Subjugation (skill)

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Bone carries with it power; power from a life previously lived and subsequently ended, and memories embedded in the minerals that they are made from. The mighty Earthcaller exerts its dominance via a mastery of bone in the form of Ossomancy, and complements this powerful art with an array of brutalising techniques brought forth by shield and crozier - this harrowing combination is Subjugation, that which in the past has enabled the imprisonment of the Sorcerer-Kings through blood and bone.

Earthcallers draw upon the bones of long-slain corpses cradled within the earth's embrace, bending, breaking, and manipulating them to carry out their malevolent whims and desires. This, in conjunction with their gruesome physical force, has left many an opponent naught but piles of boneless flesh in an Earthcaller's wake.

Abilities

Skill Rank Percent Description
Ossomancy Inept 0% The earth will provide the tools of your trade.
Count Inept 0% Count the bones within your collection.
Swarm Novice 0% A swarm of bone fragments to obscure sight from without.
Dust Apprentice 0% Scour their flesh with explosive bone dust.
Anointing Apprentice 0% Anoint yourself with Earthen runes.
Ribcage Capable 0% A thickened ribcage to protect from harm.
Visage Capable 50% Manipulate your bone fragments into a terrifying visage.
Resorption Adept 0% Shear your own bones to suffuse your fragments.
Scatter Adept 20% Scatter fragments in the air to gaze upon your enemies.
Hoard Adept 60% Hoard your fragments for later use.
Ossification Skilled 0% Grow your own bones with the help of your fragments.
Glean Skilled 50% Their bones will reveal their secrets.
Ossicle Gifted 0% A beacon of bone to resonate intercepted sounds.
Lurch Gifted 25% Grasp an opponent's bones and lurch them towards you.
Incisor Expert 0% Imbue an incisor with the power to strip their defenses.
Clamour Expert 25% Clamour your fragments to reveal Chaos entities.
Puncture Expert 75% Bid your bone fragments to puncture Chaos entities.
Spur Virtuoso 25% Coax spurs to grow from their skull.
Disperse Virtuoso 50% Disperse your fragments throughout the local area.
Oracle Virtuoso 75% Know their passage by their bones and yours.
Bleach Fabled 0% Bleach the nutrients from their body, leaving them weak.
Contemplation Fabled 66% Assess their mental stability.
Infiltrate Mythical 0% Use bone dust to infiltrate your enemy's body.
Wyrmyard Mythical 17% Seek shelter within the earth's embrace, guided by bone.
Graft Mythical 34% Continuously graft fragments to heal your weary body.
Splinter Mythical 50% Magnify your fragments by force of sheer will.
Endoskeleton Mythical 67% Create for yourself a new and invigorated skeleton.
Fragmentation Transcendent 0% Tear the skeleton from your wretched enemy.
You can use the following shield attacks:
Skill Rank Percent Description
Shieldplay Adept 79% Shields and how to use them.
Strike Adept 80% A simple attack with your shield.
Raze Skilled 50% Forcefully cast away their protections.
Horrification Skilled 75% Force them to look upon what awaits.
Crush Gifted 50% Strike at their limbs with crozier and shield.
Facesmash Expert 50% Smash your shield into your foe's face.
Crash Virtuoso 50% Crash your shield into your foe's head.
Punch Fabled 50% Punch your shield into your foe's stomach.
Slam Mythical 50% Slam your shield into your foe's chest.
Deface Transcendent 0% Brutalise a weakened opponent with merciless fury.
You may use the following crozier attacks:
Skill Rank Percent Description
Calcify Inept 0% Reinforce an ordinary crozier and bind it to you.
Quash Inept 0% Put an end to their accursed ways.
Call Apprentice 0% Call your weapon to your hand.
Obliterate Adept 40% Devastate one of your enemy's limbs.
Execution Gifted 75% The irredeemable must be put down.
Subdue Virtuoso 0% The minds of the faithless are easily broken.
Ossomancy
Syntax: OSSO DRAW and OSSO RELEASE

OSSO CEASE <power>

Description: This ability will allow you to call forth fragments of bone from the very earth itself, drawing upon the remains of all who have been wrapped in its embrace.

Should you be utilising these bones for an ongoing power, you may cease its use.


Count
Syntax: OSSO COUNT
Description: An Ossomancer can observe the power of their collected bones and the assaults they carry out with them with but a glance.


