288
edits
(Created page with " {{SkillHeader}} {{SkillTableRow |Judder |Inept |0 |Break free from Primal constraints. }} {{SkillTableRow |Insight |Inept |0 |From nothingness comes everything. }} {{SkillTab...") |
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== Revelations == | ====Revelations==== | ||
{{SkillTableRow |Revelation |Inept |0 |Construct a horrifying revelation. }} | {{SkillTableRow |Revelation |Inept |0 |Construct a horrifying revelation. }} | ||
{{SkillTableRow |Distressing |Adept |0 |The Void is dark and full of terrors. }} | {{SkillTableRow |Distressing |Adept |0 |The Void is dark and full of terrors. }} | ||
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{{SkillTableRow |Transformative |Mythical |80 |The Void shall unfurl within the mind. }} | {{SkillTableRow |Transformative |Mythical |80 |The Void shall unfurl within the mind. }} | ||
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{{Anchor|Judder}} | |||
{{Skill_detail | |||
|skill = Judder | |||
|description = Break free from Primal constraints | |||
|syntax = VOID JUDDER | |||
|detail = Requires 1 insight. | |||
By utilising your budding insight to break free from Primal constraints, you can briefly step | |||
through the Void and grant yourself the speed defence. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Insight}} | |||
{{Skill_detail | |||
|skill = Insight | |||
|description = From nothingness comes everything | |||
|syntax = VOID INSIGHT | |||
|detail = In order to enact your eldritch techniques, you must first grasp the terrible unknown | |||
that is the Void. This is denoted by the amount of insight your psyche can withstand, of which | |||
everyone begins with three. This command will tell you how much insight you possess. | |||
Some abilities will consume insight while others will completely expend it. Consumed insight will | |||
return after a limited amount of time, while expended insight will be consumed until the related | |||
effect expires. | |||
Cooldown (when consumed): 20 seconds per | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Diagnose}} | |||
{{Skill_detail | |||
|skill = Diagnose | |||
|description = Check the physical health of an individual | |||
|syntax = DIAGNOSE or DIAG [target] | |||
|detail = You can now quickly diagnose yourself or another of any afflictions, hidden or otherwise. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Bestow}} | |||
{{Skill_detail | |||
|skill = Bestow | |||
|description = Bestow eldritch insight upon another | |||
|syntax = VOID BESTOW <target> WITH <revelation> | |||
|detail = Expends 1 insight. | |||
This ability allows you to bestow an eldritch revelation you have conceived of upon another. It | |||
will eventually fade from their mind over time, or if the target manages to escape the same area | |||
you are within. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Hoarfrost}} | |||
{{Skill_detail | |||
|skill = Hoarfrost | |||
|description = The breath of the Void | |||
|syntax = VOID HOARFROST <target> <MILD/MODERATE/SEVERE> | |||
|detail = Requires 1, 2, or 3 insight. | |||
Depending on the severity specified, you can encase your foe in an outline of not-space, which will | |||
rapidly accumulate frost upon their body. This will either completely freeze or simply chill your | |||
subject. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Hyperfixation}} | |||
{{Skill_detail | |||
|skill = Hyperfixation | |||
|description = Fixate upon Primal threats | |||
|syntax = | |||
|detail = This ability is passive. | |||
Your well-trained mind can identify incoming assault with near-supernatural speed, allowing you to | |||
utilise a shield as a tool to parry an incoming attack upon one of your limbs. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Alleviate}} | |||
{{Skill_detail | |||
|skill = Alleviate | |||
|description = Seal wounds with forbidden light | |||
|syntax = VOID ALLEVIATE [target] | |||
|detail = Requires 1 insight. | |||
By tapping into your supernatural insight, you can nullify wounds and agony alike with the touch of | |||
the Void. | |||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | |||
{{Anchor|Distress}} | |||
{{Skill_detail | |||
|skill = Distress | |||
|description = Stir a dreaded revelation to new heights | |||
|syntax = VOID DISTRESS <target> | |||
|detail = Requires 1 insight. | |||
If your target is currently affected by an eldritch revelation of your own make, you can murmur a | |||
single esoteric syllable to drive the revelation to extreme heights. This will cause the next cycle | |||
of your revelation to occur early. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Poise}} | |||
{{Skill_detail | |||
|skill = Poise | |||
|description = As calm as the Void | |||
|syntax = VOID POISE | |||
|detail = Requires 1 insight. | |||
You can hasten the recovery of your balance through a special meditative technique the brings | |||
preternatural calm. This will require you to be off-balance in order to obtain the benefits of this | |||
effect. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Probe}} | |||
{{Skill_detail | |||
|skill = Probe | |||
|description = Probe the abilities of your victim | |||
|syntax = | |||
|detail = This ability is passive. | |||
When you diagnose another person, if they happen to have any abilities on cooldown, you will see | |||
how much longer they have before they are available once more. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Depersonalise}} | |||
{{Skill_detail | |||
|skill = Depersonalise | |||
|description = Render the fallen into empty vessels | |||
|syntax = VOID DEPERSONALISE <corpse> and VOID DEPERSONALISE END | |||
|detail = Expends 1 insight. | |||
If you are holding the corpse of an adventurer and they are of a different race to you, you may | |||
