inspect |Virtuoso |33 |Carry out an inspection of your subordinates. }} | {{SkillTableRow |Inspect |Virtuoso |33 |Carry out an inspection of your subordinates. }} | ||
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{{SkillTableRow |Deploy |Transcendent |0 |Ready your chain of command for battle. }} | {{SkillTableRow |Deploy |Transcendent |0 |Ready your chain of command for battle. }} | ||
{{SkillTableRow |Evangelism |Transcendent |0 |Bring them into your holy legion. }} | {{SkillTableRow |Evangelism |Transcendent |0 |Bring them into your holy legion. }} | ||
{{SkillTableRow | | |} | ||
{{SkillTableRow | | {{SkillHeader}} | ||
{{SkillTableRow | | ====Sect Abilities==== | ||
{{SkillTableRow | | {{SkillTableRow |Bane |Mythical |0 |# Turn their filth against them. }} | ||
{{SkillTableRow | | {{SkillTableRow |Anathema |Mythical |0 |## Curse their spirit to live as an outcast. }} | ||
{{SkillTableRow | | {{SkillTableRow |Attend |Mythical |0 |### Their eyes will see; their ears shall hear. }} | ||
{{SkillTableRow | | {{SkillTableRow |Pariah |Mythical |50 |## Brand them with the mark of the hated. }} | ||
{{SkillTableRow | | {{SkillTableRow |Bolster |Mythical |50 |# Strengthen your squire against harm. }} | ||
{{SkillTableRow | | {{SkillTableRow |Transcend |Mythical |50 |### Transcend limitations in times of great need. }} | ||
{{SkillTableRow |Exorcism |Transcendent |0 |### Rivers of their blood shall purge them of evil. }} | |||
{{SkillTableRow |Inquisition |Transcendent |0 |## Unleash the wrath of the righteous. }} | |||
{{SkillTableRow |Font |Transcendent |0 |# Bring forth a font of light. }} | |||
|} | |} | ||
A # indicates exclusivity to the Il'ahji spec. | A # indicates exclusivity to the Il'ahji spec. | ||
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A ### indicates exclusivity to the Dosan spec. | A ### indicates exclusivity to the Dosan spec. | ||
{{Anchor|Discipline}} | |||
{{Skill_detail | |||
|skill = Discipline | |||
|description = The power of the holy spirit | |||
|syntax = | |||
|detail = This ability is passive. | |||
Blood and spirit are inextricably intertwined, and while drawing on your spirit in the form of your | |||
life's blood grants great power, it also carries a significant cost. As you deplete your lifeforce, | |||
you will become less controlled and more feral in strength. However this also leaves you | |||
susceptible to certain dangers. | |||
The following is a list of attributes you will develop the less lifeforce you have: | |||
- Major weakness to fire damage as your comfort with the sacred flame diminishes | |||
- Resistance to cold damage | |||
- Resistance to asphyixation damage | |||
- Resistance to poison damage | |||
- Resistance to electric damage | |||
- Reduced intelligence | |||
- Additional strength | |||
Additionally, you will no longer suffer the effects of less natural healing that applies when you | |||
have lost blood. You can read HELP BLOOD for more information. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Expel}} | |||
{{Skill_detail | |||
|skill = Expel | |||
|description = Drain your body of its lifeforce as needed | |||
|syntax = SPIRIT EXPEL | |||
|detail = Blood cost: 5% to 7% | |||
Your discipline has granted you the ability to expel your own lifeforce - your blood - at will, if | |||
you feel it might benefit you. This will cause a small amount of bleeding to yourself as well. | |||
Be warned, should you expel all your blood, you will perish. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Charnel}} | |||
{{Skill_detail | |||
|skill = Charnel | |||
|description = Forget not those who have fallen | |||
|syntax = SPIRIT CHARNEL | |||
|detail = Open your mind, sensing the dead in your local area. | |||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | |||
{{Anchor|Recruit}} | |||
{{Skill_detail | |||
|skill = Recruit | |||
|description = They will stand against the darkness | |||
|syntax = SPIRIT RECRUIT <squire> [MENTAL/PHYSICAL] CALL SQUIRE DISCHARGE SQUIRE | |||
|detail = Blood cost: 750 | |||
By showing them the virtues of the path of the light, you may recruit a sentient, common denizen to | |||
your cause as your personal squire. Any squire already in your service must first be dismissed | |||
before a new one can be recruited. | |||
You can additionally choose if your squire will inflict physical damage or mental damage. If | |||
neither is selected, then a random type of the two will be chosen. | |||
You can only recruit common denizens from the following areas: Arbothia, Jaru, Tainhelm, Mitrine, | |||
