288
edits
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{{SkillHeader}} | {{SkillHeader}} | ||
{{SkillTableRow |Raze |Novice |0 |Remove the barriers that protect your prey. }} | {{SkillTableRow |Raze |Novice |0 |Remove the barriers that protect your prey. }} | ||
{{SkillTableRow |Fortitude |Novice |33 |Your training has taught you to reject worse fears than | {{SkillTableRow |Fortitude |Novice |33 |Your training has taught you to reject worse fears than this. }} | ||
this. }} | |||
{{SkillTableRow |Fluidity |Novice |66 |Favor two weapons in battle. }} | {{SkillTableRow |Fluidity |Novice |66 |Favor two weapons in battle. }} | ||
{{SkillTableRow |Block |Apprentice |0 |Stand vigilant against an exit. }} | {{SkillTableRow |Block |Apprentice |0 |Stand vigilant against an exit. }} | ||
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{{SkillTableRow |Mastery |Capable |66 |Master one of the ancestral weapons. }} | {{SkillTableRow |Mastery |Capable |66 |Master one of the ancestral weapons. }} | ||
{{SkillTableRow |Sentry |Adept |66 |Stand vigilant over those that would try to bypass you. }} | {{SkillTableRow |Sentry |Adept |66 |Stand vigilant over those that would try to bypass you. }} | ||
{{SkillTableRow |Homage |Skilled |0 |Pay homage to your ancestor spirits for a blessing of strength. | {{SkillTableRow |Homage |Skilled |0 |Pay homage to your ancestor spirits for a blessing of strength. }} | ||
{{SkillTableRow |DoubleTarget |Virtuoso |0 |Attack two body parts at a time. }} | {{SkillTableRow |DoubleTarget |Virtuoso |0 |Attack two body parts at a time. }} | ||
{{SkillTableRow |Rigor |Virtuoso |50 |Focus on deliberate, well-timed attacks. }} | {{SkillTableRow |Rigor |Virtuoso |50 |Focus on deliberate, well-timed attacks. }} | ||
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|} | |} | ||
{{SkillHeader}} | {{SkillHeader}} | ||
== Bear Clan Techniques == | ====Bear Clan Techniques==== | ||
{{SkillTableRow |Batter |Inept |0 |A basic, albeit effective technique. }} | {{SkillTableRow |Batter |Inept |0 |A basic, albeit effective technique. }} | ||
{{SkillTableRow |Barrel |Adept |0 |Send your opponent barreling away. }} | {{SkillTableRow |Barrel |Adept |0 |Send your opponent barreling away. }} | ||
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|} | |} | ||
{{SkillHeader}} | {{SkillHeader}} | ||
== Serpent Clan Techniques == | ====Serpent Clan Techniques==== | ||
{{SkillTableRow |Strike |Inept |0 |A basic strike with a bladed weapon. }} | {{SkillTableRow |Strike |Inept |0 |A basic strike with a bladed weapon. }} | ||
{{SkillTableRow |Shed |Apprentice |75 |Shed their flesh from bone, causing heavy bleeding. }} | {{SkillTableRow |Shed |Apprentice |75 |Shed their flesh from bone, causing heavy bleeding. }} | ||
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{{SkillTableRow |Destruction |Mythical |0 |Bring destruction upon their limbs. }} | {{SkillTableRow |Destruction |Mythical |0 |Bring destruction upon their limbs. }} | ||
|} | |} | ||
{{Anchor|Raze}} | |||
{{Skill_detail | |||
|skill = Raze | |||
|description = Remove the barriers that protect your prey | |||
|syntax = WARDEN RAZE <target> | |||
|detail = Use your weapon to tear apart the defences auras and abilities that separate you from | |||
your prey. | |||
It will raze the following in order: | |||
Reflections | |||
Magical shields | |||
Rebounding aura | |||
Speed defence | |||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | |||
{{Anchor|Fortitude}} | |||
{{Skill_detail | |||
|skill = Fortitude | |||
|description = Your training has taught you to reject worse fears than this | |||
|syntax = WARDEN FORTITUDE | |||
|detail = This ability will allow you steel your resolve and render you immune to the effects of | |||
fear. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Fluidity}} | |||
{{Skill_detail | |||
|skill = Fluidity | |||
|description = Favor two weapons in battle | |||
|syntax = WEAPON FAVOR <serpent weapon> <bear weapon> | |||
|detail = As a master of the ancestral weapons, you are now able to reserve a second weapon in | |||
either your inventory or a weaponbelt that can be drawn effortlessly When wielding one of your two | |||
favored weapons, if you attempt to do an attack that cannot be performed with the current weapon, | |||
you will draw the second weapon and strike automatically. | |||
There is a slight balance penalty associated with this usage if drawn from your inventory instead | |||
of a weaponbelt. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Block}} | |||
{{Skill_detail | |||
|skill = Block | |||
|description = Stand vigilant against an exit | |||
|syntax = BLOCK <direction> and UNBLOCK | |||
|detail = Move into a position that blocks others from leaving your location, providing you are not | |||
incapacitated or feared. | |||
Should you move, you will cease to block. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Envenom}} | |||
{{Skill_detail | |||
|skill = Envenom | |||
|description = Coat a weapon in venoms | |||
|syntax = ENVENOM <weapon/LEFT/RIGHT> WITH <venom> WIPE <weapon> | |||
