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|skillname = Tearing | |skillname = Tearing | ||
|syntax = WEAVE TEARING <target> | |syntax = WEAVE TEARING <target> | ||
|description = AFFECTS: Both players and | |description = AFFECTS: Both players and NPCs | ||
opponent and then tear them apart with a simple gesture. This will deal magical damage to their | |||
body and cause them to bleed. | Dithering effect: 3 | ||
Weave glowing threads through your opponent and then tear them apart with a simple gesture. This | |||
will deal magical damage to their body and cause them to bleed. | |||
}} | }} | ||
{{Anchor|Glimmer}} | {{Anchor|Glimmer}} | ||
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|skillname = Sheath | |skillname = Sheath | ||
|syntax = WEAVE SHEATH | |syntax = WEAVE SHEATH | ||
|description = Dithering effect: 1 Spin together a subtle sheath around yourself that will help you | |description = Dithering effect: 1 | ||
resist harm against physical attack. In addition, every sixth instance of damage will be negated | |||
completely. | Spin together a subtle sheath around yourself that will help you resist harm against physical | ||
attack. In addition, every sixth instance of damage will be negated completely. | |||
}} | }} | ||
{{Anchor|Image}} | {{Anchor|Image}} | ||
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|skillname = Image | |skillname = Image | ||
|syntax = WEAVE IMAGE [target] | |syntax = WEAVE IMAGE [target] | ||
|description = Dithering effect: | |description = Dithering effect: 3 | ||
treated like a real person when a skill calculates how many people are within a room.If no target | |||
is specified, then you will create an image of yourself. | Create a lifelike image of your target. This image will be treated like a real person when a skill | ||
calculates how many people are within a room. | |||
If no target is specified, then you will create an image of yourself. | |||
}} | }} | ||
{{Anchor|Scatter}} | {{Anchor|Scatter}} | ||
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|syntax = UNWEAVE <GLOBES/RUNEBAND/BOUNDARY/woven object> | |syntax = UNWEAVE <GLOBES/RUNEBAND/BOUNDARY/woven object> | ||
|description = With a clench, you can cause any woven object or effect to crumble apart. This will | |description = With a clench, you can cause any woven object or effect to crumble apart. This will | ||
remove all objects or effects of its kind that you have created.The only exception to this is the | remove all objects or effects of its kind that you have created. | ||
Boundary ability. You may scatter any Boundary in your current room, no matter who it belongs to. | |||
The only exception to this is the Boundary ability. You may scatter any Boundary in your current | |||
room, no matter who it belongs to. | |||
}} | }} | ||
{{Anchor|Nullstone}} | {{Anchor|Nullstone}} | ||
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|skillname = Nullstone | |skillname = Nullstone | ||
|syntax = WEAVE NULLSTONE | |syntax = WEAVE NULLSTONE | ||
|description = Dithering effect: | |description = Dithering effect: 2 | ||
free hand. Should an enemy strike you while this stone is wielded, it will shatter and destroy two | |||
defences that they have in the process. | Weave together a stone of annulment, that you can hold in your free hand. Should an enemy strike | ||
you while this stone is wielded, it will shatter and destroy two defences that they have in the | |||
process. | |||
}} | }} | ||
{{Anchor|Soundblast}} | {{Anchor|Soundblast}} | ||
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|skillname = Soundblast | |skillname = Soundblast | ||
|syntax = WEAVE SOUNDBLAST | |syntax = WEAVE SOUNDBLAST | ||
|description = Dithering effect: | |description = Dithering effect: 3 | ||
of those around you. This will remove any deafness and make their ears ring. | |||
With a mighty clap of your hands, you can annihilate the hearing of those around you. This will | |||
remove any deafness and make their ears ring. | |||
}} | }} | ||
{{Anchor|Signage}} | {{Anchor|Signage}} | ||
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|skillname = Signage | |skillname = Signage | ||
|syntax = WEAVE SIGNAGE <foreground colour> <background colour> <text> | |syntax = WEAVE SIGNAGE <foreground colour> <background colour> <text> | ||
|description = Dithering effect: | |description = Dithering effect: 1 | ||
