Difference between revisions of "Refining (skill)"

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The process of extracting ylem will release residual energy into the air; you may use this energy to power many abilities within Refining, but be warned that this same energy will cause one to glow for a brief period afterward. This aura will notify other organizations of your extraction attempts, and will make you open to assault until the aura fades.
The process of extracting ylem will release residual energy into the air; you may use this energy to power many abilities within Refining, but be warned that this same energy will cause one to glow for a brief period afterward. This aura will notify other organizations of your extraction attempts, and will make you open to assault until the aura fades.
{{SkillHeader}}
{{SkillHeader}}
{{SkillTableRow |Control | Inept | 0| Wrest control of an extraction. }}
{{SkillTableRow |Gateway |Inept |0 |Stabilize a ylem sinkhole. }}
{{SkillTableRow |Absorption | Novice | 0| Absorb the essence of the primal eld for your city. }}
{{SkillTableRow |Control |Inept |0 |Wrest control of an extraction. }}
{{SkillTableRow |Irradiance | Apprentice | 0| Infuse the residual energy of ylem into yourself. }}
{{SkillTableRow |Absorption |Novice |0 |Absorb the essence of the primal eld for your city. }}
{{SkillTableRow |Reserves | Capable | 0| Discern your current reserves of residual energy. }}
{{SkillTableRow |Fluxations |Novice |50 |Fluctuating activity in the leylines. }}
{{SkillTableRow |Replenish | Adept | 0| Consume your residual energy to restore your willpower.}}
{{SkillTableRow |Irradiance |Apprentice |0 |Infuse the residual energy of ylem into yourself. }}
{{SkillTableRow |Invigorate | Adept | 50| Consume your residual energy to restore your endurance.}}
{{SkillTableRow |Reserves |Capable |0 |Discern your current reserves of residual energy. }}
{{SkillTableRow |Shell | Skilled | 0| Draw forth a protective barrier to reduce all damage.}}
{{SkillTableRow |Replenish |Adept |0 |Consume your residual energy to restore your willpower. }}
{{SkillTableRow |Suppression | Skilled | 50| Suppress the Shell effect of others.}}
{{SkillTableRow |Invigorate |Adept |50 |Consume your residual energy to restore your endurance. }}
{{SkillTableRow |Destabilize | Gifted | 0| Destabilize and obliterate fortifications.}}
{{SkillTableRow |Shell |Skilled |0 |Draw forth a protective barrier to reduce all damage. }}
{{SkillTableRow |Ripples | Expert | 0| Detect the resonating leylines that encircle the world.}}
{{SkillTableRow |Suppression |Skilled |50 |Suppress the Shell effect of others. }}
{{SkillTableRow |Eldsense | Expert | 50| Discern the presence of any eld in your local area.}}
{{SkillTableRow |Destabilize |Gifted |0 |Destabilize and obliterate fortifications. }}
{{SkillTableRow |Shackle | Virtuoso | 0| Constrict the movement of an eld.}}
{{SkillTableRow |Ripples |Expert |0 |Detect the resonating leylines that encircle the world. }}
{{SkillTableRow |Freedom | Fabled | 0| Release the bonds that shackle the eld.}}
{{SkillTableRow |Eldsense |Expert |50 |Discern the presence of any eld in your local area. }}
{{SkillTableRow |Latency | Transcendent | 0| Empower the latent energies that surround you.}}
{{SkillTableRow |Shackle |Virtuoso |0 |Constrict the movement of an eld. }}
 
