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{{SkillHeader}} | {{SkillHeader}} | ||
{{SkillTableRow |Germinate |Inept |0 |Form a mystical morass of spores. }} | {{SkillTableRow |Germinate |Inept |0 |Form a mystical morass of spores. }} | ||
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{{SkillTableRow |Colonisation |Mythical |0 |Form a cloud of spores from myriad strains. }} | {{SkillTableRow |Colonisation |Mythical |0 |Form a cloud of spores from myriad strains. }} | ||
{{SkillTableRow |Putrefactive |Transcendent |0 |Germinate a putrefactive cloud of decomposition. }} | {{SkillTableRow |Putrefactive |Transcendent |0 |Germinate a putrefactive cloud of decomposition. }} | ||
|} | |||
{{SkillHeader}} | |||
====Propagation==== | |||
{{SkillTableRow |Hartsblood |Capable |66 |An invasive strain nourished by blood and magic. }} | {{SkillTableRow |Hartsblood |Capable |66 |An invasive strain nourished by blood and magic. }} | ||
{{SkillTableRow |Stormstem |Adept |0 |A dense, clustered strain of shady mushrooms. }} | {{SkillTableRow |Stormstem |Adept |0 |A dense, clustered strain of shady mushrooms. }} | ||
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{{SkillTableRow |Rootcrest |Mythical |50 |A sturdy strain known for its stubborn growth. }} | {{SkillTableRow |Rootcrest |Mythical |50 |A sturdy strain known for its stubborn growth. }} | ||
|} | |} | ||
{{Anchor|Germinate}} | |||
{{Skill_detail | |||
|skill = Germinate | |||
|description = Form a mystical morass of spores | |||
|syntax = SPORE GERMINATE SPORE STATUS SPORE CULL | |||
|detail = By calling upon your link to the natural world, you may manifest a morass of dangerous | |||
spores under the command of your shamanic prowess. It will remain where you have summoned it unless | |||
moved with other abilities. Almost all abilities in Sporulation will require your morass. | |||
A spore morass is classified into one of five sizes, listed here from smallest to largest: | |||
Inchoate | |||
Festering | |||
Enveloping | |||
Consumptive | |||
Putrefactive | |||
The larger your morass is, the more damage some abilities will do and the more diverse its strain | |||
content can be. An inchoate morass is only large enough to propagate a single strain. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Transplant}} | |||
{{Skill_detail | |||
|skill = Transplant | |||
|description = Call your living morass back to your side | |||
|syntax = SPORE TRANSPLANT | |||
|detail = Call your morass back to you by communing with it from afar. This is instant. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Carpet}} | |||
{{Skill_detail | |||
|skill = Carpet | |||
|description = Roll out the festering, green carpet | |||
|syntax = SPORE CARPET | |||
|detail = Your mastery of rot, mould, and fungus allows you to manifest a living carpet of | |||
decomposition underfoot. This voracious combination of natural forces is similar to both the | |||
levitation and waterwalking defenses. | |||
This technique is one of the few that does not require communion with your living morass. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Rot}} | |||
{{Skill_detail | |||
|skill = Rot | |||
|description = Quicken the end of an object | |||
|syntax = SPORE ROT <object> | |||
|detail = As a master of decomposition, you can utilise your magic to destroy most objects with but | |||
a single touch. This spell is an act of will that you cannot be forced into, and it cannot | |||
sufficiently decay permanent objects. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Dispersal}} | |||
{{Skill_detail | |||
|skill = Dispersal | |||
|description = Emerge from the heart of your rotting morass | |||
|syntax = SPORE DISPERSAL | |||
|detail = This spell will, after a brief moment of focus, disperse your physical form and return | |||
you to your morass in a single breath. Should it be in the same area as you, this will be much | |||
faster. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Host}} | |||
{{Skill_detail | |||
|skill = Host | |||
|description = Store something away for a rainy day | |||
|syntax = SPORE HOST <object> SPORE EJECT <object> AT <target>/GROUND | |||
|detail = You may host up to three objects of your choice within mycological growths upon your own | |||
physical form. While hosted upon your body, you and you alone may GET <object> to retrieve it free | |||
of balance. This method of storage creates a build-up of fungal fluid within the growth's gills | |||
that adheres to the object in question, allowing you to eject the object at a target and retract it | |||
with a muculent cord. Unfortunately, you do not have enough fine control of these objects to | |||
deliver a venom from an edged weapon, but ejecting something at a prone victim will do more damage. | |||
Should you store sigils in this manner, you may eject them at the ground free of any balance. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Ensnare}} | |||
{{Skill_detail | |||
|skill = Ensnare | |||
|description = Ensnare them with dangerous clutchgill spores | |||