that is sure to bring attention to whatever grandiose announcement you have to make. Your message | |||
cannot be longer than 11 characters. | Pull light into your grasp and shape it into large, floating text that is sure to bring attention | ||
to whatever grandiose announcement you have to make. Your message cannot be longer than 11 | |||
characters. | |||
}} | }} | ||
{{Anchor|Facsimile}} | {{Anchor|Facsimile}} | ||
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|skillname = Facsimile | |skillname = Facsimile | ||
|syntax = WEAVE FACSIMILE <type> | |syntax = WEAVE FACSIMILE <type> | ||
|description = Dithering effect: | |description = Dithering effect: 1 | ||
of choice, and will decay in a short amount of time.Types:Cup, chair, table, cane, rock, chest, | |||
soapbox, sword, pole, springboard, ladder, barrel, or fence. | Conjure forth ordinary everyday objects. They can be a few things of choice, and will decay in a | ||
short amount of time. | |||
Types: | |||
Cup, chair, table, cane, rock, chest, soapbox, sword, pole, springboard, ladder, barrel, or fence. | |||
}} | }} | ||
{{Anchor|Globes}} | {{Anchor|Globes}} | ||
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|skillname = Globes | |skillname = Globes | ||
|syntax = WEAVE GLOBES <target> | |syntax = WEAVE GLOBES <target> | ||
|description = Dithering effect: | |description = Dithering effect: 1 | ||
choice. Should that target move to a different location, one of them will become charged and zip | |||
back to you, reducing your accumulated dithering by one.Once enough time passes and at least one of | Bring forth three illusionary globes to encircle a target of choice. Should that target move to a | ||
the globes is still upon your foe, they will crash into your target, causing dizziness, confusion, | different location, one of them will become charged and zip back to you, reducing your accumulated | ||
and then perplexed in that order for each remaining globe.Should another ability require the Globes | dithering by one. | ||
skill as a requisite, then weaving that ability will cause either dizziness, confusion, and then | |||
perplexed in that order upon the target in addition to its other effects. | Once enough time passes and at least one of the globes is still upon your foe, they will crash into | ||
your target, causing dizziness, confusion, and then perplexed in that order for each remaining | |||
globe. | |||
Should another ability require the Globes skill as a requisite, then weaving that ability will | |||
cause either dizziness, confusion, and then perplexed in that order upon the target in addition to | |||
its other effects. | |||
}} | }} | ||
{{Anchor|Patchwork}} | {{Anchor|Patchwork}} | ||
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|skillname = Patchwork | |skillname = Patchwork | ||
|syntax = WEAVE PATCHWORK <target> | |syntax = WEAVE PATCHWORK <target> | ||
|description = Dithering effect: | |description = Dithering effect: 3 | ||
two random physical afflictions from a target by stitching together injuries found within the body. | |||
If they are an ally, it will also cure a random mental affliction and restore some health.Look at | Through probing strands of light, you can utilise them to heal two random physical afflictions from | ||
HELP TYPES for more information on what is regarded as a physical and mental affliction. | a target by stitching together injuries found within the body. If they are an ally, it will also | ||
cure a random mental affliction and restore some health. | |||
Look at HELP TYPES for more information on what is regarded as a physical and mental affliction. | |||
}} | }} | ||
{{Anchor|Aurora}} | {{Anchor|Aurora}} | ||
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|skillname = Aurora | |skillname = Aurora | ||
|syntax = WEAVE AURORA | |syntax = WEAVE AURORA | ||
|description = AFFECTS: Players | |description = AFFECTS: Players only | ||
takes form, it will become empowered if it strikes someone who has been recently hostile to you. | |||
This will allow that attack to deal 50% more damage to them. | Dithering effect: 1 | ||
When any arcane-sourced attack you make takes form, it will become empowered if it strikes someone | |||
who has been recently hostile to you. This will allow that attack to deal 50% more damage to them. | |||
}} | }} | ||
