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Chimalmatko (talk | contribs) m (Chimalmatko moved page Avoidance to Avoidance (skill)) |
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{{SkillHeader}} | {{SkillHeader}} | ||
{{SkillTableRow |Diversion | Inept | 0| Divert the pain from physical attacks. }} | {{SkillTableRow |Training |Inept |0 |Spot opportunities to avoid an attack. }} | ||
{{SkillTableRow |Jerk | Inept | 0| Jerk your body to lessen the impact of melee. }} | {{SkillTableRow |Diversion |Inept |0 |Divert the pain from physical attacks. }} | ||
{{SkillTableRow |Block | Novice | 0| Take a ranged hit meant for vitals on your arm. }} | {{SkillTableRow |Jerk |Inept |0 |Jerk your body to lessen the impact of melee. }} | ||
{{SkillTableRow |Rolling | Apprentice | 0| Roll with a charge's momentum to lessen impact. }} | {{SkillTableRow |Block |Novice |0 |Take a ranged hit meant for vitals on your arm. }} | ||
{{SkillTableRow |Stumbling | Capable | 0| Stumble as you attempt to recover from an upset. }} | {{SkillTableRow |Rolling |Apprentice |0 |Roll with a charge's momentum to lessen impact. }} | ||
{{SkillTableRow |ImprovedDiversion | Adept | 0| Practice makes perfect. }} | {{SkillTableRow |Stumbling |Capable |0 |Stumble as you attempt to recover from an upset. }} | ||
{{SkillTableRow |Dodging | Skilled | 0| Completely avoid an attack. }} | {{SkillTableRow |ImprovedDiversion |Adept |0 |Practice makes perfect. }} | ||
{{SkillTableRow |Sidestep | Skilled | 0| Quickstep away from melee. }} | {{SkillTableRow |Dodging |Skilled |0 |Completely avoid an attack. }} | ||
{{SkillTableRow | | {{SkillTableRow |Sidestep |Skilled |0 |Quickstep away from melee. }} | ||
{{SkillTableRow |Sliding | Expert | 0| Skid out of the path of charges. }} | {{SkillTableRow |Twisting |Gifted |0 |Twist out of the way of ranged attacks. }} | ||
{{SkillTableRow |Recovery | Virtuoso | 0| Be prepared to recover from upsets faster. }} | {{SkillTableRow |Sliding |Expert |0 |Skid out of the path of charges. }} | ||
{{SkillTableRow |ImprovedDodging | Fabled | 0| Your reflexes are now godlike. }} | {{SkillTableRow |Bolstering |Expert |50 |Fortify your body against attacks. }} | ||
{{SkillTableRow |Nimbleness | Mythical | 0| Faster than you ever were. }} | {{SkillTableRow |Recovery |Virtuoso |0 |Be prepared to recover from upsets faster. }} | ||
{{SkillTableRow |ReflexiveDiversion | Transcendent | 0| Try to divert when you can't dodge. }} | {{SkillTableRow |ImprovedDodging |Fabled |0 |Your reflexes are now godlike. }} | ||
{{SkillTableRow |Nimbleness |Mythical |0 |Faster than you ever were. }} | |||
{{SkillTableRow |ReflexiveDiversion |Transcendent |0 |Try to divert when you can't dodge. }} | |||
|} | |} | ||
{{Anchor|Training}} | |||
{{Skill_detail | |||
|skill = Training | |||
|description = Spot opportunities to avoid an attack | |||
|syntax = TRAINING <ON/OFF> | |||
|detail = By keeping an eye for opportunities to avoid attacks, you'll be notified of when you can | |||
dodge and/or divert, along with the engagement type. While this is purely informative and has no | |||
true benefit otherwise, you will however know what type of avoidance you will need to concentrate | |||
on in order to be successful. | |||
{{ | Note that you'll still be notified even if you cannot dodge/divert due to effects like paralysis. | ||
| | |cooldown = | ||
|target = Both players and NPCs | |||
|required = | |||
}} | |||
{{Anchor|Diversion}} | |||
{{Skill_detail | |||
|skill = Diversion | |||
|description = Divert the pain from physical attacks | |||
|syntax = DIVERT ALL | |syntax = DIVERT ALL | ||
| | |detail = You can now attempt to mitigate the damage you take from physical attacks by shifting | ||
it lands in a non-vital area. Due to your focus being spread across all forms of attack types, it is | your body so it lands in a non-vital area. Due to your focus being spread across all forms of | ||
slightly less effective than other forms of diversion. | attack types, it is slightly less effective than other forms of diversion. | ||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
| | |||
| | |||
| | |||
}} | }} | ||
{{Anchor|Jerk}} | |||
{{Skill_detail | |||
{{ | |skill = Jerk | ||
| | |description = Jerk your body to lessen the impact of melee | ||
|syntax = DIVERT MELEE | |syntax = DIVERT MELEE | ||
| | |detail = Through concentrated effort you can now focus purely on lessening the damage from melee | ||
jerking away at the last moment. Other kinds of physical attacks will always strike true however. | attacks by jerking away at the last moment. Other kinds of physical attacks will always strike true | ||
however. | |||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | }} | ||
{{Anchor|Block}} | |||
{{Skill_detail | |||
{{ | |skill = Block | ||
| | |description = Take a ranged hit meant for vitals on your arm | ||
|syntax = DIVERT RANGED | |syntax = DIVERT RANGED | ||
| | |detail = With your heightened resolve you will attempt to mitigate damage from ranged weapons by | ||
them with your arms. Other kinds of physical attacks will always strike true however. | blocking them with your arms. Other kinds of physical attacks will always strike true however. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Rolling}} | |||
{{Skill_detail | |||
{{ | |skill = Rolling | ||
| | |description = Roll with a charge's momentum to lessen impact | ||
|syntax = DIVERT CHARGE | |syntax = DIVERT CHARGE | ||
| | |detail = You can now focus your body to roll with a blow, allowing it to take less damage from an | ||
charges in from outside your location. Other kinds of physical attacks will always strike true | attack that charges in from outside your location. Other kinds of physical attacks will always | ||
strike true however. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Stumbling}} | |||
{{ | {{Skill_detail | ||
