Difference between revisions of "Devotion"

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10,478 bytes added ,  00:12, 9 January 2011
Added syntax and skill descriptions. Lacking in paladin-only abilities.
(Added syntax and skill descriptions. Lacking in paladin-only abilities.)
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{{SkillTableRow | Piety | Transcendent | 0| Bind those around you with the force of ultimate piety. }}
{{SkillTableRow | Piety | Transcendent | 0| Bind those around you with the force of ultimate piety. }}
|}
|}
==Enlightenment==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>PERFORM ENLIGHTENMENT/PERFORM ENLIGHTENMENT <player></tt>
|}
{|
| style="background:black; color:red"|'''Devotion cost: 50'''
|}
This enables you to check the level of Devotion of yourself or another.
==Hands==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>PERFORM HANDS <player></tt>
|}
{|
| style="background:black; color:red"|'''Devotion cost: 150'''
|}
This ability will allow you to lay hands on another and heal them somewhat, depending on their level in either Devotion or Illumination. Those without either will benefit also, though the Undead and Necromancers will feel no benefit from your healing touch.
==Parting==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>PERFORM PARTING <direction></tt>
|}
{|
| style="background:black; color:red"|'''Devotion cost: 100'''
|}
In true religious tradition, you will now be able to part the water in a location, allowing safe and dry passage.
==Truth==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>PERFORM TRUTH</tt>
|}
{|
| style="background:black; color:red"|'''Devotion cost: 100'''
|}
This ability allows you to detect certain types of hidden players in your room.
==Rites==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>PERFORM TRUTH</tt>
|}
This ability will show you what rites are operating in your room.
==Sustenance==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>PERFORM TRUTH</tt>
|}
{|
| style="background:black; color:red"|'''Devotion cost: 1500'''
|}
With this ability, you may feed yourself or others. You need to be holding a bowl of some sort in order for this to work. Upon performing the rite, your bowl will be filled with Divine manna, which will provide you with great sustenance. This may not be performed very often.
==Inspiration==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>PERFORM INSPIRATION</tt>
|}
{|
| style="background:black; color:red"|'''Devotion cost: 500'''
|}
This ability will cause you to pray for divinely-inspired strength, effectively raising your strength +2 for a short time.
==Bliss==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>PERFORM BLISS <player></tt>
|}
{|
| style="background:black; color:red"|'''Devotion cost: 1000'''
|}
This will give your target a glimpse of Paradise. The vision will be so calming and refreshing that the person will receive many beneficial blessings.
==Pilgrimage==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>PERFORM RITE OF PILGRIMAGE<br/>
PERFORM PILGRIMAGE <player></tt>
|}
{|
| style="background:black; color:red"|'''Devotion cost:<br/>
500 for the rite<br/>
750 to actually pilgrimage'''
|}
By performing the rite of pilgrimage, you are able to then pilgrimage to anyone standing in that rite.
==Purity==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>PERFORM TRUTH</tt>
|}
{|
| style="background:black; color:red"|'''Devotion cost: 250'''
|}
This will damage someone, with more damage done to the Undead and to Necromancers. It is worth noting that Purity can be used through most forms of magical barriers.
==Chaoscalm==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>PERFORM CHAOSCALM <chaosentity></tt>
|}
{|
| style="background:black; color:red"|'''Devotion cost: 750'''
|}
Chaos entities are the stuff of disorder, and your ordered, calm behavior is striking enough to drive them into submission for a short period of time.
==Peace==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>PERFORM PEACE <player></tt>
|}
{|
| style="background:black; color:red"|'''Devotion cost: 100'''
|}
Chaos entities are the stuff of disorder, and your ordered, calm behavior is striking enough to drive them into submission for a short period of time.
==Warding==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>PERFORM RITE OF WARDING</tt>
|}
{|
| style="background:black; color:red"|'''Devotion cost: 300'''
|}
Chaos entities are the stuff of disorder, and your ordered, calm behavior is striking enough to drive them into submission for a short period of time.
==Focus==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>PERFORM FOCUS</tt>
|}
{|
| style="background:black; color:red"|'''Devotion cost: 900'''
|}
By using this ability, you are able to use your Devotional energies to anchor yourself to the ground. Simply use it once more, to allow the energy to dissipate.