{{Anchor|Horologe}} | {{Anchor|Horologe}} | ||
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|skillname = Horologe | |skillname = Horologe | ||
|syntax = WEAVE HOROLOGE and TURN <hourglass> | |syntax = WEAVE HOROLOGE and TURN <hourglass> | ||
|description = Dithering effect: | |description = Dithering effect: 3 | ||
their shielded defence and rebounding defence destroyed. If the aura of rebounding is in the | Weave together a faded hourglass into your free hand. Once turned, the hourglass will burst into a | ||
process of coming up, it will be prematurely ended. | flash of light after five seconds and whoever holds it will have their shielded defence and | ||
rebounding defence destroyed. If the aura of rebounding is in the process of coming up, it will be | |||
prematurely ended. | |||
}} | }} | ||
{{Anchor|Swindle}} | {{Anchor|Swindle}} | ||
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|skillname = Swindle | |skillname = Swindle | ||
|syntax = WEAVE SWINDLE <target> | |syntax = WEAVE SWINDLE <target> | ||
|description = Dithering effect: | |description = Dithering effect: 5 | ||
your opponent's defences, you may steal one of them for your own benefit. The defence is chosen at | Requires a Globe upon the opponent. | ||
random from those currently active on the target, and will expire after a set amount of time. | |||
By weaving light to penetrate your opponent's defences, you may steal one of them for your own | |||
benefit. The defence is chosen at random from those currently active on the target, and will expire | |||
after a set amount of time. | |||
}} | }} | ||
{{Anchor|Goblet}} | {{Anchor|Goblet}} | ||
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|skillname = Goblet | |skillname = Goblet | ||
|syntax = WEAVE GOBLET | |syntax = WEAVE GOBLET | ||
|description = Dithering effect: | |description = Dithering effect: 3 | ||
vomiting up whatever you eat next. Although usually most people wouldn't drink from this cup, if | |||
the person who holds it has the addiction affliction, they will be unable to help themselves from | Drinking from this goblet will cause you to double over in pain, vomiting up whatever you eat next. | ||
drinking it instead of something else. | Although usually most people wouldn't drink from this cup, if the person who holds it has the | ||
addiction affliction, they will be unable to help themselves from drinking it instead of something | |||
else. | |||
}} | }} | ||
{{Anchor|Starfall}} | {{Anchor|Starfall}} | ||
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|skillname = Starfall | |skillname = Starfall | ||
|syntax = WEAVE STARFALL | |syntax = WEAVE STARFALL | ||
|description = Dithering effect: | |description = Dithering effect: 2 | ||
foes providing you are outside. Deals either magical, cold, or fire damage to random enemies within | |||
the location, but will only strike up three enemies per wave.The magical light will also destroy | Bring down stars of multicoloured light five times to strike your foes providing you are outside. | ||
the arcane defence when it collides with an enemy. | Deals either magical, cold, or fire damage to random enemies within the location, but will only | ||
strike up three enemies per wave. | |||
The magical light will also destroy the arcane defence when it collides with an enemy. | |||
}} | }} | ||
{{Anchor|Barbs}} | {{Anchor|Barbs}} | ||
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|skillname = Barbs | |skillname = Barbs | ||
|syntax = WEAVE BARBS <target> | |syntax = WEAVE BARBS <target> | ||
|description = Dithering effect: | |description = Dithering effect: 3 | ||
opponent into deadly anti-magical rods that will plunge into their body. Each time they use or lose | Requires a Globe upon the opponent. | ||
some mana, the barbs will draw blood to the surface and cause them to bleed proportionally to the | |||
amount of mana consumed.After a certain amount of mana is used or lost, the rods will disintegrate | Split a globe surrounding your opponent into deadly anti-magical rods that will plunge into their | ||
into nothing. | body. Each time they use or lose some mana, the barbs will draw blood to the surface and cause them | ||
to bleed proportionally to the amount of mana consumed. | |||
After a certain amount of mana is used or lost, the rods will disintegrate into nothing. | |||
}} | }} | ||
{{Anchor|Onyx}} | {{Anchor|Onyx}} | ||