|detail = With this ability, you may layer venoms on an edged weapon. Each time that weapon hits | |||
somebody, one venom will poison your opponent, and disappear from the weapon. | |||
Venoms work on a last-on, first-off basis, so if you put xentio on a weapon, and then put voyria on, | |||
the voyria would come off first, and the xentio second. You must possess a rag with the venom in | |||
order to apply it to a weapon. | |||
In order to get rid of the venoms on a weapon, simply WIPE <weapon>. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Irongrip}} | |||
{{Skill_detail | |||
|skill = Irongrip | |||
|description = Secure your weapons with an iron grip | |||
|syntax = IRONGRIP and RELAX IRONGRIP | |||
|detail = By gripping your weapons tightly, you can prevent others from disarming you of your | |||
precious weapons. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Mastery}} | |||
{{Skill_detail | |||
|skill = Mastery | |||
|description = Master one of the ancestral weapons | |||
|syntax = MASTERY SHOW MASTERY WEAPON <weapon> MASTERY TALENT <talent> | |||
|detail = This grants you the ability to select an ancestral weapon you wish to become proficient | |||
in, and a talent you wish to focus your abilities upon Once every so often, you will be able to | |||
change the weapon you are proficient in, and the talent you have chosen. | |||
You can choose to master the wargauntlets, cudgel, greatspear, or scythe. This will also grant you | |||
a small damage increase in your chosen mastery. | |||
The benefits of a talent require you to be wielding the correct weapon archetype, otherwise no | |||
bonus will be bestowed. | |||
Greatspear or Scythe | |||
* Harrowing : Upsets the balance of players when using Terrorize. | |||
* Precision : Decreases the balance penalty from Rigor. | |||
Wargauntlets or Cudgel | |||
* Rending : Lowers the balance recovery of the Raze ability. | |||
* Intimidating : Increases the chance of Roaring to proc. | |||
Cooldown (mastery): 60 minutes | |||
Cooldown (talent): 60 minutes | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Sentry}} | |||
{{Skill_detail | |||
|skill = Sentry | |||
|description = Stand vigilant over those that would try to bypass you | |||
|syntax = | |||
|detail = This ability is passive. | |||
Should an enemy attempt to walk past an exit you are blocking, you will seize them by the arm and | |||
throw them to the ground. This will additionally knock them off balance and cause a small amount of | |||
blunt damage. | |||
You can refer to AB WARDING BLOCK for more information. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Homage}} | |||
{{Skill_detail | |||
|skill = Homage | |||
|description = Pay homage to your ancestor spirits for a blessing of strength | |||
|syntax = WARDEN HOMAGE | |||
|detail = Providing you are wearing suitable armour, you may pay homage to the ancestors in order | |||
to receive a blessing of strength for a short time. | |||
The completion of this ritual will be obvious to those within a three room radius as the ancestors | |||
bestow their power upon you. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|DoubleTarget}} | |||
{{Skill_detail | |||
|skill = DoubleTarget | |||
|description = Attack two body parts at a time | |||
|syntax = TARGET <bodypart> WITH <RIGHT/LEFT> | |||
|detail = This ability will allow you to target two separate body part locations with the Maul and | |||
Lacerate abilities. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Rigor}} | |||
{{Skill_detail | |||
|skill = Rigor | |||
|description = Focus on deliberate, well-timed attacks | |||
|syntax = WARDEN RIGOR | |||
|detail = By temporarily putting all your focus onto deliberate, well-timed attacks, you will | |||
temporarily deal significantly more damage against adventurers, but strike with decreased speed. | |||
While active, your strikes will also allow the ancestors to displace twice as much of the target's | |||
soul. | |||
|cooldown = 60 seconds | |||
|target = Players only | |||
|required = | |||
}} | |||
{{Anchor|Anticipate}} | |||
{{Skill_detail | |||
|skill = Anticipate | |||
|description = Anticipate your foe's retreat to stop it in its tracks | |||
|syntax = WARDEN ANTICIPATE <target> CANCEL ANTICIPATE | |||
|detail = Anticipate your opponent's retreat ahead of time, and when they run you will already be | |||
waiting at their destination to strike them with your weapon and knock them off balance. | |||
If your opponent attempts to fly away from you, you will seize their leg and slam them back into | |||
the ground. If you are wielding a weapon of the Serpent clan, you will additionally constrict their | |||
movements with your blade. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Initiative}} | |||
{{Skill_detail | |||
|skill = Initiative | |||
|description = Seize the opportunity to recover | |||
|syntax = WARDEN INITIATIVE <ON/OFF> | |||
|detail = At a moderate drain to your willpower, you may remain keenly aware of your opportunities | |||
