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{{SkillHeader}} | {{SkillHeader}} | ||
{{SkillTableRow |Align |Inept |0 |Align yourself to greater awareness of humours. }} | {{SkillTableRow |Align |Inept |0 |Align yourself to greater awareness of humours. }} | ||
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|} | |} | ||
{{SkillHeader}} | {{SkillHeader}} | ||
== Yellow Bile == | ====Yellow Bile==== | ||
{{SkillTableRow |Singe |Novice |0 |A simple manipulation of yellow bile. }} | {{SkillTableRow |Singe |Novice |0 |A simple manipulation of yellow bile. }} | ||
{{SkillTableRow |Parch |Capable |0 |Reduce traces of water to mere vapor. }} | {{SkillTableRow |Parch |Capable |0 |Reduce traces of water to mere vapor. }} | ||
{{SkillTableRow |Retch |Adept |0 |A terrible swathe of black fire. }} | {{SkillTableRow |Retch |Adept |0 |A terrible swathe of black fire. }} | ||
{{SkillTableRow |Twist |Skilled |0 |Cripple them with a surge of bilious fire. }} | {{SkillTableRow |Twist |Skilled |0 |Cripple them with a surge of bilious fire. }} | ||
{{SkillTableRow |Brimstone |Gifted |25 |An unstoppable inferno of black fire and odorous brimstone. | {{SkillTableRow |Brimstone |Gifted |25 |An unstoppable inferno of black fire and odorous brimstone.}} | ||
}} | |||
{{SkillTableRow |Disgorge |Expert |0 |Assault your foe with burning bile. }} | {{SkillTableRow |Disgorge |Expert |0 |Assault your foe with burning bile. }} | ||
{{SkillTableRow |Sulphur |Expert |75 |Conceal your presence in foul sulphur. }} | {{SkillTableRow |Sulphur |Expert |75 |Conceal your presence in foul sulphur. }} | ||
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|} | |} | ||
{{SkillHeader}} | {{SkillHeader}} | ||
== Phlegm | ====Phlegm==== | ||
{{SkillTableRow |Frostwrack |Apprentice |0 |Slow their very thoughts. }} | {{SkillTableRow |Frostwrack |Apprentice |0 |Slow their very thoughts. }} | ||
{{SkillTableRow |Mist |Capable |33 |Conjure obfuscating mist. }} | {{SkillTableRow |Mist |Capable |33 |Conjure obfuscating mist. }} | ||
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|} | |} | ||
{{SkillHeader}} | {{SkillHeader}} | ||
== Black Bile == | ====Black Bile==== | ||
{{SkillTableRow |Befoul |Apprentice |33 |Lance through protective shields with a blackened bolt. }} | {{SkillTableRow |Befoul |Apprentice |33 |Lance through protective shields with a blackened bolt. }} | ||
{{SkillTableRow |Revolt |Capable |66 |Repel a target with simple bilious manipulation. }} | {{SkillTableRow |Revolt |Capable |66 |Repel a target with simple bilious manipulation. }} | ||
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{{SkillTableRow |Catastrophe |Transcendent |0 |Wreak havoc and ruin with infernal lightning. }} | {{SkillTableRow |Catastrophe |Transcendent |0 |Wreak havoc and ruin with infernal lightning. }} | ||
|} | |} | ||
{{Anchor|Align}} | |||
{{Skill_detail | |||
|skill = Align | |||
|description = Align yourself to greater awareness of humours | |||
|syntax = ALIGN <YELLOW/PHLEGM/BLACK/BLOOD> DIVEST <YELLOW/PHLEGM/BLACK/BLOOD> | |||
|detail = Additional syntax: ALIGNMENTS | |||
In order to manipulate your humours or the humours of your foes, you must first align yourself to | |||
detecting them and their latent power. Once you are aligned, you will be able to manipulate those | |||
humours via your awareness of them in the bodies of your victims. You can divest yourself of your | |||
awareness of these crucial substances if you so wish. There is no cost to keeping them active. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Implement}} | |||
{{Skill_detail | |||
|skill = Implement | |||
|description = Imbue magical might into a focus | |||
|syntax = HUMOUR EXTRACT FOCUS EMBED FOCUS IN <weapon> | |||
|detail = Excise a focus from the Dominion's bloodstone while you are standing before it, and then | |||
embed it into either a staff, a dagger, or a sceptre. | |||
Should you be wielding such an object containing a focus crystal, you will be able to command the | |||
elements with greater ease. Your spells will no longer require both hands, only a single hand. | |||
Additionally, parrying an attack will charge your focus crystal with magical energy, restoring a | |||
portion of your mana instantly. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Prowess}} | |||
