Difference between revisions of "Songcalling (skill)"

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{{Anchor|Voice}}
{{Anchor|Voice}}
{{AB
{{Skill_detail
|skillname = Voice
|skill = Voice
|description = Power of the voice
|syntax = SING SONG OF <name>
|syntax = SING SONG OF <name>
|description = The first step that most learn toward music is using the voice. It is with your  
|detail = The first step that most learn toward music is using the voice. It is with your voice
voice that you will first learn to elicit effects upon those who hear you.
that you will first learn to elicit effects upon those who hear you.


Each song will take a short while of singing before its effect will be felt by those you direct it  
Each song will take a short while of singing before its effect will be felt by those you direct it  
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completing your song. Ensure that it remains healthy so that your song will have its intended  
completing your song. Ensure that it remains healthy so that your song will have its intended  
effect.
effect.
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Audience}}
{{Anchor|Audience}}
{{AB
{{Skill_detail
|skillname = Audience
|skill = Audience
|description = Sing for your audience
|syntax = AUDIENCE and AUDIENCE <target/NONE>
|syntax = AUDIENCE and AUDIENCE <target/NONE>
|description = Some song's effects may only be directed toward a single person. Their target, in  
|detail = Some song's effects may only be directed toward a single person. Their target, in such
such cases, will be the person whom you have designated as your audience.
cases, will be the person whom you have designated as your audience.


You may alter your intended audience at any time, including while a song is being sung - except if  
You may alter your intended audience at any time, including while a song is being sung - except if  
the song is held.
the song is held.
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Songward}}
{{Anchor|Songward}}
{{AB
{{Skill_detail
|skillname = Songward
|skill = Songward
|description = Musical protection from harm
|syntax =  
|syntax =  
|description = This ability is passive.
|detail = This ability is passive.


While in the middle of a song, you will gain some resistance to all types of damage until the song  
While in the middle of a song, you will gain some resistance to all types of damage until the song  
is complete.
is complete.
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Coldread}}
{{Anchor|Coldread}}
{{AB
{{Skill_detail
|skillname = Coldread
|skill = Coldread
|description = Read into their emotional state
|syntax = COLDREAD [target] [emotion]
|syntax = COLDREAD [target] [emotion]
|description = Perform a cold read of your target to deduce their current emotional state. Their  
|detail = Perform a cold read of your target to deduce their current emotional state. Their  
emotions must first be awakened to make full use of this ability. If no target is supplied, then  
emotions must first be awakened to make full use of this ability. If no target is supplied, then  
you will read yourself.
you will read yourself.


Please see AB SONGCALLING AWAKENING for more information on awakening their emotional state.
Please see AB SONGCALLING AWAKENING for more information on awakening their emotional state.
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Discordance}}
{{Anchor|Discordance}}
{{AB
{{Skill_detail
|skillname = Discordance
|skill = Discordance
|description = Twisted sounds of discordance
|syntax = DISCORDANCE
|syntax = DISCORDANCE
|description = Each time you begin a song, you will inflict a hidden affliction of either  
|detail = Each time you begin a song, you will inflict a hidden affliction of either hallucinations,
hallucinations, masochism, or berserking into any enemies in your location that hear your song.  
masochism, or berserking into any enemies in your location that hear your song. Your song must not  
Your song must not interrupt another song for the effects to apply.
interrupt another song for the effects to apply.


You are not able to benefit from the effects of Euphonia and Discordance at the same time.
You are not able to benefit from the effects of Euphonia and Discordance at the same time.
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Instrument}}
{{Anchor|Instrument}}
{{AB
{{Skill_detail
|skillname = Instrument
|skill = Instrument
|description = Imbue an instrument with your soul
|syntax = IMBUE <instrument> WITH SOUL        PLAY SONG OF <name>
|syntax = IMBUE <instrument> WITH SOUL        PLAY SONG OF <name>
|description = Imbue a single instrument with a fragment of your soul, allowing you to entrance  
|detail = Imbue a single instrument with a fragment of your soul, allowing you to entrance those
those around you with its musical power.
around you with its musical power.


