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edits
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{{SkillTableRow |Hide |Inept |0 |Conceal yourself in the shadows. }} | {{SkillTableRow |Hide |Inept |0 |Conceal yourself in the shadows. }} | ||
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== Accomplice | ====Accomplice Abilities==== | ||
{{SkillTableRow |Illustrate |Inept |0 |Fabricate accomplices with ambient shadow. }} | {{SkillTableRow |Illustrate |Inept |0 |Fabricate accomplices with ambient shadow. }} | ||
{{SkillTableRow |Lurker |Inept |0 |A tricksome, irritating accomplice to lead them astray. }} | {{SkillTableRow |Lurker |Inept |0 |A tricksome, irritating accomplice to lead them astray. }} | ||
{{SkillTableRow |Wardpeeler |Novice |50 |An invasive, handsy accomplice that eats magic. }} | {{SkillTableRow |Wardpeeler |Novice |50 |An invasive, handsy accomplice that eats magic. }} | ||
{{SkillTableRow |Lightdrinker |Apprentice |0 |An enigmatic being of shadow that manipulates light.}} | {{SkillTableRow |Lightdrinker |Apprentice |0 |An enigmatic being of shadow that manipulates light. }} | ||
{{SkillTableRow |Murder |Capable |50 |An accomplice channeling primal, cataclysmic fear. }} | {{SkillTableRow |Murder |Capable |50 |An accomplice channeling primal, cataclysmic fear. }} | ||
{{SkillTableRow |Darkhound |Adept |0 |A canine accomplice of brutal demeanor. }} | {{SkillTableRow |Darkhound |Adept |0 |A canine accomplice of brutal demeanor. }} | ||
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{{SkillTableRow |Exploit |Transcendent |0 |Strike terror into the hearts of prey. }} | {{SkillTableRow |Exploit |Transcendent |0 |Strike terror into the hearts of prey. }} | ||
|} | |} | ||
{{Anchor|Hide}} | |||
{{Skill_detail | |||
|skill = Hide | |||
|description = Conceal yourself in the shadows | |||
|syntax = HIDE and EMERGE | |||
|detail = Throughout their clandestine work, Executors of old learned to merge their very beings | |||
with the shadow and lie in wait for their renegade prey. By emulating their technique, you too can | |||
blend into your surroundings. | |||
This will allow you to quickly conceal yourself from common view, assuming no others stand in your | |||
location. If you wish to no longer hide, then you can emerge from your hiding place. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Tradecraft}} | |||
{{Skill_detail | |||
|skill = Tradecraft | |||
|description = Communicate to fellow operatives via coded language | |||
|syntax = TRADECRAFT <message> | |||
|detail = It is often said that Syssin operatives possess a language all their own that allows | |||
swift communication between agents. Though the ancient speech fell out of favour in favour of the | |||
modern era's hand signs and secretive signals, the traditional codespeech of the Executors lives on | |||
in defunct record and mouldy library all the same. | |||
Masking your words, you can communicate in secrecy across the area. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Climbing}} | |||
{{Skill_detail | |||
|skill = Climbing | |||
|description = Clamber up into the trees with ease | |||
|syntax = CLIMB UP and CLIMB DOWN | |||
|detail = It takes a knowing hand and eye to move through the treetops, finding purchase in every | |||
lofty bough and making sure the wind doesn't buffet you from your perch. | |||
Should there be trees in your location, you may climb up into their treetops. You can then climb | |||
down if you wish to leave them. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Stoicism}} | |||
{{Skill_detail | |||
|skill = Stoicism | |||
|description = Reject danger and uplift rationality | |||
|syntax = STOICISM | |||
|detail = Through their intense mental training, Executors were known to deceive themselves by | |||
uplifting their rational thoughts above base panic, danger, and sensations related to inclement | |||
weather. In so doing, they possessed a supernatural tendency to shrug off injuries related to cold | |||
or even poison due to their cool demeanor and rugged mentalism. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Gird}} | |||
{{Skill_detail | |||
|skill = Gird | |||
|description = Form a protective layer of seething shadow | |||
|syntax = GIRD | |||
|detail = Cloak yourself in a protective layer of churning darkness, granting bonus resistance to | |||
physical damage. This resistance is greater when standing in a forest or blighted environment. | |||
Your protection will increase in toughness as your skill in Artifice increases. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Coagulation}} | |||
{{Skill_detail | |||
|skill = Coagulation | |||
|description = Use your knowledge of healing to reduce bleeding | |||
|syntax = | |||
|detail = Snytax: COAGULATION <ON|OFF> | |||
Anyone who spends time in the wilderness understands the value of a basic knowledge of first aid. | |||