{{Skill_detail | |||
|skill = Prowess | |||
|description = Exhibit mastery of bodily humours | |||
|syntax = PROWESS | |||
|detail = Using this ability, you can simultaneously align yourself with all four humours. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Singe}} | |||
{{Skill_detail | |||
|skill = Singe | |||
|description = A simple manipulation of yellow bile | |||
|syntax = HUMOUR SINGE <target> | |||
|detail = This simple sorcery will cause their yellow bile to betray them, forming blisters on | |||
their body and impairing them. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Parch}} | |||
{{Skill_detail | |||
|skill = Parch | |||
|description = Reduce traces of water to mere vapor | |||
|syntax = HUMOUR PARCH | |||
|detail = By evoking your own yellow bile's potential, you can evaporate the water within your | |||
location should it be unnaturally flooded. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Retch}} | |||
{{Skill_detail | |||
|skill = Retch | |||
|description = A terrible swathe of black fire | |||
|syntax = HUMOUR RETCH and RETCH <target> | |||
|detail = Using your yellow bile, summon forth a torrent of black fire into your throat for a | |||
limited time. Once prepared, you can then raise a cupped hand to funnel the black fire in a stream | |||
towards your target, either in your location or within line of sight, causing fire damage and | |||
setting them ablaze. You can only do this up to four times before the spell will lose its potency. | |||
Each time you retch black fire at someone, it will use the balance from one of your arms instead | |||
your equilibrium. As such, you will be able to retch black fire twice at the same time if you so | |||
choose. | |||
You can also retch your black fire at denizens, however it will only cause fire-based damage to | |||
them. | |||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | |||
{{Anchor|Twist}} | |||
{{Skill_detail | |||
|skill = Twist | |||
|description = Cripple them with a surge of bilious fire | |||
|syntax = HUMOUR TWIST <target> | |||
|detail = This swift sorcery will awaken someone's yellow bile and curse it with a foul twist. | |||
Should they be the target of non-natural healing, the curse will activate and cause the veins in | |||
their legs to burst into infernal fire, crippling them so that they fall to the ground. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Brimstone}} | |||
{{Skill_detail | |||
|skill = Brimstone | |||
|description = An unstoppable inferno of black fire and odorous brimstone | |||
|syntax = HUMOUR BRIMSTONE <target> | |||
|detail = This sorcery brings forth a bodily emanation. | |||
You may only cast this sorcery at a target in your location. | |||
Summon a column of bilious fire in your location that will periodically burn your chosen target | |||
with its heat. Should they be ablaze, it will absorb the flames from them and burn even hotter, | |||
permanently dealing additional damage at an exponential rate. Once cast, the brimstone column will | |||
follow your target should they move from its current location and spread embers in its wake, | |||
however once it moves three times, it will lose strength and extinguish itself. | |||
Striking the brimstone column with a fire-based attack will cause it explode with black fire, | |||
dealing fire damage to everyone in the location. | |||
If you have already created a bodily emanation, then summoning this one will will cause the other | |||
to die out. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Disgorge}} | |||
{{Skill_detail | |||
|skill = Disgorge | |||
|description = Assault your foe with burning bile | |||
|syntax = HUMOUR DISGORGE <target> | |||
|detail = Cause an explosion of black fire, dealing fire damage to your target, and rupturing their | |||
eardrums so that they are no longer deaf. | |||
If your bloody well is aspected with yellow bile, then it will set them ablaze. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Sulphur}} | |||
{{Skill_detail | |||
|skill = Sulphur | |||
|description = Conceal your presence in foul sulphur | |||
|syntax = HUMOUR SULPHUR | |||
|detail = Conjure a malodorous cloud of sulphur from your humours, obscuring attempts that make use | |||
of their scent to obtain information about the surroundings. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Roil}} | |||
