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Chimalmatko (talk | contribs) (Created page with "Category:Skills") |
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{{SkillHeader}} | |||
{{SkillTableRow |Fulcrum |Inept |0 |Create and carefully tend a rift between planes. }} | |||
{{SkillTableRow |Echoes |Novice |0 |Draw a rippling echo through your fulcrum. }} | |||
{{SkillTableRow |Storage |Apprentice |0 |Hide your valuables from detection. }} | |||
{{SkillTableRow |Resonance |Capable |0 |Let your fulcrum resonate with elements you channel. }} | |||
{{SkillTableRow |Expand |Adept |0 |Expand your fulcrum. }} | |||
{{SkillTableRow |Interfuse |Adept |0 |Interfuse your fulcrum. }} | |||
{{SkillTableRow |Restore |Skilled |0 |Purge afflictions from your body. }} | |||
{{SkillTableRow |Push |Skilled |50 |Move your fulcrum to another. }} | |||
{{SkillTableRow |Planarlink |Gifted |0 |Speak with others across planes. }} | |||
{{SkillTableRow |Callback |Gifted |50 |Call back your fulcrum. }} | |||
{{SkillTableRow |Convergence |Expert |0 |Converge your fulcrum. }} | |||
{{SkillTableRow |Schism |Expert |33 |Cause a schism with your fulcrum. }} | |||
{{SkillTableRow |Detect |Expert |66 |Analyze those in your fulcrum's presence. }} | |||
{{SkillTableRow |Imbalance |Virtuoso |0 |Create an imbalance. }} | |||
{{SkillTableRow |Alterspell |Virtuoso |33 |Alter a cast phenomena. }} | |||
{{SkillTableRow |Degradation |Virtuoso |66 |Churn the spirit of your enemies. }} | |||
{{SkillTableRow |Branding |Fabled |0 |Brand them with the elements. }} | |||
{{SkillTableRow |Enrich |Fabled |25 |Draw latent planar energies to empower your fulcrum. }} | |||
{{SkillTableRow |Spiritrift |Fabled |50 |Slow their ability to heal themselves. }} | |||
{{SkillTableRow |Bind |Fabled |75 |Full control over your fulcrum from a distance. }} | |||
{{SkillTableRow |Shift |Mythical |0 |Shift your presence, protecting you from harm. }} | |||
{{SkillTableRow |Catalyst |Mythical |20 |Use your fulcrum to catalyze brands. }} | |||
{{SkillTableRow |Typhoon |Mythical |40 |A glimpse of Air, creating a catastrophic storm. }} | |||
{{SkillTableRow |Maelstrom |Mythical |60 |A glimpse of Water, capable of drowning your victims. }} | |||
{{SkillTableRow |Inferno |Mythical |80 |A glimpse of Fire that incinerates foes. }} | |||
{{SkillTableRow |Enrapture |Transcendent |0 |Send an affixed target beyond this realm. }} | |||
|} | |||
{{Anchor|Fulcrum}} | |||
{{Skill_detail | |||
|skill = Fulcrum | |||
|description = Create and carefully tend a rift between planes | |||
|syntax = FULCRUM CONSTRUCT FULCRUM STATUS | |||
|detail = Calling upon your knowledge of planar bonding, you can weave together threads of the | |||
elemental planes under your control and bind them together through Spirit. Known as a fulcrum of | |||
power, this bridge between the planes can be used to bring about many feats of power. | |||
Your fulcrum will be constructed within your body, melded with your own spirit to begin with. As | |||
such, where you go, it will go. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Echoes}} | |||
{{Skill_detail | |||
|skill = Echoes | |||
|description = Draw a rippling echo through your fulcrum | |||
|syntax = FULCRUM ECHOES <ON/OFF> | |||
|detail = You may create a planar echo within your fulcrum, alerting you whenever anyone enters or | |||
leaves the location with it active. The effect is temporary and will eventually end on its own in | |||
due time. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Storage}} | |||
{{Skill_detail | |||
|skill = Storage | |||
|description = Hide your valuables from detection | |||
|syntax = FULCRUM STORE <item> FULCRUM RETRIEVE <item> FULCRUM PROBE | |||
|detail = You can now sustain a pocket of reality in your fulcrum, allowing you to store away up to | |||
five items. These items will decay at half of the normal rate. It is impossible to force you to | |||
store or retrieve any items in this manner. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Resonance}} | |||
{{Skill_detail | |||
|skill = Resonance | |||
|description = Let your fulcrum resonate with elements you channel | |||
|syntax = | |||
|detail = This ability is passive. | |||
Should you have your fulcrum with you, it will begin to accumulate latent elemental energy within | |||
it as you cast spells from Elemancy. After casting two spells in a row from the same element, it | |||
will fully resonate with the element in question. | |||
Once fully resonating with an element, some elemental spells with require it in order to be cast. | |||
Please see the AB help files in Elemancy to find out if it is a requirement to cast. | |||
Any elemental resonance within your fulcrum will eventually lose its potency if it isn't used | |||
shortly. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Expand}} | |||
