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{{SkillHeader}} | {{SkillHeader}} | ||
{{SkillTableRow |Volatility |Inept |0 |Capitalise upon the volatility of chemical reactions. }} | {{SkillTableRow |Volatility |Inept |0 |Capitalise upon the volatility of chemical reactions. }} | ||
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{{SkillTableRow |Recall |Inept |0 |An Alchemist's weapon is never far from reach. }} | {{SkillTableRow |Recall |Inept |0 |An Alchemist's weapon is never far from reach. }} | ||
{{SkillTableRow |Clarify |Apprentice |25 |Clear the air of obfuscations. }} | {{SkillTableRow |Clarify |Apprentice |25 |Clear the air of obfuscations. }} | ||
{{SkillTableRow |Catalyse |Apprentice |50 |Utilise a catalyst to induce the effects of volatility. | {{SkillTableRow |Catalyse |Apprentice |50 |Utilise a catalyst to induce the effects of volatility. }} | ||
}} | |||
{{SkillTableRow |Corrosive |Capable |0 |A corrosive gas capable of shredding barriers. }} | {{SkillTableRow |Corrosive |Capable |0 |A corrosive gas capable of shredding barriers. }} | ||
{{SkillTableRow |Virulent |Capable |50 |Diffuse a venom into your crystallised gas. }} | {{SkillTableRow |Virulent |Capable |50 |Diffuse a venom into your crystallised gas. }} | ||
{{SkillTableRow |Upset |Adept |0 |Muddle their balance, sending them sprawling. }} | {{SkillTableRow |Upset |Adept |0 |Muddle their balance, sending them sprawling. }} | ||
{{SkillTableRow |Intrusive |Adept |33 |A compound that binds with elixirs, reducing their efficacy. | {{SkillTableRow |Intrusive |Adept |33 |A compound that binds with elixirs, reducing their efficacy. }} | ||
}} | |||
{{SkillTableRow |Electroshock |Adept |66 |Therapy comes in many forms. }} | {{SkillTableRow |Electroshock |Adept |66 |Therapy comes in many forms. }} | ||
{{SkillTableRow |Incendiary |Skilled |0 |An ignitable gas that takes but a small spark to wreak havoc. }} | {{SkillTableRow |Incendiary |Skilled |0 |An ignitable gas that takes but a small spark to wreak havoc. }} | ||
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{{SkillTableRow |Neurotic |Expert |0 |A formula designed to strike at mental function. }} | {{SkillTableRow |Neurotic |Expert |0 |A formula designed to strike at mental function. }} | ||
{{SkillTableRow |Overcharge |Expert |50 |The lightning has to go somewhere. }} | {{SkillTableRow |Overcharge |Expert |50 |The lightning has to go somewhere. }} | ||
{{SkillTableRow |Condensate |Expert |75 |Imbue gas with elemental ice to create rain-bearing clouds. | {{SkillTableRow |Condensate |Expert |75 |Imbue gas with elemental ice to create rain-bearing clouds. }} | ||
{{SkillTableRow |Currents |Virtuoso |0 |They will complete your circuit. }} | {{SkillTableRow |Currents |Virtuoso |0 |They will complete your circuit. }} | ||
{{SkillTableRow |Resuscitation |Virtuoso |33 |Reinvigorate your body when it is on the brink of death. }} | {{SkillTableRow |Resuscitation |Virtuoso |33 |Reinvigorate your body when it is on the brink of death. }} | ||
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{{SkillTableRow |Rousing |Fabled |33 |Awaken the senses with a rousing compound. }} | {{SkillTableRow |Rousing |Fabled |33 |Awaken the senses with a rousing compound. }} | ||
{{SkillTableRow |Pathogen |Fabled |66 |Concoct a deadly pathogen to blight your enemy. }} | {{SkillTableRow |Pathogen |Fabled |66 |Concoct a deadly pathogen to blight your enemy. }} | ||
{{SkillTableRow |Asphyxiant |Mythical |0 |A fusion of expedited growth, to asphyxiate the hapless. | {{SkillTableRow |Asphyxiant |Mythical |0 |A fusion of expedited growth, to asphyxiate the hapless. }} | ||
}} | |||
{{SkillTableRow |Accelerant |Mythical |50 |Induce a burst of volatility to rapidly attack. }} | {{SkillTableRow |Accelerant |Mythical |50 |Induce a burst of volatility to rapidly attack. }} | ||
{{SkillTableRow |Preparation |Transcendent |0 |Prepare a compound for use at a moment's notice. }} | {{SkillTableRow |Preparation |Transcendent |0 |Prepare a compound for use at a moment's notice. }} | ||
|} | |} | ||
{{Anchor|Volatility}} | |||
{{Skill_detail | |||
|skill = Volatility | |||
|description = Capitalise upon the volatility of chemical reactions | |||
|syntax = ALCHEMY VOLATILITY | |||
|detail = Volatility is a natural side effect that accompanies the mixing of compounds and chemical | |||
reactions; a trained Alchemist can both measure and capitalise on this. Volatility is measured in | |||
units with 5 being the maximum, and unless utilized, will fade to diminishing levels over time. | |||
Most abilities will make use of volatility, however the effects are not always as obvious as it | |||
might seem. The below will provide a common guide for most abilities. | |||
Effects for the following keywords: | |||
Generate - Generates volatility, adding it to the available pool. | |||
