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{{SkillHeader}} | {{SkillHeader}} | ||
== | ====Singularity Abilities==== | ||
{{SkillTableRow |Weight |Capable |66 |Your magic seeps into their bones. }} | {{SkillTableRow |Weight |Capable |66 |Your magic seeps into their bones. }} | ||
{{SkillTableRow |Absorb |Adept |0 |Let no light escape you. }} | {{SkillTableRow |Absorb |Adept |0 |Let no light escape you. }} | ||
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{{SkillTableRow |Secure |Mythical |50 |Movement is always a choice. }} | {{SkillTableRow |Secure |Mythical |50 |Movement is always a choice. }} | ||
|} | |} | ||
{{Anchor|Singularity}} | |||
{{Skill_detail | |||
|skill = Singularity | |||
|description = Unlock the power of the singularity | |||
|syntax = GRAVITY SINGULARITY GRAVITY STATUS GRAVITY DISMANTLE | |||
|detail = Summon your connection to the Shadow Plane in the form of a personal singularity. It will | |||
remain where you have summoned it unless moved with other abilities. Almost all abilities in | |||
Gravitation will require your singularity. | |||
Singularities have five sizes, listed here from smallest to largest: | |||
Micro | |||
Intermediate | |||
Stellar | |||
Massive | |||
Supermassive | |||
The larger the your singularity is, the more damage some abilities will do and the more phenomena | |||
it can manifest at once. A micro singularity can manifest a total of one phenomena. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Recall}} | |||
{{Skill_detail | |||
|skill = Recall | |||
|description = Return your singularity back to you from afar | |||
|syntax = GRAVITY RECALL | |||
|detail = Call your singularity back to you. This is instant. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Featherstep}} | |||
{{Skill_detail | |||
|skill = Featherstep | |||
|description = Your mastery of gravity lets you walk on air | |||
|syntax = GRAVITY FEATHERSTEP | |||
|detail = Warp gravity to lift yourself up from the ground slightly, mimicking the levitation and | |||
waterwalking defenses. | |||
This does not require your singularity to be present, your own control of gravity is sufficient. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Remove}} | |||
{{Skill_detail | |||
|skill = Remove | |||
|description = Into the void it goes | |||
|syntax = GRAVITY REMOVE <object> | |||
|detail = Should you wish to rid yourself of an item, you can hurl it into the abyss of your | |||
singularity, destroying it entirely. This action cannot be forced, or performed on permanent | |||
objects. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Home}} | |||
{{Skill_detail | |||
|skill = Home | |||
|description = Transport yourself to your gravity well | |||
|syntax = GRAVITY HOME | |||
|detail = After a short delay, return to your singularity. Should it be in the same area as you, | |||
this will be much faster. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Orbital}} | |||
{{Skill_detail | |||
|skill = Orbital | |||
|description = Circle objects around you | |||
|syntax = GRAVITY ORBIT <object> GRAVITY PROJECT <object> AT <target>/GROUND | |||
|detail = Surround yourself with up to three objects of your choice, allowing them to orbit around | |||
you as satellites. While orbiting you, you and you alone may GET <object> to retrieve it free of | |||
balance. Alternatively, you may project it at a target, causing some damage in the process before | |||
it returns to your orbit. Unfortunately, you do not have enough fine control of these objects to | |||
deliver a venom from an edged weapon, but pelting a prone victim will do more damage. | |||
Should you orbit sigils in this manner, projecting them at the ground is free of any balance. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Grip}} | |||
{{Skill_detail | |||
|skill = Grip | |||
|description = Hold them in their intended place | |||
|syntax = GRAVITY GRIP <target> | |||
|detail = Pulls your target to their knees, afflicting them with paresis and a stack of gravity. If | |||
a target stands in darkness in your line of sight, you will instead pull them into your room | |||
directly, though doing so will remove a stack of gravity. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Intermediate}} | |||
{{Skill_detail | |||
|skill = Intermediate | |||
|description = Control an intermediate class singularity | |||
|syntax = GRAVITY SINGULARITY | |||
|detail = You are now adept enough to control an intermediate class singularity. A singularity of | |||
this size can manifest up to two phenomena. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Erupt}} | |||
{{Skill_detail | |||
|skill = Erupt | |||
|description = Forcefully shatter their body | |||
|syntax = | |||
|detail = Syntax: GRAVITY ERUPT <target> <left/right> <arm/leg> | |||
Consume the gravity stacked on your victim, causing limb damage dependent on the amount of gravity | |||
present. If five stacks are consumed in this way, the target's limb will simply collapse inward, | |||
becoming broken instantly. | |||
If a shadowbrand is present alongside at least three stacks of gravity, the erupt will consume this | |||
brand instead of the gravity stacks. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Reverse}} | |||
{{Skill_detail | |||
|skill = Reverse | |||
|description = Reverse gravity for a short time | |||
|syntax = GRAVITY REVERSE | |||
