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Chimalmatko (talk | contribs) (Created page with "The Revenants are well-known for the art of '''Riving''', a brutal combination of martial discipline and ambient shadow, in order to achieve their mastery...") |
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injuries, they couple these physical feats with shadow itself to make their presence upon the | injuries, they couple these physical feats with shadow itself to make their presence upon the | ||
battlefield truly unparalleled. | battlefield truly unparalleled. | ||
{{SkillHeader}} | |||
{{SkillTableRow |Clotting |Apprentice |0 |Control the flow of your blood. }} | |||
{{SkillTableRow |Envenom |Adept |50 |Apply deadly venoms to your blades. }} | |||
{{SkillTableRow |Sturdiness |Skilled |0 |Stand firm against attempts to move you. }} | |||
{{SkillTableRow |Juxtapose |Skilled |30 |Juxtapose your shade upon an ally. }} | |||
{{SkillTableRow |Rage |Skilled |60 |None can quench your fervor. }} | |||
{{SkillTableRow |Rotcull |Gifted |0 |Heighten your reflexes to prevent rot harm. }} | |||
{{SkillTableRow |Bruising |Gifted |33 |Bludgeon them into submission with your blunted weaponry. }} | |||
{{SkillTableRow |MainGauche |Expert |12 |Counterattack with your off-hand short blade. }} | |||
{{SkillTableRow |Anguish |Expert |66 |Launch a shadow to induce anguish. }} | |||
{{SkillTableRow |Blocking |Virtuoso |0 |Prevent movement in certain directions. }} | |||
{{SkillTableRow |Separate |Virtuoso |25 |Split them off to finish them alone. }} | |||
{{SkillTableRow |Mastery |Virtuoso |33 |Stand as a weaponmaster with your armament of choice. }} | |||
{{SkillTableRow |Doubletarget |Fabled |0 |Direct your fury at two limbs. }} | |||
{{SkillTableRow |Circle |Mythical |0 |Close in as they flee. }} | |||
|} | |||
{{SkillHeader}} | |||
====Weaponry Attacks==== | |||
{{SkillTableRow |Rive |Inept |0 |Use the wraith's standard armaments. }} | |||
{{SkillTableRow |Raze |Capable |0 |Raze the defences of your opponent. }} | |||
{{SkillTableRow |Fell |Gifted |0 |The martial style of the Trolls. }} | |||
{{SkillTableRow |Duplicity |Gifted |50 |Twinned ferocity. }} | |||
{{SkillTableRow |Umbrage |Gifted |83 |An ethereal dance of death. }} | |||
{{SkillTableRow |Initiate |Expert |37 |Initiate your foe from nearby. }} | |||
{{SkillTableRow |Gouge |Virtuoso |33 |Ruin their fragile flesh. }} | |||
{{SkillTableRow |Deceive |Virtuoso |50 |Feint and strike in one flowing action. }} | |||
{{SkillTableRow |Eclipse |Virtuoso |75 |Overshadow and extinguish your foe. }} | |||
{{SkillTableRow |Harrow |Fabled |33 |Attack without restraint. }} | |||
{{SkillTableRow |Transpierce |Fabled |66 |Pin your opponent down like a butterfly. }} | |||
{{SkillTableRow |Hemoclysm |Mythical |23 |There will be blood. }} | |||
{{SkillTableRow |Jumpcut |Mythical |50 |Step through shadow and attack from nearby. }} | |||
{{SkillTableRow |Harvest |Mythical |50 |Zigzag through them, leaving pain and shadow in your wake. | |||
}} | |||
{{SkillTableRow |Extirpate |Transcendent |0 |Ultimate suffering by the blade. }} | |||
|} | |||
{{Anchor|Clotting}} | |||
{{Skill_detail | |||
|skill = Clotting | |||
|description = Control the flow of your blood | |||
|syntax = | |||
|detail = Syntax: CLOT [#] | |||
This ability will allow you to partially clot your bleeding in trade for your mana. You can specify | |||
how many times you wish to clot if need be. If you input no amount, then you will try and clot away | |||
20 bleeding by default. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Envenom}} | |||
{{Skill_detail | |||
|skill = Envenom | |||
|description = Apply deadly venoms to your blades | |||
|syntax = ENVENOM <weapon/LEFT/RIGHT> WITH <venom> WIPE <weapon> | |||
|detail = With this ability, you may layer venoms on an edged weapon. Each time that weapon hits | |||
somebody, one venom will poison your opponent, and disappear from the weapon. | |||
Venoms work on a last-on, first-off basis, so if you put xentio on a weapon, and then put voyria on, | |||
the voyria would come off first, and the xentio second. You must possess a rag with the venom in | |||
order to apply it to a weapon. | |||
In order to get rid of the venoms on a weapon, simply WIPE <weapon>. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Sturdiness}} | |||