{{Skill_detail | |||
|skill = Roil | |||
|description = Catalyse your burning bile | |||
|syntax = HUMOUR ROIL | |||
|detail = Incite the yellow bile in your body so that the next yellow bile sorcery you cast, the | |||
equilibrium recovery time is cut in half. There is a short delay after casting before this sorcery | |||
becomes effective. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Feverflare}} | |||
{{Skill_detail | |||
|skill = Feverflare | |||
|description = Weave impending doom from sickly light | |||
|syntax = | |||
|detail = Syntax: HUMOUR FEVERFLARE <target 1> [target 2] | |||
Form a lance of foul magic that will, after a delay, bathe an opponent whom recklessly attacks with | |||
abandon, dealing a burst of fire-based damage to them. If a given target has both balance and | |||
equilibrium when the lance falls, then they will step or roll out of the way and come away unharmed. | |||
Protective shields and barriers will offer no respite from the malignant power of this sorcery. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Acidveins}} | |||
{{Skill_detail | |||
|skill = Acidveins | |||
|description = Burn them inside and out | |||
|syntax = HUMOUR ACIDVEINS <target> | |||
|detail = Requires and consumes aspected yellow bile. | |||
A deadly sorcery wielded by the most vile of humourists in the land. By getting up close and | |||
personal to your opponent, you can release a torrent of yellow bile point-blank into their face. | |||
This will cause trauma to the head and will deal fire-based damage to them if they are not parrying | |||
their head. | |||
Additionally, based on certain conditions, this sorcery will become more potent: | |||
* They are on fire - This attack can no longer be parried. | |||
* No arcane defence - Doubles the amount of damage dealt. | |||
* They have blisters - Triples the amount of trauma dealt. | |||
* Brimstone in room - This spell will also stun the opponent. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Obliteration}} | |||
{{Skill_detail | |||
|skill = Obliteration | |||
|description = Reduce your foe to naught | |||
|syntax = HUMOUR OBLITERATION <target> | |||
|detail = Requires and consumes aspected yellow bile. | |||
Weaponise your yellow bile into a catalysed destructive force that you can, after a short channel, | |||
release into a wave of all-consuming inky flames. This mix of liquid, flame, and sorcery will chew | |||
through your opponent, dealing a large amount of unblockable damage to them and will destroy all | |||
defences that help them resist damage. | |||
After being bathed in flame, their consumed flesh will also smoulder for a little while afterwards, | |||
dealing periodic unblockable damage. | |||
Failing the channel will still result in your aspected yellow bile being consumed. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Frostwrack}} | |||
{{Skill_detail | |||
|skill = Frostwrack | |||
|description = Slow their very thoughts | |||
|syntax = HUMOUR FROSTWRACK | |||
|detail = By manipulating the phlegm and ambient water all around you, you will plunge the | |||
surroundings into chaos, freezing all your enemies in the location by two levels. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Mist}} | |||
{{Skill_detail | |||
|skill = Mist | |||
|description = Conjure obfuscating mist | |||
|syntax = HUMOUR MIST | |||
|detail = With the aid of your body's reservoir of elemental water, you may coax moisture into the | |||
air and cause an obscuring mist to envelop the room. Those outside the mist will be unable to see | |||
into the location. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Flense}} | |||
{{Skill_detail | |||
|skill = Flense | |||
|description = Carve through their flesh with phlegmatic wrath | |||
|syntax = HUMOUR FLENSE <target> | |||
|detail = Employ your phlegmatic prowess by conjuring a chilling, sorcerous spike at your target | |||
that causes cold-based damage. | |||
If the target is an adventurer, it will additionally knock them off balance temporarily if they are | |||
shivering. | |||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | |||
{{Anchor|Uprising}} | |||
{{Skill_detail | |||
|skill = Uprising | |||
|description = Launch someone into the air | |||
|syntax = HUMOUR UPRISING <target> | |||
