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Chimalmatko (talk | contribs) m (Chimalmatko moved page Warhounds to Warhounds (skill)) |
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specific traits and abilities in an attempt to create the 'perfect' hound of war. | specific traits and abilities in an attempt to create the 'perfect' hound of war. | ||
{{SkillHeader}} | {{SkillHeader}} | ||
{{SkillTableRow |Hounding |Inept |0 |Manage your kennel of warhounds. }} | |||
{{SkillTableRow |Hounding|Inept|0|Manage your kennel of warhounds. }} | {{SkillTableRow |Naming |Inept |0 |Name your warhound. }} | ||
{{SkillTableRow |Naming|Inept|0|Name your warhound. }} | {{SkillTableRow |Ordering |Inept |0 |Understand basic warhound commands. }} | ||
{{SkillTableRow |Ordering|Inept|0|Understand basic warhound commands. }} | {{SkillTableRow |Whistling |Novice |0 |Order your hounds back. }} | ||
{{SkillTableRow |Whistling|Novice|0|Order your hounds back. }} | {{SkillTableRow |Scent |Apprentice |0 |Sniff out another. }} | ||
{{SkillTableRow |Scent|Apprentice|0|Sniff out another. }} | {{SkillTableRow |Bloodtrace |Capable |0 |Learn of another's passage through their blood. }} | ||
{{SkillTableRow |Bloodtrace|Capable|0|Learn of another's passage through their blood. }} | {{SkillTableRow |Digging |Capable |50 |Dig and bury items. }} | ||
{{SkillTableRow |Digging|Capable|50|Dig and bury items. }} | {{SkillTableRow |Preservation |Adept |0 |Your hounds will never die. }} | ||
{{SkillTableRow |Preservation|Adept|0|Your hounds will never die. }} | {{SkillTableRow |Flanking |Adept |25 |Intercept the cowardly. }} | ||
{{SkillTableRow |Flanking|Adept|25|Intercept the cowardly | {{SkillTableRow |Openings |Adept |75 |Strike during opportunistic moments. }} | ||
{{SkillTableRow |Rearing |Skilled |0 |Rear your hounds into fearsome beasts. }} | |||
{{SkillTableRow |Openings|Adept|75|Strike during opportunistic moments. }} | {{SkillTableRow |Initiative |Skilled |33 |Your hound will choose its own attacks. }} | ||
{{SkillTableRow | | {{SkillTableRow |Target |Gifted |0 |Attack specific limbs. }} | ||
{{SkillTableRow |Initiative|Skilled|33|Your hound will choose its own attacks. }} | {{SkillTableRow |Courser |Gifted |33 |Handle three hounds at once. }} | ||
{{SkillTableRow |Target|Gifted|0|Attack specific limbs. }} | {{SkillTableRow |Report |Gifted |66 |Get details about the hound's location. }} | ||
{{SkillTableRow |Courser|Gifted|33|Handle three hounds at once. }} | {{SkillTableRow |Deliver |Expert |33 |Like reverse fetch. }} | ||
{{SkillTableRow |Report|Gifted|66|Get details about the hound's location. }} | {{SkillTableRow |Sleuth |Expert |66 |Scent out the location of an item. }} | ||
{{SkillTableRow |Deliver|Expert|33|Like reverse fetch. }} | {{SkillTableRow |Retrieve |Virtuoso |0 |Actual fetch. }} | ||
{{SkillTableRow | | {{SkillTableRow |Track |Virtuoso |66 |Send your hound to find and follow. }} | ||
{{SkillTableRow |Retrieve|Virtuoso|0|Actual fetch. }} | {{SkillTableRow |Soulpact |Fabled |0 |Advance your hound in an instant. }} | ||
{{SkillTableRow |Track|Virtuoso|66|Send your hound to find and follow. }} | {{SkillTableRow |Develop |Fabled |33 |Develop physical traits in your hounds. }} | ||
{{SkillTableRow |Soulpact|Fabled|0|Advance your hound in an instant. }} | {{SkillTableRow |Leading |Fabled |66 |Your hound will bring others to you. }} | ||
{{SkillTableRow | | {{SkillTableRow |Outfit |Mythical |0 |Protect your hound with armour. }} | ||
{{SkillTableRow |Leading|Fabled|66|Your hound will bring others to you. }} | {{SkillTableRow |Sniff |Mythical |33 |Sniff the air for those nearby. }} | ||
{{SkillTableRow |Outfit|Mythical|0|Protect your hound with armour. }} | {{SkillTableRow |Focus |Mythical |66 |Your hound will focus its attention. }} | ||
{{SkillTableRow |Sniff|Mythical|33|Sniff the air for those nearby. }} | {{SkillTableRow |Beastmaster |Transcendent |0 |Command complete authority of your hounds. }} | ||
{{SkillTableRow |Focus|Mythical|66|Your hound will focus its attention. }} | |} | ||
{{SkillTableRow |Beastmaster|Transcendent|0| | |||
{{SkillHeader}} | {{SkillHeader}} | ||
== | ====Warhound Attacks==== | ||
{{SkillTableRow | | {{SkillTableRow |Bite |Inept |0 |Sink your teeth in. }} | ||
{{SkillTableRow | | {{SkillTableRow |Howl |Inept |0 |A piercing cry. }} | ||
{{SkillTableRow |Shatter|Skilled|66|Shatter an enemy shield. }} | {{SkillTableRow |Shatter |Skilled |66 |Shatter an enemy shield. }} | ||
{{SkillTableRow |Ululate|Expert|0|Hit the high notes. }} | {{SkillTableRow |Ululate |Expert |0 |Hit the high notes. }} | ||