|syntax = SPORE ENSNARE <target> | |||
|detail = Your shamanic sporulation is so potent that you may manifest a single, rapidly growing | |||
clutchgill spore that latches onto a target and afflicts them with paresis, as well as propagating | |||
a single culture. If a target stands within the darkness that nourishes fungal growth, the spore | |||
will instead lash out and drag them to you directly, though doing so will remove a single culture. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Festering}} | |||
{{Skill_detail | |||
|skill = Festering | |||
|description = Grow your morass into a festering force | |||
|syntax = SPORE GERMINATE | |||
|detail = You are now attuned enough to nature and rot that you may germinate a festering morass. A | |||
morass of this size may accomodate two fungal strains. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Degrade}} | |||
{{Skill_detail | |||
|skill = Degrade | |||
|description = Devour flesh and bone with your rot | |||
|syntax = | |||
|detail = Syntax: SPORE DEGRADE <target> <left/right> <arm/leg> | |||
By consuming all the cultures propagated upon a victim, you may cause limb damage dependent on the | |||
amount of cultures present. If five cultures are consumed in this way, the rot will reach the bone | |||
and cause significant trauma, becoming broken instantly. | |||
If a target is marked as prey by your malediction alongside at least three spore cultures, the | |||
degradation will consume the mark in place of the cultures. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Uplift}} | |||
{{Skill_detail | |||
|skill = Uplift | |||
|description = Manifest a cloud of mystical, inflating rot | |||
|syntax = SPORE UPLIFT | |||
|detail = Temporarily flood your location with magical spores that draw in ambient air, sending any | |||
items, denizens, and adventurers flying into the sky if they do not have the density defence. After | |||
a couple of seconds, the spores will deflate, returning the surroundings to normal. As a result, | |||
everything will fall back to the ground. The density defence is ignored should someone have five | |||
spore cultures present on their body, but this will consume two of those cultures. | |||
When the effect ends, anybody in the sky will be pulled back to the ground. If an adventurer is | |||
infested by fungal cultures, they will take damage when they fall back down proportional to the | |||
amount of stacks they have. | |||
If you are indoors, adventurers affected will instead be stunned by slamming into the ceiling. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Mortify}} | |||
{{Skill_detail | |||
|skill = Mortify | |||
|description = Manifest decay within the very heart of your enemy | |||
|syntax = SPORE MORTIFY <target> | |||
|detail = Direct a stream of flesh-eating spores to pour forth from your morass, causing | |||
significant magic damage to a target in your line of sight. If you slay a target in this manner, | |||
their body will be drawn into your fungal morass and consumed as nourishment. | |||
The ability Rancour can modify the damage type for this skill. Please see AB MALEDICTION RANCOUR | |||
for more information. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Enveloping}} | |||
{{Skill_detail | |||
|skill = Enveloping | |||
|description = Envelop the world with your fungal morass | |||
|syntax = SPORE GERMINATE | |||
|detail = You are now so skilled in sporulation magic that you manifest a morass that envelops its | |||
surroundings. A morass of this size can propagate up to three fungal strains. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Infect}} | |||
{{Skill_detail | |||
|skill = Infect | |||
|description = Infect your foe with lethargic spores | |||
|syntax = SPORE INFECT <target> | |||
|detail = Draw upon your mycological might and infect your foe with an invasive spore that slows | |||
their body's functions, increasing their pill recovery balance by a small amount. They must be | |||
afflicted by at least one fungal culture for this ability to work. Each time they consume a pill, | |||
however, there is a chance that their body will reject a culture, drawing them nearer to a healthy | |||
state. Should they purge themselves of all fungal strains, this effect will end prematurely. | |||
If your morass is massive enough to be considered putrefactive, this ability costs no balance or | |||
equilibrium to use. You may only infect one target at a time. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Burst}} | |||
{{Skill_detail | |||
|skill = Burst | |||
|description = Express fungal fluid from your growths | |||
|syntax = | |||
|detail = This skill is passive. | |||
So long as you have at least one object hosted upon your form, its fungal encasement will | |||
periodically burst and spray decomposing fluid upon the last denizen you attack. This substance | |||
will eat away at their form, causing minor damage. | |||
|cooldown = | |||
|target = NPCs only | |||
|required = | |||
}} | |||
{{Anchor|Omophagia}} | |||
{{Skill_detail | |||