Swarm
Syntax: OSSO SWARM
Description: Fragment cost: 300

Manipulate your collection into a swarm of fragments that engulf your immediate area, preventing anyone outside it from glancing in. This will drain your collection of fragments over time.


Dust
Syntax: OSSO DUST <target>
Description: Fragment cost: 150

By shredding slivers of bone into fine dust and applying friction, you may cause an explosion around your target, setting them ablaze and causing any applied poultices to slough uselessly away for a time.


Anointing
Syntax: ANOINT RUNE OF <rune>
Description: This ability will allow you to anoint your face with the Earthen runes of power to boost your abilities. The runes and inks

required are:

- Geor: 1 goldink, 1 redink.
- Meath: 1 goldink, 1 yellowink.
- Ragh: 1 goldink, 1 purpleink.
- Baen: 1 goldink, 1 greenink.
- Zhop: 1 goldink, 1 blueink.

These runes will imbue different bonuses, however you can only have one at a time. The bonuses are:

- Geor: Reduces impurity gained for Tectonics by 15%.
- Meath: Apocalyptia Revelation will act like an eye sigil.
- Ragh: When below 25% health, you will resist attacks by 10%.
- Baen: Provides a small bonus to endurance regeneration.
- Zhop: Provides a small bonus to willpower regeneration.

To replace an old rune, simply anoint the new one you'd like.


Ribcage
Syntax: OSSO RIBCAGE <target>
Description: Affects: Both players and NPCs

Fragment cost: 100

This ability will allow you to form a ribcage of hardened bone around whomever you choose. If you do not specify anyone, then you will raise the ribcage around yourself.


Visage
Syntax: OSSO VISAGE <target>
Description: Fragment cost: 100

Amass your bone fragments into a terrifying visage that will strike fear into the heart of your target. Should your opponent have a loose grip upon their weapons, they will drop them.


Resorption
Syntax: OSSO RESORPTION
Description: Though a painful process, you may shave fragments of bone from your own skeleton to suffuse your accumulated mass. You may use this ability even when you have drawn no bones.


Scatter
Syntax: OSSO SCATTER
Description: Fragment cost: 100

At a constant drain to your assembled fragments, they will begin to alert you to the movements of your enemies in the local area. You will also get a status report each time you move into a new location.


Hoard
Syntax: OSSO HOARD
Description: Hoard your fragments that remain, ceasing any currently active abilities they may be performing.


Ossification
Syntax: OSSO OSSIFICATION
Description: Fragment cost: 10% of maximum

You may recall some of your accumulated bone fragments into your body, replenishing some of your health by means of ossification.


Glean
Syntax: OSSO GLEAN <target>
Description: Fragment cost: 5

You may attune your fragments to the resonance of an opponent's own bones to decipher the whereabouts of your target, regardless of where they might be. You will glean their location, health and mana levels, and the presence of any who many be with them.

Should your target be in the same room as you, then this ability will not cost equilibrium.


Ossicle
Syntax: OSSO OSSICLE
Description: Launch a sliver of bone skyward to act as a beacon attuned to mental wavelengths, allowing you to decipher the tells that players in the room with you receive.


Lurch
Syntax: OSSO LURCH [target]
Description: Fragment cost: 35

This ability will allow you to violently pull upon the skeletons of your foes, causing them to lurch towards you. If you choose a specific target, then you will only pull that person in.

This ability will strip the rebounding defence if it is successful in moving the target, but only if it is targeted on a single opponent.


Incisor
Syntax: OSSO INCISOR <target>
Description: Fragment cost: 35

Congeal your fragments into an enormous incisor to assault your opponent's defences, stripping one. This ability will always strip rebounding first if they have it, otherwise it will strip a random defence.


Clamour
Syntax: OSSO CLAMOUR
Description: Fragment cost: 15

Clamour your bone fragments together to create a resonance that will reveal to you a list of all chaos entities currently on the Prime Material Plane.


Puncture
Syntax: OSSO PUNCTURE
Description: Fragment cost: 15

Send your fragments to puncture through any and all chaos entities in the room; they will try to resist, but if they fail, they will flee in fear.


