Difference between revisions of "Classes"

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| Cabalist
| Cabalist
| [[Cabalists]]
| [[Cabalists]]
|-
| Carnifex
| [[Carnifex]]
|-
|-
| Druid
| Druid
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|-
|-
| Infernal
| Infernal
| [[Infernals]]
| None
|-
|-
| Luminary
| Luminary
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|-
|-
| Paladin
| Paladin
| [[Paladins]]
| None
|-
|-
| Priest
| Priest
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| Syssin
| Syssin
| [[Syssin]]
| [[Syssin]]
|-
| Templar
| [[Templars]]
|-
|-
| Teradrim
| Teradrim

Revision as of 17:30, 16 April 2012


Classes

A class is a set of skills. These skills are also referred to as guild-skills, because you must join a guild in order to gain most classes, although as you will read later on, you may, after a time, have a class without being in the associated guild. Examples of classes are Monk, Druid, and Syssin. You may see what class you have, if any, by viewing your Score.

Once you join a guild, you'll automatically gain the class of that guild, but you will notice in your score that you are only an apprentice in that class. Your apprenticeship will end when you first gain guild rank 3. Once you have finished your apprenticeship, your class is permanent. Even if you are demoted back below guild rank 3, you will stay a full member of the class.

In order to leave a class and gain another, you must first leave your current one. Doing this will take your guild-skills away, and give you back approximately half of the lessons you put into them.
Class Guild
Bloodborn Bloodborn
Cabalist Cabalists
Carnifex Carnifex
Druid Druids
Indorani Indorani
Infernal None
Luminary Luminaries
Lycanthrope Atabahi, Bahkatu
Magi Magi
Monk Sentaari
Nightstalker See Nightstalkers
Paladin None
Priest None
Sentinel Sentinels
Syssin Syssin
Templar Templars
Teradrim Teradrim
Praenomen See Undead Houses
Zealot Daru