|skill = Omophagia | |||
|description = All things die | |||
|syntax = SPORE OMOPHAGIA <SPREAD/CONSUME> | |||
|detail = Set your dangerous morass free and allow it to creep into everything within your | |||
surroundings, where upon it will eventually consume everything in a wave of death and decay. | |||
When you initiate this fell spell, its danger will be obvious to any that stand around you, and | |||
the morass will begin expanding. In this state, any strain you have active will cease its effect. | |||
The longer you allow the morass to expand, the more powerful its resultant wave will be. When you | |||
are ready to unleash its terrible hunger upon your foes, you may order it to consume the flesh of | |||
all around you. Should you deny the morass its feast for too long, it will commence consumption on | |||
its own. | |||
It's important to note that once this process begins, there is no way to prevent it from completing | |||
aside from killing the Runecarver responsible for its formation. | |||
When the feast finishes, your morass will disperse and must be germinated once more. Those who are | |||
maledictively mystified (see AB MALEDICTION MYSTIFY) will be helpless to resist and will perish | |||
instantly, no matter how long the spores took to spread across the area. | |||
If there is more than five people who can be damaged by the wave, there is a chance that some | |||
select few will be too far away from the effect and will be spared. | |||
Those who die through this skill will leave no corpse. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Consumptive}} | |||
{{Skill_detail | |||
|skill = Consumptive | |||
|description = Manifest a massive morass of consumptive spores | |||
|syntax = SPORE GERMINATE | |||
|detail = You are now adept enough to control a consumptive morass. A morass of this size can | |||
support up to four fungal strains. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Inoculation}} | |||
{{Skill_detail | |||
|skill = Inoculation | |||
|description = Weave spores into your victim's flesh | |||
|syntax = SPORE INOCULATE <target> | |||
|detail = Germinate your target with a magical spore that enhances your maledictive magic. While | |||
inoculated, there is a chance with each manifested hex that your victim will suffer an additional | |||
spore culture. Each time you cast a spell against your target, the duration will refresh entirely. | |||
If your morass is considered putrefactive, this ability costs no balance or equilibrium to use. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Encroach}} | |||
{{Skill_detail | |||
|skill = Encroach | |||
|description = An approach as implacable as the Cycle | |||
|syntax = | |||
|detail = Syntax: SPORE ENCROACH <direction> <4-12> | |||
After a short delay, you may propel your morass in a direction upon a gust of wind. If you are with | |||
your morass when this occurs, its magical adhesion will pull you alongside it in whatever direction | |||
you choose. You do not need to be on balance or equilibrium for this effect to occur, and the | |||
morass will pull you past any who block your path regardless of your physical state. You are made | |||
of flesh and blood, however, and thus cannot use this ability to bypass walls or doors. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Colonisation}} | |||
{{Skill_detail | |||
|skill = Colonisation | |||
|description = Form a cloud of spores from myriad strains | |||
|syntax = | |||
|detail = Syntax: SPORE COLONISE [<strain1> [<strain2>]...] | |||
Your experience with handling fungal spores is so great that you can now germinate it with a | |||
specified list of strains. Should you already have an existing morass, this will instead morph its | |||
manifested strains to the specified list. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Putrefactive}} | |||
{{Skill_detail | |||
|skill = Putrefactive | |||
|description = Germinate a putrefactive cloud of decomposition | |||
|syntax = SPORE GERMINATE | |||
|detail = You are now adept enough to control a putrefactive morass of spores. A morass of this | |||
size can propagate up to six different strains. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Hartsblood}} | |||
{{Skill_detail | |||
|skill = Hartsblood | |||
|description = An invasive strain nourished by blood and magic | |||
|syntax = SPORE HARTSBLOOD <ON/OFF> | |||
|detail = Propagate the hartsblood strain within your morass, which will cause your foes to | |||
steadily host more and more spore cultures for so long as they stand in its presence. This magical | |||
strain may affect a target up to five times. Some sporulation spells will have stronger effects | |||
against targets that host spore cultures. The only cure for culture propagation is time. | |||
Hartsblood is a strain of fungal growth that has recently resurfaced after the birth of Dia'ruis. | |||
This strain propagates much faster than other fungi and often grows in places of historic battles. | |||
It is said to thrive upon blood and acquired its name from the splatters of blood from wounded deer | |||
