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m (Tor moved page Songcalling to Songcalling (skill))  | 
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{{SkillHeader}}  | {{SkillHeader}}  | ||
{{SkillTableRow |Voice |Inept |0 |Power of the voice. }}  | {{SkillTableRow |Voice |Inept |0 |Power of the voice. }}  | ||
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{{SkillTableRow |Oblivion |Transcendent |0 |Cast all who hear into the void. }}  | {{SkillTableRow |Oblivion |Transcendent |0 |Cast all who hear into the void. }}  | ||
|}  | |}  | ||
{{Anchor|Voice}}  | |||
{{AB  | |||
|skillname = Voice  | |||
|syntax = SING SONG OF <name>  | |||
|description = The first step that most learn toward music is using the voice. It is with your   | |||
voice that you will first learn to elicit effects upon those who hear you.  | |||
Each song will take a short while of singing before its effect will be felt by those you direct it   | |||
towards. You may move or act during a song once started, however you may not speak. If a song   | |||
requires it to be held, then you must cease all actions once the first part of the song is heard.   | |||
Only one song may be sung at a time.  | |||
Since you are using the voice, do note that any damage to your throat will prevent you from   | |||
completing your song. Ensure that it remains healthy so that your song will have its intended   | |||
effect.  | |||
}}  | |||
{{Anchor|Audience}}  | |||
{{AB  | |||
|skillname = Audience  | |||
|syntax = AUDIENCE and AUDIENCE <target/NONE>  | |||
|description = Some song's effects may only be directed toward a single person. Their target, in   | |||
such cases, will be the person whom you have designated as your audience.  | |||
You may alter your intended audience at any time, including while a song is being sung - except if   | |||
the song is held.  | |||
}}  | |||
{{Anchor|Songward}}  | |||
{{AB  | |||
|skillname = Songward  | |||
|syntax =   | |||
|description = This ability is passive.  | |||
While in the middle of a song, you will gain some resistance to all types of damage until the song   | |||
is complete.  | |||
}}  | |||
{{Anchor|Coldread}}  | |||
{{AB  | |||
|skillname = Coldread  | |||
|syntax = COLDREAD [target] [emotion]  | |||
|description = Perform a cold read of your target to deduce their current emotional state. Their   | |||
emotions must first be awakened to make full use of this ability. If no target is supplied, then   | |||
you will read yourself.  | |||
Please see AB SONGCALLING AWAKENING for more information on awakening their emotional state.  | |||
}}  | |||
{{Anchor|Discordance}}  | |||
{{AB  | |||
|skillname = Discordance  | |||
|syntax = DISCORDANCE  | |||
|description = Each time you begin a song, you will inflict a hidden affliction of either   | |||
hallucinations, masochism, or berserking into any enemies in your location that hear your song.   | |||
Your song must not interrupt another song for the effects to apply.  | |||
You are not able to benefit from the effects of Euphonia and Discordance at the same time.  | |||
}}  | |||
{{Anchor|Instrument}}  | |||
{{AB  | |||
|skillname = Instrument  | |||
|syntax = IMBUE <instrument> WITH SOUL        PLAY SONG OF <name>  | |||
|description = Imbue a single instrument with a fragment of your soul, allowing you to entrance   | |||
those around you with its musical power.  | |||
While wielding your instrument, you can PLAY instead of SING, allowing you to play and sing one   | |||
song for each at a time. A played song will also elicit its effect sooner than if you had sung it.  | |||
You must continue to wield your instrument until the song is finished, otherwise it will fail.  | |||
}}  | |||
{{Anchor|Euphonia}}  | |||
{{AB  | |||
|skillname = Euphonia  | |||
|syntax = EUPHONIA  | |||
|description = Each time you begin a song, you will restore a small amount of health and mana to   | |||
yourself and any allies in your location that can hear your music. Your song must not interrupt   | |||
another song for the effects to apply.  | |||