Using this technique, you will cause your bleeding to passively clot while active, though it does | |||
drain mana in order to maintain. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Conceal}} | |||
{{Skill_detail | |||
|skill = Conceal | |||
|description = Obscure your identity as you prowl | |||
|syntax = CONCEAL | |||
|detail = By masking yourself in the shadows, you will be able to mask your movements to and from | |||
locations, concealing your identity from those who see you dart away. This defence lasts far longer | |||
when used within a forest environment. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Kinesics}} | |||
{{Skill_detail | |||
|skill = Kinesics | |||
|description = Leave a mark for your fellow operatives | |||
|syntax = KINESICS CREATE <message> KINESICS MAINTAIN KINESICS CLEAR | |||
|detail = Subtly altering the natural environment around you will allow you to leave a message that | |||
only Executors may read. This message will last only a few months, though you may maintain it to | |||
reset this timer. Alternatively, you may simply clear the present message. You may only clear | |||
messages you have placed. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Bounding}} | |||
{{Skill_detail | |||
|skill = Bounding | |||
|description = Leap and stride throughout the land | |||
|syntax = BOUNDING | |||
|detail = You are capable of moving through the forest with incredible ease, granting you bonus | |||
celerity in any natural outdoor environment and an additional bonus within forests. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Inspirit}} | |||
{{Skill_detail | |||
|skill = Inspirit | |||
|description = Draw upon your inner reserves for a second wind | |||
|syntax = INSPIRIT | |||
|detail = Usable only so often, you can call upon your inner reserves to refresh your body, | |||
granting you a temporary bonus to both your strength and constitution. If you use this skill within | |||
the limits of a city, you will also refresh a hefty portion of your endurance. | |||
|cooldown = 60 minutes | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Tent}} | |||
{{Skill_detail | |||
|skill = Tent | |||
|description = Protect yourself from the elements | |||
|syntax = TENT SETUP TENT COLLAPSE TENT LOCATE | |||
|detail = Commodities: | |||
3 rope, 3 wood, and 3 cloth. | |||
With the right commodities you will be able to construct a simple tent. The tent can only be put up | |||
outside and in fitting environments, these being: | |||
Forest, Valley, Hills, Plains, Desert, Mountains, Grassland and Jungle. | |||
When a tent is collapsed, you will only recover a portion of the commodities. | |||
Patrons are permitted to change the descriptions of your tent, as long as the description maintains | |||
that you are indeed inside a small, simple tent. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Campfire}} | |||
{{Skill_detail | |||
|skill = Campfire | |||
|description = Build a campfire to soothe the body and soul | |||
|syntax = CAMPFIRE BUILD CAMPFIRE STOKE | |||
|detail = Commodities: | |||
3 wood to build | |||
1 wood to stoke | |||
By building a campfire, you can keep yourself and others warm in the cold. Additionally, your | |||
craftsmanship will help regenerate the endurance and willpower of those that linger by the flames. | |||
When the fire starts to burn out, you may stoke it with extra wood to keep it alive. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Gloam}} | |||
{{Skill_detail | |||
|skill = Gloam | |||
|description = Conjure terrifying shadows to assault your foes | |||
|syntax = GLOAM | |||
|detail = While in a plant lush environment, you may call upon their natural shade to create a | |||
storm of dangerous, stinging shadow, damaging any enemy that is within your location. These thorns | |||
will additionally afflict your opponent with the loki venom. | |||
You may use this ability in the following environments: | |||
Forest, Jungle, Swamp, or Grasslands. | |||
It is possible to use gloam within a blighted location caused by an Alchemist, however you will | |||
find that the damage is reduced. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Bloodlust}} | |||
{{Skill_detail | |||
|skill = Bloodlust | |||
|description = Revel in the weakness of prey | |||
|syntax = BLOODLUST | |||
|detail = When you spill the blood of another, you will recover a portion of the damage you dealt | |||
as health. Critical hits do not affect the amount returned. | |||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | |||
{{Anchor|Ascertain}} | |||
{{Skill_detail | |||
|skill = Ascertain | |||
|description = Study the land for disturbances | |||
|syntax = ASCERTAIN | |||
|detail = As in ancient days, it is easiest to track spellcasters by the way they affect the sites | |||