hunted by the ancient Ithmian tribes. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Stormstem}} | |||
{{Skill_detail | |||
|skill = Stormstem | |||
|description = A dense, clustered strain of shady mushrooms | |||
|syntax = SPORE STORMSTEM <ON/OFF> | |||
|detail = Manifest the massive stormstem mushroom's spores within your morass, allowing it to | |||
blanket your location in night-like darkness. The larger your morass, the further this tremendous | |||
specimen shall reach - a putrefactive morass will extend its darkness up to 3 rooms away. | |||
The stormstem mushroom is known to grow within conjoined, dense structures that spread out like a | |||
storm cloud all throughout the forest. Its magical properties allow it to defy and smother light, a | |||
natural wonder that other fungi use to prosper beneath its shade. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Ravencap}} | |||
{{Skill_detail | |||
|skill = Ravencap | |||
|description = A strain that devours the mind | |||
|syntax = SPORE RAVENCAP <ON/OFF> | |||
|detail = Cause your morass to exude the spores of the ravencap mushroom, inducing disorienting, | |||
depressive visions in your enemies. | |||
Possible afflictions your ravencap spores can give are: | |||
Stupidity, dizziness, loneliness, or dementia. | |||
The ravencap mushroom is also known as the Raven's Bruise. Traditionally, this specific strain is | |||
associated with depressive or somber visions undertaken as a rite of passage for shamans of the old | |||
Ithmian tribes. In these ancient times, it was often used in old rituals honoring spirits | |||
associated with wisdom or self-reflection. After the birth of Dia'ruis and the renewal of the | |||
natural world, the mushroom emerged in the wilds once more. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Greycrown}} | |||
{{Skill_detail | |||
|skill = Greycrown | |||
|description = A potent strain associated with Death | |||
|syntax = SPORE GREYCROWN <ON/OFF> | |||
|detail = Awaken the greycrown strain in your morass, which will periodically cause magical damage | |||
to any enemies present. These spores will also occasionally assault the senses, instilling a sense | |||
of nausea within the victim. The larger your morass, the more often this will occur. | |||
A fungal strain associated with death, the Greycrown is named in honor of He Who Is Death. In the | |||
ancient times of the Ithmian tribes and other disparate Duirani people, the mushroom was consumed | |||
in small doses during funerary rites of shamanistic figures. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Sapmantle}} | |||
{{Skill_detail | |||
|skill = Sapmantle | |||
|description = A dangerous strain known for its paralytric secretions | |||
|syntax = SPORE SAPMANTLE <ON/OFF> | |||
|detail = Imbue your morass with the tramelling secretions of the paralytic sapmantle, hindering | |||
the escape of any infected by your spores. While active, anybody with at least one spore culture | |||
that attempts to leave the location will incur a delay time dependant on the amount of spores they | |||
have. | |||
The sapmantle is a massive fungi that gets its name from a numbing substance it secretes all around | |||
its cap and gills. Before the Ithmian tribes gained a rudimentary understanding of toxicology, the | |||
sapmantle's fluid was used as a substitute in battle. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Furyscale}} | |||
{{Skill_detail | |||
|skill = Furyscale | |||
|description = A regenerative strain of exploding mushroom | |||
|syntax = SPORE FURYSCALE <ON/OFF> | |||
|detail = This strain will increase the stability and regeneration of your morass, causing your | |||
omophagia attempts to no longer disperse the spore cloud and instead impose a cooldown on its use. | |||
Should your morass disperse due to uncontrollable hunger, it will still be destroyed. | |||
Also known as the Fury's Fang, this strain is known to explode when it grows too large. The | |||
resultant burst of spores is how it spreads most often, causing it to reproduce and create entire | |||
glades of bursting mushroom patches in the spring and summer seasons. | |||
Cooldown (Omophagia): 10 seconds | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Rootcrest}} | |||
{{Skill_detail | |||
|skill = Rootcrest | |||
|description = A sturdy strain known for its stubborn growth | |||
|syntax = SPORE ROOTCREST <ON/OFF> | |||
|detail = By awakening the rootcrest strain, your morass will prevent you from being moved | |||
physically, by your own will or otherwise. Magical forms of movement are unaffected by this. While | |||
secured, your morass is entirely unable to be moved as well, and you must end the rootcrest's | |||
influence to move once more. | |||
A sturdy strain of fungi known to be difficult to entirely extract from the ground, the rootcrest's | |||
grip upon the land make it almost as implacable a tripping hazard as large rocks or immovable tree | |||
roots. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} |
edits