during a fight to recover some health after damaging your foe to certain thresholds. | |||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | |||
{{Anchor|Battleflow}} | |||
{{Skill_detail | |||
|skill = Battleflow | |||
|description = Attune yourself to the flow of battle | |||
|syntax = WARDEN BATTLEFLOW <ON/OFF> | |||
|detail = Become lost to the flow of battle, blanking your mind as you allow your instincts to | |||
guide your actions. While in this state, paresis will take twice as long to transform into | |||
paralysis and you will be able to use two-handed weapon attacks even with a crippled arm. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Batter}} | |||
{{Skill_detail | |||
|skill = Batter | |||
|description = A basic, albeit effective technique | |||
|syntax = WARDEN BATTER <target> | |||
|detail = Batter your opponent with your weapon. | |||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | |||
{{Anchor|Barrel}} | |||
{{Skill_detail | |||
|skill = Barrel | |||
|description = Send your opponent barreling away | |||
|syntax = WARDEN BARREL <target> <direction> | |||
|detail = Barrel into your target and knock them away towards the specified direction. If there is | |||
an obstruction in the way, then the target will slam into it. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Pummel}} | |||
{{Skill_detail | |||
|skill = Pummel | |||
|description = Focus your attacks upon a specific body part | |||
|syntax = WARDEN PUMMEL <target> <ELBOWS/KNEECAPS/CHEST> | |||
|detail = When your target is fallen or frozen, they are helpless to prevent you from pummeling | |||
their bones with your weapon. Depending on which part of their body you will attack, you will crush | |||
their bones for debilitating effects. This attack cannot be parried. | |||
Knees: Gives the crushed kneecaps affliction. This will cause the victim to periodically fall over | |||
if one of their legs is crippled. | |||
Elbows: Gives the crushed elbows affliction. This can cause abilities that require the arms to | |||
occasionally fail and hurt them in the process. | |||
Chest: Gives the cracked ribs affliction, then the crushed chest affliction if it is left uncured | |||
upon a second strike. Crushing their chest will periodically cause asthma. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Maul}} | |||
{{Skill_detail | |||
|skill = Maul | |||
|description = Level upon your enemy a ferocious series of attacks | |||
|syntax = WARDEN MAUL <target> | |||
|detail = Attack your target and then charge after for another attack, allowing you to deal two | |||
attacks in quick succession with this technique. There is some additional bonus limb damage applied | |||
that will scale with the base damage stat of your weapon. | |||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | |||
{{Anchor|Release}} | |||
{{Skill_detail | |||
|skill = Release | |||
|description = Release your weapons towards a distant enemy | |||
|syntax = WARDEN RELEASE <target> | |||
|detail = After building momentum, release your weapon as a dangerous projectile towards your | |||
target, stunning them when it connects. You can target someone in an adjacent location to you as | |||
well as in your current location. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Severity}} | |||
{{Skill_detail | |||
|skill = Severity | |||
|description = Hesitation and apathy will be quickly overcome | |||
|syntax = WARDEN SEVERITY | |||
|detail = Steel your resolve, doing whatever you must to overpower your opponent. For a limited | |||
time, when an enemy parries your weapon, you will slam your head into theirs to still bring harm to | |||
them. Additionally, your Barrel ability will be able to move those with the density defence. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Rush}} | |||
{{Skill_detail | |||
|skill = Rush | |||
|description = Rush your foe with a ferocious attack to the stomach | |||
|syntax = WARDEN RUSH <target> | |||
|detail = Rush your opponent and slam your weapon into their stomach with the momentum, sending the | |||
force rippling through their stomach. A few seconds later, they will collapse to the ground and | |||
develop anorexia. | |||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | |||
{{Anchor|Roaring}} | |||
{{Skill_detail | |||
|skill = Roaring | |||
|description = Punctuate your attacks with a thunderous roar | |||
|syntax = WARDEN ROARING <ON/OFF> | |||
|detail = For a small willpower drain, you will build a roar deep within your stomach. During your | |||
Bear techniques, you'll have a chance to release a thunderously loud roar that will bring your | |||
opponent to their knees. If they are already prone, they will be knocked off balance, or further | |||
off balance. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Maim}} | |||
{{Skill_detail | |||
|skill = Maim | |||
|description = Blunt force aimed towards their head | |||
|syntax = WARDEN MAIM <target> | |||
|detail = Maim the target's head with repeated strikes from your weapon. This will initially | |||
afflict them with blurry vision. | |||
For each 20% of the target's health that is missing after the damage is dealt, you will deal an | |||