{{Skill_detail | |||
|skill = Sturdiness | |||
|description = Stand firm against attempts to move you | |||
|syntax = STAND FIRM | |||
|detail = By concentrating on increasing your mass, you are able to gain immunity from most | |||
physical attempts to move you. Additionally, should you be feared it will have no effect while you | |||
remain firm. You will lose this defence should you move. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Juxtapose}} | |||
{{Skill_detail | |||
|skill = Juxtapose | |||
|description = Juxtapose your shade upon an ally | |||
|syntax = JUXTAPOSE <ally> and UNJUXTAPOSE | |||
|detail = By juxtaposing your position for that of your ally, you can step in front of any attack | |||
aimed at them and take the blow for them. It will last until you either choose to cease, or one of | |||
you moves away from the other. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Rage}} | |||
{{Skill_detail | |||
|skill = Rage | |||
|description = None can quench your fervor | |||
|syntax = RAGE | |||
|detail = This ability will allow you to cure afflictions based upon altruism, such as those | |||
normally cured by eating a steroid pill. | |||
Please see HELP CURE ORDER for afflictions that can be cured with the steroid pill. | |||
|cooldown = 30 seconds | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Rotcull}} | |||
{{Skill_detail | |||
|skill = Rotcull | |||
|description = Heighten your reflexes to prevent rot harm | |||
|syntax = ROTCULL | |||
|detail = While standing in a location overcome by the shadowrot, you can protect anybody with you | |||
from its invasive nature by focusing entirely upon culling any tendrils or spores that surface the | |||
rot to attack. | |||
This will require a lot of concentration to maintain, and many actions will interrupt your focus. | |||
You can use any weapon that is compatible with Rive or Fell for this ability. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Bruising}} | |||
{{Skill_detail | |||
|skill = Bruising | |||
|description = Bludgeon them into submission with your blunted weaponry | |||
|syntax = | |||
|detail = This ability is passive. | |||
Your attacks with bludgeoning weapons will have a two in three chance to cause bruises on any limbs | |||
you strike. These bruises will cause the target to bleed slightly, based on the severity of the | |||
bruise. | |||
These bruises will slowly grow in severity, with each successful hit causing more bruising based | |||
upon the damage stat of your weapon. A two-handed weapon will be 25% more effective. | |||
Should the opponent be fallen upon the ground, your strikes are guaranteed to cause a bruise and | |||
will immediately upgrade it to the next severity level. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|MainGauche}} | |||
{{Skill_detail | |||
|skill = MainGauche | |||
|description = Counterattack with your off-hand short blade | |||
|syntax = MAINGAUCHE | |||
|detail = While wielding a weapon with this defence active, you will have a chance to perform a | |||
counter attack upon most physical attacks made against you. Your chance is roughly based upon your | |||
current dexterity, with higher being better. | |||
Any counter strike made using this ability cannot deliver any effects upon the weapon, such as | |||
empowerments or venoms. | |||
You can use any weapon that is compatible with Rive or Fell for this ability. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Anguish}} | |||
{{Skill_detail | |||
|skill = Anguish | |||
|description = Launch a shadow to induce anguish | |||
|syntax = ANGUISH <target> | |||
|detail = Summon forth a howling shadow and direct it upon your opponent, stripping away their | |||
deafness if they have it. Otherwise, if they are not deaf, it will: | |||
* Stun them for a short period. | |||
* Knock them to the ground. | |||
Additionally the powerful howl of your shadow's voice will destroy the aura of rebounding if it is | |||
beginning to form. | |||
If the opponent has epilepsy, then you will recover equilibrium more quickly. | |||
You may use this ability while you do not have balance. | |||
|cooldown = 6 seconds | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Blocking}} | |||
{{Skill_detail | |||