| | |skill = Stumbling | ||
|description = Stumble as you attempt to recover from an upset | |||
|syntax = DIVERT UPSETS | |syntax = DIVERT UPSETS | ||
| | |detail = By stumbling and absorbing the shock, you can migitate the amount of time you are left | ||
or equilibrium by attacks that upset your body. Other attacks will always strike true however. | off balance or equilibrium by attacks that upset your body. Other attacks will always strike true | ||
however. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|ImprovedDiversion}} | |||
{{Skill_detail | |||
|skill = ImprovedDiversion | |||
|description = Practice makes perfect | |||
|syntax = | |||
|detail = This ability is passive. | |||
Experience and practice bestows a more refined technique. Your chances of diverting an attack have | |||
been improved. | been improved. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Dodging}} | |||
{{ | {{Skill_detail | ||
| | |skill = Dodging | ||
|description = Completely avoid an attack | |||
|syntax = DODGE ALL | |syntax = DODGE ALL | ||
| | |detail = You now possess the ability to try and completely dodge a physical attack directed at you. | ||
avoid any effects, such as a venom upon a blade, if you are successful. Much like attempting to | You will avoid any effects, such as a venom upon a blade, if you are successful. Much like | ||
divert attacks, focusing on a specific attack type will have greater success then trying to dodge | attempting to divert attacks, focusing on a specific attack type will have greater success then | ||
all forms of attack. | trying to dodge all forms of attack. | ||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | }} | ||
{{Anchor|Sidestep}} | |||
{{Skill_detail | |||
{{ | |skill = Sidestep | ||
| | |description = Quickstep away from melee | ||
|syntax = DODGE MELEE | |syntax = DODGE MELEE | ||
| | |detail = By quickly stepping to the side, you can avoid most physical attacks that are directed to | ||
Other attacks will always strike true however. | hit you. Other attacks will always strike true however. | ||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | }} | ||
{{Anchor|Twisting}} | |||
{{ | {{Skill_detail | ||
| | |skill = Twisting | ||
|description = Twist out of the way of ranged attacks | |||
|syntax = DODGE RANGED | |syntax = DODGE RANGED | ||
| | |detail = Your superior reflexes will allow you to twist out of the way of an incoming projectile. | ||
attacks will always strike true however. | Other attacks will always strike true however. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Sliding}} | |||
{{ | {{Skill_detail | ||
| | |skill = Sliding | ||
|description = Skid out of the path of charges | |||
|syntax = DODGE CHARGE | |syntax = DODGE CHARGE | ||
| | |detail = With great awareness, you can quickly slide out of the way of a charging attack that | ||
outside your location. Other attacks will always strike true however. | comes from outside your location. Other attacks will always strike true however. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Bolstering}} | |||
{{Skill_detail | |||
|skill = Bolstering | |||
|description = Fortify your body against attacks | |||
|syntax = BOLSTER | |||
|detail = Prepare your body for attacks, greatly increasing your diversion chance and mitigation | |||
for a limited time. | |||
You may not activate both Bolstering and Nimbleness at the same time. | |||
|cooldown = 600 seconds | |||
| | |target = | ||
| | |required = | ||
| | |||
}} | }} | ||
{{Anchor|Recovery}} | |||
{{ | {{Skill_detail | ||
| | |skill = Recovery | ||
|description = Be prepared to recover from upsets faster | |||
|syntax = DODGE UPSET | |syntax = DODGE UPSET | ||
| | |detail = A quick recovery allows you to completely ignore the effects of an attack that upsets | ||
your balance or equilibrium. Other attacks will always strike true however. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|ImprovedDodging}} | |||
{{Skill_detail | |||
|skill = ImprovedDodging | |||
|description = Your reflexes are now godlike | |||
|syntax = | |||
|detail = This ability is passive. | |||
Your reflexes have become well honed. You now have a greater chance of dodging an incoming attack. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Nimbleness}} | |||
{{ | {{Skill_detail | ||
| | |skill = Nimbleness | ||
|description = Faster than you ever were | |||
|syntax = NIMBLENESS | |syntax = NIMBLENESS | ||
| | |detail = Become extremely light on your feet, allowing you to dodge multiple attacks in a row. | ||
remove the cooldown between each dodge attempt for a limited amount of time | This will remove the cooldown between each dodge attempt for a limited amount of time. | ||
You may not activate both Nimbleness and Bolstering at the same time. | You may not activate both Nimbleness and Bolstering at the same time. | ||
You can read HELP AVOIDANCE for more information on the subject of dodging cooldown. | You can read HELP AVOIDANCE for more information on the subject of dodging cooldown. | ||
|cooldown = 600 seconds | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|ReflexiveDiversion}} | |||
{{Skill_detail | |||
|skill = ReflexiveDiversion | |||
|description = Try to divert when you can't dodge | |||
|syntax = | |||
|detail = This ability is passive. | |||
Your reflexes and awareness of the battlefield have reached such a point that when you are | |||
unsuccessful in dodging an attack, you will now attempt to salvage the situation and divert it | unsuccessful in dodging an attack, you will now attempt to salvage the situation and divert it | ||
instead. Keep in mind that you will only divert attack types that match your dodge type. | instead. Keep in mind that you will only divert attack types that match your dodge type. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} |
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