==Force==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>PERFORM FORCE <player> <command></tt>
|}
{|
| style="background:black; color:red"|'''Devotion cost: 2000'''
|}
Using your power to manipulate Life, you may force a player to bend to your will and carry out your commands. The Undead and Necromancers will not easily fall prey to this ability.
==Hellsight==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>PERFORM FOCUS</tt>
|}
{|
| style="background:black; color:red"|'''Devotion cost: 600'''
|}
Using this ability, you will give your poor victim a vision of Hell itself. This will cause him much psychic stress as he witnesses the souls in pain and experiences part of their pain.
==Dazzle==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>PERFORM FOCUS</tt>
|}
{|
| style="background:black; color:red"|'''Devotion cost: 250'''
|}
This will dazzle the mind of a player and cause confusion and dizziness in him.
==Demons==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>PERFORM RITE OF DEMONS</tt>
|}
{|
| style="background:black; color:red"|'''Devotion cost: 600'''
|}
This rite will cause your enemies to be tormented by vengeful demons.
==Severance==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>PERFORM RITE OF SEVERANCE [rite type]</tt>
|}
{|
| style="background:black; color:red"|'''Devotion cost: 500'''
|}
This rite will sever all your holy rites at your current location, or just a single rite.
==Allsight==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>PERFORM RITE OF ALLSIGHT</tt>
|}
{|
| style="background:black; color:red"|'''Devotion cost: 300'''
|}
When activated, this ability will inform you whenever any of your enemies enters or leaves the room the Rite is in, including your natural enemies, the Necromancers, and the Undead.
==Well-being==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>PERFORM RITE OF WELL-BEING</tt>
|}
{|
| style="background:black; color:red"|'''Devotion cost: 200'''
|}
The rite of well-being is a beneficial rite to all in the room. While in it, one will not grow any hungrier or sleepier. It lasts for quite a bit longer than the standard rite.
==Convocation==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>PERFORM RITE OF CONVOCATION<br/>
PERFORM CONVOCATION <player></tt>
|}
{|
| style="background:black; color:red"|'''Devotion cost:<br/>
1000 for the Rite<br/>
1000 for the summoning'''
|}
This powerful ability will allow you to create a Rite of Convocation. Anyone in a Rite of Convocation set up by you can then be summoned by you by doing PERFORM CONVOCATION <player>, providing that player does not have certain defences set up, such as the mass salve.
==Deliverance==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>PERFORM DELIVERANCE <player></tt>
|}
{|
| style="background:black; color:red"|'''Devotion cost: 1200'''
|}
This will allow you to summon any ally across the continent, provided they also have you allied. A monolith sigil on either end of the deliverance will result in a failure.
==Prayer==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>PERFORM RITE OF PRAYER</tt>
|}
To perform this rite, there must be at least eight people together in a room. Novices do not count, however. All of the players must KNEEL before the rite can begin and no player may participate in this rite more than once every Aetolian month. It will gain you a certain amount of devotion for every player there, and will gain the members of the assembled congregation experience or devotion.
==Banishment==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>PERFORM RITE OF BANISHMENT</tt>
|}
{|
| style="background:black; color:red"|'''Devotion cost: 750'''
|}
This rite will occassionally attempt to destroy a chaos entity, provided that a minion of chaos, sent by the Chaos Prince, Dameron, is not in the room.
==Resurrection==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>PERFORM RESURRECTION <player></tt>
|}
{|
| style="background:black; color:red"|'''Devotion cost: 2000'''
|}
One of the holiest of abilities, this will grant life anew to the target player.
==Absolution==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>PERFORM ABSOLUTION <player></tt>
|}
{|
| style="background:black; color:red"|'''Devotion cost: 1000'''
|}
A powerful curing ability, you will absolve the target of his sins, curing Damnation and Curse.
==Damnation==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>PERFORM DAMNATION <player></tt>
|}
{|
| style="background:black; color:red"|'''Devotion cost: 1500'''
|}
This terrible curse will cause the victim's body to disintegrate immediately upon death, leaving no chance for resurrection or restoration in the Tear of Lleis. Those suffering the curse of Damnation will also suffer additional experience loss on death.
==Piety==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>PERFORM RITE OF PIETY</tt>
|}
{|
| style="background:black; color:red"|'''Devotion cost: 1000'''
|}
This Rite will make it difficult for your enemies to leave the room, throwing them off balance occassionally when they attempt to leave.
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