|skill = Blocking | |||
|description = Prevent movement in certain directions | |||
|syntax = BLOCK <direction> and UNBLOCK | |||
|detail = Move into a position that blocks others from leaving your location, providing you are not | |||
incapacitated or feared. Should you move, you will cease to block. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Separate}} | |||
{{Skill_detail | |||
|skill = Separate | |||
|description = Split them off to finish them alone | |||
|syntax = SEPARATE <player> <direction> | |||
|detail = Using a burst of energy you may separate your foe from their allies using your own body. | |||
Provided they are not protected by the density defence, your target will be forcefully helped in | |||
another direction for as far as you can go. You will both stop upon reaching something that blocks | |||
movement. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Mastery}} | |||
{{Skill_detail | |||
|skill = Mastery | |||
|description = Stand as a weaponmaster with your armament of choice | |||
|syntax = MASTERY SHOW MASTERY WEAPON <weapon> MASTERY TALENT <talent> | |||
|detail = This grants you the ability to select a weapon you wish to become proficient in, and a | |||
talent you wish to focus your abilities upon. Once every so often, you will be able to change the | |||
weapon you are proficient in, and the talent you have chosen. | |||
The benefits of a talent require you to be wielding a weapon from the specified weapon class. | |||
Available talents: | |||
Small Blades and Bludgeons | |||
* Poise : Reduced penalty for striking shield. | |||
* Conservation : Your swings cost less endurance. | |||
* Serration : Attacks cause additional bleeding. | |||
* Overpowering : Slight chance for a minor critical strike. | |||
* Grace : You can avoid rebounded attacks. | |||
* Rhythm : Generates a small amount of shadow essence when parried. | |||
* Exhausting : The flurry of strikes causes fatigue in your target. | |||
Large Blades and Bludgeons | |||
* Opportunizing: Attacks penetrate armour if your target is prone. | |||
* Pummeling : Blunt attacks cause additional bruising. | |||
* Overdriving : Can build to a higher maximum amount of blade charges. | |||
* Whirling : Harrow/Harvest will hit one/two extra times respectively. | |||
* Remnants : Retains 1/4th of your charge when switching targets. | |||
Thrown | |||
* Aerodynamics : You can throw your weapon one room further than normal. | |||
Cooldown (mastery): 60 minutes | |||
Cooldown (talent): 60 minutes | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Doubletarget}} | |||
{{Skill_detail | |||
|skill = Doubletarget | |||
|description = Direct your fury at two limbs | |||
|syntax = TARGET <bodypart> WITH <right/left> | |||
|detail = You are now dexterous enough to target two different bodyparts at the same time. Your | |||
left hand will always be the first to strike your target, and the right hand will strike second. | |||
This will only work in tandem with abilities that let you strike twice, such as Duality or | |||
Doublestrike. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Circle}} | |||
{{Skill_detail | |||
|skill = Circle | |||
|description = Close in as they flee | |||
|syntax = CIRCLE <target> and CALM | |||
|detail = At a cost of continued mental strain, you may use this ability to circle your foe, | |||
reducing their ability to escape you. Should they flee your location, you will automatically strike | |||
and stun them, enabling you to take advantage of their cowardice. You may use this ability while | |||
off balance. | |||
Two-handed weapons will give you a 50% chance to stop them fleeing your location immediately. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Rive}} | |||
{{Skill_detail | |||
|skill = Rive | |||
|description = Use the wraith's standard armaments | |||
|syntax = RIVEBASH <target> | |||
|detail = A most basic ability, this is considered the baseline for weapon to weapon combat. | |||
Wielding a shield and weapon, you simply strike your target. Beneficial in that you have a shield | |||
for defence, detrimental in its relative weakness. | |||
You can use spears, tridents, small bludgeons, battleaxes, and one-handed swords with this ability. | |||
For shields, any shield will suffice. | |||