{{SkillTableRow |Freedom |Fabled |0 |Release the bonds that shackle the eld. }}
== Fortifications ==
{{SkillTableRow |Disperse |Fabled |50 |Cast off bindings with ley energy. }}
{{SkillTableRow |Latency |Transcendent |0 |Empower the latent energies that surround you. }}
|}
{{SkillHeader}}
{{SkillHeader}}
{{SkillTableRow |Barricade | Gifted | 50| Create a wall of energy to deny your enemies entry.}}
====Fortifications====
{{SkillTableRow |Gravity | Virtuoso | 50| Weigh your allies to the ground with a gravity field.}}
{{SkillTableRow |Barricade |Gifted |50 |Create a wall of energy to deny your enemies entry. }}
{{SkillTableRow |Disruption | Fabled | 50| Damage those who do not share your home.}}
{{SkillTableRow |Gravity |Virtuoso |50 |Weigh your allies to the ground with a gravity field. }}
{{SkillTableRow |Dampening | Mythical | 0| A barrier to reduce the damage your comrades receive.}}
{{SkillTableRow |Disruption |Fabled |50 |Damage those who do not share your home. }}
{{SkillTableRow |Interference | Mythical | 50| Disrupt any telepathic waves in your presence.}}
{{SkillTableRow |Dampening |Mythical |0 |A barrier to reduce the damage your comrades receive. }}
{{SkillTableRow |Interference |Mythical |50 |Disrupt any telepathic waves in your presence. }}
|}
|}
{{Anchor|Gateway}}
{{Skill_detail
|skill = Gateway
|description = Stabilize a ylem sinkhole
|syntax =
|detail = Refer to HELP GATEWAYS for full information.
REFINING GATEWAY TETHER
Tether the sinkhole to your city's pylon, allowing your citymates to begin stabilizing it. This is
instant on an unclaimed sinkhole, but 30 seconds on an already-tethered sinkhole.


=Refining=
REFINING GATEWAY STABILIZE
This is a channeled activity that will stabilize a sinkhole tethered to your city's pylon by a
little bit every 10 seconds.


{{AB
REFINING GATEWAY CLOSE
|skillname = Control
Close a tear and charge yourself with energy.
 
REFINING GATEWAY OPEN CITY
Once the gateway is at 100% stabilization, anybody from the city it 'belongs' to can choose to open
it, allowing only those from their city to go inside.
 
REFINING GATEWAY STATUS
See what percentage of stabilization your gateway is at.
 
ENTER GATEWAY
Once opened, enter the gateway and challenge what lies within.
|cooldown =
|target =
|required =
}}
{{Anchor|Control}}
{{Skill_detail
|skill = Control
|description = Wrest control of an extraction
|syntax = REFINING CONTROL
|syntax = REFINING CONTROL
|description = If an opposing organization has begun extracting ylem from a focus, you may attempt to take over the extraction for your own home.
|detail = If an opposing organization has begun extracting ylem from a focus, you may attempt to  
take over the extraction for your own city.
 
The time to control a focus is shortened if it was previously controlled by your city.
 
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Absorption}}
{{Skill_detail
|skill = Absorption
|description = Absorb the essence of the primal eld for your city
|syntax =
|detail = This ability is passive.


 
You will generate a small amount of ylem energy for your city and residual ylem reserves for
{{AB
yourself each time you slay a primal eld.
|skillname = Absorption
|cooldown =
|description = You will now generate a small amount of ylem energy for your city from slaying primal eld. This ability is passive.
|target =
|required =
}}
}}
{{Anchor|Fluxations}}
{{Skill_detail
|skill = Fluxations
|description = Fluctuating activity in the leylines
|syntax = REFINING FLUXATIONS
|detail = The activity of the leylines isn't a given constant. With this ability, you can determine
the flux state of the leylines and learn how much ylem energy can be obtained from them during the
given season, and the next season.


The following the possible flux states and the given ylem output during the season:


{{AB
Stable: 0% ylem
|skillname = Irradiance
Limited: 25% ylem
|description = While in the presence of an active extraction, your body will pick up on the traces of ylem flowing through the location, allowing you to absorb a portion of this residual energy. This ability is passive.
Low: 70% ylem
Average: 100% ylem
High: 130% ylem
Severe: 175% ylem
|cooldown =  
|target =
|required =  
}}
}}
{{Anchor|Irradiance}}
{{Skill_detail
|skill = Irradiance
|description = Infuse the residual energy of ylem into yourself
|syntax =
|detail = This ability is passive.