While wielding your instrument, you can PLAY instead of SING, allowing you to play and sing one  
While wielding your instrument, you can PLAY instead of SING, allowing you to play and sing one  
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You must continue to wield your instrument until the song is finished, otherwise it will fail.
You must continue to wield your instrument until the song is finished, otherwise it will fail.
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Euphonia}}
{{Anchor|Euphonia}}
{{AB
{{Skill_detail
|skillname = Euphonia
|skill = Euphonia
|description = Soothing melody will revive your allies
|syntax = EUPHONIA
|syntax = EUPHONIA
|description = Each time you begin a song, you will restore a small amount of health and mana to  
|detail = Each time you begin a song, you will restore a small amount of health and mana to  
yourself and any allies in your location that can hear your music. Your song must not interrupt  
yourself and any allies in your location that can hear your music. Your song must not interrupt  
another song for the effects to apply.
another song for the effects to apply.


You are not able to benefit from the effects of Euphonia and Discordance at the same time.
You are not able to benefit from the effects of Euphonia and Discordance at the same time.
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Induce}}
{{Anchor|Induce}}
{{AB
{{Skill_detail
|skillname = Induce
|skill = Induce
|description = Induce an emotion to the forefront
|syntax = INDUCE <emotion>
|syntax = INDUCE <emotion>
|description = Providing that their emotions have been awakened to manipulation, you can induce an  
|detail = Providing that their emotions have been awakened to manipulation, you can induce an  
emotional reaction of your choosing in anyone in the same location as you through a short string of  
emotional reaction of your choosing in anyone in the same location as you through a short string of  
notes. This will bring the chosen emotion to the forefront of their mind, causing it to become  
notes. This will bring the chosen emotion to the forefront of their mind, causing it to become  
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Cooldown (sung): 18 seconds
Cooldown (sung): 18 seconds
Cooldown (played): 14 seconds
Cooldown (played): 14 seconds
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Inspire}}
{{Anchor|Inspire}}
{{AB
{{Skill_detail
|skillname = Inspire
|skill = Inspire
|description = Inspire your allies to perform their best
|syntax = INSPIRE
|syntax = INSPIRE
|description = Infuse a single note with the energy of inspiration, inspiring your allies in your  
|detail = Infuse a single note with the energy of inspiration, inspiring your allies in your  
location to dodge the next attack directed at them with complete certainty as well as immediately  
location to dodge the next attack directed at them with complete certainty as well as immediately  
restoring a small amount of health and mana.
restoring a small amount of health and mana.
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Cooldown (sung): 10 seconds
Cooldown (sung): 10 seconds
Cooldown (played): 6 seconds
Cooldown (played): 6 seconds
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Halfbeat}}
{{Anchor|Halfbeat}}
{{AB
{{Skill_detail
|skillname = Halfbeat
|skill = Halfbeat
|description = Speed up the beat of your songs
|syntax = HALFBEAT [OFF]
|syntax = HALFBEAT [OFF]
|description = At the cost of your willpower, you can perform your songs in series of half beats  
|detail = At the cost of your willpower, you can perform your songs in series of half beats while
while allowing your tune to retain its intrigue to others. It will periodically allow you, one half  
allowing your tune to retain its intrigue to others. It will periodically allow you, one half of
of the time, to perform songs at a greater speed while in effect.
the time, to perform songs at a greater speed while in effect.
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Origin}}
{{Anchor|Origin}}
{{AB
{{Skill_detail
|skillname = Origin
|skill = Origin
|description = Home is where your heart is
|syntax = SING SONG OF ORIGIN
|syntax = SING SONG OF ORIGIN
|description = Target: Self.
|detail = Target: Self.