{{SkillTableRow |Terror|Virtuoso|33|Send their entities fleeing. }}|} | {{SkillTableRow |Terror |Virtuoso |33 |Send their entities fleeing. }} | ||
|} | |||
{{ | {{Anchor|Hounding}} | ||
| | {{Skill_detail | ||
|syntax = HOUND REQUEST <MALE | |skill = Hounding | ||
|description = Manage your kennel of warhounds | |||
|syntax = | |||
|detail = HOUND REQUEST <MALE|FEMALE> | |||
- Request a hound from the kennels. Must be used at a kennel. | |||
HOUND LIST [<trait>] | HOUND LIST [<trait>] | ||
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HOUND REJECT <hound> | HOUND REJECT <hound> | ||
- Destroy an unworthy hound | - Destroy an unworthy hound within a kennel. | ||
HOUND <MAJOR | HOUND <MAJOR|MINOR> LIST | ||
- List possible hound traits. | - List possible hound traits. | ||
HOUND <MAJOR | HOUND <MAJOR|MINOR> <trait> | ||
- See details about a hound trait. | - See details about a hound trait. | ||
You may only have up to twenty hounds in your kennel at once. | You may only have up to twenty hounds in your kennel at once. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Naming}} | |||
{{ | {{Skill_detail | ||
| | |skill = Naming | ||
|description = Name your warhound | |||
|syntax = HOUND NAME <hound> <name> | |syntax = HOUND NAME <hound> <name> | ||
| | |detail = Give your hound a unique name to distinguish it from the other mutts. Renaming it, should | ||
Give your hound a unique name to distinguish it from the other mutts. Renaming it, should it | it already have a name, will cost 1,000 gold to do so. | ||
already have a name, will cost 1,000 gold to do so. | |cooldown = | ||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Ordering}} | |||
{{Skill_detail | |||
|skill = Ordering | |||
|description = Understand basic warhound commands | |||
|syntax = | |||
|detail = The below are some basic commands you can do with your hound, once it has been taken out | |||
from the kennels and is in your direct care. | |||
HOUND GLANCE [hound] | HOUND GLANCE [hound] | ||
- Glance to your hound's current location. | - Glance to your hound's current location. | ||
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Warhounds can also be ordered like most other loyal critters, as outlined in HELP LOYALTY, although | Warhounds can also be ordered like most other loyal critters, as outlined in HELP LOYALTY, although | ||
they will not attack on their own. They will require special commands on your behalf. | they will not attack on their own. They will require special commands on your behalf. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Whistling}} | |||
{{ | {{Skill_detail | ||
| | |skill = Whistling | ||
|description = Order your hounds back | |||
|syntax = HOUND WHISTLE [ALL/hound] | |syntax = HOUND WHISTLE [ALL/hound] | ||
| | |detail = A sharp, high-pitched whistle that will call your active hound, or the specified hound, | ||
A sharp, high-pitched whistle that will call your active hound, or the specified hound, to your | to your side. The warhound must be outside of its kennel. | ||
side. The warhound must be outside of its kennel. | |cooldown = | ||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Scent}} | |||
{{ | {{Skill_detail | ||
| | |skill = Scent | ||
|description = Sniff out another | |||
|syntax = HOUND SCENT <target> | |syntax = HOUND SCENT <target> | ||
| | |detail = If the target is in the same area, your hound will be able to pick up their scent and | ||
If the target is in the same area, your hound will be able to pick up their scent and discern where | discern where exactly they are. | ||
exactly they are. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Bloodtrace}} | |||
{{ | {{Skill_detail | ||
| | |skill = Bloodtrace | ||
|description = Learn of another's passage through their blood | |||
|syntax = HOUND BLOODTRACE | |syntax = HOUND BLOODTRACE | ||
| | |detail = If another's blood has recently been spilled in your room, your hound may detect the | ||
If another's blood has recently been spilled in your room, your hound may detect the injured's | injured's identity. | ||
identity. | |cooldown = | ||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Digging}} | |||
{{ | {{Skill_detail | ||
| | |skill = Digging | ||
|description = Dig and bury items | |||
|syntax = HOUND DIG and HOUND BURY <item> | |syntax = HOUND DIG and HOUND BURY <item> | ||
| | |detail = The canine is an experienced digger, and can quickly dig up or bury items for you. | ||