Spur
Syntax: OSSO SPUR <affliction> <target>
Description: Fragment cost: 25

You may cause spurs of bone to periodically form from your opponent's skull, debilitating their mind in a myriad of ways as their brain is punctured at your command. While this does require your balance and equilibrium, it consumes neither. However, due to the focus required on this scale, you will need to wait a short while before using it again.

You may choose from the following afflictions: Anorexia, stupidity, impatience, vertigo, sensitivity, self-pity, berserking, or migraine.

If your fragments are in the process of infiltrating an opponent, then the next time it passively attacks it will use the spur affliction chosen and will mask it. There is no recovery time if it is used in this method.


Disperse
Syntax: OSSO DISPERSE
Description: Fragment cost: 100

You may disperse fragments of bone throughout the local area to assess that which is around you; you will discern all within the area, their location, and their current health and mana levels.


Oracle
Syntax: OSSO ORACLE <target>
Description: Fragment cost: 25

You may attune your fragments to your opponent's skeleton to create a resonance between it and you, revealing their steps within the local area. This will slowly drain your fragments of bone over time.


Bleach
Syntax: OSSO BLEACH <target>
Description: Fragment cost: 30

You may draw forth the nutrients from your opponent's bones, weakening them and diminishing their mental capacity. If they possess the accursed affliction, then the amount is increased.


Contemplation
Syntax: CONTEMPLATE <target>
Description: Affects: Players only

Contemplate your opponent's mental state and discover their mana levels.


Infiltrate
Syntax: OSSO INFILTRATE <target>
Description: Fragment cost: 75

You may turn your fragments of bone into a fine dust that infiltrates your opponent's body and bloodstream to wreak havoc from within. The chosen affliction will be masked from your target's view.

A list of possible afflictions: Anorexia, stupidity, impatience, vertigo, sensitivity, self-pity, berserking, or migraine.

If your target has all of these afflictions, then the infiltration will drain your opponent's mana. This ability will drain bone fragments over time.


Wyrmyard
Syntax: OSSO WYRMYARD
Description: Fragment cost: 300

You may form your accumulated bone into a cocoon around you that is then called back to the earth as a place of refuge in its embrace.

Once this ability is used, after a small delay you will be transported to the wyrmyard, a cemetery for the great wyrms that exists beyond Azvosh in the Prime Material Plane. If you lose equilibrium or balance, or leave the location you are in before it completes, then the cocoon will shatter.

Those with the sanction benefits of the Teradrim will be taken within the hollowed skull of one such wyrm, inaccessible by otherwise normal means.


Graft
Syntax: OSSO GRAFT
Description: Fragment cost: 150

With this ability you may graft fragments from your collected mass onto your skeleton to heal your physical wounds. This will slowly drain your fragments over time.


Splinter
Syntax: OSSO SPLINTER
Description: Albeit mentally taxing to do so, you may shave splinters from your assembled bone fragments and grow them into new ones, increasing the number of them at your disposal.


Endoskeleton
Syntax: OSSO ENDOSKELETON
Description: Fragment cost: 1000

Though it will consume the entirety of your collected fragments, you may create for yourself an entirely new and invigorated skeleton, restoring your body and mind, and freeing yourself from all afflictions in the process. You will be unable to draw bones from the earth again for a short time afterwards.


Fragmentation
Syntax: OSSO FRAGMENT <target>
Description: Fragment cost: 500

The zenith of your ossomancy abilities: the ability to turn your foe's skeleton into naught but bloodsoaked fragments. Should your opponent be below 45% of their maximum mana reserves, they will be utterly unable to resist your might, leaving you to pull their bones painfully through their flesh, killing them instantly.

This will also restore a portion of your assembled fragments, depending on the target's level, and can overflow your swarm's maximum power.


Shieldplay
Syntax: {{{syntax}}}
Description: This ability is passive.

Shields are one of the main tools of the Earthcaller, second only to the crozier. Most abilities that make use of your shield will have their damage and balance recovery times altered by the type of shield you use.

The simplest way to look at it is that smaller shields are faster, while bigger shields deal more damage. Some abilities may have more unique effects based on your shield type, however they will be described in the relevant AB help file for that ability.

Below is a list of shields from smallest to largest: Buckler shield Cavalry shield Banded shield Kite shield Tower shield

All shields can offer the same level of protection, the only thing that matters is the size for your abilities.


Strike
Syntax: SHIELD STRIKE <target>
Description: Deal a simple strike with your shield, causing paresis in the target.