{{Skill_detail | |||
|skill = Expand | |||
|description = Expand your fulcrum | |||
|syntax = FULCRUM EXPAND | |||
|detail = Expand your fulcrum from within your body to encompass the physical space of your current | |||
location, granting you access to certain abilities that require it. Not all abilities require you | |||
to expand your fulcrum, but more powerful abilities will. | |||
In addition, when you expand it, the following will happen once after a delay: | |||
All enemies still in the same location will take a pulse of damage, and then become irratiated with | |||
the etherflux affliction. The type of damage dealt depends on your elemental resonance, otherwise | |||
it is magical damage. | |||
This skill does not cost balance nor equilibrium to use. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Interfuse}} | |||
{{Skill_detail | |||
|skill = Interfuse | |||
|description = Interfuse your fulcrum | |||
|syntax = FULCRUM INTERFUSE | |||
|detail = Requires your fulcrum to be expanded. | |||
Draw your physical fulcrum back into your body at the cost of your equilibrium, providing it is in | |||
the same location as you. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Restore}} | |||
{{Skill_detail | |||
|skill = Restore | |||
|description = Purge afflictions from your body | |||
|syntax = FULCRUM RESTORE | |||
|detail = By calling upon the healing powers of your fulcrum, you can restore yourself of two | |||
afflictions. Should you have paresis or paralysis, then you will cure that first and nothing else. | |||
|cooldown = 20 seconds | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Push}} | |||
{{Skill_detail | |||
|skill = Push | |||
|description = Move your fulcrum to another | |||
|syntax = FULCRUM PUSH <target> | |||
|detail = Requires your fulcrum to be expanded. | |||
Concentration on the magics controlling your fulcrum's existence, and relocate it to the room of | |||
another in your local area. There is a short channel for this effect that is apparent to your | |||
target, and movement will disrupt it. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Planarlink}} | |||
{{Skill_detail | |||
|skill = Planarlink | |||
|description = Speak with others across planes | |||
|syntax = FULCRUM PLANARLINK <person> <message> | |||
|detail = Your expertise with the planes has granted you the ability to communicate with others | |||
across their vast reaches. By drawing your fulcrum into your body, you can use it to deliver a | |||
message of choice to another who is in the realm despite where they may currently reside. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Callback}} | |||
{{Skill_detail | |||
|skill = Callback | |||
|description = Call back your fulcrum | |||
|syntax = FULCRUM CALLBACK | |||
|detail = Requires your fulcrum to be expanded. | |||
With great focus, you can remotely draw your fulcrum back into your body should it be physically | |||
present in the world. This action requires you to remain within the same location you began this | |||
spell or it will fail. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Convergence}} | |||
{{Skill_detail | |||
|skill = Convergence | |||
|description = Converge your fulcrum | |||
|syntax = FULCRUM CONVERGENCE | |||
|detail = This will quickly drain small amounts of health from all enemies in the location of your | |||
fulcrum and pass the health to you for a limited duration. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Schism}} | |||
{{Skill_detail | |||
|skill = Schism | |||
|description = Cause a schism with your fulcrum | |||
|syntax = FULCRUM SCHISM <ON/OFF> | |||
|detail = Your fulcrim will passively emit a powerful magic pulses that will cause a schism through | |||
the spirits of your enemies, afflicting them with one of a variety of maladies that will be | |||
difficult for them to discern. | |||
Schism will cause one of the following hidden afflictions: | |||
Misery, recklessness, masochism, stupidity, or impatience. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Detect}} | |||
{{Skill_detail | |||
|skill = Detect | |||
|description = Analyze those in your fulcrum's presence | |||
|syntax = FULCRUM DETECT <target> | |||
|detail = Requires your fulcrum to be expanded. | |||
Channel your spirit element through your fulcrum, and discern the state of any who stand in its | |||
presence. Your detection will reveal their health and mana levels, as well as any afflictions | |||
they're currently affected by. | |||
There is no balance or equilibrium cost associated with this ability, though there is a significant | |||
mana cost. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Imbalance}} | |||
{{Skill_detail | |||
|skill = Imbalance | |||
|description = Create an imbalance | |||
|syntax = FULCRUM IMBALANCE <ON/OFF> | |||
