288
edits
Chimalmatko (talk | contribs) m (Chimalmatko moved page Necromancy to Necromancy (skill)) |
|||
Line 7: | Line 7: | ||
cannibalism that one's life essence is increased, fuelling the higher | cannibalism that one's life essence is increased, fuelling the higher | ||
necromantic abilities. | necromantic abilities. | ||
{{SkillHeader}} | {{SkillHeader}} | ||
{{SkillTableRow |Deathsight |Inept |0 |Attune yourself to the Underworld. }} | |||
{{SkillTableRow |Deathsight|Inept|0|Attune yourself to the Underworld. }} | {{SkillTableRow |Essence |Inept |0 |Seek out the power that burns within. }} | ||
{{SkillTableRow |Essence|Inept|0|Seek out the power that burns within. }} | {{SkillTableRow |Decay |Inept |0 |Causing your opponent's flesh to decay. }} | ||
{{SkillTableRow |Decay|Inept|0|Causing your opponent's flesh to decay. }} | {{SkillTableRow |Chill |Novice |0 |Send the cold of the grave to plague an opponent. }} | ||
{{SkillTableRow | | {{SkillTableRow |Dissect |Novice |0 |Gather vital organs. }} | ||
{{SkillTableRow | | {{SkillTableRow |Nightsight |Novice |50 |Nothing can hide in the darkness. }} | ||
{{SkillTableRow |Nightsight|Novice|50|Nothing can hide in the darkness. }} | {{SkillTableRow |Sense |Apprentice |0 |Seek out the life force of another being. }} | ||
{{SkillTableRow |Sense|Apprentice|0|Seek out the life force of another being. }} | {{SkillTableRow |Night |Capable |0 |Create darkness in the room. }} | ||
{{SkillTableRow |Night|Capable|0|Create darkness in the room. }} | {{SkillTableRow |Shroud |Capable |40 |Perform many actions in secret. }} | ||
{{SkillTableRow |Shroud|Capable|40|Perform many actions in secret. }} | {{SkillTableRow |Screech |Adept |0 |The shriek of the banshee. }} | ||
{{SkillTableRow |Screech|Adept|0|The shriek of the banshee. }} | {{SkillTableRow |Belch |Adept |25 |Spew forth a noxious gas. }} | ||
{{SkillTableRow |Belch|Adept|25|Spew forth a noxious gas. }} | {{SkillTableRow |Taint |Adept |62 |Attack the living. }} | ||
{{SkillTableRow |Taint|Adept|62|Attack the living. }} | {{SkillTableRow |Leech |Adept |75 |Leech away the life aura of your target. }} | ||
{{SkillTableRow |Leech|Adept|75|Leech away the life aura of your target. }} | {{SkillTableRow |Bonedagger |Skilled |10 |Draw forth a dagger of bone from the dead. }} | ||
{{SkillTableRow |Bonedagger|Skilled|10|Draw forth a dagger of bone from the dead. }} | {{SkillTableRow |Lifevision |Skilled |20 |Allows you to see many hidden beings. }} | ||
{{SkillTableRow |Lifevision|Skilled|20|Allows you to see many hidden beings. }} | {{SkillTableRow |Shrivel |Skilled |40 |Cause your opponent's limbs to shrivel up. }} | ||
{{SkillTableRow |Shrivel|Skilled|40|Cause your opponent's limbs to shrivel up. }} | {{SkillTableRow |Soulmask |Skilled |60 |Conceal your aura from prying eyes. }} | ||
{{SkillTableRow |Soulmask|Skilled|60|Conceal your aura from prying eyes. }} | {{SkillTableRow |Cannibalism |Skilled |80 |Rip out and consume the heart of your victims. }} | ||
{{SkillTableRow |Cannibalism|Skilled|80|Rip out and consume the heart of your victims. }} | {{SkillTableRow |Medium |Gifted |0 |Communicate with the dead. }} | ||
{{SkillTableRow |Ectoplasm|Gifted|0|Coat an object in your ectoplasm. }} | {{SkillTableRow |Ectoplasm |Gifted |0 |Coat an object in your ectoplasm. }} | ||
{{SkillTableRow |Morisensus|Gifted|33|Sense those that are near death. }} | {{SkillTableRow |Morisensus |Gifted |33 |Sense those that are near death. }} | ||
{{SkillTableRow |Putrefaction|Expert|0|Cause your flesh to decay and melt. }} | {{SkillTableRow |Putrefaction |Expert |0 |Cause your flesh to decay and melt. }} | ||
{{SkillTableRow |Drain|Expert|25|Drain your life essence into another Necromancer. }} | {{SkillTableRow |Drain |Expert |25 |Drain your life essence into another Necromancer. }} | ||
{{SkillTableRow |Deathaura|Virtuoso|0|Surround yourself in a miasma of evil. }} | {{SkillTableRow |Deathaura |Virtuoso |0 |Surround yourself in a miasma of evil. }} | ||