Reduces - Consumes volatility, removing it from the available pool. | |||
Threshold - Having less then the threshold lengthens equilibrium use. | |||
Requires - You must have equal to or more than the volatility required. | |||
You will need to read each AB file in Alchemy for further information on how it will interact with | |||
volatility. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Conduit}} | |||
{{Skill_detail | |||
|skill = Conduit | |||
|description = Fashion a transmutation conduit for use in scientific endeavours | |||
|syntax = ALCHEMY CONDUIT | |||
|detail = While standing within a mountainous location, you may draw metals from the earth and | |||
transmute them into an alchemical conduit. This signature weapon of the Alchemist is a multifaceted | |||
piece of equipment, capable of transmuting chemical formulae, agitating gaseous compounds, and even | |||
conducting electrical currents. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Static}} | |||
{{Skill_detail | |||
|skill = Static | |||
|description = Channel static through your conduit | |||
|syntax = ALCHEMY STATIC <target> | |||
|detail = Generates 1 volatility. | |||
By utilising your conduit as a catalyst, you may gather the latent static energy from the air and | |||
channel it as an arc of lightning to strike at your enemy. | |||
Catalysed effect: | |||
The damage will be greater and, if the target is not a denizen, the equilibrium time will be | |||
shorter. | |||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | |||
{{Anchor|Recall}} | |||
{{Skill_detail | |||
|skill = Recall | |||
|description = An Alchemist's weapon is never far from reach | |||
|syntax = ALCHEMY RECALL | |||
|detail = Provided your conduit lies upon your current continent, you may recall it to your hand as | |||
needed. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Clarify}} | |||
{{Skill_detail | |||
|skill = Clarify | |||
|description = Clear the air of obfuscations | |||
|syntax = ALCHEMY CLARIFY | |||
|detail = If there is fog within the atmosphere, you may simply transmute it into clear air, | |||
dispersing the obscuring mist. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Catalyse}} | |||
{{Skill_detail | |||
|skill = Catalyse | |||
|description = Utilise a catalyst to induce the effects of volatility | |||
|syntax = ALCHEMY CATALYSE | |||
|detail = Requires 1 volatility. | |||
Reduces volatility by 1. | |||
Capitalise on the volatility present by introducing a catalyst into the equation, eliciting greater | |||
reactions from your various abilities. This ability requires equilibrium but does not consume it. | |||
To see the effects of a catalyst used on any given ability, check that ability's AB file. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Corrosive}} | |||
{{Skill_detail | |||
|skill = Corrosive | |||
|description = A corrosive gas capable of shredding barriers | |||
|syntax = ALCHEMY CORROSIVE <target> | |||
|detail = Threshold of 1 volatility. | |||
If your opponent is protected by a magical shield, you can send forth a corrosive gas that will | |||
greedily dissolve it. If they are not protected by a shield, then the gas will instead strip a | |||
random defence from them. | |||
Catalysed effect: | |||
The formula will corrode the flesh, dealing cutting-based damage and causing bleeding. | |||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | |||
{{Anchor|Virulent}} | |||
{{Skill_detail | |||
|skill = Virulent | |||
|description = Diffuse a venom into your crystallised gas | |||
|syntax = ALCHEMY VIRULENT <target> [venom] | |||
|detail = Generates 1 volatility (except when a catalyst is used). | |||
Assault your foe with a poisonous gas that will crystallise upon inhalation, causing cutting-based | |||
damage, delivering a single venom diffused through the gas, and making them bleed. The bleeding and | |||
armour penetration is increased for each crystallised fragment embedded in their skin. | |||
* If no venom is specified, it will deal the loki venom by default. | |||
* No rags of venom are needed in order to make use of the venom component. | |||
Catalysed effect: | |||
The equilibrium recovery time is reduced. | |||
If there are at least 3 units of volatility present when striking with the catalysed effect, the | |||
virulent gas will plunge crystallised fragments into the target. If they obtain 3 fragments in | |||
total, then it will give them haemophilia and be uncurable while 3 fragments remain. You may only | |||
embed a maximum of 3 fragments in your target. | |||
Fragments may be removed by attempting to PULL FRAGMENTS FROM BODY. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Upset}} | |||
{{Skill_detail | |||
|skill = Upset | |||
|description = Muddle their balance, sending them sprawling | |||
|syntax = | |||
|detail = Syntax: ALCHEMY UPSET <target> [6-12 seconds] | |||