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|skillname = Boundary | |skillname = Boundary | ||
|syntax = WEAVE BOUNDARY | |syntax = WEAVE BOUNDARY | ||
|description = Dithering effect: | |description = Dithering effect: 3 | ||
only visible to those who have engaged hypersight. Anyone who crosses the boundary will be subject | |||
to its destructive effects. For each ability on cooldown that is counted in seconds, one defence | Form a destructive boundary over the current location that will only visible to those who have | ||
will be lost.Should another ability require the Boundary skill as a requisite, then weaving that | engaged hypersight. Anyone who crosses the boundary will be subject to its destructive effects. For | ||
ability will empower the boundary effect, preventing enemies from leaving your location for a short | each ability on cooldown that is counted in seconds, one defence will be lost. | ||
while. | |||
Should another ability require the Boundary skill as a requisite, then weaving that ability will | |||
empower the boundary effect, preventing enemies from leaving your location for a short while. | |||
}} | }} | ||
{{Anchor|Headstitch}} | {{Anchor|Headstitch}} | ||
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|skillname = Headstitch | |skillname = Headstitch | ||
|syntax = WEAVE HEADSTITCH <target> | |syntax = WEAVE HEADSTITCH <target> | ||
|description = Dithering effect: | |description = Dithering effect: 2 | ||
together their mouth and mind with conjured strands of light. This will interfere with their | Requires a Globe upon the opponent. | ||
magical connections, besilencing their ability to call upon their mana and dulling their mind into | |||
a deadened state. | Grasp their head and stitch together their mouth and mind with conjured strands of light. This will | ||
interfere with their magical connections, besilencing their ability to call upon their mana and | |||
dulling their mind into a deadened state. | |||
}} | }} | ||
{{Anchor|Anelace}} | {{Anchor|Anelace}} | ||
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|skillname = Anelace | |skillname = Anelace | ||
|syntax = WEAVE ANELACE and STAB <target> | |syntax = WEAVE ANELACE and STAB <target> | ||
|description = Dithering effect: | |description = Dithering effect: 3 | ||
despair. Once wielded, anyone may stab this blade into their opponent to drive a hollowness into | |||
their soul, making them hollow and narcoleptic, after which it will quickly crumble apart.Since the | Weave together a sharp anelace engraved with runes of misery and despair. Once wielded, anyone may | ||
anelace is a small weapon, you will be able to stab with it during Rhythm. Please see AB | stab this blade into their opponent to drive a hollowness into their soul, making them hollow and | ||
narcoleptic, after which it will quickly crumble apart. | |||
Since the anelace is a small weapon, you will be able to stab with it during Rhythm. Please see AB | |||
PERFORMANCE RHYTHM for more information on this skill. | PERFORMANCE RHYTHM for more information on this skill. | ||
}} | }} | ||
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|skillname = Polarity | |skillname = Polarity | ||
|syntax = WEAVE POLARITY <target> | |syntax = WEAVE POLARITY <target> | ||
|description = Dithering effect: | |description = Dithering effect: 3 | ||
yourself to a random location within three rooms. If there is a monolith sigil in the target's room | Requires your location to have Boundary. | ||
or the destination, then you will be stricken with magical forces working against you, causing | |||
damage and stripping the cloak defence after movement. | Shift a target and yourself to a random location within three rooms. If there is a monolith sigil | ||
in the target's room or the destination, then you will be stricken with magical forces working | |||
against you, causing damage and stripping the cloak defence after movement. | |||
}} | }} | ||
{{Anchor|Impetus}} | {{Anchor|Impetus}} | ||
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|skillname = Impetus | |skillname = Impetus | ||
|syntax = WEAVE IMPETUS | |syntax = WEAVE IMPETUS | ||
|description = Dithering effect: | |description = Dithering effect: 4 | ||
your oppponent when you land a blow upon them. Upon three consecutive blows in quick succession, | |||
