Difference between revisions of "Cabalists (Guild)"
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{{GuildPage | |||
|guild_name = The Cabalists Guild | |||
|desc = Knowledge is power | |||
== | |gm_title = Conduit of Knowledge | ||
|gm = Eleanor | |||
|patron = [[Severn|Severn, the Manipulator]] | |||
|sec_title = Secretariats | |||
|secs = Akaryuterra, Volka, and Aarbrok | |||
|tutor = Unknown | |||
|hon_title = Seven-Hand | |||
|hon = Volka | |||
|residence = [[Spinesreach]] | |||
|alignment = [[Shadow]] | |||
|helpfile = cabalists | |||
}} | |||
As a Guild of scholars, the Cabalists seek vast and deep knowledge in | As a Guild of scholars, the Cabalists seek vast and deep knowledge in | ||
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benefits. | benefits. | ||
The Cabalists' characteristic skills are those of | The Cabalists' characteristic skills are those of Numerology, a lore | ||
based on the numbers and the mystical powers they contain, allowing them | based on the numbers and the mystical powers they contain, allowing them | ||
to toy with the very fabric of creation. Their research into the dark | to toy with the very fabric of creation. Their research into the dark | ||
arts of | arts of Necromancy rewards them with the ability to deal with the | ||
science of life essence, death and decay in their purest forms. Finally, | science of life essence, death and decay in their purest forms. Finally, | ||
their abilities in | their abilities in Domination permit them to call upon the service of | ||
Chaos entities to aide them in combat, as long as they can coerce the | Chaos entities to aide them in combat, as long as they can coerce the | ||
Chaos Lords into pacts, by bribery or by force. | Chaos Lords into pacts, by bribery or by force. | ||
The ways of | The ways of Numerology had been lost since the time of the Grand | ||
Artifice at the end of the Second Mortal Epoch, until Eocik, a wayward | Artifice at the end of the Second Mortal Epoch, until Eocik, a wayward | ||
farmer of | farmer of Spinesreach, found a cache of forgotten Ankyrean scrolls in | ||
the City's catacombs. The Cabalist thirst for knowledge is unmatched in | the City's catacombs. The Cabalist thirst for knowledge is unmatched in | ||
Sapience, as the guild pursues greater and more powerful secrets which | Sapience, as the guild pursues greater and more powerful secrets which | ||
underpin the very workings of the world. | underpin the very workings of the world. | ||
== Cabalist Skills == | |||
* [[Domination]] | |||
* [[Necromancy]] | |||
* [[Numerology]] | |||
==A new day in Spinesreach== | ==A new day in Spinesreach== |
Revision as of 23:54, 28 September 2014
Leadership | |
---|---|
Conduit of Knowledge | Eleanor |
Divine Patron | Severn, the Manipulator |
Secretariats | Akaryuterra, Volka, and Aarbrok |
Seven-Hand | Volka |
Tutor | Unknown |
Information | |
Residence | Spinesreach |
Alignment | Shadow |
Main Help File | (HELP CABALISTS) |
Knowledge is power | |
As a Guild of scholars, the Cabalists seek vast and deep knowledge in all aspects of life. Their studies are shrouded in secrecy from the rest of Aetolia, for the Cabal understands that knowledge is power, and those who direct their efforts towards this knowledge deserve to reap the benefits.
The Cabalists' characteristic skills are those of Numerology, a lore based on the numbers and the mystical powers they contain, allowing them to toy with the very fabric of creation. Their research into the dark arts of Necromancy rewards them with the ability to deal with the science of life essence, death and decay in their purest forms. Finally, their abilities in Domination permit them to call upon the service of Chaos entities to aide them in combat, as long as they can coerce the Chaos Lords into pacts, by bribery or by force.
The ways of Numerology had been lost since the time of the Grand Artifice at the end of the Second Mortal Epoch, until Eocik, a wayward farmer of Spinesreach, found a cache of forgotten Ankyrean scrolls in the City's catacombs. The Cabalist thirst for knowledge is unmatched in Sapience, as the guild pursues greater and more powerful secrets which underpin the very workings of the world.
Cabalist Skills
A new day in Spinesreach
The 8th of Severin in the year 107 started out like any day in Spinesreach. The farmers ploughed their fields for their upcoming planting, Franwet began her day's cooking, and the grumpy old villager Eocik sat at the Inner Gate of Spinesreach complaining.
Though many tried to assuage him, none could get him to cease his rude behavior. He insulted the manhood of more than one Shadowsnake, the intelligence of quite a few others, and took particular care to take the piss out of Avialle, who returned it just as well as she received it.
As he spoke to the crowd assembled, it became clear that Eocik had secrets, but that initially, at least, he wasn't willing to share them with the group of "imbeciles" in front of him. He had discovered lost knowledge in Spinesreach that concerned the powers of the mystic numerological symbols and had learned how to manipulate the symbols to affect fate itself.
Eventually the crowd learned that Eocik was to open a Cabal, and that he would allow in any who "strove above the level of moron" and sought to learn the beauty of the numbers. And so the Cabalists were formed. Little is known about them. Their guildhall is in the depths of the Catacombs of Spinesreach, where they can be found contemplating the beauty and mystery of the numbers, eliciting effects and manipulating fate.
What is not known, however, is if the cantankerous Eocik will ever warm up to any of his students long enough not to insult them.