they have visited. By relying on this knowledge while standing in a natural environment, you are | |||
able to spot disturbances such as fires or exterminated plant-life in the local area. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Trail}} | |||
{{Skill_detail | |||
|skill = Trail | |||
|description = Order a loyal creation to trail your mark | |||
|syntax = TRAIL <target> | |||
|detail = While mounted on one of your summoned beasts, you may track to an outdoor opponent, | |||
moving you to their location after a short delay. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Grit}} | |||
{{Skill_detail | |||
|skill = Grit | |||
|description = Overcome ailments through sheer courage and will | |||
|syntax = GRIT | |||
|detail = Gather your courage and press on, purging yourself of a random affliction. | |||
|cooldown = 20 seconds | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Revivify}} | |||
{{Skill_detail | |||
|skill = Revivify | |||
|description = Scour any trace of desecration | |||
|syntax = REVIVIFY | |||
|detail = In elder days, Executors utilised a spell that allowed them to pass without trace and | |||
leave no evidence of camp or simple travel. Though much of that incantation is lost to time's | |||
amnesiac sands, yet some remains: the ability to restore damage of the land. Conveniently, this | |||
includes magical damage, allowing you to restore the state of a natural location that has been | |||
exterminated by a necromancer's sorcery. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Vitality}} | |||
{{Skill_detail | |||
|skill = Vitality | |||
|description = An adrenaline rush to heal your body | |||
|syntax = VITALITY | |||
|detail = Providing you have full health and mana, you can call upon your adrenal glands to heal | |||
you significantly should your health drop below a quarter of its maximum. | |||
Cooldown (when triggered): 180 seconds | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Campsite}} | |||
{{Skill_detail | |||
|skill = Campsite | |||
|description = Expand your hunting ground into a fortified campsite | |||
|syntax = CAMPSITE CONSTRUCT CAMPSITE REMOVE SCOUT | |||
|detail = You may convert your tent and campfire into a full campsite, granting you several bonuses | |||
exclusive to its presence. This process takes a bit of endurance and concentration as you set up | |||
the surrounding area, and may only be done in a forest environment. | |||
You will receive the following effects while remaining at your campsite: | |||
- Your campfire will no longer require stoking. | |||
- The title of your location will be temporarily changed to match your site. | |||
- Remaining in the treetops of your location will mask the presence of any allies, hiding them from | |||
sensing. | |||
- You may SCOUT while in the treetops, discerning the presence of any outdoor denizen or animal in | |||
the area. | |||
A campsite will last for one Aetolian week. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Facade}} | |||
{{Skill_detail | |||
|skill = Facade | |||
|description = Hide your accomplices from the watchful gaze of others | |||
|syntax = FABRICATE FACADE | |||
|detail = You may hide your accomplices via rudimentary artifice, concealing them mostly from view. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Illustrate}} | |||
{{Skill_detail | |||
|skill = Illustrate | |||
|description = Fabricate accomplices with ambient shadow | |||
|syntax = FABRICATE <accomplice> DISMISS <accomplice> CALL ACCOMPLICES ACCOMPLICES | |||
|detail = Executors of old displayed their grasp of fear and subtlety by way of fabricating beings | |||
that embodied such primal sensations. Utilising shadow and motion as reagents, this once-lost art | |||
forged dangerous accomplices that provided aid when conducting the Manipulator's assigned purposes. | |||
Early students of this art are only capable of illustrating and commanding up to two accomplices at | |||
once. Consult AB ARTIFICE for a list of the accomplices you are capable of drawing into your employ. | |||
Fabricating an accomplice has no delay if used in a forest, as its shady gloam serves to heighten | |||
the binding process, but will otherwise impose a short delay if used in a non-urban environment, | |||
and a long delay otherwise. | |||
If you get separated from your accomplices you can CALL ACCOMPLICES at any time to return them to | |||
your side. ACCOMPLICES will let you see what beings you have summoned, as well as their current | |||
location. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Lurker}} | |||
{{Skill_detail | |||
|skill = Lurker | |||
|description = A tricksome, irritating accomplice to lead them astray | |||
|syntax = FABRICATE LURKER | |||
|detail = Call forth a tenebrous lurker to confound your enemies, playing upon their fears of | |||
getting lost or poor navigation. Its tricksome lantern light will occasionally instill idiocy into | |||