the light will hold upon the opponent and mark them with a black star. This may only be achieved | Wreathe your falchion or rapier in black light that will mark your oppponent when you land a blow | ||
through the use of the Tempo into Rhythm combination.Venoms cannot be imparted from your blade's | upon them. Upon three consecutive blows in quick succession, the light will hold upon the opponent | ||
edge to your opponent while this effect is upon your sword. | and mark them with a black star. This may only be achieved through the use of the Tempo into Rhythm | ||
combination. | |||
Venoms cannot be imparted from your blade's edge to your opponent while this effect is upon your | |||
sword. | |||
}} | }} | ||
{{Anchor|Effigy}} | {{Anchor|Effigy}} | ||
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|skillname = Effigy | |skillname = Effigy | ||
|syntax = WEAVE EFFIGY <target> | |syntax = WEAVE EFFIGY <target> | ||
|description = Dithering effect: | |description = Dithering effect: 4 | ||
boundary upon the ground, you can draw upon it to weave together an effigy of your opponent. Once | Requires your location to have Boundary. | ||
created, you can strike this effigy with an attack and any damage dealt to it will be transferred | |||
to your opponent, no matter how far away they might be. | By utilising a placed boundary upon the ground, you can draw upon it to weave together an effigy of | ||
your opponent. Once created, you can strike this effigy with an attack and any damage dealt to it | |||
will be transferred to your opponent, no matter how far away they might be. | |||
}} | }} | ||
{{Anchor|Runeband}} | {{Anchor|Runeband}} | ||
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|skillname = Runeband | |skillname = Runeband | ||
|syntax = WEAVE RUNEBAND <target> | |syntax = WEAVE RUNEBAND <target> | ||
|description = Dithering effect: | |description = Dithering effect: 3 | ||
from magical light and drifting in a clockwise pattern around them. While active, the confusing | |||
marks will afflict your opponent every so often with one of following afflictions in the specified | Surround your opponent with a band of shifting runes, wrought from magical light and drifting in a | ||
order. It will collapse if the opponent is no longer in the same location as you.They will | clockwise pattern around them. While active, the confusing marks will afflict your opponent every | ||
additionally be unable to use abilities that dispel magic.Afflictions:Stupidity, paranoia, ringing | so often with one of following afflictions in the specified order. It will collapse if the opponent | ||
ears, loneliness, exhausted, laxity, and clumsiness.Should another ability require the Runeband | is no longer in the same location as you. | ||
skill as a requisite, then weaving that ability will alter the spin of the band, afflicting the | |||
enemy in reverse order instead. | They will additionally be unable to use abilities that dispel magic. | ||
Afflictions: | |||
Stupidity, paranoia, ringing ears, loneliness, exhausted, laxity, and clumsiness. | |||
Should another ability require the Runeband skill as a requisite, then weaving that ability will | |||
alter the spin of the band, afflicting the enemy in reverse order instead. | |||
}} | }} | ||
{{Anchor|Thurible}} | {{Anchor|Thurible}} | ||
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|skillname = Thurible | |skillname = Thurible | ||
|syntax = WEAVE THURIBLE | |syntax = WEAVE THURIBLE | ||
|description = Dithering effect: | |description = Dithering effect: 5 | ||
Any enemy of yours in the location will choke and cough on the smoke, knocking their pipe balance. | |||
If they inhale the smoke three times, then it will cause asthma instead.The smoke will only occur | Weave together a golden thurible that will begin to emit smoke. Any enemy of yours in the location | ||
if the thurible is either wielded or placed upon the ground. | will choke and cough on the smoke, knocking their pipe balance. If they inhale the smoke three | ||
times, then it will cause asthma instead. | |||
The smoke will only occur if the thurible is either wielded or placed upon the ground. | |||
}} | }} | ||
{{Anchor|Bladestorm}} | {{Anchor|Bladestorm}} | ||
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|skillname = Bladestorm | |skillname = Bladestorm | ||
|syntax = WEAVE BLADESTORM <target> | |syntax = WEAVE BLADESTORM <target> | ||