The canine is an experienced digger, and can quickly dig up or bury items for you. | |cooldown = | ||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Preservation}} | |||
{{Skill_detail | |||
|skill = Preservation | |||
|description = Your hounds will never die | |||
|syntax = | |||
|detail = This ability is passive. | |||
Being a master of souls, you can preserve the soul of your warhound from death itself. If slain, | Being a master of souls, you can preserve the soul of your warhound from death itself. If slain, | ||
your warhound will eventually revive after a period of time, however it will lose some of its | your warhound will eventually revive after a period of time, however it will lose some of its | ||
accumulated experience. | accumulated experience. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Flanking}} | |||
{{ | {{Skill_detail | ||
| | |skill = Flanking | ||
|description = Intercept the cowardly | |||
|syntax = HOUND FLANK <ON/OFF> | |syntax = HOUND FLANK <ON/OFF> | ||
| | |detail = Your hound will intercept cowardly denizens that flee before your blows, preventing their | ||
Your hound will intercept cowardly denizens that flee before your blows, preventing their escape. | escape. | ||
|cooldown = | |||
|target = NPCs only | |||
|required = | |||
}} | }} | ||
{{Anchor|Openings}} | |||
{{ | {{Skill_detail | ||
| | |skill = Openings | ||
|description = Strike during opportunistic moments | |||
}} | |||
{{ | |||
| | |||
|syntax = HOUND OPENINGS <ON/OFF> | |syntax = HOUND OPENINGS <ON/OFF> | ||
| | |detail = When fighting denizens, your hound will create openings for you by attacking their flank. | ||
When fighting denizens, your hound will create openings for you by attacking their flank. This will | This will allow your next blow to deal bonus damage. | ||
allow your next blow to deal bonus damage. | |||
|cooldown = | |||
|target = NPCs only | |||
|required = | |||
}} | }} | ||
{{Anchor|Rearing}} | |||
{{Skill_detail | |||
|skill = Rearing | |||
|description = Rear your hounds into fearsome beasts | |||
|syntax = HOUND REAR <MAJOR/MINOR> <trait> HOUND MAJOR LIST HOUND MINOR LIST | |||
|detail = Your budding knowledge of hound training will now allow you to rear your active hound to | |||
learn a trait of your liking. A hound can have up to a maximum of two major traits and five minor | |||
traits of choice. | |||
In order to train multiple traits, your hound requires at least one level for each trait that you | |||
| | wish to have. Major traits cannot be learned until the hound reaches level five. | ||
| | |cooldown = | ||
| | |target = | ||
|required = | |||
}} | }} | ||
{{Anchor|Initiative}} | |||
{{ | {{Skill_detail | ||
| | |skill = Initiative | ||
|syntax = HOUND INITIATIVE <target> | |description = Your hound will choose its own attacks | ||
|syntax = HOUND INITIATIVE <target> HOUND INITIATIVE CEASE | |||
|detail = Your warhound will decide its own attacks, attacking the target without any commands from | |||
Your warhound will decide its own attacks, attacking the target without any commands from you. | you. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Target}} | |||
{{ | {{Skill_detail | ||
| | |skill = Target | ||
|description = Attack specific limbs | |||
|syntax = HOUND TARGET <limb/NONE> | |syntax = HOUND TARGET <limb/NONE> | ||
| | |detail = Direct your active hound to attack a specific limb when making use of the Bite ability, | ||
Direct your active hound to attack a specific limb when making use of the Bite ability, dealing a | dealing a small amount of trauma. | ||
small amount of trauma. | |||
You can view AB WARHOUNDS BITE for more information. | You can view AB WARHOUNDS BITE for more information. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Courser}} | |||
{{ | {{Skill_detail | ||
| | |skill = Courser | ||
|description = Handle three hounds at once | |||
|syntax = HOUND SWITCH <hound> | |syntax = HOUND SWITCH <hound> | ||
| | |detail = You are now capable of controlling up to three hounds in the fray at once. Simply make | ||
You are now capable of controlling up to three hounds in the fray at once. Simply make sure you | sure you take out additional warhounds from your kennel in order to do so. | ||
take out additional warhounds from your kennel in order to do so. | |||
Traits will generally work with your active hound only, unless otherwise specified. You will need | Traits will generally work with your active hound only, unless otherwise specified. You will need | ||