|detail = Your fulcrum can now also cause an imbalance of elemental energy in your enemies that | |||
reside in the same location as it is. At first, the imbalance will consume their arcane defence, | |||
stripping it from them. Then if they do not restore the defence, it will deal damage to them from | |||
all three elements - fire, cold, and electric. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Alterspell}} | |||
{{Skill_detail | |||
|skill = Alterspell | |||
|description = Alter a cast phenomena | |||
|syntax = | |||
|detail = This ability is passive. | |||
Providing that you have your fulcrum with you, you can morph the makeup of an elemental phenomena | |||
that was cast by you. All it requires is that you strike the phenomena with a damaging spell that | |||
uses the element you wish it turn it into. | |||
Using fire damage will turn it into a Blazewhirl. | |||
Using cold damage will turn it into a Glazeflow. | |||
Using electric damage will turn it into an Electrosphere. | |||
Any states or conditions associated with the phenomena will be carried over should you transform it | |||
back into that form, such as the bonus damage originally absorbed by a Blazewhirl, and similiar | |||
mechanics. | |||
Please see AB ELEMANCY <phenomena> for more information on the phenomena spells and what they do. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Degradation}} | |||
{{Skill_detail | |||
|skill = Degradation | |||
|description = Churn the spirit of your enemies | |||
|syntax = FULCRUM DEGRADATION <ON/OFF> | |||
|detail = Requires your fulcrum to be expanded. | |||
This powerful ability will degrade the soul of your enemies when they leave the location of your | |||
fulcrum. This will cause them to take periodic spirit damage for a short while. | |||
This effect can stack with itself if triggered multiple times by the same person. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Branding}} | |||
{{Skill_detail | |||
|skill = Branding | |||
|description = Brand them with the elements | |||
|syntax = FULCRUM BRANDING <target> <EMBER/FROST/THUNDER> | |||
|detail = Requires and consumes resonance of the matching element. | |||
Cast one of three brands upon your target, by utilising the stored elemental power held within your | |||
fulcrum. The brands you can choose from are the Emberbrand, Frostbrand, and the Thunderbrand, and | |||
each brand offers different effects. | |||
Emberbrand (Fire): | |||
The Emberbrand will cause your fire spells to burn hotly. As such, each time you strike an opponent | |||
with the Emberbrand using fire damage from a spell in Elemancy, the heat emitted will cause them to | |||
become clumsy. If they are already clumsy, then they will become weary. | |||
Frostbrand (Water): | |||
The chilling bite of the Frostbrand will periodically chill your opponent, applying one level of | |||
chill to them. Should they be frozen already, then it will give them hypothermia. | |||
Thunderbrand (Air): | |||
The Thunderbrand crackles with electric force, interfering with their pill balance recovery by | |||
lengthening the duration before they can eat another. It will also cause Focusing to drain health | |||
equal to the initial mana cost on use. | |||
Each brand can stack with each other, and will last a limited amount of time before fading on its | |||
own. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Enrich}} | |||
{{Skill_detail | |||
|skill = Enrich | |||
|description = Draw latent planar energies to empower your fulcrum | |||
|syntax = FULCRUM ENRICH <FIRE/WATER/AIR> FULCRUM EMPTY | |||
|detail = By momentarily concentrating on your link with the elemental planes, you can infuse your | |||
fulcrum with resonant fire, water, or air. | |||
|cooldown = 30 seconds | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Spiritrift}} | |||
{{Skill_detail | |||
|skill = Spiritrift | |||
|description = Slow their ability to heal themselves | |||
|syntax = FULCRUM SPIRITRIFT <ON/OFF> | |||
|detail = Requires your fulcrum to be expanded. | |||
Using your fulcrum, form a rift in the spirit of those standing in the presense of your fulcrum. | |||
This rift will change the way in which a healing elixir will restore health, delaying the heal over | |||
time rather then immediately. | |||
Keep in mind, this effect will also affect you. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Bind}} | |||
{{Skill_detail | |||
|skill = Bind | |||
|description = Full control over your fulcrum from a distance | |||
|syntax = | |||
|detail = This ability is passive. | |||
Your mastery of planar forces it holds has embolded you with heighted skill, binding your fulcrum | |||
to you through your will. As such, you can now control your expanded fulcrum from a distance with | |||
little more worry than a thought. | |||
A cube sigil placed in the same location as your fulcrum will interfere with your ability to | |||