|description = Dithering effect: | |description = Dithering effect: 3 | ||
hover around your target. Every time someone uses a weapon attack against the target, there is a 1 | Requires a Runeband upon the opponent. | ||
in 3 chance a dagger will plunge down from the skies and deliver the loki venom. If the weapon | |||
attack does not originate from the Performance skillset, then the chance is lowered to 1 in 8.The | Summon three daggers to hover around your target. Every time someone uses a weapon attack against | ||
venom that the loki attack delivers from this skill will be visible to you. | the target, there is a 1 in 3 chance a dagger will plunge down from the skies and deliver the loki | ||
venom. If the weapon attack does not originate from the Performance skillset, then the chance is | |||
lowered to 1 in 8. | |||
The venom that the loki attack delivers from this skill will be visible to you. | |||
}} | }} | ||
{{Anchor|Talisman}} | {{Anchor|Talisman}} | ||
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|skillname = Talisman | |skillname = Talisman | ||
|syntax = WEAVE TALISMAN | |syntax = WEAVE TALISMAN | ||
|description = Dithering effect: | |description = Dithering effect: 5 | ||
while they possess it. Magical effects that alert your presence to another on entry will become | |||
nullified while it remains in your inventory. | Once woven, this wooden talisman will grant any holder extra luck while they possess it. Magical | ||
effects that alert your presence to another on entry will become nullified while it remains in your | |||
inventory. | |||
}} | }} | ||
{{Anchor|Ironcollar}} | {{Anchor|Ironcollar}} | ||
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|skillname = Ironcollar | |skillname = Ironcollar | ||
|syntax = WEAVE IRONCOLLAR <target> | |syntax = WEAVE IRONCOLLAR <target> | ||
|description = Dithering effect: | |description = Dithering effect: 3 | ||
upon your opponent to create an iron collar, which will constrict their throat by snapping shut | Requires a Runeband upon the opponent. | ||
shortly after creation. When the iron collar is latched closed, they will find it difficult to | |||
smoke their pipes quickly, and they will unable to FLY or SWING into the trees.An opponent can | Weave together the runeband upon your opponent to create an iron collar, which will constrict their | ||
remove the collar from themselves to escape its grasp before it becomes trapped around their neck. | throat by snapping shut shortly after creation. When the iron collar is latched closed, they will | ||
find it difficult to smoke their pipes quickly, and they will unable to FLY or SWING into the trees. | |||
An opponent can remove the collar from themselves to escape its grasp before it becomes trapped | |||
around their neck. | |||
}} | }} | ||
{{Anchor|Heartcage}} | {{Anchor|Heartcage}} | ||
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|skillname = Heartcage | |skillname = Heartcage | ||
|syntax = WEAVE HEARTCAGE <target> and BREAK LOCKET | |syntax = WEAVE HEARTCAGE <target> and BREAK LOCKET | ||
|description = Dithering effect: | |description = Dithering effect: 6 | ||
by an iron collar, fallen, and their primary emotional state is over 50% in strength, you can tie | Requires your location to have Boundary. | ||
their heart to the pinnacle of weaving; the heart-cage locket. Once begun, it will begin to form | |||
upon the ground after a short delay. During its formation, the locket can be attacked and destroyed | If the opponent is bound by an iron collar, fallen, and their primary emotional state is over 50% | ||
to prevent its creation.Once the locket is fully formed, you will be able to break it in order to | in strength, you can tie their heart to the pinnacle of weaving; the heart-cage locket. Once begun, | ||
slay your opponent instantly at your leisure, though be warned it will only last for five minutes | it will begin to form upon the ground after a short delay. During its formation, the locket can be | ||
before crumbling. | attacked and destroyed to prevent its creation. | ||
Once the locket is fully formed, you will be able to break it in order to slay your opponent | |||
instantly at your leisure, though be warned it will only last for five minutes before crumbling. | |||
}} | }} |
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