|detail = Temporarily reverse gravity in your location, sending any items, denizens and adventurers | |||
flying into the sky if they do not have the density defence. After a couple of seconds, gravity | |||
will return to normal and everything will fall back to the ground. The density defence is ignored | |||
should they have five stacks of gravity on them, but this will consume two of the stacks. | |||
When the effect ends, anybody in the sky will be pulled back to the ground. If an adventurer is | |||
affected by increased gravity, they will take damage when they fall back down proportional to the | |||
amount of stacks they have. | |||
If you are indoors, adventurers affected will instead be stunned by slamming into the ceiling. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Cannon}} | |||
{{Skill_detail | |||
|skill = Cannon | |||
|description = Decimate your enemies with a magical blast | |||
|syntax = GRAVITY CANNON <target> | |||
|detail = Fire a massive blast of energy from your singularity, causing significant magic damage to | |||
a target in your line of sight. If you slay a target in this manner, their body will be pulled | |||
directly into the singularity and destroyed. | |||
The ability Purity can modify the damage type for this skill. Please see AB SCIOMANCY PURITY for | |||
more information. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Stellar}} | |||
{{Skill_detail | |||
|skill = Stellar | |||
|description = Control a stellar class singularity | |||
|syntax = GRAVITY SINGULARITY | |||
|detail = You are now adept enough to control a stellar class singularity. A singularity of this | |||
size can manifest up to three phenomena. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Impede}} | |||
{{Skill_detail | |||
|skill = Impede | |||
|description = Sap away their physical vitality | |||
|syntax = GRAVITY IMPEDE <target> | |||
|detail = Draw upon a target's gravity to slow their body's functions, increasing their pill | |||
recovery balance by a small amount. They must be afflicted by at least one state of increased | |||
gravity for this ability to work. Each time they consume a pill, however, there is a chance that | |||
their gravity will recover partially to its normal state. Should they lose all stacks of gravity, | |||
this effect will end prematurely. | |||
If your singularity is of supermassive size, this ability costs no balance or equilibrium to use. | |||
You may only impede one target at a time. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Collision}} | |||
{{Skill_detail | |||
|skill = Collision | |||
|description = Orbitals are dangerous | |||
|syntax = | |||
|detail = This skill is passive. | |||
So long as you have at least one object orbiting you, it will periodically strike the last denizen | |||
you attack for minor damage. | |||
|cooldown = | |||
|target = NPCs only | |||
|required = | |||
}} | |||
{{Anchor|Collapse}} | |||
{{Skill_detail | |||
|skill = Collapse | |||
|description = Force your singularity to implode | |||
|syntax = GRAVITY COLLAPSE <INITIATE/COMPLETE> | |||
|detail = Draw your singularity's gravity into itself, causing it to swell with magical energy and | |||
exert a higher gravitational force, eventually collapsing on itself in an implosion of power. | |||
When you initiate the collapse, all present will be informed of their impending doom, and the | |||
singularity will begin to grow in size. In this state, any locked ability you have active will | |||
cease its effect. The longer you allow the singularity to charge in this manner, the more powerful | |||
the resulting implosion will be. When you are ready to destroy your enemies, you may complete the | |||
collapse, causing extreme magical damage to all present. Should you wait too long, it will complete | |||
on its own. | |||
It's important to note that once a collapse is initiated, there is no way to prevent it from | |||
completing short of slaying the mage who started it. | |||
When the singularity collapses, it is destroyed and must be resummoned to interact with it once | |||
more. Those who are trapped within the void (see AB SCIOMANCY VOIDGAZE) will be instantly slain, no | |||
matter what level of collapse is imminent. | |||
If there is more than five people who can be damaged by the implosion, there is a chance that some | |||
select few will be too far away from the implosion and will be spared. | |||
Those who die through this skill will leave no corpse. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Massive}} | |||
{{Skill_detail | |||
|skill = Massive | |||
|description = Control a massive class singularity | |||
|syntax = GRAVITY SINGULARITY | |||
|detail = You are now adept enough to control a massive class singularity. A singularity of this | |||
size can manifest up to four phenomena. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Imbue}} | |||
{{Skill_detail | |||
|skill = Imbue | |||
|description = Enhance your shadow magics | |||
|syntax = GRAVITY IMBUE <target> | |||
|detail = Flood your target with a magical curse that will react with your shadow magic. While | |||
imbued, there is a chance with each spell cast that your victim will suffer from increased gravity. | |||
Each time you cast a spell against your target, the duration will refresh entirely. | |||