|detail = Launch a dangerous seed of phlegm at the feet of your target, that will explode into a | |||
torrent of chilling water, drenching the target and leaving them wet. The foul sorcery will also | |||
drain their mana, draining more depending on if they're shivering, frigid, and/or frozen. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Direfog}} | |||
{{Skill_detail | |||
|skill = Direfog | |||
|description = A foul fog wrought from icy sorcery | |||
|syntax = HUMOUR DIREFOG <target> | |||
|detail = This sorcery conjures a bodily emanation. | |||
You may only cast this sorcery at a target that is within line of sight of you. | |||
Wheeze forth a gelid cone of icy phlegm, birthing a living emanation that will drift across the | |||
ground and freeze the earth underneath it, seeking out its given target. Once it reaches its target, | |||
it will pulse with a baleful chill, dealing cold damage and freezing the feet of everyone in the | |||
location a single time, then cease to drift. | |||
If you have recently fled combat, then the amount of time their feet remain frozen is heavily | |||
reduced. | |||
Should anyone in the location with the emanation be fallen excluding yourself, they will take | |||
passive cold damage until they stand up once more. Additionally, if they have used neither balance | |||
nor equilibrium, then the damage dealt is doubled. | |||
Striking the direfog with cold-based damage will cause it to expand, dealing cold damage to | |||
everyone in the location. | |||
If you have already created a bodily emanation, then summoning this one will will cause the other | |||
to die out. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Frostbite}} | |||
{{Skill_detail | |||
|skill = Frostbite | |||
|description = The gelid grip of winter | |||
|syntax = HUMOUR FROSTBITE <target> | |||
|detail = This maladious sorcery will begin to cause their phlegm to crystallise, afflicting them | |||
with budding frostbite. Should they be knocked to the ground, the frostbite will worsen, dealing | |||
cold damage. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Overflow}} | |||
{{Skill_detail | |||
|skill = Overflow | |||
|description = Convert your own phlegmatic essence into a flood | |||
|syntax = HUMOUR OVERFLOW | |||
|detail = Draw upon your own precious phlegmatic essence and vomit forth a tide of watery bile to | |||
flood your surroundings. | |||
This sorcery has no aspected effects. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Rimespear}} | |||
{{Skill_detail | |||
|skill = Rimespear | |||
|description = Run them through | |||
|syntax = HUMOUR RIMESPEAR <target> | |||
|detail = Spit forth saturnine phlegm that will crystalise into three spears of rime, hoving in the | |||
air above you and follow you as you move. Periodically, a spear will be launched at your target | |||
aimed at their torso. Should the icy spear strike its target, it will deal trauma to the torso and | |||
cold damage. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Fragment}} | |||
{{Skill_detail | |||
|skill = Fragment | |||
|description = Shower them in rime-riddled agony | |||
|syntax = HUMOUR FRAGMENT | |||
|detail = Once you have brought forth the Rimespear magic, you may cause the spears it launches to | |||
fragment into three smaller chunks of frigid phlegm for each spear left over. After a delay, the | |||
shards will spread in apart and fly at the original target all at once, shredding their arms and | |||
torso at random. While the attack is spread over multiple body parts, this will cause less cold | |||
damage than if the spears had remained whole. | |||
Once a limb is broken, the chunks of phlegm cannot cause any further trauma to that limb, even when | |||
struck by one. | |||
After fragmentation, the ice shards will become detatched from you and will linger behind if you | |||
move. | |||
Please see AB HUMOURISM RIMESPEAR for more information this ability. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Gelidbreath}} | |||
{{Skill_detail | |||
|skill = Gelidbreath | |||
|description = Unleash the frigid fury within your lungs | |||
|syntax = HUMOUR GELIDBREATH <target> | |||
|detail = Requires and consumes aspected phlegm. | |||
Heave forth a chilling breath of cold from your lungs, draining your opponent of their mana and | |||