the poor sap that it surrounds. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Wardpeeler}} | |||
{{Skill_detail | |||
|skill = Wardpeeler | |||
|description = An invasive, handsy accomplice that eats magic | |||
|syntax = FABRICATE WARDPEELER | |||
|detail = An invasive little creature that plays upon physical discomfort or reticence for close | |||
proximity, the wardpeeler possesses the ability to strip away a foe's defences - particularly the | |||
aura of rebounding. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Lightdrinker}} | |||
{{Skill_detail | |||
|skill = Lightdrinker | |||
|description = An enigmatic being of shadow that manipulates light | |||
|syntax = FABRICATE LIGHTDRINKER | |||
|detail = The enigmatic lightdrinker is a frightful creature that dances upon the air and consumes | |||
light for its own nefarious purposes. Though it does so without your bidding, it will often reach | |||
the limits of its hunger and expel some of its stolen effulgence as waves of refreshing energy that | |||
will heal you and your allies in the same location as it. It will heal either health or mana - but | |||
not both - as long as you are below 90% of your respective maximum. | |||
In addition, it will seek to protect other accomplices in your entourage, generating transient | |||
prismatic barriers that prevent aggression against them. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Murder}} | |||
{{Skill_detail | |||
|skill = Murder | |||
|description = An accomplice channeling primal, cataclysmic fear | |||
|syntax = FABRICATE MURDER | |||
|detail = A being of ancient and modern fear alike, this sleek accomplice evokes a cosmic fear: the | |||
shape of the Worldrender, Dejaani. Crafted from corvid parts and inky shadow, it will swoop down | |||
and occasionally succeed in knocking a foe off balance. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Darkhound}} | |||
{{Skill_detail | |||
|skill = Darkhound | |||
|description = A canine accomplice of brutal demeanor | |||
|syntax = FABRICATE DARKHOUND ORDER DARKHOUND LEAP <direction> | |||
|detail = The great darkhound will allow you to leap over any obstacle while mounted - should you | |||
also possess the Leaping ability in Horsemanship, it will become significantly faster. | |||
Additionally it will maul your opponents when it attacks, causing large amounts of bleeding and | |||
damage. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Pilferer}} | |||
{{Skill_detail | |||
|skill = Pilferer | |||
|description = A many-legged accomplice with insectile pincers | |||
|syntax = FABRICATE PILFERER | |||
|detail = While not as powerful as other accomplices, the pilferer plays to a common, childish | |||
fear: that of insects. It makes up for what it lacks in sheer strength with ingenuity - when an | |||
opponent attempts to consume a pill, it has a chance it will simply steal it away with its wicked | |||
pincers. | |||
It will also bolster the chance of Entrapment slightly. Please see AB SUBVERSION ENTRAPMENT for | |||
more information on this skill. | |||
Cooldown (on proc): 15 seconds | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Monstrosity}} | |||
{{Skill_detail | |||
|skill = Monstrosity | |||
|description = A sinuous, betentacled accomplice | |||
|syntax = FABRICATE MONSTROSITY | |||
|detail = This slithering, serpentine accomplice of brutal tentacles acts as mount and surprisingly | |||
powerful minion both, and will periodically ram your opponents, knocking them to the ground. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Throatripper}} | |||
{{Skill_detail | |||
|skill = Throatripper | |||
|description = A shrieking accomplice of talons and flesh | |||
|syntax = FABRICATE THROATRIPPER | |||
|detail = This aerial accomplice will not hesitate to lacerate your victims, cutting their flesh | |||
with deadly talons and causing disfigurement. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Brutaliser}} | |||
{{Skill_detail | |||
|skill = Brutaliser | |||
|description = A hulking, violent fabrication | |||
|syntax = FABRICATE BRUTALISER ORDER BRUTALISER RAMPAGE <direction> ORDER BRUTALISER RAMPAGE | |||
<person> | |||
|detail = This bristling beast of an accomplice serves a hulking mount and brutal enforcer alike, | |||
its inky constituency making it no less heavy when tossing around your marks. | |||
While mounted, you may rampage in a direction to bypass any blockers while simultaneously stunning | |||
them. You can also choose to rampage upon a prone victim to deal blunt damage while crippling a | |||
limb, cracking their ribs, or crippling their throat at random. This can give all afflictions at | |||
once, however it becomes less and less likely the more are given from a single trample. About two | |||
is expected. | |||