{{SkillTableRow |Bonehelm|Virtuoso|11|Draw forth a helm of bone from the dead. }} | {{SkillTableRow |Bonehelm |Virtuoso |11 |Draw forth a helm of bone from the dead. }} | ||
{{SkillTableRow |Deform|Virtuoso|33|Exacerbate the physical deformities of another. }} | {{SkillTableRow |Deform |Virtuoso |33 |Exacerbate the physical deformities of another. }} | ||
{{SkillTableRow |Gravehands|Fabled|0|Summon the hands of the grave to hinder your opponents. }} | {{SkillTableRow |Gravehands |Fabled |0 |Summon the hands of the grave to hinder your opponents. }} | ||
{{SkillTableRow |Gravechill|Fabled|9|Let the chill of the grave spread to your foe. }} | {{SkillTableRow |Gravechill |Fabled |9 |Let the chill of the grave spread to your foe. }} | ||
{{SkillTableRow |Rot|Fabled|27|Bestow the horrific curse of Farag's Rot upon your victim. }} | {{SkillTableRow |Rot |Fabled |27 |Bestow the horrific curse of Farag's Rot upon your victim. }} | ||
{{SkillTableRow |Desecration|Fabled|55|Defile the buried dead for your own needs. }} | {{SkillTableRow |Desecration |Fabled |55 |Defile the buried dead for your own needs. }} | ||
{{SkillTableRow |Vengeance|Fabled|73|Revenge with your dying breath. }} | {{SkillTableRow |Vengeance |Fabled |73 |Revenge with your dying breath. }} | ||
{{SkillTableRow |Regeneration|Mythical|0|Regenerate a body with your necromantic powers. }} | {{SkillTableRow |Regeneration |Mythical |0 |Regenerate a body with your necromantic powers. }} | ||
{{SkillTableRow |Blackwind|Mythical|31|Assume the form of the deadly blackwind. }} | {{SkillTableRow |Blackwind |Mythical |31 |Assume the form of the deadly blackwind. }} | ||
{{SkillTableRow |Vivisect|Mythical|62|Rip your victim's chest open and torture him to death. }} | {{SkillTableRow |Vivisect |Mythical |62 |Rip your victim's chest open and torture him to death. }} | ||
{{SkillTableRow |Soulcage|Transcendent|0|Harness your life essence to escape death itself. }}|} | {{SkillTableRow |Soulcage |Transcendent |0 |Harness your life essence to escape death itself. }} | ||
|} | |||
{{ | {{Anchor|Deathsight}} | ||
| | {{Skill_detail | ||
|skill = Deathsight | |||
|description = Attune yourself to the Underworld | |||
|syntax = DEATHSIGHT [OFF] | |syntax = DEATHSIGHT [OFF] | ||
| | |detail = Using this ability, you will be linked with the Underhalls, allowing you to sense those | ||
Using this ability, you will be linked with the Underhalls, allowing you to sense those who perish | who perish and pass through it. | ||
and pass through it. | |cooldown = | ||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Essence}} | |||
{{ | {{Skill_detail | ||
| | |skill = Essence | ||
|description = Seek out the power that burns within | |||
|syntax = ESSENCE | |syntax = ESSENCE | ||
| | |detail = Life essence fuels many of your abilities within Necromancy, and this will allow you at a | ||
Life essence fuels many of your abilities within Necromancy, and this will allow you at a glance to | glance to see how much you have remaining. Those that embrace undeath will find that they will | ||
see how much you have remaining. Those that embrace undeath will find that they will consume less | consume less essence than those of the living. | ||
essence | |||
You can also CONFIG this to show in your prompt. | You can also CONFIG this to show in your prompt. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Decay}} | |||
{{ | {{Skill_detail | ||
| | |skill = Decay | ||
|description = Causing your opponent's flesh to decay | |||
|syntax = DECAY <target> | |syntax = DECAY <target> | ||
| | |detail = You have gained the magical touch of a necromancer, allowing you to wither the flesh of a | ||
You have gained the magical touch of a necromancer, allowing you to wither the flesh of a chosen | chosen victim with a brush of the finger, causing magic damage. | ||
victim with a brush of the finger, causing magic damage. | |||
When attacking another player, it will become more powerful the more you learn in Necromancy. It is | When attacking another player, it will become more powerful the more you learn in Necromancy. It is | ||