Arurer Haven, Kald, Mournhold, Saluria, Torston, Moghedu, Siha Dylis, Yuzurai and Masilia. | |||
|cooldown = | |||
|target = NPCs only | |||
|required = | |||
}} | |||
{{Anchor|Faith}} | |||
{{Skill_detail | |||
|skill = Faith | |||
|description = Strengthen your faith to work holy miracles | |||
|syntax = SPIRIT FAITH [OFF] | |||
|detail = Drink deep of the well of your own holy spirit and find renewed faith, allowing you to | |||
carry out a number of miraculous feats. While your faith is so bolstered, your life blood will | |||
suffer an ongoing drain. | |||
All of these prayers-turned-miracles will require your own blood or that of the intended recipient | |||
in order to enact them. In order to collect said lifeblood, you will need to use a phial, and their | |||
blood must be spilling freely, either via use of Ascendance bloodlet or some other means. | |||
Performing a miracle prayer: | |||
PRAYERS | |||
STOKE PYRE WITH FAITH | |||
To begin a prayer, you must stand before the great pyre of the Akkari and stoke the flame with your | |||
faith. When this is done, you may chant the holy words and anoint the people, or the ground, in | |||
question. PRAYERS will provide more details. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Perceive}} | |||
{{Skill_detail | |||
|skill = Perceive | |||
|description = Perceive the flows of life | |||
|syntax = SPIRIT PERCEIVE [OFF] | |||
|detail = Your affinity with the flow of life's blood will allow you to sense how much others are | |||
bleeding for in your location. This will incur a periodic drain upon your own spirit while it | |||
remains in effect. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Command}} | |||
{{Skill_detail | |||
|skill = Command | |||
|description = Your squire shall obey | |||
|syntax = | |||
|detail = This ability is passive. | |||
When you recruit a new squire, it will now be enlisted under your direct command, allowing you to | |||
issue orders. You may view HELP LOYALTY for more information. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Passion}} | |||
{{Skill_detail | |||
|skill = Passion | |||
|description = Your blade yearns for justice | |||
|syntax = SPIRIT PASSION <weapon> | |||
|detail = Blood cost: 100 | |||
Infuse your weapon with some of your own zeal for justice, allowing it to reap the blood of another | |||
if they are not protected by the fang barrier defence. | |||
The amount of blood that will be drained is based upon the penetration stat of your weapon, however | |||
it will no longer drain any further blood once your target has less than half their blood reserves | |||
left. | |||
This ability can only be used on the large blade weapon class. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Transpose}} | |||
{{Skill_detail | |||
|skill = Transpose | |||
|description = Sacrifice your own life-force to another | |||
|syntax = SPIRIT TRANSPOSE <target> | |||
|detail = Blood transfer: 500 | |||
Sacrifice your precious life-blood to another Akkari, bolstering their own reserves. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Prism}} | |||
{{Skill_detail | |||
|skill = Prism | |||
|description = Form a prism of brilliant light | |||
|syntax = SPIRIT PRISM | |||
|detail = Blood cost: 3000 | |||
Expend a large volume of your own spirit to form a brilliant prism of light across the location. | |||
The prism's radiance will disrupt all attempts to shed corporeal form while it lingers. | |||
Additionally, it will deny any harmful effects of the dark star, while regenerating a small amount | |||
of health for all Akkari within it. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Exsanguinate}} | |||
{{Skill_detail | |||
|skill = Exsanguinate | |||
|description = Their life's blood shall slowly drain away | |||
|syntax = SPIRIT EXSANGUINATE <target> | |||
|detail = Blood cost: 200 | |||
By carrying out exsanguination, your target shall bleed through the pores of their skin, causing | |||
them to suffer a blood effusion. | |||
Your enemy will find they cannot cure the effusion unless they first flee your holy presence. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Assay}} | |||
{{Skill_detail | |||
|skill = Assay | |||
|description = Determine the life-force of another | |||
|syntax = SPIRIT ASSAY <target> | |||
|detail = Determine how much blood the target has remaining. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Revival}} | |||
{{Skill_detail | |||
|skill = Revival | |||
|description = Allow your squire a second chance to prove themselves | |||
|syntax = SPIRIT REVIVAL | |||
|detail = Blood cost: 500 | |||