command it remotely. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Shift}} | |||
{{Skill_detail | |||
|skill = Shift | |||
|description = Shift your presence, protecting you from harm | |||
|syntax = FULCRUM SHIFT | |||
|detail = Requires your fulcrum to be expanded. | |||
Should you be in grave danger, you may allow your fulcrum to temporarily and instantly shift your | |||
plane, making you untargetable for a short period of time. | |||
|cooldown = 25 seconds | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Catalyst}} | |||
{{Skill_detail | |||
|skill = Catalyst | |||
|description = Use your fulcrum to catalyze brands | |||
|syntax = FULCRUM CATALYST <target> <EMBER/FROST/THUNDER> | |||
|detail = Syntax: Should you have placed an elemental brand on your target, you can draw from these | |||
magics to instantly bring forth a burst of elemental power related to that brand and consume it in | |||
the process. Ember will bring fire damage, frost will bring cold damage, and thunder will bring | |||
electric damage. | |||
This ability requires equilibrium and balance to use, but does not consume either. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Typhoon}} | |||
{{Skill_detail | |||
|skill = Typhoon | |||
|description = A glimpse of Air, creating a catastrophic storm | |||
|syntax = FULCRUM TYPHOON | |||
|detail = Requires your fulcrum to be expanded. | |||
A planar glimpse of Air is a destructive force to behold. By pulling a glimpse of it through your | |||
fulcrum, you can unleash a terrible storm upon the location of your fulcrum. Everyone caught within | |||
the thunderous typhoon will find that their mana will be drained, stripped of three random defences, | |||
and the air will be left with a static charge. | |||
Due to the powerful nature of this glimpse, there is a short delay before it can be fully opened | |||
after using this ability. | |||
|cooldown = 30 seconds (on room) | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Maelstrom}} | |||
{{Skill_detail | |||
|skill = Maelstrom | |||
|description = A glimpse of Water, capable of drowning your victims | |||
|syntax = FULCRUM MAELSTROM | |||
|detail = Requires your fulcrum to be expanded. | |||
By pulling forth a planar glimpse of Water through your fulcrum, this powerful effect will deluge | |||
your location and surroundings in a rush of rolling water that will carry away everyone around you | |||
in a random direction from your fulcrum. | |||
Adventurers will be pushed in that chosen direction until there is nowhere left to go, potentially | |||
moving them to multiple locations, and the waves will also push anyone else standing upon the path. | |||
It will also flood every location affected by this spell with water. | |||
Due to the powerful nature of this glimpse, there is a short delay before it can be fully opened | |||
after using this ability. | |||
|cooldown = 30 seconds (on room) | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Inferno}} | |||
{{Skill_detail | |||
|skill = Inferno | |||
|description = A glimpse of Fire that incinerates foes | |||
|syntax = FULCRUM INFERNO | |||
|detail = Requires your fulcrum to be expanded. | |||
There is no simplier way to incinerate your foes by simply bringing forth a planar glimpse of Fire | |||
through your fulcrum. | |||
Once cast, your fulcrum will begin to release flames from the Plane of Fire five times, burning | |||
everyone in the same location as your fulcrum and adjacent to it. Each time it releases flames, the | |||
strength of the flames will slightly grow and become more powerful, and will spread embers in the | |||
affected locations. | |||
Performing this ability will require your complete focus, as such, if you attempt any other action | |||
during its channel, the glimpse will lose its potence and come to an early end. | |||
|cooldown = 30 seconds (on room) | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Enrapture}} | |||
{{Skill_detail | |||
|skill = Enrapture | |||
|description = Send an affixed target beyond this realm | |||
|syntax = FULCRUM ENRAPTURE <target> | |||
|detail = This powerful ability allows you to tether your fulcrum directly to a target, allowing | |||
you to directly pull them to one of the elemental planes - where no Prime life may exist. Your | |||
intended victim must be prone, and you may perform no other actions while the fulcrum seeks to | |||
enrapture them. | |||
Success will destroy your fulcrum in the process, however failure will only purge it of its | |||
resonance. | |||
If your enemy is affected by the brand associated with the currently enriched elemental plane, the | |||
prone requirement is waived and the enrapture will be hastened. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
[[Category:Skills]] | [[Category:Skills]] |
edits