Line 78: | Line 84: | ||
more effective against low max health then other skills. Additionally, the equilibrium time is | more effective against low max health then other skills. Additionally, the equilibrium time is | ||
reduced if the target's constitution is lower then their statpack default. | reduced if the target's constitution is lower then their statpack default. | ||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | }} | ||
{{Anchor|Chill}} | |||
{{ | {{Skill_detail | ||
| | |skill = Chill | ||
|description = Send the cold of the grave to plague an opponent | |||
|description = | |||
|syntax = CHILL <target> | |syntax = CHILL <target> | ||
| | |detail = For firewalls: | ||
For firewalls: | |||
CHILL <direction> | CHILL <direction> | ||
CHILL FIREWALL [direction] | CHILL FIREWALL [direction] | ||
Line 109: | Line 100: | ||
freeze over time, blooming three times before dissipating completely. You may also use this ability | freeze over time, blooming three times before dissipating completely. You may also use this ability | ||
to put out firewalls. | to put out firewalls. | ||
|cooldown = | |||
|target = Players only | |||
|required = | |||
}} | |||
{{Anchor|Dissect}} | |||
{{Skill_detail | |||
|skill = Dissect | |||
|description = Gather vital organs | |||
|syntax = DISSECT <organ> FROM <creature> DISSECT <organ> INTO SLICES AUTOPSY | |||
<creature> | |||
|detail = With a scalpel in hand, you can use this skill to extract organs from a fresh, undefiled | |||
denizen corpse. The organs can then be cut into smaller slices at your delight. | |||
Performing an autopsy upon the corpse will let you know what kind of organs you can extract, | |||
although you will occasionally find a tumor instead of a organ. | |||
The higher your skill in Necromancy, the more slices you can obtain when cutting up an organ. | |||
The organs and slices have no mechanical benefit, and are mostly for your pleasure to do with as | |||
you please. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Nightsight}} | |||
{{ | {{Skill_detail | ||
| | |skill = Nightsight | ||
|description = Nothing can hide in the darkness | |||
|syntax = NIGHTSIGHT | |syntax = NIGHTSIGHT | ||
Nightsight will allow you to see normally while under the cover of | |||
|detail = darkness. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Sense}} | |||
{{ | {{Skill_detail | ||
| | |skill = Sense | ||
|description = Seek out the life force of another being | |||
|syntax = SENSE <player> | |syntax = SENSE <player> | ||
| | |detail = Seek out the very life essence of a player, gaining you the knowledge of his or her | ||
Seek out the very life essence of a player, gaining you the knowledge of his or her location. You | location. You can sense another from nearly anywhere in the realm. | ||
can sense another from nearly anywhere in the realm. | |cooldown = | ||
|target = Players only | |||
|required = | |||
}} | }} | ||
{{Anchor|Night}} | |||
{{ | {{Skill_detail | ||
| | |skill = Night | ||
|description = Create darkness in the room | |||
|syntax = NIGHT | |syntax = NIGHT | ||
| | |detail = Draw forth the cover of darkness and swamp your location in magical shadows. | ||
Draw forth the cover of darkness and swamp your location in magical shadows. | |cooldown = | ||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Shroud}} | |||
{{ | {{Skill_detail | ||
| | |skill = Shroud | ||
|description = Perform many actions in secret | |||
|syntax = SHROUD | |syntax = SHROUD | ||
| | |detail = Cover yourself in a shroud of concealment, preventing nearby eyes from discerning your | ||
Cover yourself in a shroud of concealment, preventing nearby eyes from discerning your actions. You | actions. You will be able to leave and enter a location without notice, plus a few other common | ||
will be able to leave and enter a location without notice, plus a few other common actions will be | actions will be hidden. | ||
hidden. | |cooldown = | ||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Screech}} | |||
{{ | {{Skill_detail | ||