Bestow a fraction of your own spirit upon your squire, granting them a second life should they be | |||
slain by another. It will take some time before your squire revives, however. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Mask}} | |||
{{Skill_detail | |||
|skill = Mask | |||
|description = Conceal your squire from prying eyes | |||
|syntax = SPIRIT MASK | |||
|detail = Blood cost: 100 | |||
Order your squire to conceal themselves, hiding them from prying eyes. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Doctrine}} | |||
{{Skill_detail | |||
|skill = Doctrine | |||
|description = Enhance your squire's training with focused doctrines | |||
|syntax = SPIRIT DOCTRINE <type> | |||
|detail = By properly training your squire, you can grant them new powers that make them more | |||
dangerous in battle. Squires may only be trained in this fashion once, and thus you must choose | |||
wisely. | |||
Disruption: Their touch will cause paresis. | |||
Battlerage: They will cause haemophilia. | |||
Feinting: They shall cause hallucinations. | |||
Enfeebling: Your squire will erode the fang barrier defence. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Repent}} | |||
{{Skill_detail | |||
|skill = Repent | |||
|description = Induce repentance through your sombre denouncement | |||
|syntax = DENOUNCE <target> <type> | |||
|detail = Blood cost: 50 | |||
The horrific crimes of your enemy can inspire your denounce ability to greater power, your zeal for | |||
justice forcing them to repent. This requires that your opponent is affected by the required | |||
affliction(s) beforehand, else your denouncement will behave as normal. | |||
Evil: | |||
Your denounce will additionally drain your opponent of mana if they have at least three depressant- | |||
healed afflictions. | |||
Corruption: | |||
Your attack will upset your opponent, which will make your blood effusion expel black bodily fluids | |||
instead of blood next time it triggers. | |||
Strife: | |||
A fury of blows will throw your opponent to the floor and inspire your enlisted squire to use its | |||
doctrine ability next time it attacks, as long as they have at least three antipsychotic-healed | |||
afflictions. | |||
Darkness: | |||
Providing they have at least three euphoriant-healed afflictions, you will sap dexterity from your | |||
opponent and add it to yourself. | |||
You can view HELP CURE ORDER for information on the various curing trees. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Suppress}} | |||
{{Skill_detail | |||
|skill = Suppress | |||
|description = Suppress your vital signs | |||
|syntax = SPIRIT SUPPRESS | |||
|detail = Blood cost: 400 | |||
By properly manipulating your life-force, you can obscure your vital signs from others, preventing | |||
them from accurately gauging your state of being. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Provoke}} | |||
{{Skill_detail | |||
|skill = Provoke | |||
|description = Provoke a violent reaction | |||
|syntax = SPIRIT PROVOKE <target> | |||
|detail = Blood cost: 100 | |||
Should your opponent possess both balance and equilibrium, you can attempt to provoke them. If | |||
successful, it will trigger an aggressive reaction within them. This can be performed while you are | |||
off balance. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Light}} | |||
{{Skill_detail | |||
|skill = Light | |||
|description = They shall live in fear of your terrible radiance | |||
|syntax = SPIRIT LIGHT [OFF] | |||
|detail = Exude a powerful aura of brilliant light to induce fear and anxiety in your profane | |||
opponents. This will affect up to two enemies at once, and will drain your life-force so long as it | |||
remains active. | |||
Your aura of light can cause the following afflictions: | |||
Hubris, self-pity, sadness, and commitment fear. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Ascetic}} | |||
{{Skill_detail | |||
|skill = Ascetic | |||
|description = Your expenditure shall be slight | |||
|syntax = SPIRIT ASCETIC | |||
|detail = Though your zeal is great and your sacrifices many, your life-blood, your precious spirit, | |||
has its limits. By adopting an ascetic outlook, abilities that call on your life-blood will expend | |||
less of it. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Retaliation}} | |||
{{Skill_detail | |||
|skill = Retaliation | |||
|description = The light will strike back at those who harm you | |||
|syntax = SPIRIT RETALIATION | |||
|detail = Blood cost: 200 | |||
Call upon the light's vengeance and strike back at those who harm you. It will store up the damage | |||
