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{{Anchor|Voice}}  | {{Anchor|Voice}}  | ||
{{  | {{Skill_detail  | ||
|  | |skill = Voice  | ||
|description = Power of the voice  | |||
|syntax = SING SONG OF <name>  | |syntax = SING SONG OF <name>  | ||
|  | |detail = The first step that most learn toward music is using the voice. It is with your voice   | ||
that you will first learn to elicit effects upon those who hear you.  | |||
Each song will take a short while of singing before its effect will be felt by those you direct it    | Each song will take a short while of singing before its effect will be felt by those you direct it    | ||
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completing your song. Ensure that it remains healthy so that your song will have its intended    | completing your song. Ensure that it remains healthy so that your song will have its intended    | ||
effect.  | effect.  | ||
|cooldown =   | |||
|target =   | |||
|required =   | |||
}}  | }}  | ||
{{Anchor|Audience}}  | {{Anchor|Audience}}  | ||
{{  | {{Skill_detail  | ||
|  | |skill = Audience  | ||
|description = Sing for your audience  | |||
|syntax = AUDIENCE and AUDIENCE <target/NONE>  | |syntax = AUDIENCE and AUDIENCE <target/NONE>  | ||
|  | |detail = Some song's effects may only be directed toward a single person. Their target, in such   | ||
cases, will be the person whom you have designated as your audience.  | |||
You may alter your intended audience at any time, including while a song is being sung - except if    | You may alter your intended audience at any time, including while a song is being sung - except if    | ||
the song is held.  | the song is held.  | ||
|cooldown =   | |||
|target =   | |||
|required =   | |||
}}  | }}  | ||
{{Anchor|Songward}}  | {{Anchor|Songward}}  | ||
{{  | {{Skill_detail  | ||
|  | |skill = Songward  | ||
|description = Musical protection from harm  | |||
|syntax =    | |syntax =    | ||
|  | |detail = This ability is passive.  | ||
While in the middle of a song, you will gain some resistance to all types of damage until the song    | While in the middle of a song, you will gain some resistance to all types of damage until the song    | ||
is complete.  | is complete.  | ||
|cooldown =   | |||
|target =   | |||
|required =   | |||
}}  | }}  | ||
{{Anchor|Coldread}}  | {{Anchor|Coldread}}  | ||
{{  | {{Skill_detail  | ||
|  | |skill = Coldread  | ||
|description = Read into their emotional state  | |||
|syntax = COLDREAD [target] [emotion]  | |syntax = COLDREAD [target] [emotion]  | ||
|  | |detail = Perform a cold read of your target to deduce their current emotional state. Their    | ||
emotions must first be awakened to make full use of this ability. If no target is supplied, then    | emotions must first be awakened to make full use of this ability. If no target is supplied, then    | ||
you will read yourself.  | you will read yourself.  | ||
Please see AB SONGCALLING AWAKENING for more information on awakening their emotional state.  | Please see AB SONGCALLING AWAKENING for more information on awakening their emotional state.  | ||
|cooldown =   | |||
|target =   | |||
|required =   | |||
}}  | }}  | ||
{{Anchor|Discordance}}  | {{Anchor|Discordance}}  | ||
{{  | {{Skill_detail  | ||
|  | |skill = Discordance  | ||
|description = Twisted sounds of discordance  | |||
|syntax = DISCORDANCE  | |syntax = DISCORDANCE  | ||
|  | |detail = Each time you begin a song, you will inflict a hidden affliction of either hallucinations,  | ||
hallucinations, masochism, or berserking into any enemies in your location that hear your song.    |  masochism, or berserking into any enemies in your location that hear your song. Your song must not    | ||
Your song must not interrupt another song for the effects to apply.  | interrupt another song for the effects to apply.  | ||
You are not able to benefit from the effects of Euphonia and Discordance at the same time.  | You are not able to benefit from the effects of Euphonia and Discordance at the same time.  | ||
|cooldown =   | |||
|target =   | |||
|required =   | |||
}}  | }}  | ||
{{Anchor|Instrument}}  | {{Anchor|Instrument}}  | ||
{{  | {{Skill_detail  | ||
|  | |skill = Instrument  | ||
|description = Imbue an instrument with your soul  | |||
|syntax = IMBUE <instrument> WITH SOUL        PLAY SONG OF <name>  | |syntax = IMBUE <instrument> WITH SOUL        PLAY SONG OF <name>  | ||
|  | |detail = Imbue a single instrument with a fragment of your soul, allowing you to entrance those   | ||
around you with its musical power.  | |||