| | |skill = Screech | ||
|description = The shriek of the banshee | |||
|syntax = SCREECH | |syntax = SCREECH | ||
| | |detail = Let loose a powerful screech with the might of the banshee. The sound will drive all | ||
Let loose a powerful screech with the might of the banshee. The sound will drive all those who can | those who can hear it out of the location if they are not deaf, and restore hearing to those who | ||
hear it out of the location if they are not deaf, and restore hearing to those who are. | are. | ||
|cooldown = | |||
|target = Players only | |||
|required = | |||
}} | }} | ||
{{Anchor|Belch}} | |||
{{ | {{Skill_detail | ||
| | |skill = Belch | ||
|description = Spew forth a noxious gas | |||
|syntax = BELCH and INHALE CLOUD | |syntax = BELCH and INHALE CLOUD | ||
| | |detail = Belch forth a cloud of noxious gas that will poison and asphyxiate everyone that breathes | ||
Belch forth a cloud of noxious gas that will poison and asphyxiate everyone that breathes it in, | it in, including yourself. If you so wish, you may INHALE the cloud in order to remove it. | ||
including yourself. If you so wish, you may INHALE the cloud in order to remove it. | |cooldown = | ||
|target = Players only | |||
|required = | |||
}} | }} | ||
{{Anchor|Taint}} | |||
{{ | {{Skill_detail | ||
| | |skill = Taint | ||
|description = Attack the living | |||
|syntax = TAINT <target> | |syntax = TAINT <target> | ||
| | |detail = Essence cost: 250 | ||
This ability will strike your enemy with shadows, dealing more damage the closer to midnight it is. | This ability will strike your enemy with shadows, dealing more damage the closer to midnight it is. | ||
It is worth noting that taint can be used through most forms of magical barriers. | It is worth noting that taint can be used through most forms of magical barriers. | ||
|cooldown = | |||
|target = Players only | |||
|required = | |||
}} | }} | ||
{{Anchor|Leech}} | |||
{{ | {{Skill_detail | ||
| | |skill = Leech | ||
|description = Leech away the life aura of your target | |||
|syntax = LEECH <target> and LEECH RELEASE | |syntax = LEECH <target> and LEECH RELEASE | ||
| | |detail = Essence cost: 100 | ||
Leech away the life aura of another, making them further vulnerable to your dark powers. You may | Leech away the life aura of another, making them further vulnerable to your dark powers. You may | ||
Line 189: | Line 221: | ||
If your aura has been leeched, you can MEDITATE to restore it or have the necromancer release it. | If your aura has been leeched, you can MEDITATE to restore it or have the necromancer release it. | ||
|cooldown = | |||
|target = Players only | |||
|required = | |||
}} | }} | ||
{{Anchor|Bonedagger}} | |||
{{ | {{Skill_detail | ||
| | |skill = Bonedagger | ||
|syntax = DRAW BONEDAGGER FROM <corpse> | |description = Draw forth a dagger of bone from the dead | ||
|syntax = DRAW BONEDAGGER FROM <corpse> FLICK BONEDAGGER AT <target> [<venom>] | |||
|detail = Your eldritch talents permit you to draw forth a bone dagger that may be envenomed to | |||
Your eldritch talents permit you to draw forth a bone dagger that may be envenomed to afflict your | afflict your target with venoms, either in the same room or at a distance. The dagger must be | ||
target with venoms, either in the same room or at a distance. The dagger must be wielded and bear | wielded and bear your mark to be effective. | ||
your mark to be effective. | |cooldown = | ||
|target = Both players and NPCs | |||
|required = | |||
}} | }} | ||
{{Anchor|Lifevision}} | |||
{{ | {{Skill_detail | ||
| | |skill = Lifevision | ||
|description = Allows you to see many hidden beings | |||
|syntax = LIFEVISION | |syntax = LIFEVISION | ||
| | |detail = Your attunement with life essence allows you to see all living things within your sight, | ||
Your attunement with life essence allows you to see all living things within your sight, regardless | regardless if they are hidden or not. It will additionally provide some measure of protection | ||