utilise an ancient telepathic technique that shears the identity from the deceased, allowing you to | |||
adopt their racial traits. This will grant you access to their racial abilities along with the ones | |||
you already know. | |||
If they are one of the endgame races, then you will adopt the traits of their heritage instead. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Disarray}} | |||
{{Skill_detail | |||
|skill = Disarray | |||
|description = Bring disarray through eldritch truth | |||
|syntax = VOID DISARRAY <target> | |||
|detail = Requires 2 insight. | |||
Swap the health and mana of your target. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Aplomb}} | |||
{{Skill_detail | |||
|skill = Aplomb | |||
|description = Empty your mind of all but purpose | |||
|syntax = VOID APLOMB | |||
|detail = Requires 1 insight. | |||
You can hasten your mind's ability to recover when you lack equilibrium through an intense | |||
meditative technique that emulates the Void's empty silence. You must be off-equilibrum in order | |||
for you to obtain the benefits of this effect. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Disjoint}} | |||
{{Skill_detail | |||
|skill = Disjoint | |||
|description = Leave behind but an outline | |||
|syntax = VOID DISJOINT [target] | |||
|detail = Requires 2 insight. | |||
By partly blurring a physical form into the Void, you or an ally can enter an ethereal state that | |||
is trapped between the physical and the ether for a short period of time. | |||
In this state, opponents have a chance to miss you with physical attacks and you gain increased | |||
resistance against physical damage. This will slowly diminish over time until it no longer has an | |||
effect. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Occultism}} | |||
{{Skill_detail | |||
|skill = Occultism | |||
|description = Draw upon forbidden truth | |||
|syntax = VOID OCCULTISM [OFF] | |||
|detail = Grants 1 insight. | |||
By striving to grasp yet more of the Void's mysteries, you can gain an extra point of insight for | |||
use towards other abilities. This will lower the maximum health of your body and mind, but only | |||
while the defence remains active. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Vitalise}} | |||
{{Skill_detail | |||
|skill = Vitalise | |||
|description = Alleviate illness and madness | |||
|syntax = VOID VITALISE [OFF] | |||
|detail = Expends 1 insight. | |||
Tales are told of sages capable of such intense separation of body and mind that they could surpass | |||
mortal limits of healing, driving their healing factor to mythical heights. A Voidseer can utilise | |||
this ancient meditative technique to consign their physical limits to the Void itself, allowing | |||
them to periodically heal one random affliction every so often. So strong is this sagacious | |||
practice that it will additionally affect nearby allies. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Edify}} | |||
{{Skill_detail | |||
|skill = Edify | |||
|description = Intensify eldritch truth within the uninitiated | |||
|syntax = VOID EDIFY <target> | |||
|detail = Requires 2 insight. | |||
Providing your opponent flags beneath the weight of an eldritch revelation, this ability will plant | |||
a seed of madness within them that will blossom to dark fruit after a few seconds. | |||
If they possess any of the afflictions the current revelation can give once it reaches this stage, | |||
then it will give them all possible effects that revelation can cause and they will fall onto the | |||
ground. | |||
If the opponent has at least two afflictions from the antipsychotic tree, then the insight cost is | |||
reduced by one. | |||
You can view HELP CURE ORDER for information on the various curing trees. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Independence}} | |||
{{Skill_detail | |||
|skill = Independence | |||
|description = Truth simply is | |||
|syntax = | |||
|detail = This ability is passive. | |||
The first revelation you bestow upon another will no longer have an insight cost upon you. Instead, | |||
it will feed upon your victim's delusions in order to sustain itself. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Kismet}} | |||
{{Skill_detail | |||
|skill = Kismet | |||
|description = To know is the fate of all | |||
|syntax = VOID KISMET <revelation> and VOID KISMET END VOID ADVANCE <target> | |||
|detail = Expends 1 insight when a revelation is advanced. | |||
Stories tell of madness that travels like plagues, devastating villages and ancient settlements by | |||
plunging them into the throes of mass hysteria confirmed by ravening consensus. | |||
This powerful ability will replicate that phenomenon, causing any who strike you or come in contact | |||
with you to know of a nascent revelation of your choosing. Once bestowed, you may advance this | |||
nascent revelation within a target's mind and bring it to life. Advancing a revelation out of | |||
nascency can be done while you are off balance and/or equilibrium. | |||
While you are employing this ability, there is a steady willpower and endurance drain to keep it | |||
active. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Revelation}} | |||
{{Skill_detail | |||
|skill = Revelation | |||
|description = Construct a horrifying revelation | |||
|syntax = REVELATION NEW <name> REVELATION LIST REVELATION <name> EXPERIENCE | |||
<strength> REVELATION <name> EFFECT <effect> REVELATION <name> COMPLETE | |||
REVELATION <name> DELETE REVELATION CEASE | |||
|detail = Revelations are collections of visions capable of disrupting the core and soul of an | |||
opponent, exposing them to the horrors of the Void and its eldritch truth of nothingness. Each | |||