Raze
Syntax: SHIELD RAZE <target>
Description: Strip away any protective barriers from your target, such as the rebounding aura or a magical shield.


Horrification
Syntax: SHIELD HORRIFY <target>
Description: By holding your shield aloft, you may torment your foe with an image of their terrible fate: broken before you and reduced to ash. So powerful is your coalesced vision that they will be forced to look upon it, shearing away their blindness.


Crush
Syntax: SHIELD CRUSH <target> <bodypart> AND <bodypart>
Description: Strike with a swift combination of shield and crozier aimed to crush your opponent's limbs. You may target the head, torso, legs, or arms of your enemy, but you may not target the same limb for both hits; your dexterity is not infinite.

You will find you are unable to subdue while off balance following this move.


Facesmash (512 lessons)
Syntax: SHIELD FACESMASH <target>
Description: Smash your shield into your target's face, making them berserk and cleansing their blindness.

You will find that you cannot subdue while off balance following this move.


Crash
Syntax: SHIELD CRASH <target>
Description: Crash your shield into your foe's head with a mighty blow. Should they suffer from two mental afflictions, then you will disrupt them of their mental equilibrium.

You will find that you cannot subdue while off balance following this move.

Look at HELP TYPES for more information on what is regarded as a mental affliction.


Punch
Syntax: SHIELD PUNCH <target>
Description: Punch your shield into your opponent's stomach, causing weariness.


Slam
Syntax: SHIELD SLAM <target>
Description: Deliver a brutal slam to your foe's chest with your shield, causing asthma and haemophilia. If the target already suffers from haemophilia, they shall instead bleed.

You will find that you cannot subdue while off balance following this move.

This ability cannot be dodged, and will strip the fitness defence first if they have it.


Deface
Syntax: SHIELD DEFACE <target>
Description: Effective only on a prone target, you may brutally deface them with a vicious amount of damage and bleeding. Smaller shields deal more bleeding, while larger shields inflict more health damage.

Should your opponent suffer from five or more curable afflictions and one of them is the 'accursed' affliction, their senses will be weakened and they will suffer additional damage. This bonus damage increases for each affliction over five, but no more than ten.

Your overwhelming strength will ignore the aura of rebounding, and bypass any attempts to dodge.


Calcify
Syntax: CALCIFY CROZIER
Description: Drawing on your innate link to Azvosh, you may calcify an everyday crozier to your will, allowing you to utilise it for acts of Subjugation. The weapon will become altered in the process, dealing magic damage with each strike. Further, none but yourself may use it.


Quash
Syntax: QUASH <target>
Description: Affects: Both players and NPCs

Using a crozier, you may ruthlessly quash rebellion and quell falsehood from your foes, dealing damage to them. The weapon must first be calcified to enact this method of Subjugation.

If you are skilled enough in Weaponry to know the Targeting ability, you may target a limb with your strike. See AB WEAPONRY TARGETING for details.


Call
Syntax: CALL CROZIER
Description: If you have lost your crozier, you may summon it to yourself.


Obliterate
Syntax: OBLITERATE <RIGHT
Description: Focusing the fury of the earth into your crozier, you may deliver a brutal assault to one of your enemy's arms or legs.

Your power is not limitless, however, and there will be a short cooldown period before you can obliterate another limb.


Execution
Syntax: EXECUTE <target>
Description: Some who would stand against are you truly irredeemable, and there is no sentence more befitting of such feckless scum than death. Executing a foe in this manner is a channelled action that will require almost all of your concentration. Should your foe not flee your solemn verdict in time, there will be no escape from the earth's justice.


Subdue
Syntax: SUBDUE <target> [affliction]
Description: By levelling your crozier at an enemy, you may invoke the power of the Earthen to subdue their mental faculties and strike them down with maladies. Your power is such that you may choose the affliction yourself or allow the earth to guide your hand. The jailer's subdual will not be effective unless you are also wielding a shield.

The afflictions available to you are: Anorexia, dementia, hypochondria, lethargy, loneliness, masochism, paranoia, recklessness, stupidity, or agony.

Subduing a target only requires that you possess equilibrium, but should you use it while you also have full balance, the affliction will be concealed from the target. Should you attempt to subdue a foe that already labours beneath all your subjugated maladies, the earth will instead damage them in health.