The gladius may also be used with this ability, unique to the Riving skill. | |||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | |||
{{Anchor|Raze}} | |||
{{Skill_detail | |||
|skill = Raze | |||
|description = Raze the defences of your opponent | |||
|syntax = RAZE <target> | |||
|detail = This ability will use your weapon to tear down defensive auras and abilities that protect | |||
your target. | |||
It will raze the following in order: | |||
Reflections | |||
Magical shields | |||
Rebounding aura | |||
Speed defence | |||
You can use any weapon that is compatible with Rive or Fell for this ability. | |||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | |||
{{Anchor|Fell}} | |||
{{Skill_detail | |||
|skill = Fell | |||
|description = The martial style of the Trolls | |||
|syntax = FELL <target> | |||
|detail = A standard of the Trolls, this is a simple one-two attack with a two handed weapon. | |||
You can use either a warhammer, bastard sword, glaive, cudgel, scythe, falx, or estoc with this | |||
ability. | |||
The bardiche can also be used, unique to the Riving skill. | |||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | |||
{{Anchor|Duplicity}} | |||
{{Skill_detail | |||
|skill = Duplicity | |||
|description = Twinned ferocity | |||
|syntax = DPL <target> | |||
|detail = If the example of the Trolls is not your style, instead use two single handed weapons. | |||
This ability will allow you to strike with both the left and right hands at once. | |||
You can use any weapon that is compatible with Rive for this ability. | |||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | |||
{{Anchor|Umbrage}} | |||
{{Skill_detail | |||
|skill = Umbrage | |||
|description = An ethereal dance of death | |||
|syntax = UMBRAGE | |||
|detail = By releasing your spectral form, you are able to quickly strike everyone in your location | |||
with a two-handed weapon. Because it is your specter, and not your physical body, you may perform | |||
this while off of equilibrium. | |||
You can use any weapon that is compatible with Fell for this ability. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Initiate}} | |||
{{Skill_detail | |||
|skill = Initiate | |||
|description = Initiate your foe from nearby | |||
|syntax = INITIATE <target> | |||
|detail = Why wait for them to start the fight? Initiate combat with a target in an adjacent | |||
location. After a short delay you will move locations and introduce them to your weapon. They will | |||
be knocked to the ground and stunned for a short period. | |||
You can use any weapon that is compatible with Rive or Fell for this ability. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Gouge}} | |||
{{Skill_detail | |||
|skill = Gouge | |||
|description = Ruin their fragile flesh | |||
|syntax = GOUGE <target> | |||
|detail = This ability enables you to briefly detach your specter and tear into the flesh of your | |||
target alongside your weapons. If your weapon is envenomed or actuated, that will take precedence | |||
and occur instead. Again, by utilizing your specter, this may be performed while off of equilibrium. | |||
You can only make use of this ability with either a flail or edged weapons. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Deceive}} | |||
{{Skill_detail | |||
|skill = Deceive | |||
|description = Feint and strike in one flowing action | |||
|syntax = DECEIVE <target> | |||
|detail = Deceive your target by razing through their protective auras and abilities with your left | |||
hand, while your right strikes as per normal. If using a two handed weapon, you will make a quick | |||
attack after the raze, ensuring your foe takes damage. | |||
It will raze the following in order: | |||
Reflections | |||
Magical shields | |||
Rebounding aura | |||
Speed defence | |||
You can use any weapon that is compatible with Rive or Fell for this ability. | |||
|cooldown = | |||
|target = Players only | |||
|required = | |||
}} | |||
{{Anchor|Eclipse}} | |||
{{Skill_detail | |||
|skill = Eclipse | |||
|description = Overshadow and extinguish your foe | |||
|syntax = ECLIPSE <target> | |||
|detail = This attack takes several stages, during which you may be interrupted in any number of | |||
ways. By gathering shadow into your weapon, you may temporarily eclipse the shadow within your | |||