This miraculous song will engulf you in its nostalgic tune, returning you to your city entrance. If  
This miraculous song will engulf you in its nostalgic tune, returning you to your city entrance. If  
you are citiless, then the song will return you to the shores of Djeir, ancestral home of all bards.
you are citiless, then the song will return you to the shores of Djeir, ancestral home of all bards.
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Charity}}
{{Anchor|Charity}}
{{AB
{{Skill_detail
|skillname = Charity
|skill = Charity
|description = Enliven others with altruism
|syntax = SING SONG OF CHARITY
|syntax = SING SONG OF CHARITY
|description = Target: Enemies.
|detail = Target: Enemies.


Sing a song of charity, awakening their innate generosity and inspiring them to share.
Sing a song of charity, awakening their innate generosity and inspiring them to share.
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Fascination}}
{{Anchor|Fascination}}
{{AB
{{Skill_detail
|skillname = Fascination
|skill = Fascination
|description = Capture their attention
|syntax = SING SONG OF FASCINATION
|syntax = SING SONG OF FASCINATION
|description = Target: Audience.
|detail = Target: Audience.


Fascinate a target, making them unable to escape by normal means, but still able to attack. This  
Fascinate a target, making them unable to escape by normal means, but still able to attack. This  
will hold them in place until it is writhed from.
will hold them in place until it is writhed from.
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Youth}}
{{Anchor|Youth}}
{{AB
{{Skill_detail
|skillname = Youth
|skill = Youth
|description = Restore the youth in your allies
|syntax = SING SONG OF YOUTH
|syntax = SING SONG OF YOUTH
|description = Target: Allies and self.
|detail = Target: Allies and self.


This youthful song will merge the present physical body with its memory of the past, restoring some  
This youthful song will merge the present physical body with its memory of the past, restoring some  
health to your allies and self. If your chosen audience is healed by this effect, it will  
health to your allies and self. If your chosen audience is healed by this effect, it will  
additionally cure them of a random affliction.
additionally cure them of a random affliction.
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Feasting}}
{{Anchor|Feasting}}
{{AB
{{Skill_detail
|skillname = Feasting
|skill = Feasting
|description = A feast fit for a king
|syntax = SING SONG OF FEASTING
|syntax = SING SONG OF FEASTING
|description = Target: All except self.
|detail = Target: All except self.


Those who hear your song will be unable to help themselves, devouring an assortment of edible items  
Those who hear your song will be unable to help themselves, devouring an assortment of edible items  
from within their inventory or edible items upon the ground.
from within their inventory or edible items upon the ground.
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Decadence}}
{{Anchor|Decadence}}
{{AB
{{Skill_detail
|skillname = Decadence
|skill = Decadence
|description = Draw forth primal craving
|syntax = SING SONG OF DECADENCE
|syntax = SING SONG OF DECADENCE
|description = Target: Enemies.
|detail = Target: Enemies.


The song of decadence will awaken depraved symptoms within your audience, inflicting them with a  
The song of decadence will awaken depraved symptoms within your audience, inflicting them with a  
perverse addiction.
perverse addiction.
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Unheard}}
{{Anchor|Unheard}}
{{AB
{{Skill_detail
|skillname = Unheard
|skill = Unheard
|description = Your music will be heard
|syntax = SING SONG OF THE UNHEARD
|syntax = SING SONG OF THE UNHEARD
|description = Target: Audience.
|detail = Target: Audience.


While deaf, this song will have no effect upon your target. However, should their hearing be  
While deaf, this song will have no effect upon your target. However, should their hearing be  
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This song can reach your chosen audience if they reside within the same area as you.
This song can reach your chosen audience if they reside within the same area as you.
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Sorrow}}
{{Anchor|Sorrow}}
{{AB
{{Skill_detail
|skillname = Sorrow
|skill = Sorrow
|description = Swelling, sorrowful tones
|syntax = SING SONG OF SORROW
|syntax = SING SONG OF SORROW
|description = Target: Audience.
|detail = Target: Audience.