to switch out your active hound in order to make use of your full rotation. | to switch out your active hound in order to make use of your full rotation. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Report}} | |||
{{ | {{Skill_detail | ||
| | |skill = Report | ||
|description = Get details about the hound's location | |||
|syntax = HOUND REPORT | |syntax = HOUND REPORT | ||
| | |detail = You may not only see through the eyes of your hound, but do so with greater discernment - | ||
You may not only see through the eyes of your hound, but do so with greater discernment - allowing | allowing you to gauge the health of those present as well. | ||
you to gauge the health of those present as well. | |cooldown = | ||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Deliver}} | |||
{{ | {{Skill_detail | ||
| | |skill = Deliver | ||
|description = Like reverse fetch | |||
|syntax = HOUND DELIVER <item> <target> | |syntax = HOUND DELIVER <item> <target> | ||
| | |detail = Order your hound to carry an item to someone on the same continent as you. | ||
Order your hound to carry an item to someone on the same continent as you. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Sleuth}} | |||
{{ | {{Skill_detail | ||
| | |skill = Sleuth | ||
| | |description = Scent out the location of an item | ||
| | |syntax = HOUND SLEUTH <item> [target] | ||
|detail = Your hound will attempt to seek out a specified item in your current location, notifying | |||
you if anyone present carries it. You may optionally target a specific person to search. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Retrieve}} | |||
{{ | {{Skill_detail | ||
| | |skill = Retrieve | ||
|description = Actual fetch | |||
|syntax = HOUND RETRIEVE <item> | |syntax = HOUND RETRIEVE <item> | ||
| | |detail = Order your hound to pick up an item from its location. | ||
Order your hound to pick up an item from its location. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Track}} | |||
{{ | {{Skill_detail | ||
| | |skill = Track | ||
|description = Send your hound to find and follow | |||
|syntax = HOUND TRACK <target> | |syntax = HOUND TRACK <target> | ||
| | |detail = Your hound will ruthlessly track down the victim you specify, moving quietly to their | ||
Your hound will ruthlessly track down the victim you specify, moving quietly to their location. If | location. If they are an enemy of yours, it will pin them down and stun them when the hound reaches | ||
they are an enemy of yours, it will pin them down and stun them when the hound reaches them. | them. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Soulpact}} | |||
{{Skill_detail | |||
|skill = Soulpact | |||
|description = Advance your hound in an instant | |||
|syntax = HOUND SOULPACT <hound> | |||
|detail = Soul cost: 3000 | |||
Forging a pact between souls will allow you to unlock your warhound's potential, maximising its | Forging a pact between souls will allow you to unlock your warhound's potential, maximising its | ||
level and | level, and preventing it from losing experience should it die. It will require a signficiant amount | ||
should it die. | of souls from your soulstone in order to do so. | ||
Only hounds that have been soulpacted are eligible for customisation. | |||
Only hounds that have been soulpacted are eligible for | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Develop}} | |||
{{Skill_detail | |||
|skill = Develop | |||
|description = Develop physical traits in your hounds | |||
|syntax = HOUND DEVELOP <minor physical trait> HOUND MINOR LIST | |||
|detail = Mutating your hound is not as simple as a quick smack and some harsh words. In order to | |||
obtain physical traits, you can now command your active hound to fight with the corrupt hound, | |||
Abietatve, utilising its body-drenched essence to warp and change your hound to your liking. | |||
The same restrictions apply as listed within AB WARHOUNDS REARING if you seek multiple traits. | |||
| | |cooldown = | ||
| | |target = | ||
| | |required = | ||
}} | }} | ||
{{Anchor|Leading}} | |||
{{ | {{Skill_detail | ||
| | |skill = Leading | ||
|description = Your hound will bring others to you | |||
|syntax = HOUND LEAD <target> | |syntax = HOUND LEAD <target> | ||
| | |detail = Order your hound to attempt to lead a target - your hound will first track to that target, | ||
Order your hound to attempt to lead a target - your hound will first track to that target, and then | and then motion your target to follow. For the next two minutes, the target will be able to PATH | ||