You are not able to benefit from the effects of Euphonia and Discordance at the same time.  | |||
}}  | |||
{{Anchor|Induce}}  | |||
{{AB  | |||
|skillname = Induce  | |||
|syntax = INDUCE <emotion>  | |||
|description = Providing that their emotions have been awakened to manipulation, you can induce an   | |||
emotional reaction of your choosing in anyone in the same location as you through a short string of   | |||
notes. This will bring the chosen emotion to the forefront of their mind, causing it to become   | |||
their primary emotion. While affected by a primary emotion, certain afflictions will become more   | |||
potent.  | |||
Here are the emotion types and their effects:  | |||
Sadness (shyness) - Instills a chance of missing physical attacks.  | |||
Happiness (perplexed) - Pipe curing balance is lengthened.  | |||
Surprise (dizziness) - Causes an inability to dodge attacks.  | |||
Anger (hatred) - Prevents the ability to shield.  | |||
Stress (masochism) - Attacking yourself via masochism stuns yourself.  | |||
Fear (self-loathing) - Thoughts caused by the self-loathing affliction give the worrywart anxiety.  | |||
Disgust (besilence) - Improves besilence so that it blocks any ability requiring mana.  | |||
While under the effect of an induced emotion, the corresponding emotional level of those effected   | |||
will slowly deplete over time and neither can it be further increased. They will also be   | |||
occasionally afflicted with the associated affliction as their inducement wears down their emotions.  | |||
For more information on awakening emotional states, please refer to the AB SONGCALLING AWAKENING.  | |||
There is no balance or equilibrium cost associated with this ability, but it is placed on cooldown   | |||
for a short period. Wielding your instrument will cause the cooldown to be shorter.  | |||
Cooldown (sung): 18 seconds  | |||
Cooldown (played): 14 seconds  | |||
}}  | |||
{{Anchor|Inspire}}  | |||
{{AB  | |||
|skillname = Inspire  | |||
|syntax = INSPIRE  | |||
|description = Infuse a single note with the energy of inspiration, inspiring your allies in your   | |||
location to dodge the next attack directed at them with complete certainty as well as immediately   | |||
restoring a small amount of health and mana.  | |||
There is no balance or equilibrium cost associated with this ability, however it is placed upon   | |||
cooldown for a short period. Wielding your instrument will cause this cooldown to be shorter.  | |||
Cooldown (sung): 10 seconds  | |||
Cooldown (played): 6 seconds  | |||
}}  | |||
{{Anchor|Halfbeat}}  | |||
{{AB  | |||
|skillname = Halfbeat  | |||
|syntax = HALFBEAT [OFF]  | |||
|description = At the cost of your willpower, you can perform your songs in series of half beats   | |||
while allowing your tune to retain its intrigue to others. It will periodically allow you, one half   | |||
of the time, to perform songs at a greater speed while in effect.  | |||
}}  | |||
{{Anchor|Origin}}  | |||
{{AB  | |||
|skillname = Origin  | |||
|syntax = SING SONG OF ORIGIN  | |||
|description = Target: Self.  | |||
This miraculous song will engulf you in its nostalgic tune, returning you to your city entrance. If   | |||
you are citiless, then the song will return you to the shores of Djeir, ancestral home of all bards.  | |||
}}  | |||
{{Anchor|Charity}}  | |||
{{AB  | |||
|skillname = Charity  | |||
|syntax = SING SONG OF CHARITY  | |||
|description = Target: Enemies.  | |||
Sing a song of charity, awakening their innate generosity and inspiring them to share.  | |||
}}  | |||
{{Anchor|Fascination}}  | |||
{{AB  | |||
|skillname = Fascination  | |||
|syntax = SING SONG OF FASCINATION  | |||
|description = Target: Audience.  | |||
Fascinate a target, making them unable to escape by normal means, but still able to attack. This   | |||
will hold them in place until it is writhed from.  | |||
}}  | |||
{{Anchor|Youth}}  | |||
{{AB  | |||
|skillname = Youth  | |||
|syntax = SING SONG OF YOUTH  | |||
|description = Target: Allies and self.  | |||