The sorrowful notes of this song will capture your audience's attention and thoughts, driving them  
The sorrowful notes of this song will capture your audience's attention and thoughts, driving them  
into the depths of grief. It will squelch their ability to call upon magical teleportion and  
into the depths of grief. It will squelch their ability to call upon magical teleportion and  
instill them with a miserable migraine.
instill them with a miserable migraine.
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Merriment}}
{{Anchor|Merriment}}
{{AB
{{Skill_detail
|skillname = Merriment
|skill = Merriment
|description = Lighten the hearts of those around you
|syntax = SING SONG OF MERRIMENT
|syntax = SING SONG OF MERRIMENT
|description = Target: All adjacent (Held).
|detail = Target: All adjacent (Held).


This uplifting song will lighten the hearts of those who hear its joyful notes. While under its  
This uplifting song will lighten the hearts of those who hear its joyful notes. While under its  
calming spell, they will find that their density defence will cease to provide meaningful benefit.
calming spell, they will find that their density defence will cease to provide meaningful benefit.
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Doom}}
{{Anchor|Doom}}
{{AB
{{Skill_detail
|skillname = Doom
|skill = Doom
|description = The musical call of impending doom
|syntax = SING SONG OF DOOM
|syntax = SING SONG OF DOOM
|description = Target: Audience.
|detail = Target: Audience.


Draw an inescapable doom down upon your target through your music, placing a mark of destruction on  
Draw an inescapable doom down upon your target through your music, placing a mark of destruction on  
them at the song's completion. When two seconds have passed since the end of the song, they will be  
them at the song's completion. When two seconds have passed since the end of the song, they will be  
dealt half of all damage taken during the mark's lifetime as magical damage.
dealt half of all damage taken during the mark's lifetime as magical damage.
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Foundation}}
{{Anchor|Foundation}}
{{AB
{{Skill_detail
|skillname = Foundation
|skill = Foundation
|description = Steel your allies against sword and fist
|syntax = SING SONG OF FOUNDATION
|syntax = SING SONG OF FOUNDATION
|description = Target: Allies.
|detail = Target: Allies.


The song of foundation will instill your allies with resilience. This will prevent some damage from  
The song of foundation will instill your allies with resilience. This will prevent some damage from  
brute-sourced attacks until it fades.
brute-sourced attacks until it fades.
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Destiny}}
{{Anchor|Destiny}}
{{AB
{{Skill_detail
|skillname = Destiny
|skill = Destiny
|description = Reach for your destiny
|syntax = SING SONG OF DESTINY
|syntax = SING SONG OF DESTINY
|description = Target: Self.
|detail = Target: Self.


The flow of destiny will favour you as this song reaches its completion. The next time you weave  
The flow of destiny will favour you as this song reaches its completion. The next time you weave  
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See AB WEAVING <skillname> for more information on each skill above.
See AB WEAVING <skillname> for more information on each skill above.
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Tranquility}}
{{Anchor|Tranquility}}
{{AB
{{Skill_detail
|skillname = Tranquility
|skill = Tranquility
|description = None will be able to war
|syntax = SING SONG OF TRANQUILITY
|syntax = SING SONG OF TRANQUILITY
|description = Target: All except self (Held).
|detail = Target: All except self (Held).


This entrancing song will beguile the hearts of those who hear it. While it is in effect, those in  
This entrancing song will beguile the hearts of those who hear it. While it is in effect, those in  
the same location as you will be unable to commit aggressive actions except against yourself. This  
the same location as you will be unable to commit aggressive actions except against yourself. This  
song is a channeled action once active and requires your full attention to remain in effect.
song is a channeled action once active and requires your full attention to remain in effect.
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Awakening}}
{{Anchor|Awakening}}
{{AB
{{Skill_detail
|skillname = Awakening
|skill = Awakening
|description = Awaken the emotions within
|syntax = SING SONG OF AWAKENING
|syntax = SING SONG OF AWAKENING
|description = Target: Enemies.
|detail = Target: Enemies.