Threshold of 3 volatility. | |||
Reduces volatility by 1. | |||
By utilising your conduit as a focus, you may elicit an alchemical explosion which will upset your | |||
target's balance and knock them to the ground. | |||
Catalysed effect: | |||
The effect is delayed by the amount of time specified and will additionally knock them off balance. | |||
If no time is specified, it will default to six seconds. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Intrusive}} | |||
{{Skill_detail | |||
|skill = Intrusive | |||
|description = A compound that binds with elixirs, reducing their efficacy | |||
|syntax = ALCHEMY INTRUSIVE <target> | |||
|detail = Threshold of 2 volatility. | |||
Generates 1 volatility. | |||
The intrusive compound is one that binds itself to elixirs when present, reducing their efficacy | |||
when consumed. For a short time after inhaling this compound, the target will find that recovery by | |||
elixirs will be reduced, and non-natural healing will be reduced even more. | |||
Catalysed effect: | |||
The impact of the compound will also cause plodding in your target. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Electroshock}} | |||
{{Skill_detail | |||
|skill = Electroshock | |||
|description = Therapy comes in many forms | |||
|syntax = ALCHEMY ELECTROSHOCK <target> | |||
|detail = Threshold of 3 volatility. | |||
Reduces volatility by 1. | |||
Focus your conduit on delivering a potent electric shock to the target, fraying their nerves such | |||
that they will suffer paresis and stupidity. A short while later, if the subject remains plagued | |||
with stupidity, they will suffer a burst of electric damage. | |||
Catalysed effect: | |||
The shock will fry the target's nerves even further, causing a short blackout. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Incendiary}} | |||
{{Skill_detail | |||
|skill = Incendiary | |||
|description = An ignitable gas that takes but a small spark to wreak havoc | |||
|syntax = ALCHEMY INCENDIARY <target> <direction> | |||
|detail = By liberally wafting flammable gases towards any target that is in line-of-sight from | |||
your current location and then igniting it with a spark from your conduit, the ensuing explosion | |||
will deal fire-based damage to your opponent. For your own safety, they must not be in the same | |||
location as you. | |||
Catalysed effect: | |||
The damage will be increased, set your target ablaze, and knock them off their feet with the force | |||
of the explosion. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Malignant}} | |||
{{Skill_detail | |||
|skill = Malignant | |||
|description = A malignant formula capable of poisoning curatives | |||
|syntax = ALCHEMY MALIGNANT <target> | |||
|detail = Threshold of 2 volatility. | |||
Generates 1 volatility (except when catalysed). | |||
By administering this malignant formula to your target, they will be infected with the vitalbane | |||
affliction, causing the consumption of curative pills or poultices to inflict the target with the | |||
loki venom half of the time. | |||
The vitalbane affliction will only fade after it has inflicted the target with loki at least two | |||
times, otherwise it will persist until it does so. | |||
Catalysed effect: | |||
The impact of the bane will also cause idiocy in your victim. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Discorporate}} | |||
{{Skill_detail | |||
|skill = Discorporate | |||
|description = When the mind is broken, the body soon follows | |||
|syntax = ALCHEMY DISCORPORATE <target> | |||
|detail = Your prowess in the field of physiological studies is such that when facing a target | |||
beset with mental maladies, you may induce significant failure in their body's vital systems, | |||
eventually causing death. | |||
In order to achieve this, the target must first be significantly weakened in their state of mind, | |||
afflicted by at least five phobias and suffering from a dreadful prognosis (see AB EXPERIMENTATION | |||
PROGNOSIS). The prognosis must originate from you. | |||
The following afflictions count as phobias: | |||
Fear, agoraphobia, claustrophobia, vertigo, loneliness, shyness, paranoia, or superstition. | |||
Once cast, the target becomes disabled and there is a short delay before they are slain. If they | |||
leave their current location through some form of means, then the ability will fail. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Fulmination}} | |||
{{Skill_detail | |||
|skill = Fulmination | |||
|description = Bring forth a fulminated lightning strike | |||
|syntax = ALCHEMY FULMINATION <target> | |||
|detail = Threshold of 3 volatility. | |||
Reduces volatility by 2. | |||
Unleash a powerful blast of focused lightning through your conduit. The fulminant explosion will | |||
stun your opponent and deal heavy electric-based damage. | |||