additional affliction in the following order: | |||
20% Indifference | |||
40% Stuttering | |||
60% Blackout | |||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | |||
{{Anchor|Decimate}} | |||
{{Skill_detail | |||
|skill = Decimate | |||
|description = Put them out of their misery | |||
|syntax = WARDEN DECIMATE <target> | |||
|detail = If your target is fallen or frozen, and has a crushed chest, you may permanently end | |||
their suffering. This will instantly kill the target if the conditions are met. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Strike}} | |||
{{Skill_detail | |||
|skill = Strike | |||
|description = A basic strike with a bladed weapon | |||
|syntax = WARDEN STRIKE <target> | |||
|detail = Slice your target with a basic lunging strike. | |||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | |||
{{Anchor|Shed}} | |||
{{Skill_detail | |||
|skill = Shed | |||
|description = Shed their flesh from bone, causing heavy bleeding | |||
|syntax = WARDEN SHED <target> | |||
|detail = Drive your blade under their flesh and shed it off, causing them to bleed and delivering | |||
it a venom. The amount of bleeding done will be determined by the penetration stat of your weapon. | |||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | |||
{{Anchor|Coil}} | |||
{{Skill_detail | |||
|skill = Coil | |||
|description = Coil your blade around their legs in rapid succession | |||
|syntax = WARDEN COIL [ALL] | |||
|detail = Swing your weapon in a coiling arc, thrusting everybody too close to you to the ground. | |||
This will only hit people who have attacked you recently unless you choose otherwise. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Lacerate}} | |||
{{Skill_detail | |||
|skill = Lacerate | |||
|description = Strike with two rapid, lacerating slashes | |||
|syntax = WARDEN LACERATE <target> | |||
|detail = Attack your target and twist with the motion to bring your blade around for a second | |||
strike. | |||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | |||
{{Anchor|Bypass}} | |||
{{Skill_detail | |||
|skill = Bypass | |||
|description = Bypass their defences and strike | |||
|syntax = WARDEN BYPASS <target> | |||
|detail = Like raze, this will destroy any protective auras and abilities that may prevent you from | |||
striking your target. However you will additionally strike at them afterwards with your weapon. | |||
It will raze the following in order: | |||
Reflections | |||
Magical shields | |||
Rebounding aura | |||
Speed defence | |||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | |||
{{Anchor|Constrict}} | |||
{{Skill_detail | |||
|skill = Constrict | |||
|description = They can't move if your blade is through them | |||
|syntax = WARDEN CONSTRICT <target> WARDEN TWIST WITHDRAW WEAPON | |||
|detail = When an enemy is prone, you can drive your blade through their chest, constricting their | |||
moments upon the blade. | |||
You may then twist the blade, brutally shredding their insides for heavy damage. The damage will be | |||
increased based upon how much trauma their torso has. | |||
If they are entangled or bound, then your blade will cut through their bindings and free them when | |||
you twist your weapon. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Encircle}} | |||
{{Skill_detail | |||
|skill = Encircle | |||
|description = Hone in on your prey | |||
|syntax = | |||
|detail = This ability is passive. | |||
When an enemy that is dizzy dodges your attack, you will have a chance to hone in on them and still | |||
leave a small wound. This will deliver any effects upon the blade. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Terrorize}} | |||
{{Skill_detail | |||
|skill = Terrorize | |||
|description = Send them stumbling backwards in fright | |||
|syntax = WARDEN TERRORIZE <target> | |||
|detail = Distract your target and then feint towards them, sending them stumbling backwards to the | |||
ground. If the target is mounted, you will spook their steed and cause them to be thrown to the | |||
ground. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Sidewind}} | |||
{{Skill_detail | |||
|skill = Sidewind | |||
|description = Weave through the crowd with your weapon | |||
|syntax = WARDEN SIDEWIND | |||
|detail = Weave through the crowd with swift movements, slashing everybody that you pass. You will | |||
hit everybody that is in the room three times over a short duration. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Destruction}} | |||
{{Skill_detail | |||
|skill = Destruction | |||
|description = Bring destruction upon their limbs | |||
|syntax = WARDEN DESTRUCTION <target> <LEFT/RIGHT> <ARM/LEG> | |||
|detail = Bring forward the results of your planned strikes against the target, amputating their | |||
weakened limb when the opportunity presents. Striking the severed limb with any targeted attack | |||
will open the wound and cause profuse bleeding. | |||
Your target must have a mangled limb in order to amputate it. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} |
edits