until it passes a certain threshold, and then strike at the next person who hurts you. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Host}} | |||
{{Skill_detail | |||
|skill = Host | |||
|description = Specialise in a devoted Sect | |||
|syntax = SPIRIT HOST <sect> | |||
|detail = Devote yourself to one of the three Sects which comprise the Akkari's Dauntless Host. You | |||
may select from Il'ahji, the squire-based Sect, Dosan, the physical-oriented Sect, or Naarak, the | |||
magic-focused Sect. You can select NONE in order to return to a Sectless state. | |||
Each Sect grants three new abilities, learned as part of Discipline: | |||
Il'ahji Dosan Naarak | |||
--------------------------------- | |||
Bane Attend Anathema | |||
Bolster Transcend Pariah | |||
Font Exorcism Inquisition | |||
You can type AB DISCIPLINE <ability> to learn more about them. | |||
Cooldown: 4 hours | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Camaraderie}} | |||
{{Skill_detail | |||
|skill = Camaraderie | |||
|description = Form a bond with another | |||
|syntax = SPIRIT CAMARADERIE <ally> SPIRIT CAMARADERIE OFF | |||
|detail = Blood cost: 300 | |||
Establish a blood bond with a mutual ally to split the pain of any attack between two, provided you | |||
remain in the same room. | |||
Additionally, while this focused camaraderie persists, you may perform any spirit-related command | |||
on them typically reserved for your subordinates. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Unbroken}} | |||
{{Skill_detail | |||
|skill = Unbroken | |||
|description = You shall not falter | |||
|syntax = SPIRIT UNBROKEN | |||
|detail = Blood cost: 500 | |||
Your zealous fervour burns so hot that you can fight on even when others would perish, allowing you | |||
to fall below zero health. This effect will only last for a short period, after which any further | |||
damage will slay you. | |||
You cannot bleed while below zero health. | |||
Cooldown: 20 seconds | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Symbiosis}} | |||
{{Skill_detail | |||
|skill = Symbiosis | |||
|description = Grant another symbiosis with one of the Duamvi | |||
|syntax = SPIRIT SYMBIOSIS <target> | |||
|detail = Through steadfast zeal, you may help hone the mind, body, and soul of a living mortal, | |||
scourging sin and shadow amidst the Grand Flame until they serve as a living conduit of Spirit. At | |||
the completion of this process, this individual shall become vessel to an entity of Spirit, a dual- | |||
natured being known as a duamvi. The Spirit-symbiote shall maintain the flow of Spirit, preventing | |||
it from overwhelming and destroying the newly-made duamvi. | |||
The process of symbiosis must be performed before and within the Grand Flame - no lesser vahait | |||
shall do. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Enlist}} | |||
{{Skill_detail | |||
|skill = Enlist | |||
|description = Enlist an aspirant into your chain of command | |||
|syntax = SPIRIT ENLIST <player> SUBORDINATES DISMISS SUBORDINATE <name> | |||
|detail = Blood cost: 2000 | |||
This powerful ability will enlist one of the Akkari into your own chain of command, making them | |||
your subordinate and you their superior, provided they are not already overseen by another. Making | |||
such a bond is very difficult to break, and should be entered into with extreme caution. | |||
Enlistment may be carried out regardless of whether you are currently in the Akkari class or not. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Inspect}} | |||
{{Skill_detail | |||
|skill = Inspect | |||
|description = Carry out an inspection of your subordinates | |||
|syntax = SPIRIT INSPECT <subordinate> | |||
|detail = Blood cost: 100 | |||
By performing a routine inspection, you may see what your subordinate sees. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Convey}} | |||
{{Skill_detail | |||
|skill = Convey | |||
|description = Convey an image to your subordinates | |||
|syntax = SPIRIT CONVEY <subordinate> <image> | |||
|detail = Blood cost: 200 | |||
No matter where your subordinates may be, you are able to convey an image to them, forcing them to | |||
see what you instruct. | |||
Note: You can add a new line into your illusion by using the tag $nl within the text, however there | |||
is a limit in that you may only do this five times. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Muster}} | |||
{{Skill_detail | |||
|skill = Muster | |||
|description = Command your subordinates to assemble before you | |||
|syntax = SPIRIT MUSTER <subordinate> | |||
|detail = Blood cost: 500 | |||
