Difference between revisions of "Tracking (skill)"

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|description = Thin rope that will slice your victim
|description = Thin rope that will slice your victim
|syntax = LAY CLOTHESLINE <direction>
|syntax = LAY CLOTHESLINE <direction>
|detail = Commodities:
|detail =
  1 rope


This trap will cut the jugular of any enemy of yours that passes by, slitting their neck and  
This trap will cut the jugular of any enemy of yours that passes by, slitting their neck and  
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|cooldown =  
|cooldown =  
|target =  
|target =  
|required =  
|required = 1 rope
}}
}}
{{Anchor|Darts}}
{{Anchor|Darts}}
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|description = Pierce your foe with twin poisonous darts
|description = Pierce your foe with twin poisonous darts
|syntax = LAY DARTS <direction>
|syntax = LAY DARTS <direction>
|detail = Commodities:
|detail =
  1 wood


The darts trap shoots out a dart when sprung, and then a second one a few moments later. It does no  
The darts trap shoots out a dart when sprung, and then a second one a few moments later. It does no  
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|cooldown =  
|cooldown =  
|target =  
|target =  
|required =  
|required = 1 wood
}}
}}
{{Anchor|Coat}}
{{Anchor|Coat}}
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|description = An explosive trap that ignites resins
|description = An explosive trap that ignites resins
|syntax = LAY INCENDIARY <direction>
|syntax = LAY INCENDIARY <direction>
|detail = Commodities:
|detail =
  1 iron


This simple trap will burst into hot sharpel when an enemy treads on it, lighting them on fire and  
This simple trap will burst into hot sharpel when an enemy treads on it, lighting them on fire and  
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|cooldown =  
|cooldown =  
|target =  
|target =  
|required =  
|required = 1 iron
}}
}}
{{Anchor|Disarming}}
{{Anchor|Disarming}}
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|description = Take cover beneath smoke when your foe arrives
|description = Take cover beneath smoke when your foe arrives
|syntax = LAY SMOKESCREEN HERE
|syntax = LAY SMOKESCREEN HERE
|detail = Commodities:
|detail =
  2 diamond dust


An explosive trap that lets loose a smokescreen, improving your ability to dodge and divert  
An explosive trap that lets loose a smokescreen, improving your ability to dodge and divert  
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|cooldown =  
|cooldown =  
|target =  
|target =  
|required =  
|required = 2 diamond dust
}}
}}
{{Anchor|Horseshoe}}
{{Anchor|Horseshoe}}
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|description = A trap that stuns its victims with a head strike
|description = A trap that stuns its victims with a head strike
|syntax = LAY HORSESHOE HERE
|syntax = LAY HORSESHOE HERE
|detail = Commodities:
|detail =
  1 iron


A few seconds after this trap has been sprung by an enemy, a horseshoe will fall down from above  
A few seconds after this trap has been sprung by an enemy, a horseshoe will fall down from above  
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|cooldown =  
|cooldown =  
|target =  
|target =  
|required =  
|required = 1 iron
}}
}}
{{Anchor|Noose}}
{{Anchor|Noose}}
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|description = Catch your prey in an entangling trap
|description = Catch your prey in an entangling trap
|syntax = LAY NOOSE <direction>
|syntax = LAY NOOSE <direction>
|detail = Commodities:
|detail =
  2 rope


This trap will snare your enemy in a noose, strangling them until they writhe free of its grasp.
This trap will snare your enemy in a noose, strangling them until they writhe free of its grasp.
|cooldown =  
|cooldown =  
|target =  
|target =  
|required =  
|required = 2 rope
}}
}}
{{Anchor|Catapult}}
{{Anchor|Catapult}}
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|description = Send your victim flying across the area
|description = Send your victim flying across the area
|syntax = LAY CATAPULT HERE <direction to launch>        LAY CATAPULT HERE SKYWARDS
|syntax = LAY CATAPULT HERE <direction to launch>        LAY CATAPULT HERE SKYWARDS
|detail = Commodities:
|detail =
  1 rope, 1 wood


The catapult trap launches an enemy in the specified direction or straight up into the sky, should  
The catapult trap launches an enemy in the specified direction or straight up into the sky, should  
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|cooldown =  
|cooldown =  
|target =  
|target =  
|required =  
|required = 1 rope, 1 wood
}}
}}
{{Anchor|Alarm}}
{{Anchor|Alarm}}
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|description = A hidden spear beneath the earth
|description = A hidden spear beneath the earth
|syntax = LAY SPIKE HERE
|syntax = LAY SPIKE HERE
|detail = Commodities:
|detail =
  1 rope, 1 wood, 1 iron


The spike trap is a delayed trap that activates after a few seconds, launching a iron-tipped spike  
The spike trap is a delayed trap that activates after a few seconds, launching a iron-tipped spike  
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|cooldown =  
|cooldown =  
|target =  
|target =  
|required =  
|required = 1 rope, 1 wood, 1 iron
}}
}}
{{Anchor|Launcher}}
{{Anchor|Launcher}}
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|description = A mechanism for spraying resin onto foes
|description = A mechanism for spraying resin onto foes
|syntax = LAY LAUNCHER HERE
|syntax = LAY LAUNCHER HERE
|detail = Commodities:
|detail =  
  1 rope, 1 wood
 