 
While in the presence of an active extraction controlled by your city, your body will pick up on
{{AB
the traces of ylem flowing through the location, allowing you to absorb a portion of this residual
|skillname = Reserves
energy.
|cooldown =
|target =
|required =
}}
{{Anchor|Reserves}}
{{Skill_detail
|skill = Reserves
|description = Discern your current reserves of residual energy
|syntax = REFINING RESERVES
|syntax = REFINING RESERVES
|description = You can now detect the amount of residual energy you have absorbed through Irradiance.
|detail = This ability will allow you to view the residual energy you have accumulated from being
near a ylem source.
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Replenish}}
{{Skill_detail
|skill = Replenish
|description = Consume your residual energy to restore your willpower
|syntax = REFINING REPLENISH
|detail = Residual energy cost: 200
By tapping into your reserves of residual energy generated by an extracted foci, you can regenerate
your willpower rapidly.
The amount restored is dependent upon the type of foci you stand within:
Minor foci: 20% restored.
Lesser foci: 50% restored.
Major foci: 100% restored.


Note that if it is not a major foci, it will additionally drain a small amount of energy from
within the foci itself. If the foci runs out of energy, it will collapse.


{{AB
|cooldown = 1 hour
|skillname = Replenish
|target =  
|syntax = REFINING REPLENISH
|required =  
|description = By tapping into your reserves of residual energy, you can regenerate your willpower rapidly.
}}
}}
{{Anchor|Invigorate}}
{{Skill_detail
|skill = Invigorate
|description = Consume your residual energy to restore your endurance
|syntax = REFINING INVIGORATE
|detail = Residual energy cost: 200


While standing within the location of an extracted foci, you can call upon the residual energy in
the area to instantly restore portion of your endurance.


{{AB
The amount restored is dependent upon the type of foci you stand within:
|skillname = Invigorate
Minor foci: 20% restored.
|syntax = REFINING INVIGORATE
Lesser foci: 50% restored.
|description = You may draw upon your residual energy reserves to instantly restore a portion of your endurance.
Major foci: 100% restored.
}}


Note that if it is not a major foci, it will additionally drain a small amount of energy from
within the foci itself. If the foci runs out of energy, it will collapse.


{{AB
|cooldown = 1 hour
|skillname = Shell
|target =  
|syntax = REFINING SHELL <br> REFINING CEASE
|required =  
|description = You may create a physical barrier using the energy you've gathered, protecting you from all sources of damage. This has a constant drain on your residual energy.
}}
}}
{{Anchor|Shell}}
{{Skill_detail
|skill = Shell
|description = Draw forth a protective barrier to reduce all damage
|syntax = REFINING SHELL and REFINING CEASE
|detail = Residual energy cost: 100


You may create a physical barrier using the residual energy you've gathered, providing minor
protection from all sources of damage. This will drain your residual energy for as long as it is
active.


{{AB
You may not have both Shell and Suppression in use at the same time.
|skillname = Suppression
|cooldown =  
|syntax = REFINING SUPPRESSION <br> REFINING CEASE
|target =  
|description = You may use your own residual energy to create an aura of suppression, negating the effect of any ylem shells in your presence. This may not be active at the same time as Shell and has a constant energy drain.
|required =  
}}
}}
{{Anchor|Suppression}}
{{Skill_detail
|skill = Suppression
|description = Suppress the Shell effect of others
|syntax = REFINING SUPPRESSION and REFINING CEASE
|detail = Residual energy cost: 100
You may use your own residual energy to create an aura of suppression, negating the effect of any
ylem shells in your presence. This will drain your residual energy for as long as it is active.


You may not have both Suppression and Shell in use at the same time.