Issue a call to muster, and bring your subordinate to you from anywhere on the continent. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Decree}} | |||
{{Skill_detail | |||
|skill = Decree | |||
|description = Issue a command to your subordinates | |||
|syntax = SPIRIT DECREE <subordinate> <command> | |||
|detail = Blood cost: 300 | |||
You may issue a direct order to your subordinate so long as they are in the same location as you, | |||
or adjacent. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Oneness}} | |||
{{Skill_detail | |||
|skill = Oneness | |||
|description = Become one with your chain of command | |||
|syntax = SPIRIT ONENESS <ON/OFF> | |||
|detail = Blood cost: 100 | |||
Concentrate on your chain of command, becoming one with their thoughts. If you are present in the | |||
location with them, you may hear anything they THINK. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Oversight}} | |||
{{Skill_detail | |||
|skill = Oversight | |||
|description = Oversee the actions of your subordinates | |||
|syntax = SPIRIT OVERSIGHT <subordinate> | |||
|detail = Blood cost: 100 | |||
Through the authority vested in you, you may oversee the activities of your subordinates for a | |||
limited time. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Rampart}} | |||
{{Skill_detail | |||
|skill = Rampart | |||
|description = You and yours shall be as fortresses | |||
|syntax = SPIRIT RAMPART | |||
|detail = Blood cost: 95% | |||
Bolster the strength of all in your chain of command, granting them extra protection from the | |||
attacks of denizens. This may only be used at the dead of Midnight, when the forces of evil are at | |||
their most threatening. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Enlighten}} | |||
{{Skill_detail | |||
|skill = Enlighten | |||
|description = Grant enlightenment to all in your chain of command | |||
|syntax = SPIRIT ENLIGHTEN | |||
|detail = Blood cost: 95% | |||
Confer the gift of enlightenment upon all within your chain of command, granting them a boost to | |||
their experience gain for one hour. This may only be used at the dead of Midnight, when the forces | |||
of evil are at their most threatening. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Deploy}} | |||
{{Skill_detail | |||
|skill = Deploy | |||
|description = Ready your chain of command for battle | |||
|syntax = SPIRIT DEPLOY | |||
|detail = Blood cost: 500 per person affected | |||
Organise your chain of command for battle. All in your hierarchy, from yourself downwards, will | |||
gain the defences of Retaliation, Ascetic, and Suppress, at no cost to themselves. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Evangelism}} | |||
{{Skill_detail | |||
|skill = Evangelism | |||
|description = Bring them into your holy legion | |||
|syntax = EVANGELISE <target> SUBORDINATES | |||
|detail = Blood cost: 5000 | |||
With this ability you may make someone into an Akkari while helping them become an ascended duamvi. | |||
This process is quite draining on both superior and subordinate, and the newly inculcated | |||
subordinate will suffer an extreme need for renewed lifeblood afterwards. | |||
They will need to already be a duamvi in order for this to be possible. | |||
|cooldown = | |||
|target = | |||
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}} | |||
{{Anchor|Bane}} | |||
{{Skill_detail | |||
|skill = Bane | |||
|description = Turn their filth against them | |||
|syntax = SPIRIT BANE <target> | |||
|detail = Blood cost: 200 | |||
By manipulating the target's bloodstream, you may render their body slow to cure, extending the | |||
time it takes as long as at least one affliction is present within the antipsychotic, euphoriant, | |||
or depressant curing tree. | |||
For each tree above that possesses an affliction, the more potent this effect will become. This | |||
will only affect pill, poultice, and pipe balance recovery times. Anxieties are not considered | |||
within the affliction tree check. | |||
You can view HELP CURE ORDER for information on the various curing trees and HELP AFFLICTION TYPES | |||
for information on anxieties. | |||
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|target = | |||
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}} | |||
{{Anchor|Anathema}} | |||
{{Skill_detail | |||
|skill = Anathema | |||
|description = Curse their spirit to live as an outcast | |||
|syntax = SPIRIT ANATHEMA <target> | |||
|detail = Blood cost: 200 | |||
By damning your foe as anathema to all that is holy and pure, you may bestow a curse upon them that | |||