This youthful song will merge the present physical body with its memory of the past, restoring some   | |||
health to your allies and self. If your chosen audience is healed by this effect, it will   | |||
additionally cure them of a random affliction.  | |||
}}  | |||
{{Anchor|Feasting}}  | |||
{{AB  | |||
|skillname = Feasting  | |||
|syntax = SING SONG OF FEASTING  | |||
|description = Target: All except self.  | |||
Those who hear your song will be unable to help themselves, devouring an assortment of edible items   | |||
from within their inventory or edible items upon the ground.  | |||
}}  | |||
{{Anchor|Decadence}}  | |||
{{AB  | |||
|skillname = Decadence  | |||
|syntax = SING SONG OF DECADENCE  | |||
|description = Target: Enemies.  | |||
The song of decadence will awaken depraved symptoms within your audience, inflicting them with a   | |||
perverse addiction.  | |||
}}  | |||
{{Anchor|Unheard}}  | |||
{{AB  | |||
|skillname = Unheard  | |||
|syntax = SING SONG OF THE UNHEARD  | |||
|description = Target: Audience.  | |||
While deaf, this song will have no effect upon your target. However, should their hearing be   | |||
restored when struck by the sound, then their mind will be damaged by the booming notes of your   | |||
attention-demanding song. The damage is further increased if they also suffering from ringing ears.  | |||
This song can reach your chosen audience if they reside within the same area as you.  | |||
}}  | |||
{{Anchor|Sorrow}}  | |||
{{AB  | |||
|skillname = Sorrow  | |||
|syntax = SING SONG OF SORROW  | |||
|description = Target: Audience.  | |||
The sorrowful notes of this song will capture your audience's attention and thoughts, driving them   | |||
into the depths of grief. It will squelch their ability to call upon magical teleportion and   | |||
instill them with a miserable migraine.  | |||
}}  | |||
{{Anchor|Merriment}}  | |||
{{AB  | |||
|skillname = Merriment  | |||
|syntax = SING SONG OF MERRIMENT  | |||
|description = Target: All adjacent (Held).  | |||
This uplifting song will lighten the hearts of those who hear its joyful notes. While under its   | |||
calming spell, they will find that their density defence will cease to provide meaningful benefit.  | |||
}}  | |||
{{Anchor|Doom}}  | |||
{{AB  | |||
|skillname = Doom  | |||
|syntax = SING SONG OF DOOM  | |||
|description = Target: Audience.  | |||
Draw an inescapable doom down upon your target through your music, placing a mark of destruction on   | |||
them at the song's completion. When two seconds have passed since the end of the song, they will be   | |||
dealt half of all damage taken during the mark's lifetime as magical damage.  | |||
}}  | |||
{{Anchor|Foundation}}  | |||
{{AB  | |||
|skillname = Foundation  | |||
|syntax = SING SONG OF FOUNDATION  | |||
|description = Target: Allies.  | |||
The song of foundation will instill your allies with resilience. This will prevent some damage from   | |||
brute-sourced attacks until it fades.  | |||
}}  | |||
{{Anchor|Destiny}}  | |||
{{AB  | |||
|skillname = Destiny  | |||
|syntax = SING SONG OF DESTINY  | |||
|description = Target: Self.  | |||
The flow of destiny will favour you as this song reaches its completion. The next time you weave   | |||
together a certain effect, it will be free of any equilibrium cost.  | |||
The skills include:  | |||
Globes, Boundary, Runeband, Horologe, Thurible, Bladestorm, and Anelace.  | |||
See AB WEAVING <skillname> for more information on each skill above.  | |||
}}  | |||
{{Anchor|Tranquility}}  | |||
{{AB  | |||
|skillname = Tranquility  | |||
|syntax = SING SONG OF TRANQUILITY  | |||
|description = Target: All except self (Held).  | |||
This entrancing song will beguile the hearts of those who hear it. While it is in effect, those in   | |||
the same location as you will be unable to commit aggressive actions except against yourself. This   | |||
song is a channeled action once active and requires your full attention to remain in effect.  | |||
}}  | |||
{{Anchor|Awakening}}  | |||
{{AB  | |||
|skillname = Awakening  | |||
|syntax = SING SONG OF AWAKENING  | |||