revelation placed within another's mind that is not nascent will expend your insight, and will fade | |||
if both you and the victim with your revelation are in separate areas. If you wish to end the | |||
experience of any active revelations, you can cease them at will. | |||
You only may include up to three effects within a single revelation. It will cycle through the | |||
effects one by one then start from the first effect once more. | |||
Delivery of a revelation is performed by certain skills, you can read AB VOIDGAZING BESTOW for the | |||
basic method of doing so. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Distressing}} | |||
{{Skill_detail | |||
|skill = Distressing | |||
|description = The Void is dark and full of terrors | |||
|syntax = | |||
|detail = Type: Effect | |||
This revelation effect will target the mind's emotional centres, filling it with distressing | |||
visions. This will bestow the sadness affliction upon the poor soul. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Vivid}} | |||
{{Skill_detail | |||
|skill = Vivid | |||
|description = Gaze upon eldritch vistas | |||
|syntax = | |||
|detail = Type: Experience | |||
A vivid revelation is one that has had its ability to harm heightened, but as a result it will last | |||
for a much shorter time than other revelations. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Oscitant}} | |||
{{Skill_detail | |||
|skill = Oscitant | |||
|description = Bleak darkness of truth | |||
|syntax = | |||
|detail = Type: Effect | |||
Your victim will grow lethargic and sloth-like when faced with the darkness of the Void. The end | |||
result is that they will gain the lethargy affliction. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Kaleidoscopic}} | |||
{{Skill_detail | |||
|skill = Kaleidoscopic | |||
|description = Confusing colour of alien realms | |||
|syntax = | |||
|detail = Type: Effect | |||
This effect evokes the distant light of other planes, imparting a masochistic desire to deface | |||
oneself before the glory of the higher realms. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Escalating}} | |||
{{Skill_detail | |||
|skill = Escalating | |||
|description = Climb to the peak and tumble down | |||
|syntax = | |||
|detail = Type: Experience | |||
An escalating vision is less potent than normal in the beginning, however as the vision reaches the | |||
end of its lifespan, it will become much stronger and deal more damage before expiry. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Prickling}} | |||
{{Skill_detail | |||
|skill = Prickling | |||
|description = Prickle at the flesh with icy Void | |||
|syntax = | |||
|detail = Type: Effect | |||
Warped madness will twist the victim's mind and body, causing them to develop a terrible, rash-like | |||
reaction to even the open air. This will afflict them with the allergies affliction. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Terrifying}} | |||
{{Skill_detail | |||
|skill = Terrifying | |||
|description = Terror turns lesser minds to the bottle | |||
|syntax = | |||
|detail = Type: Effect | |||
Terrors of the Void will drive a victim to drink, compelling them to throw away reason just to | |||
achieve the next fix. This will give them the addiction affliction. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Unabating}} | |||
{{Skill_detail | |||
|skill = Unabating | |||
|description = Madness unending | |||
|syntax = | |||
|detail = Type: Experience | |||
An unabating revelation is one that can persist indefinitely, although it will have a weaker effect | |||
than normal when it damages its victim. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Wasting}} | |||
{{Skill_detail | |||
|skill = Wasting | |||
|description = Waste away before yawning truth | |||
|syntax = | |||
|detail = Type: Effect | |||
The body will begin to suffer severe degeneration as it realises its own insignificance, afflicting | |||
the victim with the impairment affliction. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Malicious}} | |||
{{Skill_detail | |||
|skill = Malicious | |||
|description = Let them be their own undoing | |||
|syntax = | |||
|detail = Type: Effect | |||
When left to emptiness, the mind invents the face of its own tormentor - a malicious knife wielded | |||
by a victim's own psyche. The blisters affliction will be bestowed upon the target as they claw at | |||
themselves. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Disjointed}} | |||
{{Skill_detail | |||
|skill = Disjointed | |||
|description = Always there at the corner of the mind | |||
|syntax = | |||
|detail = Type: Experience | |||
A disjointed revelation will either trigger its effects more quickly than normal, or slightly | |||
slower. The odds favour it being faster than normal. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Enervating}} | |||
{{Skill_detail | |||
|skill = Enervating | |||
|description = Let them waste away before the darkness | |||
|syntax = | |||
|detail = Type: Effect | |||
Your victim's muscles will fray and lose definition, and their mind will become weaker and fatigued. | |||
The end result is the victim gaining the weariness affliction. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Transformative}} | |||
{{Skill_detail | |||
|skill = Transformative | |||
|description = The Void shall unfurl within the mind | |||
|syntax = | |||
|detail = Type: Effect | |||
Transformative revelations will take the form of any pre-existing effect at random, allowing for a | |||
whole cycle of different effects. There is however no control over what it might choose. | |||
This effect is not considered when utilising the Edify ability in Voidgazing. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} |
edits