will leave your invocations silent, and increase the mana they spend or have drained through | |||
various abilities. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Attend}} | |||
{{Skill_detail | |||
|skill = Attend | |||
|description = Their eyes will see; their ears shall hear | |||
|syntax = SPIRIT ATTEND <target> | |||
|detail = Blood cost: 500 | |||
Heretics will ever seek to close their hearts and minds to the way of the light, but your holy | |||
words shall not be stymied. With a simple command, restore their sight and hearing, that they may | |||
see and listen for themselves. | |||
Cooldown: 15 seconds | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Pariah}} | |||
{{Skill_detail | |||
|skill = Pariah | |||
|description = Brand them with the mark of the hated | |||
|syntax = SPIRIT PARIAH <target> SPIRIT VILIFY | |||
|detail = Blood cost: 200 | |||
By marking your target with the brand of the pariah, you may later vilify them at any time for a | |||
small burst of health and mana damage. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Bolster}} | |||
{{Skill_detail | |||
|skill = Bolster | |||
|description = Strengthen your squire against harm | |||
|syntax = SPIRIT BOLSTER | |||
|detail = Blood cost: 100 | |||
Prepare and bolster the effectiveness of Exsanguinate for when you place the effect upon another. | |||
As such, it will additionally become incurable while the target has masochism. | |||
Please see AB DISCIPLINE EXSANGUINATE for more information on this ability. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Transcend}} | |||
{{Skill_detail | |||
|skill = Transcend | |||
|description = Transcend limitations in times of great need | |||
|syntax = SPIRIT TRANSCEND [OFF] | |||
|detail = As your life-blood declines, you shall approach a state of transcendence, recovering | |||
balance and equilibrium proportionally faster to your missing blood. A small bonus is applied even | |||
when you are at maximum capacity. | |||
Additionally, should you deliver or exorcise another, you will gain a short-lived boost to your | |||
balance and equilibrium from the fresh blood. | |||
See AB ASCENDANCE DELIVER or AB DISCIPLINE EXORCISM for more information on those skills. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Exorcism}} | |||
{{Skill_detail | |||
|skill = Exorcism | |||
|description = Rivers of their blood shall purge them of evil | |||
|syntax = SPIRIT EXORCISE <target> | |||
|detail = If you have successfully commanded your target's attention via exhortation, you may | |||
attempt to exorcise the evil from their spirit and purify their blood by opening a large wound | |||
which will cause them to lose blood over time. This act will both nourish your symbiote on the | |||
freshly cleansed blood, restoring you and it in spirit, but also remove the fangbarrier defence in | |||
the process. | |||
As long as the grievous wound remains open, any ascended duamvi may attempt deliverance upon the | |||
target provided they do not have the hardcoating defence. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Inquisition}} | |||
{{Skill_detail | |||
|skill = Inquisition | |||
|description = Unleash the wrath of the righteous | |||
|syntax = SPIRIT INQUISITION <target> | |||
|detail = Blood cost: 400 | |||
Undertake an inquisition against your enemy, causing considerable mental damage to them. The amount | |||
of mental damage this will cause is proportionate to the amount of mental afflictions they are | |||
suffering from, plus the cursed blood affliction from anathema, and will leave them stunned before | |||
your holy wrath. | |||
See HELP TYPES for more information on what is regarded as a mental affliction. | |||
Cooldown: 20 seconds | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Font}} | |||
{{Skill_detail | |||
|skill = Font | |||
|description = Bring forth a font of light | |||
|syntax = SPIRIT FONT | |||
|detail = Blood cost: 2000 | |||
At a significant cost to your own spiritual life-blood, you may bring forth a font of light in the | |||
location. While in the font's presence, anyone who receives bleeding will empower it by a small | |||
amount. Once a certain threshold has been passed, the font will flare with a brilliant radiance to | |||
torment your enemies, re-afflicting them with the last affliction they cured. | |||
They do not need to bleed in order for this effect to happen, any attack that creates bleeding will | |||
work. | |||
Be warned that the font is not immune to the machinations of your enemies. It can be attacked and | |||
destroyed. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} |
edits