|description = Target: Enemies.  | |||
The song of awakening will form a strong connection between your audience's emotions, allowing them   | |||
to surface and affect their decision making.  | |||
As such, their emotional level will begin to rise when the following occurs:  | |||
Sadness - When mana is consumed or drained.  | |||
Happiness - When afflictions are cured.  | |||
Surprise - When they are stunned.  | |||
Anger - When taking damage.  | |||
Stress - When they bleed.  | |||
Fear - When observing an object being weaved.  | |||
Disgust - Moving out of combat.  | |||
Act quick as given enough time, their state of awakening will eventually fade away.  | |||
}}  | |||
{{Anchor|Harmony}}  | |||
{{AB  | |||
|skillname = Harmony  | |||
|syntax = SING SONG OF HARMONY  | |||
|description = Target: Allies.  | |||
The song of harmony will give your allies resistance against the elements. This will prevent some   | |||
damage from arcane-sourced attacks until it fades.  | |||
}}  | |||
{{Anchor|Remembrance}}  | |||
{{AB  | |||
|skillname = Remembrance  | |||
|syntax = SING SONG OF REMEMBRANCE  | |||
|description = Target: Self.  | |||
Remind your physical form of its original state, completely obliterating any residual dithering   | |||
that may have been accumulated within your body. This will reduce your dithering to nothing,   | |||
allowing you to weave once more.  | |||
Please see AB WEAVING HANDTRAILING for more information on what dithering is.  | |||
}}  | |||
{{Anchor|Hero}}  | |||
{{AB  | |||
|skillname = Hero  | |||
|syntax = SING SONG OF THE HERO  | |||
|description = Target: Audience (Held).  | |||
While this song is being played, your chosen target will become infused with the courage of heroes   | |||
past. While under its musical effect, they will become unable to perish through the effects of   | |||
damage and will obtain a 20% boost to any sourced damage they deal, but only when up against other   | |||
adventurers.  | |||
While you may not perform any other actions while this song is held, your target can move as they   | |||
please and the effect will persist as long as the song continues.  | |||
Should your target lose the touch of heroism or leave the same area as they received it, then you   | |||
will cease your song.  | |||
}}  | |||
{{Anchor|Mythics}}  | |||
{{AB  | |||
|skillname = Mythics  | |||
|syntax = SING SONG OF MYTHICS  | |||
|description = Target: Audience.  | |||
Perform the song of mythics to another who is mutual allies with you. Upon hearing its uplifting   | |||
notes, your soul will drift into and swap with the other, allowing you control over them, and them   | |||
control over you.  | |||
Either person may use the command UNPOSSESS to end the control.  | |||
}}  | |||
{{Anchor|Fate}}  | |||
{{AB  | |||
|skillname = Fate  | |||
|syntax = SING SONG OF FATE  | |||
|description = Target: Audience.  | |||
Call upon musical notes of fate to consume your foe. Every so often, one of their exits will become   | |||
shrouded in darkness. Should they leave through this exit and enter the darkness, they will suffer   | |||
severe unblockable damage for attempting to defy fate.  | |||
This effect will persist until only one exit is safe, at which point it will then fade not long   | |||
after.  | |||
}}  | |||
{{Anchor|Oblivion}}  | |||
{{AB  | |||
|skillname = Oblivion  | |||
|syntax = SING SONG OF OBLIVION  | |||
|description = Target: All and adjacent (Held)  | |||
This terrifying song will bring an end to all that hear it. It will affect those in your location   | |||
and those in adjacent locations once it begins in earnest, however the song is long, requires   | |||
concentration, and will take time to complete.  | |||
There is no method to prevent the void that awaits those that hear its first notes, other then to   | |||
cease the song from reaching its closing and final note.  | |||
Should the song be denied its finale - whether by failure or choice - it will lash out against the   | |||
user and transfix them in place, for only success will please it.  | |||
}}  | |||
edits