Catalysed effect: | |||
Instead of the above, your conduit will drastically increase the air pressure and infuse it with | |||
electricity, causing a localised thunderstorm to form with three charges. Every so often, the | |||
fulmination will expend one of its charges to release a further blast of electricity, dealing minor | |||
electric-based damage. | |||
If you strike them with the Alchemy-ability Static while the target is plagued by the fulminant | |||
thunderstorm, it will boost the damage of the skill, stun the target, and consume a charge. | |||
Please view AB ALCHEMY STATIC for more information on this ability. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Neurotic}} | |||
{{Skill_detail | |||
|skill = Neurotic | |||
|description = A formula designed to strike at mental function | |||
|syntax = ALCHEMY NEUROTIC <target> | |||
|detail = Threshold of 3 volatility. | |||
This formula, when administered, will rapidly atrophy your target's mental faculties, causing | |||
confusion and impatience. | |||
Catalysed effect: | |||
In addition to the aforementioned afflictions, the target will also begin to hallucinate, though | |||
they will not be aware that they are so plagued. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Overcharge}} | |||
{{Skill_detail | |||
|skill = Overcharge | |||
|description = The lightning has to go somewhere | |||
|syntax = ALCHEMY OVERCHARGE <target> | |||
|detail = Threshold of 3 volatility. | |||
Reduces volatility by 2. | |||
By overcharging your conduit with a massive amount of electrical energy, discharging it towards a | |||
target will cause the focused lightning to violently attempt to ground itself, leaping to five | |||
additional random enemies in your location. This will inflict electrical damage to them all. | |||
Catalysed effect: | |||
Those struck by the additional arcs will receive up to two random afflictions that are shared from | |||
the main target. The afflictions will be hidden from their knowledge. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Condensate}} | |||
{{Skill_detail | |||
|skill = Condensate | |||
|description = Imbue gas with elemental ice to create rain-bearing clouds | |||
|syntax = ALCHEMY CONDENSATE | |||
|detail = By infusing the locale's natural gases and latent energy with elemental ice, the reaction | |||
will bring about an increase in air pressure, causing rain clouds to form across the sky. This will | |||
cause the weather in your locale to rain for a short while, but only if the skies are already clear | |||
of phenomena. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Currents}} | |||
{{Skill_detail | |||
|skill = Currents | |||
|description = They will complete your circuit | |||
|syntax = ALCHEMY CURRENTS <target> | |||
|detail = Threshold of 3 volatility. | |||
Reduces volatility by 1. | |||
Combine a conductive mixture with an explosive discharge of electrical energy to shock your foe and | |||
inflict a random mental malady. While the conductive mixture remains in effect, the target will be | |||
forced into an electrical circuit and be struck down for a second time. The afflictions mirroring, | |||
mental disruption, patterns and dread are excluded from this. | |||
Look at HELP TYPES for more information on what is regarded as a mental affliction. | |||
Catalysed effect: | |||
The current will activate one additional time before fading and the afflictions will become masked. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Resuscitation}} | |||
{{Skill_detail | |||
|skill = Resuscitation | |||
|description = Reinvigorate your body when it is on the brink of death | |||
|syntax = ALCHEMY RESUSCITATION | |||
|detail = Your expertise in physiology is such that you may prepare your conduit to revive you when | |||
your body suffers heavy damage. Should you find yourself near death, your conduit will become | |||
enlivened and shock you back to life, granting you one volatility while your wounds rapidly | |||
regenerate. | |||
Cooldown (when triggered): 180 seconds | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Parity}} | |||
{{Skill_detail | |||
|skill = Parity | |||
|description = Your wounds are also theirs | |||
|syntax = ALCHEMY PARITY <target> | |||
|detail = Threshold of 4 volatility. | |||
Reduces volatility by 2. | |||
By diagnosing your own wounds, you may quickly estimate the level of pain you suffer from and | |||
accurately twist your target's physiology to inflict shadow damage to them equal to the amount of | |||
health you are missing. This attack may not exceed 40% of the target's maximum health. | |||
Catalysed effect: | |||
Parity now confers a negative effect as well, bestowing the justice affliction upon your hapless | |||
victim. This will be hidden from their view. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Infiltrative}} | |||