motion your target to follow. For the next two minutes, the target will be able to PATH FIND HOUND | FIND HOUND in the room with the hound to reach you. After two minutes, the hound will return to you. | ||
in the room with the hound to reach you. After two minutes, the hound will return to you. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Outfit}} | |||
{{ | {{Skill_detail | ||
| | |skill = Outfit | ||
|description = Protect your hound with armour | |||
|syntax = HOUND OUTFIT | |syntax = HOUND OUTFIT | ||
| | |detail = Outfit your hound in canine battle armour, increasing the percentage of damage reduced | ||
Outfit your hound in canine battle armour, increasing the percentage of damage reduced when it is | when it is struck by another. | ||
struck by another. | |cooldown = | ||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Sniff}} | |||
{{ | {{Skill_detail | ||
| | |skill = Sniff | ||
|description = Sniff the air for those nearby | |||
|syntax = HOUND SNIFF | |syntax = HOUND SNIFF | ||
| | |detail = Your hound will report the traces of all scents it picks up nearby, showing you all | ||
Your hound will report the traces of all scents it picks up nearby, showing you all denizens within | denizens within a five room radius. | ||
a five room radius. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Focus}} | |||
{{Skill_detail | |||
|skill = Focus | |||
|description = Your hound will focus its attention | |||
|syntax = | |||
|detail = This ability is passive. | |||
The focus of your warhound has improved to a point where certain abilities now have a secondary | The focus of your warhound has improved to a point where certain abilities now have a secondary | ||
effect should the opponent already be afflicted by the primary. | effect should the opponent already be afflicted by the primary. | ||
Line 345: | Line 385: | ||
Stare - Causes impairment if they have berserking. | Stare - Causes impairment if they have berserking. | ||
Growling - Causes recklessness if they have dizziness. | Growling - Causes recklessness if they have dizziness. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Beastmaster}} | |||
{{Skill_detail | |||
|skill = Beastmaster | |||
|description = Command complete authority of your hounds | |||
|syntax = | |||
|detail = This ability is passive. | |||
Your mastery of hounds will now allow you to teach one final major and minor trait to a hound, | |||
increasing the total to a maximum of three major traits and six minor traits. | |||
Your mastery of hounds will now allow you to | |||
Please see AB WARHOUNDS REARING and AB WARHOUNDS DEVELOP for more information. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Bite}} | |||
{{Skill_detail | |||
|skill = Bite | |||
|description = Sink your teeth in | |||
|syntax = HOUND BITE <target> | |||
|detail = Order your hound to chomp down on your victim, causing cutting damage. | |||
{{ | |cooldown = | ||
| | |target = | ||
|required = | |||
}} | |||
{{Anchor|Howl}} | |||
{{Skill_detail | |||
|skill = Howl | |||
|description = A piercing cry | |||
|syntax = HOUND HOWL <target> | |syntax = HOUND HOWL <target> | ||
| | |detail = Your hound's howl will have an adverse effect upon your opponent, draining them of their | ||
Your hound's howl will have an adverse effect upon your opponent, draining them of their mana | mana. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Shatter}} | |||
{{ | {{Skill_detail | ||
| | |skill = Shatter | ||
|description = Shatter an enemy shield | |||
|syntax = HOUND SHATTER <target> | |syntax = HOUND SHATTER <target> | ||
| | |detail = Order your hound to go forth and shatter your opponent's magical shield, destroying it in | ||
Order your hound to go forth and shatter your opponent's magical shield, destroying it in the | the process. | ||
process. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Ululate}} | |||
{{Skill_detail | |||
|skill = Ululate | |||
|description = Hit the high notes | |||
|syntax = HOUND ULULATEA emotionful mourning howl that will cause all those who hear it to tear | |||
|detail = up, blurring their vision. | |||
|cooldown = | |||
| | |target = | ||
| | |required = | ||
| | |||
}} | }} | ||
{{Anchor|Terror}} | |||
{{ | {{Skill_detail | ||
| | |skill = Terror | ||
|description = Send their entities fleeing | |||
|syntax = HOUND TERROR | |syntax = HOUND TERROR | ||
| | |detail = Send animals fleeing with a terrifying bellow. | ||
Send animals fleeing with a terrifying bellow. | |||
|cooldown = | |||
|target = NPCs only | |||
|required = | |||
}} | }} |
edits