When ordered to attack an opponent, it will deal some cutting damage. Should the brutaliser attack | |||
an opponent that is prone, its bulk will crush their chest and leave behind a light wound. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Cohort}} | |||
{{Skill_detail | |||
|skill = Cohort | |||
|description = Animate three accomplices | |||
|syntax = | |||
|detail = This ability is passive. | |||
You may now fabricate and control up to three accomplices at a time. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Mount}} | |||
{{Skill_detail | |||
|skill = Mount | |||
|description = Your accomplices will hasten your pursuit | |||
|syntax = MOUNT <accomplice> | |||
|detail = You may now mount several of your larger accomplices to use them as a steed. Not only are | |||
they usable with any associated Horsemanship abilities, but several of the accomplices possess | |||
unique abilities only usable while mounted. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Accost}} | |||
{{Skill_detail | |||
|skill = Accost | |||
|description = Accost their mind with fright and shadow | |||
|syntax = ORDER <accomplice> ACCOST <target> | |||
|detail = A quick command to your accomplice will cause them to assail your target's psyche, | |||
startling them with a mental affliction. If the target is undeaf, they will sustain mental damage. | |||
Using this ability will open up the opportunity for a shadowdance brandish. | |||
Darkhound: Claustrophobia | |||
Brutaliser: Agoraphobia | |||
Eviscerator: Loneliness | |||
Terrifier: Berserking | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Pester}} | |||
{{Skill_detail | |||
|skill = Pester | |||
|description = Pester their body with fear and shade | |||
|syntax = ORDER <accomplice> PESTER <target> | |||
|detail = You may order a winged accomplice to swoop from above, striking your target and producing | |||
a specific effect depending on their type. Using this ability will open up the opportunity for a | |||
shadowdance brandish. | |||
Throatripper: Bleeding | |||
Lightdrinker: Upsets equilibrium | |||
Murder: Upsets balance | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Eviscerator}} | |||
{{Skill_detail | |||
|skill = Eviscerator | |||
|description = An accomplice embodying bloodlust | |||
|syntax = FABRICATE EVISCERATOR | |||
|detail = The scything claws of this terrible eviscerator inflict not only physical trauma, but can | |||
weaken the target's very body, causing one of clumsiness or weariness. You may not control an | |||
eviscerator while a terrifier is in your entourage, for they are too opposed in nature to leave | |||
your coterie intact. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Rimestalker}} | |||
{{Skill_detail | |||
|skill = Rimestalker | |||
|description = An accomplice wrought from night and frost | |||
|syntax = FABRICATE RIMESTALKER | |||
|detail = This accomplice born of ancient folklore will constantly plague your foe with chilling | |||
touches, causing cold damage while occasionally freezing them. | |||
This creature's icy prowess is so great that it can freeze even the handsomest Minotaurs to death. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Terrifier}} | |||
{{Skill_detail | |||
|skill = Terrifier | |||
|description = An accomplice that covorts within the mind | |||
|syntax = FABRICATE TERRIFIER | |||
|detail = This horrifying accomplice, evocative of nyctophobian torment, assaults the mind of your | |||
enemy, instilling one of dizziness or epilepsy with each strike, alongside psychic harm. You may | |||
not control a terrifier while an eviscerator exists within your entourage, for their opposing | |||
natures would rend your coterie to shreds. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Verglas}} | |||
{{Skill_detail | |||
|skill = Verglas | |||
|description = A spray of bone-chilling cold from a rimestalker's palm | |||
|syntax = ORDER RIMESTALKER VERGLAS <target> | |||
|detail = You may command your rimestalker to project a cone of tundral wrath at someone, chilling | |||
your victim. Using this ability will open up the opportunity for a shadowdance brandish. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Coterie}} | |||
{{Skill_detail | |||
|skill = Coterie | |||
|description = Many hands make light work | |||
|syntax = | |||
|detail = This ability is passive. | |||
A master of shadow animation, you may now wilfully control up to four accomplices at a time. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Exploit}} | |||
{{Skill_detail | |||
|skill = Exploit | |||
|description = Strike terror into the hearts of prey | |||
|syntax = EXPLOIT | |||
|detail = For a limited duration you may order your accomplices to watch their target, looking for | |||
moments to strike. Their attack speed will be doubled for the duration of the effect. | |||
|cooldown = 60 seconds | |||
|target = | |||
|required = | |||
}} |
edits