if they are hidden or not. It will additionally provide some measure of protection against | against illusions, allowing you to occasionally tell if they are fake. | ||
illusions, allowing you to occasionally tell if they are fake. | |cooldown = | ||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Shrivel}} | |||
{{ | {{Skill_detail | ||
| | |skill = Shrivel | ||
|syntax = SHRIVEL <target> <ARMS or LEGS> | |description = Cause your opponent's limbs to shrivel up | ||
|syntax = SHRIVEL <target> <ARMS or LEGS> SHRIVEL <target> <LEFT/RIGHT> <ARM/LEG> | |||
SHRIVEL <target> THROAT | |||
|detail = Use necromantic energies to shrivel the limbs or throat of your opponent. If you choose | |||
Use necromantic energies to shrivel the limbs or throat of your opponent. If you choose the more | the more amibigious target of arms or legs, you will shrivel a random arm/leg that will be hidden | ||
amibigious target of arms or legs, you will shrivel a random arm/leg that will be hidden to your | to your opponent. Be warned that this comes with a slight increase to your equilibrium recovery. | ||
opponent. Be warned that this comes with a slight increase to your equilibrium recovery. | |cooldown = | ||
|target = Players only | |||
|required = | |||
}} | }} | ||
{{Anchor|Soulmask}} | |||
{{ | {{Skill_detail | ||
| | |skill = Soulmask | ||
|description = Conceal your aura from prying eyes | |||
|syntax = SOULMASK | |syntax = SOULMASK | ||
| | |detail = With this ability, you may mask your aura from those who would read it. It also provides | ||
With this ability, you may mask your aura from those who would read it. It also provides some | some measure of protection against angels who might seek you out. | ||
measure of protection against angels who might seek you out. | |cooldown = | ||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Cannibalism}} | |||
{{ | {{Skill_detail | ||
| | |skill = Cannibalism | ||
|syntax = DRAW HEART | |description = Rip out and consume the heart of your victims | ||
| | |syntax = DRAW HEART CONSUME HEART | ||
|detail = Life essence does not always come freely. If there is a corpse on the ground that has not | |||
Life essence does not always come freely. If there is a corpse on the ground that has not been | been defiled, you may draw the heart from it and hold it in hand. Then, in an orgy of gastronomic | ||
defiled, you may draw the heart from it and hold it in hand. Then, in an orgy of gastronomic | |||
pleasure, you may consume it to refill your life essence. The more experienced the adventurer you | pleasure, you may consume it to refill your life essence. The more experienced the adventurer you | ||
pull the heart from, the greater your gain in life essence will be. You can do this from any player | pull the heart from, the greater your gain in life essence will be. You can do this from any player | ||
corpse, it does not need to be one you personally slew. | corpse, it does not need to be one you personally slew. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Medium}} | |||
{{Skill_detail | |||
|skill = Medium | |||
|description = Communicate with the dead | |||
|syntax = GRAVETELL <person> <message> REPLY <message> | |||
|detail = While you stand within a graveyard, you can use your closeness to death to communicate | |||
with recently-departed souls that yet linger within the Underhalls. They will not be able to | |||
communicate with you unless you initiate communication with them first. In order for one of the | |||
dead to speak back with you, they must make use of REPLY. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Ectoplasm}} | |||
{{ | {{Skill_detail | ||
| | |skill = Ectoplasm | ||
|syntax = ECTOPLASM <item> | |description = Coat an object in your ectoplasm | ||
| | |syntax = ECTOPLASM <item> SENSE OBJECT | ||
|detail = Essence cost: 100 | |||
Essence cost: 100 | |||
By coating an item you possess with your ectoplasm, you can sense the location it is within from | By coating an item you possess with your ectoplasm, you can sense the location it is within from | ||