potentially freezing them in a variety of ways. | |||
Additionally, based on certain conditions, this spell will become more potent: | |||
* No speed defence - This spell will encase them in ice. | |||
* They are fallen - Recover equilibrium more quickly from this spell. | |||
* They are shivering - They will become hobbled. | |||
* Direfog in room - Their feet will become frozen to the ground. | |||
The mana drain of this ability will also be increased for each condition you meet. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Marrowchill}} | |||
{{Skill_detail | |||
|skill = Marrowchill | |||
|description = An act of grand, gelid sorcery | |||
|syntax = HUMOUR MARROWCHILL | |||
|detail = Requires and consumes aspected phlegm. | |||
By channeling this sorcery for a brief period, you will cause fell magic to stir within the phlegm | |||
of your enemies nearby and seep a terrible, unwavering cold into their bones. While effected, their | |||
mana will be quickly depleted by the cold and will drain additional mana if those afflicted by this | |||
curse remain together in the same location. | |||
Should a target run out of mana due to this effect, they will become not only frozen, but | |||
completely encased in ice, unable to act until they writhe free. | |||
Failing the channel will still result in your aspected phlegm being consumed. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Befoul}} | |||
{{Skill_detail | |||
|skill = Befoul | |||
|description = Lance through protective shields with a blackened bolt | |||
|syntax = | |||
|detail = Syntax: HUMOUR BEFOUL <target 1> [target 2] [target 3] | |||
With great expenditure of your own black bile, you can generate a terrible, perforating bolt of | |||
dark energy and launch it, striking all your given targets. This will destroy any magical shield in | |||
its way in the process. | |||
If they are an adventurer and no shield is present, the befouling bolt will shock them and send | |||
them toppling over, giving them whiplash in the process. | |||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | |||
{{Anchor|Revolt}} | |||
{{Skill_detail | |||
|skill = Revolt | |||
|description = Repel a target with simple bilious manipulation | |||
|syntax = HUMOUR REVOLT <target> <direction> | |||
|detail = Send your target flying from your location in the direction of your choice with a | |||
manipulation of your own black bile. The density defense will prevent this. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Murkspark}} | |||
{{Skill_detail | |||
|skill = Murkspark | |||
|description = Fry their synapses with thunderous sorcery | |||
|syntax = | |||
|detail = Syntax: HUMOUR MURKSPARK <target 1> [target 2] | |||
Form a scattered shower of actualised black bile and rain it down upon two different targets, | |||
shocking them with powerful surge of electrical damage. | |||
If a target is an adventurer, then it will also numb their body and give them paresis. If they | |||
already have paresis, then it will be immediately transformed into paralysis. | |||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | |||
{{Anchor|Equilibrium}} | |||
{{Skill_detail | |||
|skill = Equilibrium | |||
|description = Interfere with their internal equilibrium | |||
|syntax = HUMOUR EQUILIBRIUM <target> | |||
|detail = Upend their humoral equilibrium by displacing your victim's black bile, and striking them | |||
with vertigo and confusion. | |||
If your bloody well is aspected with black bile, then it will give them laxity as well. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Bilesphere}} | |||
{{Skill_detail | |||
|skill = Bilesphere | |||
|description = Deny egress with sorcerous bile | |||
|syntax = HUMOUR BILESPHERE <target> | |||
|detail = This sorcery conjures a bodily emanation. | |||
You may cast this sorcery at a target in your location or adjacent. | |||
Conjure a ball of black, smoking bile that will hover toward your chosen target and chase after | |||
them if they leave, charging the field with unnerving static as it moves. Should the given target | |||
try and leave a location where the emanation is present with less than 75% health or mana, it will | |||
delay their ability to leave by a short amount and drain a small portion of mana. | |||