While wielding your instrument, you can PLAY instead of SING, allowing you to play and sing one    | While wielding your instrument, you can PLAY instead of SING, allowing you to play and sing one    | ||
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You must continue to wield your instrument until the song is finished, otherwise it will fail.  | You must continue to wield your instrument until the song is finished, otherwise it will fail.  | ||
|cooldown =   | |||
|target =   | |||
|required =   | |||
}}  | }}  | ||
{{Anchor|Euphonia}}  | {{Anchor|Euphonia}}  | ||
{{  | {{Skill_detail  | ||
|  | |skill = Euphonia  | ||
|description = Soothing melody will revive your allies  | |||
|syntax = EUPHONIA  | |syntax = EUPHONIA  | ||
|  | |detail = Each time you begin a song, you will restore a small amount of health and mana to    | ||
yourself and any allies in your location that can hear your music. Your song must not interrupt    | yourself and any allies in your location that can hear your music. Your song must not interrupt    | ||
another song for the effects to apply.  | another song for the effects to apply.  | ||
You are not able to benefit from the effects of Euphonia and Discordance at the same time.  | You are not able to benefit from the effects of Euphonia and Discordance at the same time.  | ||
|cooldown =   | |||
|target =   | |||
|required =   | |||
}}  | }}  | ||
{{Anchor|Induce}}  | {{Anchor|Induce}}  | ||
{{  | {{Skill_detail  | ||
|  | |skill = Induce  | ||
|description = Induce an emotion to the forefront  | |||
|syntax = INDUCE <emotion>  | |syntax = INDUCE <emotion>  | ||
|  | |detail = Providing that their emotions have been awakened to manipulation, you can induce an    | ||
emotional reaction of your choosing in anyone in the same location as you through a short string of    | emotional reaction of your choosing in anyone in the same location as you through a short string of    | ||
notes. This will bring the chosen emotion to the forefront of their mind, causing it to become    | notes. This will bring the chosen emotion to the forefront of their mind, causing it to become    | ||
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Cooldown (sung): 18 seconds  | Cooldown (sung): 18 seconds  | ||
Cooldown (played): 14 seconds  | Cooldown (played): 14 seconds  | ||
|cooldown =   | |||
|target =   | |||
|required =   | |||
}}  | }}  | ||
{{Anchor|Inspire}}  | {{Anchor|Inspire}}  | ||
{{  | {{Skill_detail  | ||
|  | |skill = Inspire  | ||
|description = Inspire your allies to perform their best  | |||
|syntax = INSPIRE  | |syntax = INSPIRE  | ||
|  | |detail = Infuse a single note with the energy of inspiration, inspiring your allies in your    | ||
location to dodge the next attack directed at them with complete certainty as well as immediately    | location to dodge the next attack directed at them with complete certainty as well as immediately    | ||
restoring a small amount of health and mana.  | restoring a small amount of health and mana.  | ||
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Cooldown (sung): 10 seconds  | Cooldown (sung): 10 seconds  | ||
Cooldown (played): 6 seconds  | Cooldown (played): 6 seconds  | ||
|cooldown =   | |||
|target =   | |||
|required =   | |||
}}  | }}  | ||
{{Anchor|Halfbeat}}  | {{Anchor|Halfbeat}}  | ||
{{  | {{Skill_detail  | ||
|  | |skill = Halfbeat  | ||
|description = Speed up the beat of your songs  | |||
|syntax = HALFBEAT [OFF]  | |syntax = HALFBEAT [OFF]  | ||
|  | |detail = At the cost of your willpower, you can perform your songs in series of half beats while   | ||
allowing your tune to retain its intrigue to others. It will periodically allow you, one half of   | |||
the time, to perform songs at a greater speed while in effect.  | |||
|cooldown =   | |||
|target =   | |||
|required =   | |||
}}  | }}  | ||
{{Anchor|Origin}}  | {{Anchor|Origin}}  | ||
{{  | {{Skill_detail  | ||
|  | |skill = Origin  | ||
|description = Home is where your heart is  | |||
|syntax = SING SONG OF ORIGIN  | |syntax = SING SONG OF ORIGIN  | ||
|  | |detail = Target: Self.  | ||
This miraculous song will engulf you in its nostalgic tune, returning you to your city entrance. If    | This miraculous song will engulf you in its nostalgic tune, returning you to your city entrance. If    | ||
you are citiless, then the song will return you to the shores of Djeir, ancestral home of all bards.  | you are citiless, then the song will return you to the shores of Djeir, ancestral home of all bards.  | ||
|cooldown =   | |||