anywhere across the realm. You can only coat one object at a time. | anywhere across the realm. You can only coat one object at a time. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Morisensus}} | |||
{{ | {{Skill_detail | ||
| | |skill = Morisensus | ||
|description = Sense those that are near death | |||
|syntax = MORISENSUS | |syntax = MORISENSUS | ||
| | |detail = Essence cost: 150 | ||
When active, you will sense when someone falls low on health or mana. | When active, you will sense when someone falls low on health or mana. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Putrefaction}} | |||
{{ | {{Skill_detail | ||
| | |skill = Putrefaction | ||
|syntax = PUTREFACTION | |description = Cause your flesh to decay and melt | ||
| | |syntax = PUTREFACTION SOLIDIFY | ||
|detail = Essence cost: 100 | |||
Essence cost: 100 | |||
By turning your flesh into semi-liquid, rotting state, you can gain some measure of immunity | By turning your flesh into semi-liquid, rotting state, you can gain some measure of immunity | ||
against cutting and blunt-based attacks. This is less effective against blunt damage than it is | against cutting and blunt-based attacks. This is less effective against blunt damage than it is | ||
against cutting damage. Your health will slowly drain away for as long as you have it active. | against cutting damage. Your health will slowly drain away for as long as you have it active. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Drain}} | |||
{{ | {{Skill_detail | ||
| | |skill = Drain | ||
|description = Drain your life essence into another Necromancer | |||
|syntax = DRAIN <necromancer> | |syntax = DRAIN <necromancer> | ||
| | |detail = With this ability you can transfer life essence from yourself to another necromancer. | ||
With this ability you can transfer life essence from yourself to another necromancer. Unfortunately, | Unfortunately, it is not a perfect transfer and some life essence will be lost in the process. | ||
|cooldown = | |||
|target = Players only | |||
|required = | |||
}} | }} | ||
{{Anchor|Deathaura}} | |||
{{ | {{Skill_detail | ||
| | |skill = Deathaura | ||
|description = Surround yourself in a miasma of evil | |||
|syntax = DEATHAURA [OFF] | |syntax = DEATHAURA [OFF] | ||
| | |detail = Essence cost: 100 | ||
This ability will create an aura of death and evil that will harm your enemies around you. The | This ability will create an aura of death and evil that will harm your enemies around you. The | ||
Line 299: | Line 364: | ||
for as long as it is active. | for as long as it is active. | ||
Additionally, it will give your enemies one of the following afflictions: | |||
dizziness, or dementia | Vomiting, dizziness, or dementia. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Bonehelm}} | |||
{{ | {{Skill_detail | ||
| | |skill = Bonehelm | ||
|description = Draw forth a helm of bone from the dead | |||
|syntax = DRAW HELM FROM <corpse> | |syntax = DRAW HELM FROM <corpse> | ||
| | |detail = A powerfully enchanted helm of charred bone pulled from the corpse of something dead, | ||
A powerfully enchanted helm of charred bone, this may be worn to | this may be worn to bolster your resistance slightly against all forms of damage. | ||
damage | |cooldown = | ||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Deform}} | |||
{{ | {{Skill_detail | ||
| | |skill = Deform | ||
|description = Exacerbate the physical deformities of another | |||
|syntax = DEFORM <target> | |syntax = DEFORM <target> | ||
| | |detail = Essence cost: 300 | ||
For each affliction upon your target, you will further deform their body and sap their constitution, | For each affliction upon your target, you will further deform their body and sap their constitution, | ||
Line 322: | Line 392: | ||
after the sixth. You must leech away the life aura of your target first before you can use this | after the sixth. You must leech away the life aura of your target first before you can use this | ||