Once coated with a resin, this mechanical trap will launch its payload into the air when triggered.  
Once coated with a resin, this mechanical trap will launch its payload into the air when triggered.  
This will adhere a layer of resin to not only the enemy who triggered it, but all enemies within  
This will adhere a layer of resin to not only the enemy who triggered it, but all enemies within  
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|cooldown =  
|cooldown =  
|target =  
|target =  
|required =  
|required = 1 rope, 1 wood
}}
}}
{{Anchor|Entrapment}}
{{Anchor|Entrapment}}
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|skill = Resins
|skill = Resins
|description = Prepare pitch by distilling plantlife and inks
|description = Prepare pitch by distilling plantlife and inks
|syntax = RESIN PREPARE <type> IN <cauldron>        COLLECT SAP        FILL <vial> FROM <cauldron>   
|syntax = RESIN PREPARE <type> IN <cauldron>        COLLECT SAP        FILL <vial> FROM <cauldron>  FLUIDCACHE CONSUME <cauldron>
      FLUIDCACHE CONSUME <cauldron>
|detail = To begin preparing adhesive resins, you must first have access to a preservation room,  
|detail = To begin preparing adhesive resins, you must first have access to a preservation room,  
have a chunk of hardened plant sap and inks to use as a base, and a cauldron to house the resin in.
have a chunk of hardened plant sap and inks to use as a base, and a cauldron to house the resin in.
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|syntax =  
|syntax =  
|detail = Color: Crimson
|detail = Color: Crimson
Inks: 3 red
 


Pyrolum is a basic resin taught to all beginners. It is well known for being able to burn for long  
Pyrolum is a basic resin taught to all beginners. It is well known for being able to burn for long  
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|cooldown =  
|cooldown =  
|target =  
|target =  
|required =  
|required = Inks: 3 red
}}
}}
{{Anchor|Corsin}}
{{Anchor|Corsin}}
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|syntax =  
|syntax =  
|detail = Color: Indigo
|detail = Color: Indigo
Inks: 2 purple, 1 blue
 


Unlike other resins, when burnt the corsin resin emits no heat or fumes. However, it will quickly  
Unlike other resins, when burnt the corsin resin emits no heat or fumes. However, it will quickly  
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|cooldown =  
|cooldown =  
|target =  
|target =  
|required =  
|required = Inks: 2 purple, 1 blue
}}
}}
{{Anchor|Trientia}}
{{Anchor|Trientia}}
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|syntax =  
|syntax =  
|detail = Color: Goldenrod
|detail = Color: Goldenrod
Inks: 3 yellow
 


This extremely slick resin produces powerful fumes when ignited, causing harmful effects to those  
This extremely slick resin produces powerful fumes when ignited, causing harmful effects to those  
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|cooldown =  
|cooldown =  
|target =  
|target =  
|required =  
|required = Inks: 3 yellow
}}
}}
{{Anchor|Harimel}}
{{Anchor|Harimel}}
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|syntax =  
|syntax =  
|detail = Color: Navy
|detail = Color: Navy
Inks: 3 blue
 


Highly viscuous in nature and slow to burn, the harimel resin will reveal minute motions of the  
Highly viscuous in nature and slow to burn, the harimel resin will reveal minute motions of the  
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|cooldown =  
|cooldown =  
|target =  
|target =  
|required =  
|required = Inks: 3 blue
}}
}}
{{Anchor|Glauxe}}
{{Anchor|Glauxe}}
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|syntax =  
|syntax =  
|detail = Color: Mahogany
|detail = Color: Mahogany
Inks: 2 red, 1 yellow
 


The glauxe resin is a potent adherance that releases a tarry smoke as it burns. The smoke will  
The glauxe resin is a potent adherance that releases a tarry smoke as it burns. The smoke will  
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|cooldown =  
|cooldown =  
|target =  
|target =  
|required =  
|required = Inks: 2 red, 1 yellow
}}
}}
{{Anchor|Badulem}}
{{Anchor|Badulem}}
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|syntax =  
|syntax =  
|detail = Color: Olive
|detail = Color: Olive
Inks: 1 green, 2 yellow
 


Badulum resin is unique in that it'll liquify and seep into any open wounds on the target while  
Badulum resin is unique in that it'll liquify and seep into any open wounds on the target while  
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|cooldown =  
|cooldown =  
|target =  
|target =  
|required =  
|required = Inks: 1 green, 2 yellow
}}
}}
{{Anchor|Lysirine}}
{{Anchor|Lysirine}}
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|syntax =  
|syntax =  
|detail = Color: Fuschia
|detail = Color: Fuschia
Inks: 2 red 1 purple
 


A pleasant-smelling resin, the fumes from the concoction are known to induce a sluggish effect in  
A pleasant-smelling resin, the fumes from the concoction are known to induce a sluggish effect in  
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|cooldown =  
|cooldown =  
|target =  
|target =  
|required =  
|required = Inks: 2 red 1 purple
}}
}}
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