|target =   | |||
|required =   | |||
}}  | }}  | ||
{{Anchor|Charity}}  | {{Anchor|Charity}}  | ||
{{  | {{Skill_detail  | ||
|  | |skill = Charity  | ||
|description = Enliven others with altruism  | |||
|syntax = SING SONG OF CHARITY  | |syntax = SING SONG OF CHARITY  | ||
|  | |detail = Target: Enemies.  | ||
Sing a song of charity, awakening their innate generosity and inspiring them to share.  | Sing a song of charity, awakening their innate generosity and inspiring them to share.  | ||
|cooldown =   | |||
|target =   | |||
|required =   | |||
}}  | }}  | ||
{{Anchor|Fascination}}  | {{Anchor|Fascination}}  | ||
{{  | {{Skill_detail  | ||
|  | |skill = Fascination  | ||
|description = Capture their attention  | |||
|syntax = SING SONG OF FASCINATION  | |syntax = SING SONG OF FASCINATION  | ||
|  | |detail = Target: Audience.  | ||
Fascinate a target, making them unable to escape by normal means, but still able to attack. This    | Fascinate a target, making them unable to escape by normal means, but still able to attack. This    | ||
will hold them in place until it is writhed from.  | will hold them in place until it is writhed from.  | ||
|cooldown =   | |||
|target =   | |||
|required =   | |||
}}  | }}  | ||
{{Anchor|Youth}}  | {{Anchor|Youth}}  | ||
{{  | {{Skill_detail  | ||
|  | |skill = Youth  | ||
|description = Restore the youth in your allies  | |||
|syntax = SING SONG OF YOUTH  | |syntax = SING SONG OF YOUTH  | ||
|  | |detail = Target: Allies and self.  | ||
This youthful song will merge the present physical body with its memory of the past, restoring some    | This youthful song will merge the present physical body with its memory of the past, restoring some    | ||
health to your allies and self. If your chosen audience is healed by this effect, it will    | health to your allies and self. If your chosen audience is healed by this effect, it will    | ||
additionally cure them of a random affliction.  | additionally cure them of a random affliction.  | ||
|cooldown =   | |||
|target =   | |||
|required =   | |||
}}  | }}  | ||
{{Anchor|Feasting}}  | {{Anchor|Feasting}}  | ||
{{  | {{Skill_detail  | ||
|  | |skill = Feasting  | ||
|description = A feast fit for a king  | |||
|syntax = SING SONG OF FEASTING  | |syntax = SING SONG OF FEASTING  | ||
|  | |detail = Target: All except self.  | ||
Those who hear your song will be unable to help themselves, devouring an assortment of edible items    | Those who hear your song will be unable to help themselves, devouring an assortment of edible items    | ||
from within their inventory or edible items upon the ground.  | from within their inventory or edible items upon the ground.  | ||
|cooldown =   | |||
|target =   | |||
|required =   | |||
}}  | }}  | ||
{{Anchor|Decadence}}  | {{Anchor|Decadence}}  | ||
{{  | {{Skill_detail  | ||
|  | |skill = Decadence  | ||
|description = Draw forth primal craving  | |||
|syntax = SING SONG OF DECADENCE  | |syntax = SING SONG OF DECADENCE  | ||
|  | |detail = Target: Enemies.  | ||
The song of decadence will awaken depraved symptoms within your audience, inflicting them with a    | The song of decadence will awaken depraved symptoms within your audience, inflicting them with a    | ||
perverse addiction.  | perverse addiction.  | ||
|cooldown =   | |||
|target =   | |||
|required =   | |||
}}  | }}  | ||
{{Anchor|Unheard}}  | {{Anchor|Unheard}}  | ||
{{  | {{Skill_detail  | ||
|  | |skill = Unheard  | ||
|description = Your music will be heard  | |||
|syntax = SING SONG OF THE UNHEARD  | |syntax = SING SONG OF THE UNHEARD  | ||
|  | |detail = Target: Audience.  | ||
While deaf, this song will have no effect upon your target. However, should their hearing be    | While deaf, this song will have no effect upon your target. However, should their hearing be    | ||
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This song can reach your chosen audience if they reside within the same area as you.  | This song can reach your chosen audience if they reside within the same area as you.  | ||
|cooldown =   | |||
|target =   | |||
|required =   | |||
}}  | }}  | ||
{{Anchor|Sorrow}}  | {{Anchor|Sorrow}}  | ||
{{  | {{Skill_detail  | ||
|  | |skill = Sorrow  | ||
|description = Swelling, sorrowful tones  | |||
|syntax = SING SONG OF SORROW  | |syntax = SING SONG OF SORROW  | ||
|  | |detail = Target: Audience.  | ||
The sorrowful notes of this song will capture your audience's attention and thoughts, driving them    | The sorrowful notes of this song will capture your audience's attention and thoughts, driving them    | ||