ability. | ability. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Gravehands}} | |||
{{ | {{Skill_detail | ||
| | |skill = Gravehands | ||
|description = Summon the hands of the grave to hinder your opponents | |||
|syntax = SUMMON HANDS OF THE GRAVE | |syntax = SUMMON HANDS OF THE GRAVE | ||
| | |detail = Essence cost: 100 | ||
The ability will cause rotting hands to rise up from the ground to grab at the ankles of any enemy | The ability will cause rotting hands to rise up from the ground to grab at the ankles of any enemy | ||
Line 337: | Line 410: | ||
Chance Requirement | Chance Requirement | ||
======================================== | ======================================== | ||
10% - Summoner is fleeing combat, there or not | |||
40% - Summoner is not present | 40% - Summoner is not present | ||
60% - Summoner is present and corporeal | 60% - Summoner is present and corporeal | ||
Line 342: | Line 416: | ||
If this ability is used in a graveyard environment, then the hands of the dead will remain under | If this ability is used in a graveyard environment, then the hands of the dead will remain under | ||
your command for considerably longer. | your command for considerably longer. | ||
|cooldown = | |||
|target = Players only | |||
|required = | |||
}} | }} | ||
{{Anchor|Gravechill}} | |||
{{ | {{Skill_detail | ||
| | |skill = Gravechill | ||
|description = Let the chill of the grave spread to your foe | |||
|syntax = GRAVECHILL [OFF] | |syntax = GRAVECHILL [OFF] | ||
| | |detail = Empower your necromantic arts with the chilling power of the grave. When you use the | ||
Empower your necromantic arts with the chilling power of the grave. When you use the Decay ability | Decay ability on another, it will be transformed into cold damage and have a chance to freeze your | ||
on another, it will be transformed into cold damage and have a chance to freeze your opponent. | opponent. | ||
While you have this defence active, you will also receive bonus resistance against fire damage. | While you have this defence active, you will also receive bonus resistance against fire damage. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Rot}} | |||
{{ | {{Skill_detail | ||
| | |skill = Rot | ||
|description = Bestow the horrific curse of Farag's Rot upon your victim | |||
|syntax = ROT <player> | |syntax = ROT <player> | ||
| | |detail = Essence cost: 1000 | ||
Expel a vicious cloud that will bestow perhaps what is one of the most terrible of curses: Farag's | Expel a vicious cloud that will bestow perhaps what is one of the most terrible of curses: Farag's | ||
Line 370: | Line 450: | ||
Once dead, the curse will then spread to an ally of the deceased in the location, cutting the | Once dead, the curse will then spread to an ally of the deceased in the location, cutting the | ||
duration in half. If the duration is lower then five seconds, then it won't spread. | duration in half. If the duration is lower then five seconds, then it won't spread. | ||
|cooldown = | |||
|target = Players only | |||
|required = | |||
}} | }} | ||
{{Anchor|Desecration}} | |||
{{ | {{Skill_detail | ||
| | |skill = Desecration | ||
|syntax = DESECRATE THE DEAD | |description = Defile the buried dead for your own needs | ||
| | |syntax = DESECRATE THE DEAD SENSE GRAVEYARD | ||
|detail = At specific graveyards, you may desecrate the dead and steal the dormant life essence | |||
At specific graveyards, you may desecrate the dead and steal the dormant life essence within their | within their decaying bodies in order to empower your own. This will slowly regenerate your life | ||
decaying bodies in order to empower your own. This will slowly regenerate your life essence until | essence until it is full. | ||
it is full. | |||
In order to find a graveyard suitable to this purpose, you can SENSE GRAVEYARD to find the closest | In order to find a graveyard suitable to this purpose, you can SENSE GRAVEYARD to find the closest | ||
one in your area, assuming one exists. | one in your area, assuming one exists. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Vengeance}} | |||