{{Skill_detail | |||
|skill = Infiltrative | |||
|description = A susceptible foe is one that falls faster | |||
|syntax = ALCHEMY INFILTRATIVE <target> | |||
|detail = Threshold of 1 volatility. | |||
Generates 1 volatility. | |||
The infiltrative serum is an insidious one, infesting your target with a disease that causes their | |||
nervous system to become volatile and agitated. The Alchemist may then utilise this extraneous | |||
volatility to empower themselves. When attacking a target suffering from this infiltrative | |||
infestation, volatility will not be reduced by abilities that typically consume it. | |||
Catalysed effect: | |||
The target is no longer infested immediately. Instead, the affliction is delayed until a few | |||
seconds after casting. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Rousing}} | |||
{{Skill_detail | |||
|skill = Rousing | |||
|description = Awaken the senses with a rousing compound | |||
|syntax = ALCHEMY ROUSING <target> | |||
|detail = Threshold of 1 volatility. | |||
This salt-based formula will drastically heighten the senses of its target, rousing an ally from | |||
injury or overwhelming an enemy's senses by both restoring them in full and inducing sensitivity. | |||
Be warned that it will harm yourself in the process. | |||
Catalysed effect: | |||
On an ally, this formula will additionally cure them of a random affliction. Otherwise, it will | |||
stun the target instead. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Pathogen}} | |||
{{Skill_detail | |||
|skill = Pathogen | |||
|description = Concoct a deadly pathogen to blight your enemy | |||
|syntax = ALCHEMY PATHOGEN <target> | |||
|detail = Threshold of 1 volatility. | |||
Generates 1 volatility. | |||
By concocting a deadly pathogen, you may then transmute the contents into something far more | |||
volatile and deadly, infecting your target with a disease that will harm their body with poison | |||
when they move to a new location. | |||
Catalysed effect: | |||
The target is no longer blighted immediately. Instead, the affliction is delayed until a few | |||
seconds after the ability is used. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Asphyxiant}} | |||
{{Skill_detail | |||
|skill = Asphyxiant | |||
|description = A fusion of expedited growth, to asphyxiate the hapless | |||
|syntax = ALCHEMY ASPHYXIANT <target> | |||
|detail = Threshold 3 volatility. | |||
Reduces volatility by 1. | |||
By soaking plant cuttings in a noxious formula, with the aid of your conduit you can bring forth | |||
unnaturally expedited growth, causing the specimens to transmutate into bulbous creeper vines that | |||
will latch on to a prone enemy in an attempt to strangle them to death until they writhe out. If | |||
your target is labouring under the effects of crystallised fragments from a virulent concoction, | |||
they will suffer dramatically more damage and also bleed. | |||
Catalysed effect: | |||
This will allow your creepers to overcome the flame tattoo without being affected. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Accelerant}} | |||
{{Skill_detail | |||
|skill = Accelerant | |||
|description = Induce a burst of volatility to rapidly attack | |||
|syntax = ALCHEMY ACCELERATE <target> | |||
|detail = Requires 5 volatility. | |||
Reduces volatility by 5 when used. | |||
Infuse your conduit with an accelerant, causing the next three Alchemy abilities used against the | |||
specified target to incur their catalysed effects and be cast as if at maximum volatility. | |||
Activating this will consume all your accrued volatility, and you will not be able to gain | |||
volatility while it is in use. | |||
The defence will fade if you are not in the same room as your target for longer than ten seconds. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Preparation}} | |||
{{Skill_detail | |||
|skill = Preparation | |||
|description = Prepare a compound for use at a moment's notice | |||
|syntax = ALCHEMY PREPARE <ability> ALCHEMY EDUCE <target> | |||
|detail = As a master Alchemist, you are fully cognisant of the benefits that adequate preparation | |||
can provide. As such, you are now able to prepare an alchemical attack in advance, storing it for | |||
ease of use at a later point. Once said preparation is made, you may then educe the effect upon | |||
your target for one time only, after which you will need to prepare another. Educed abilities will | |||
deal half the damage and bleeding of a standard attack. | |||
The following abilities may be prepared in advance: | |||
Static, Virulent, Intrusive, Malignant, Currents, Electroshock, Pathogen, and Infiltrative. | |||
You may educe an ability while off equilibrium, however there is still an equilibrium cost attached | |||
in doing so. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} |
edits