target with that in your blade. Should this occur successfully, they will temporarily be without | |||
shadow in their body. | |||
You can use any weapon that is compatible with Rive or Fell for this ability, providing it is a | |||
small blade or large blade. | |||
NOTE: No denizen of the Prime Material has ever survived absence of their base elemental shadow. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Harrow}} | |||
{{Skill_detail | |||
|skill = Harrow | |||
|description = Attack without restraint | |||
|syntax = HARROW <target> | |||
|detail = Surrender to the fury and bloodlust, striking out with abandon with a two-handed weapon. | |||
Three quick blows will follow, whatever weapon you hold. Should you be incapacitated or have your | |||
chosen implement of harrowing be taken from you, you will cease. | |||
You can use any weapon that is compatible with Fell for this ability. | |||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | |||
{{Anchor|Transpierce}} | |||
{{Skill_detail | |||
|skill = Transpierce | |||
|description = Pin your opponent down like a butterfly | |||
|syntax = TRANSPIERCE <target> and WITHDRAW BLADE | |||
|detail = If your target is prone, you can drive your blade through their body, pinning them down | |||
and giving your weapon a nice sheath. While transpierced, your target must writhe free to be able | |||
to flee or attack, unless you withdraw your blade. | |||
If you are wielding a two-handed blade, you will also be able to impale them if they are suffering | |||
from shock. | |||
You can use any weapon that is compatible with Rive or Fell for this ability, providing it is a | |||
small blade or large blade. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Hemoclysm}} | |||
{{Skill_detail | |||
|skill = Hemoclysm | |||
|description = There will be blood | |||
|syntax = HEMOCLYSM <target> <limb> | |||
|detail = This ability will rupture the bruises upon the limb you specify, dealing a large amount | |||
of damage and deep bleeding equal to the severity of the bruise. The bruising level must be at | |||
least moderate in order to use this ability. | |||
You can use any weapon that is compatible with Rive or Fell for this ability, providing it is a | |||
bludgeoning weapon. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Jumpcut}} | |||
{{Skill_detail | |||
|skill = Jumpcut | |||
|description = Step through shadow and attack from nearby | |||
|syntax = JUMPCUT <target> | |||
|detail = Build up shadow within yourself over a brief delay, and utilizing a limited shadowjump, | |||
attack your enemy in an adjacent location. They will be knocked to the ground, unless you use a | |||
bladed weapon, in which case they will be transpierced. | |||
You can use any weapon that is compatible with Rive or Fell for this ability. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Harvest}} | |||
{{Skill_detail | |||
|skill = Harvest | |||
|description = Zigzag through them, leaving pain and shadow in your wake | |||
|syntax = HARVEST | |||
|detail = Throw your weapon to your specter and mimic the orbitting of your Sciomancer brethren. | |||
Your weapons will spin and strike all non-ally targets in your location until there are no targets | |||
left, or six have been struck. Any empowerments or venoms upon your weapon will be delivered when | |||
you hit. | |||
You can use any weapon that is compatible with Rive or Fell for this ability. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Extirpate}} | |||
{{Skill_detail | |||
|skill = Extirpate | |||
|description = Ultimate suffering by the blade | |||
|syntax = EXTIRPATE | |||
|detail = Should you have your target impaled, you may carve your sword through their stomach and | |||
disembowel them. This will deal severe damage equal to roughly half their maximum health, however | |||
this can be increased depending if their torso is broken or mutilated. | |||
This will free them from their impalement as you disembowel them, and your blade will cut through | |||
any bindings they might have. | |||
If you manage to disembowel your target three times in short succession, then the shock to their | |||
system will be too much and they will perish. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
[[Category:Skills]] | [[Category:Skills]] |
edits