The song of awakening will form a strong connection between your audience's emotions, allowing them  
The song of awakening will form a strong connection between your audience's emotions, allowing them  
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Act quick as given enough time, their state of awakening will eventually fade away.
Act quick as given enough time, their state of awakening will eventually fade away.
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Harmony}}
{{Anchor|Harmony}}
{{AB
{{Skill_detail
|skillname = Harmony
|skill = Harmony
|description = Bring harmony to your allies against the elements
|syntax = SING SONG OF HARMONY
|syntax = SING SONG OF HARMONY
|description = Target: Allies.
|detail = Target: Allies.


The song of harmony will give your allies resistance against the elements. This will prevent some  
The song of harmony will give your allies resistance against the elements. This will prevent some  
damage from arcane-sourced attacks until it fades.
damage from arcane-sourced attacks until it fades.
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Remembrance}}
{{Anchor|Remembrance}}
{{AB
{{Skill_detail
|skillname = Remembrance
|skill = Remembrance
|description = Draw back the fatigue of the body
|syntax = SING SONG OF REMEMBRANCE
|syntax = SING SONG OF REMEMBRANCE
|description = Target: Self.
|detail = Target: Self.


Remind your physical form of its original state, completely obliterating any residual dithering  
Remind your physical form of its original state, completely obliterating any residual dithering  
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Please see AB WEAVING HANDTRAILING for more information on what dithering is.
Please see AB WEAVING HANDTRAILING for more information on what dithering is.
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Hero}}
{{Anchor|Hero}}
{{AB
{{Skill_detail
|skillname = Hero
|skill = Hero
|description = Sing forth the guard of heroism
|syntax = SING SONG OF THE HERO
|syntax = SING SONG OF THE HERO
|description = Target: Audience (Held).
|detail = Target: Audience (Held).


While this song is being played, your chosen target will become infused with the courage of heroes  
While this song is being played, your chosen target will become infused with the courage of heroes  
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Should your target lose the touch of heroism or leave the same area as they received it, then you  
Should your target lose the touch of heroism or leave the same area as they received it, then you  
will cease your song.
will cease your song.
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Mythics}}
{{Anchor|Mythics}}
{{AB
{{Skill_detail
|skillname = Mythics
|skill = Mythics
|description = Trade your soul with another
|syntax = SING SONG OF MYTHICS
|syntax = SING SONG OF MYTHICS
|description = Target: Audience.
|detail = Target: Audience.


Perform the song of mythics to another who is mutual allies with you. Upon hearing its uplifting  
Perform the song of mythics to another who is mutual allies with you. Upon hearing its uplifting  
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Either person may use the command UNPOSSESS to end the control.
Either person may use the command UNPOSSESS to end the control.
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Fate}}
{{Anchor|Fate}}
{{AB
{{Skill_detail
|skillname = Fate
|skill = Fate
|description = None may escape the ribbons of fate
|syntax = SING SONG OF FATE
|syntax = SING SONG OF FATE
|description = Target: Audience.
|detail = Target: Audience.


Call upon musical notes of fate to consume your foe. Every so often, one of their exits will become  
Call upon musical notes of fate to consume your foe. Every so often, one of their exits will become  
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This effect will persist until only one exit is safe, at which point it will then fade not long  
This effect will persist until only one exit is safe, at which point it will then fade not long  
after.
after.
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Oblivion}}
{{Anchor|Oblivion}}
{{AB
{{Skill_detail
|skillname = Oblivion
|skill = Oblivion
|description = Cast all who hear into the void
|syntax = SING SONG OF OBLIVION
|syntax = SING SONG OF OBLIVION
|description = Target: All and adjacent (Held)
|detail = Target: All and adjacent (Held)


This terrifying song will bring an end to all that hear it. It will affect those in your location  
This terrifying song will bring an end to all that hear it. It will affect those in your location  
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Should the song be denied its finale - whether by failure or choice - it will lash out against the  
Should the song be denied its finale - whether by failure or choice - it will lash out against the  
user and transfix them in place, for only success will please it.
user and transfix them in place, for only success will please it.
|cooldown =
|target =
|required =
}}
}}
288

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