{{AB
|cooldown =  
|skillname = Destabilize
|target =  
|syntax = REFINING DESTABILIZE <fortification> OF <city> <HERE|direction>
|required =  
|description = By attempting to sever the flows of energy used to generate them, you may destroy fortifications from either your current location or an adjacent one. Be warned, this action requires intense concentration, and no other action may be performed while destabilizing.
}}
}}
{{Anchor|Destabilize}}
{{Skill_detail
|skill = Destabilize
|description = Destabilize and obliterate fortifications
|syntax = REFINING DESTABILIZE <fort> OF <city> <HERE/direction>
|detail = By attempting to sever the flows of energy used to generate a fortification, you may
destroy one from either your current location or an adjacent one.


 
This process requires your full concentration, during which you cannot perform any other action or
{{AB
you will be interrupted.
|skillname = Ripples
|cooldown =  
|description = You are now attuned to the movement of the leylines themselves, allowing you to discern when any organization begins extracting ylem from foci. This ability is passive.
|target =
|required =  
}}
}}
{{Anchor|Ripples}}
{{Skill_detail
|skill = Ripples
|description = Detect the resonating leylines that encircle the world
|syntax =
|detail = This ability is passive.


You are now attuned to the movement of the leylines themselves, allowing you to discern when any
organization begins extracting ylem from a foci in the same area as you.


{{AB
Lesser foci extractions can be detected regardless of your location.
|skillname = Eldsense
|cooldown =
|target =
|required =
}}
{{Anchor|Eldsense}}
{{Skill_detail
|skill = Eldsense
|description = Discern the presence of any eld in your local area
|syntax = REFINING ELDSENSE
|syntax = REFINING ELDSENSE
|description = You are now capable of detecting the chaos traces of energy that accompany eld in your local area.
|detail = You are now capable of detecting the chaos traces of energy that accompany eld in your  
local area.
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Shackle}}
{{Skill_detail
|skill = Shackle
|description = Constrict the movement of an eld
|syntax = REFINING SHACKLE <eld>
|detail = Residual energy cost: 75


By drawing upon a portion of your harvested ylem, you may shackle an eld, freezing them in place
and preventing them from assaulting you or others.


{{AB
This will come with a small penalty to the amount of ylem you can extract from the focus, and any  
|skillname = Shackle
damage caused to an eld will remove the shackles.
|syntax = REFINING SHACKLE <eld>
|cooldown =
|description = By drawing upon a portion of your harvested ylem, you may shackle an eld, freezing them in place and preventing them from assaulting you. Be warned, this comes with a small penalty to your extraction yield, and any damage caused to the eld will destroy the shackles.
|target =
|required =
}}
}}
{{Anchor|Freedom}}
{{Skill_detail
|skill = Freedom
|description = Release the bonds that shackle the eld
|syntax = REFINING FREE <eld>
|detail = Residual energy cost: 100


This simple manipulation of ley energy will disrupt the shackles around a target eld in your
location or an adjacent location, freeing them to act.
|cooldown =
|target =
|required =
}}
{{Anchor|Disperse}}
{{Skill_detail
|skill = Disperse
|description = Cast off bindings with ley energy
|syntax = REFINING DISPERSE <target>
|detail = Residual energy cost: 200


{{AB
You may now use the helpful ability of dispersion, allowing you to purge a target of any writhe-
|skillname = Freedom
based afflictions they are currently suffering from. Lycan-based writhe locks are discluded from
|syntax = REFINING FREE <eld>
this effect.
|description = This simple manipulation of ley energy will disrupt the shackles around a target eld in your location or an adjacent location. Direction does not need to be specified.
|cooldown =  
|target =  
|required =  
}}
}}
{{Anchor|Latency}}
{{Skill_detail
|skill = Latency
|description = Empower the latent energies that surround you
|syntax =
|detail = This ability is passive.


Your sensitivity to ylem energy has increased, doubling the amount of energy gained from both
Absorption and Irradiance.