If your singularity is of supermassive size, this ability costs no balance or equilibrium to use. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Advance}} | |||
{{Skill_detail | |||
|skill = Advance | |||
|description = Travel alongside the singularity | |||
|syntax = | |||
|detail = Syntax: GRAVITY ADVANCE <direction> <4-12> | |||
After a short delay, you may force your singularity to propel itself in a direction. If you are | |||
with your singularity when this occurs, this will pull you alongside your singularity to whatever | |||
direction you choose. You do not need to be on balance or equilibrium for this effect to occur, and | |||
the singularity will pull you past any who block your path regardless of your physical state. You | |||
are made of solid matter, however, and cannot use this ability to bypass walls or doors. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Genesis}} | |||
{{Skill_detail | |||
|skill = Genesis | |||
|description = Create a singularity from nothing | |||
|syntax = | |||
|detail = Syntax: GRAVITY GENESIS [<phenomena1> [<phenomena2>]...] | |||
Your experience with handling a singularity is so great that you can now summon it into existence | |||
with specified list of phenomena already manifested. Should you already have an existing | |||
singularity, this will instead switch its manifested phenomena to the specified list. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Supermassive}} | |||
{{Skill_detail | |||
|skill = Supermassive | |||
|description = Control a supermassive class singularity | |||
|syntax = GRAVITY SINGULARITY | |||
|detail = You are now adept enough to control a supermassive class singularity. A singularity of | |||
this size can manifest up to six phenomena. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Weight}} | |||
{{Skill_detail | |||
|skill = Weight | |||
|description = Your magic seeps into their bones | |||
|syntax = GRAVITY WEIGHT <ON/OFF> | |||
|detail = Through the power of shadow, you can cause the influence of your singularity to grow and | |||
settle within the bones of your enemies - so long as they stand near your singularity, they will | |||
find their personal gravity grow. This magic may affect a target up to five times. Some abilities | |||
will have stronger effects against denser targets. The only cure for this effect is time. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Absorb}} | |||
{{Skill_detail | |||
|skill = Absorb | |||
|description = Let no light escape you | |||
|syntax = GRAVITY ABSORB <ON/OFF> | |||
|detail = Command your singularity to absorb all light around you, mimicking the effects of night | |||
in your location. The larger your singularity, the further this will reach - a supermassive | |||
singularity will extend up to 3 rooms away. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Attunement}} | |||
{{Skill_detail | |||
|skill = Attunement | |||
|description = Your influence will corrupt them | |||
|syntax = GRAVITY ATTUNEMENT <ON/OFF> | |||
|detail = Cause your singularity to resonate with life around you, corrupting your enemies with | |||
various afflictions from its depths. | |||
Possible afflictions your singularity can give are: | |||
Stupidity, dizziness, loneliness, or dementia. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Pulsar}} | |||
{{Skill_detail | |||
|skill = Pulsar | |||
|description = An emanating energy that causes nausea | |||
|syntax = GRAVITY PULSAR <ON/OFF> | |||
|detail = Infuse your singularity with a disruptive magical energy, periodically causing magical | |||
damage to any enemies present. This energy will also occasionally assault the senses, causing a | |||
sense of nausea within the victim. The larger your singularity, the more often this will occur. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Horizon}} | |||
{{Skill_detail | |||
|skill = Horizon | |||
|description = Slow time at the event horizon | |||
|syntax = GRAVITY HORIZON <ON/OFF> | |||
|detail = Extend the power of your singularity and entrap those around you who are plagued by | |||
increased gravity. While active, anybody with at least one stack of gravity that attempts to leave | |||
the location will incur a delay time dependant on the amount of increased gravity they have. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Stability}} | |||
{{Skill_detail | |||
|skill = Stability | |||
|description = Stabilise the existence of your singularity | |||
|syntax = GRAVITY STABILITY <ON/OFF> | |||
|detail = This phenomena will cause your singularity to become more stable, causing your forced | |||
collapse attempts to no longer destroy your singularity and instead impose a cooldown on its use. | |||
Should your singularity collapse due to reaching a critical mass instead, it will still be | |||
destroyed. | |||
Cooldown (Collapse): 10 seconds | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Secure}} | |||
{{Skill_detail | |||
|skill = Secure | |||
|description = Movement is always a choice | |||
|syntax = | |||
|detail = Syntax: GRAVITY SECURE <on/off> | |||
By focusing on securing your place, your singularity will prevent you from being moved physically, | |||
by your own will or otherwise. Magical forms of movement are unaffected by this. While secured, | |||
your singularity is entirely unable to be moved as well, and you must cease the securing to move | |||
once more. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} |
edits