If they are suffering from either shock or burn out, then it will prevent their escape entirely. | |||
Striking the bilesphere with electric-based damage will cause it to release vile lightning, dealing | |||
electric damage to everyone in the location. | |||
If you have already created a bodily emanation, then summoning this one will will cause the other | |||
to die out. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Stupor}} | |||
{{Skill_detail | |||
|skill = Stupor | |||
|description = Drive your foe into a stupor with imbalanced biles | |||
|syntax = HUMOUR STUPOR <target> | |||
|detail = Engulf your foe with a cascade of catalysed black bile, battering them with dizziness and | |||
stupidity, and dealing some electric damage. | |||
If they are currently not deaf, then it will additionally afflict them with confusion. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Oppress}} | |||
{{Skill_detail | |||
|skill = Oppress | |||
|description = A sorcerous whirlwind born of your own bile | |||
|syntax = HUMOUR OPPRESS | |||
|detail = Manifest a wave of concussive force from your melancholic biles, knocking down everyone | |||
in the skies or trees that are above in your location or adjacent. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Traumatise}} | |||
{{Skill_detail | |||
|skill = Traumatise | |||
|description = Inflict lethal trauma with a sudden shock | |||
|syntax = HUMOUR TRAUMATISE <target> | |||
|detail = Send a surge of destructive black bile to rise into the mind of your target, causing a | |||
complete lapse in consciousness. | |||
As a result of this confounding sorcery, the opponent will fall unconscious for a period of time | |||
depending on how much mana they are missing. If they are suffering from the burnout affliction, | |||
then the duration is increased. | |||
Be warned, casting this sorcery will restore your target's mana back to full. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Impediment}} | |||
{{Skill_detail | |||
|skill = Impediment | |||
|description = Impede their thoughts and motions | |||
|syntax = HUMOUR IMPEDIMENT | |||
|detail = Manipulate your humours to form fell magic around you that will, on the fifth casting of | |||
a black bile spell with a target, release a wave of nauseating energy that will disrupt your target. | |||
There is a slight delay before the magic will fully form, and then will eventually fade in due | |||
time. | |||
Non-adventurer targets will not count towards the required total, nor set off its effect. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Synaptopathy}} | |||
{{Skill_detail | |||
|skill = Synaptopathy | |||
|description = Sizzle every nerve within their mind | |||
|syntax = HUMOUR SYNAPTOPATHY <target> | |||
|detail = Requires and consumes aspected black bile. | |||
Fry their synapses with this powerful spell, causing their bile within to crackle painfully. After | |||
a delay, the pain will overpower them, striking them down and dealing blunt-type damage. | |||
Additionally, based on certain conditions on strike, this spell can become more potent: | |||
* Dizziness and vertigo - The bile will form delayed lightning, stunning them. | |||
* Stupidity and confusion - The harsh shock will daze them. | |||
* Have a broken torso - It will strip the speed defence. | |||
* Bilesphere in room - It will bypass the shield and barrier defence. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Catastrophe}} | |||
{{Skill_detail | |||
|skill = Catastrophe | |||
|description = Wreak havoc and ruin with infernal lightning | |||
|syntax = HUMOUR CATASTROPHE | |||
|detail = Requires and consumes aspected black bile. | |||
After channelling this spell for a short amount of time, it will release a catastrophic wave of | |||
bilious energy upon the battlefield, perodically striking your enemies that linger in the location. | |||
The first target struck, the electrical damage will be somewhat weak, while each strike afterward | |||
will cause the damage from the spell to increase in power limitlessly. | |||
Should any target either have the same or more health after being struck by this sorcery, or should | |||
die, then the catastrophe will end. | |||
Failing the channel will still result in your aspected black bile being consumed. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} |
edits