{{AB
Refer to AB REFINING <skill> for more information.
|skillname = Latency
|cooldown =  
|description = Your sensitivity to ylem energy has increased to the point where you will now generate double the normal amount of ylem for your city when you slay an eld, and generate double the amount of residual energy through irradiance. This ability is passive.
|target =
|required =  
}}
}}
{{Anchor|Barricade}}
{{Skill_detail
|skill = Barricade
|description = Create a wall of energy to deny your enemies entry
|syntax = REFINING ERECT BARRICADE
|detail = By drawing upon the ylem energy you are actively extracting, you may set up a barricade
of energy in your surroundings. This will prevent those who are not members of your city from
entering the location through normal means, but not from leaving it.


 
This fortification will decrease the amount of ylem extracted for as long as it remains in effect.
=Fortifications=
|cooldown =  
{{AB
|target =  
|skillname = Barricade
|required =  
|syntax = REFINING ERECT BARRICADE
|description = By drawing upon the ylem energy you are actively extracting, you may set up a barricade of energy in your surroundings, preventing those who are not members of your organization from entering. The barricade acts as a wall and is subject to the same restrictions. <br><br> All fortifications require a constant upkeep of energy, and as such will decrease the yield of ylem you generate from extraction. These costs are cumulative with each fortification in place.
}}
}}
{{Anchor|Gravity}}
{{Skill_detail
|skill = Gravity
|description = Weigh your allies to the ground with a gravity field
|syntax = REFINING ERECT GRAVITY
|detail = This fortification provides a field of density to all members of your city, giving them
the benefits of the density defence while they remain in the location.


 
This fortification will decrease the amount of ylem extracted for as long as it remains in effect.
{{AB
|cooldown =  
|skillname = Gravity
|target =  
|syntax = REFINING ERECT GRAVITY
|required =  
|description = This fortification provides a field of density to all members of your organization, giving them the mass defense while active.
}}
}}
{{Anchor|Disruption}}
{{Skill_detail
|skill = Disruption
|description = Damage those who do not share your home
|syntax = REFINING ERECT DISRUPTION
|detail = This fortification will harm the physical well-being of all those within the location who
are not a member of your city.


 
This fortification will decrease the amount of ylem extracted for as long as it remains in effect.
{{AB
|cooldown =  
|skillname = Disruption
|target =  
|syntax = REFINING ERECT DISRUPTION
|required =  
|description = This fortification will attack the physical well-being of all those present who are not members of your organization.
}}
}}
{{Anchor|Dampening}}
{{Skill_detail
|skill = Dampening
|description = A barrier to reduce the damage your comrades receive
|syntax = REFINING ERECT DAMPENING
|detail = This powerful fortification generates a magical dampening field, reducing all sources of
damage the members of your city receive while they remain within the location.


 
This fortification will decrease the amount of ylem extracted for as long as it remains in effect.
{{AB
|cooldown =  
|skillname = Dampening
|target =  
|syntax = REFINING ERECT DAMPENING
|required =  
|description = This powerful fortification generates a magical dampening field, reducing the damage all members of your organization receive by a considerable amount.
}}
}}
{{Anchor|Interference}}
{{Skill_detail
|skill = Interference
|description = Disrupt any telepathic waves in your presence
|syntax = REFINING ERECT INTERFERENCE
|detail = This fortification generates telepathic interference, preventing telepathic abilities
affecting anyone in the location it is raised, providing that they are protected by a magical
shield.


This won't prevent a telepath from being able to form a mind lock however, only the abilities that
can be used with one.


{{AB
This fortification will decrease the amount of ylem extracted for as long as it remains in effect.
|skillname = Interference
|cooldown =  
|syntax = REFINING ERECT INTERFERENCE
|target =  
|description = This fortification generates telepathic interference, preventing the use of telepathic abilities into or out of the location.
|required =  
}}
}}
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