{{ | {{Skill_detail | ||
| | |skill = Vengeance | ||
|description = Revenge with your dying breath | |||
|syntax = VENGEANCE | |syntax = VENGEANCE | ||
| | |detail = Essence cost: 400 | ||
Upon your death, if you have activated this ability, you will exact revenge on all enemies in the | Upon your full death, if you have activated this ability, you will exact revenge on all enemies in | ||
room, impaling them with spears of bone. It will always strike the person who slew you, | the room, impaling them with spears of bone. It will always strike the person who slew you, | ||
regardless of declaring them an enemy. | |||
This ability will also trigger when you are saved from death by the Soulcage skill. Please see AB | |||
NECROMANCY SOULCAGE for more information on this ability. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Regeneration}} | |||
{{ | {{Skill_detail | ||
| | |skill = Regeneration | ||
|description = Regenerate a body with your necromantic powers | |||
|syntax = REGENERATE <player> | |syntax = REGENERATE <player> | ||
| | |detail = Essence cost: 500 | ||
Using the inherent power of the necromancer, you may instill life essence into the corpse of a | Using the inherent power of the necromancer, you may instill life essence into the corpse of a | ||
Line 407: | Line 497: | ||
If they choose to not accept the resurrection in a timely manner, then the body will crumble away. | If they choose to not accept the resurrection in a timely manner, then the body will crumble away. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Blackwind}} | |||
{{ | {{Skill_detail | ||
| | |skill = Blackwind | ||
|syntax = BLACKWIND and HUMAN | |description = Assume the form of the deadly blackwind | ||
|syntax = BLACKWIND and HUMAN CHOKE <target> | |||
|detail = Essence cost: 500 | |||
Essence cost: 500 | |||
This allows you to shed your corporeal body and take the form of the deadly blackwind. Although you | This allows you to shed your corporeal body and take the form of the deadly blackwind. Although you | ||
Line 425: | Line 516: | ||
of willpower, then you will lose the ability to return to your body and become scattered upon the | of willpower, then you will lose the ability to return to your body and become scattered upon the | ||
wind. You may return to normal by using HUMAN at any time. | wind. You may return to normal by using HUMAN at any time. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Vivisect}} | |||
{{ | {{Skill_detail | ||
| | |skill = Vivisect | ||
|description = Rip your victim's chest open and torture him to death | |||
|syntax = VIVISECT <target> | |syntax = VIVISECT <target> | ||
| | |detail = If you have successfully leeched away the life aura of your target and have withered all | ||
If you have successfully leeched away the life aura of your target and have withered all four limbs, | four limbs, you may release them from this life by splitting your victim from chin to belly and | ||
pinning them to the ground with their own sternum. | |||
to the ground with their own sternum. | |cooldown = | ||
|target = Players only | |||
|required = | |||
}} | }} | ||
{{Anchor|Soulcage}} | |||
{{ | {{Skill_detail | ||
| | |skill = Soulcage | ||
|description = Harness your life essence to escape death itself | |||
|syntax = SOULCAGE | |syntax = SOULCAGE | ||
| | |detail = Essence cost: 3000 | ||
This is perhaps the greatest of the necromantic abilities, and carries with it the greatest life | This is perhaps the greatest of the necromantic abilities, and carries with it the greatest life | ||
Line 450: | Line 544: | ||
afflictions upon you will be cured, effectively granting you a second chance at life. | afflictions upon you will be cured, effectively granting you a second chance at life. | ||
You will not be able to use this skill if you are protected from death already, or are in cooldown | |||
from use of the starburst tattoo. | |||
|cooldown = 15 minutes (when triggered) | |||
|target = | |||
|required = | |||
}} | }} |
edits