into the depths of grief. It will squelch their ability to call upon magical teleportion and    | into the depths of grief. It will squelch their ability to call upon magical teleportion and    | ||
instill them with a miserable migraine.  | instill them with a miserable migraine.  | ||
|cooldown =   | |||
|target =   | |||
|required =   | |||
}}  | }}  | ||
{{Anchor|Merriment}}  | {{Anchor|Merriment}}  | ||
{{  | {{Skill_detail  | ||
|  | |skill = Merriment  | ||
|description = Lighten the hearts of those around you  | |||
|syntax = SING SONG OF MERRIMENT  | |syntax = SING SONG OF MERRIMENT  | ||
|  | |detail = Target: All adjacent (Held).  | ||
This uplifting song will lighten the hearts of those who hear its joyful notes. While under its    | This uplifting song will lighten the hearts of those who hear its joyful notes. While under its    | ||
calming spell, they will find that their density defence will cease to provide meaningful benefit.  | calming spell, they will find that their density defence will cease to provide meaningful benefit.  | ||
|cooldown =   | |||
|target =   | |||
|required =   | |||
}}  | }}  | ||
{{Anchor|Doom}}  | {{Anchor|Doom}}  | ||
{{  | {{Skill_detail  | ||
|  | |skill = Doom  | ||
|description = The musical call of impending doom  | |||
|syntax = SING SONG OF DOOM  | |syntax = SING SONG OF DOOM  | ||
|  | |detail = Target: Audience.  | ||
Draw an inescapable doom down upon your target through your music, placing a mark of destruction on    | Draw an inescapable doom down upon your target through your music, placing a mark of destruction on    | ||
them at the song's completion. When two seconds have passed since the end of the song, they will be    | them at the song's completion. When two seconds have passed since the end of the song, they will be    | ||
dealt half of all damage taken during the mark's lifetime as magical damage.  | dealt half of all damage taken during the mark's lifetime as magical damage.  | ||
|cooldown =   | |||
|target =   | |||
|required =   | |||
}}  | }}  | ||
{{Anchor|Foundation}}  | {{Anchor|Foundation}}  | ||
{{  | {{Skill_detail  | ||
|  | |skill = Foundation  | ||
|description = Steel your allies against sword and fist  | |||
|syntax = SING SONG OF FOUNDATION  | |syntax = SING SONG OF FOUNDATION  | ||
|  | |detail = Target: Allies.  | ||
The song of foundation will instill your allies with resilience. This will prevent some damage from    | The song of foundation will instill your allies with resilience. This will prevent some damage from    | ||
brute-sourced attacks until it fades.  | brute-sourced attacks until it fades.  | ||
|cooldown =   | |||
|target =   | |||
|required =   | |||
}}  | }}  | ||
{{Anchor|Destiny}}  | {{Anchor|Destiny}}  | ||
{{  | {{Skill_detail  | ||
|  | |skill = Destiny  | ||
|description = Reach for your destiny  | |||
|syntax = SING SONG OF DESTINY  | |syntax = SING SONG OF DESTINY  | ||
|  | |detail = Target: Self.  | ||
The flow of destiny will favour you as this song reaches its completion. The next time you weave    | The flow of destiny will favour you as this song reaches its completion. The next time you weave    | ||
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See AB WEAVING <skillname> for more information on each skill above.  | See AB WEAVING <skillname> for more information on each skill above.  | ||
|cooldown =   | |||
|target =   | |||
|required =   | |||
}}  | }}  | ||
{{Anchor|Tranquility}}  | {{Anchor|Tranquility}}  | ||
{{  | {{Skill_detail  | ||
|  | |skill = Tranquility  | ||
|description = None will be able to war  | |||
|syntax = SING SONG OF TRANQUILITY  | |syntax = SING SONG OF TRANQUILITY  | ||
|  | |detail = Target: All except self (Held).  | ||
This entrancing song will beguile the hearts of those who hear it. While it is in effect, those in    | This entrancing song will beguile the hearts of those who hear it. While it is in effect, those in    | ||
the same location as you will be unable to commit aggressive actions except against yourself. This    | the same location as you will be unable to commit aggressive actions except against yourself. This    | ||
song is a channeled action once active and requires your full attention to remain in effect.  | song is a channeled action once active and requires your full attention to remain in effect.  | ||
|cooldown =   | |||
|target =   | |||
|required =   | |||
}}  | }}  | ||
{{Anchor|Awakening}}  | {{Anchor|Awakening}}  | ||
{{  | {{Skill_detail  | ||
|  | |skill = Awakening  | ||
|description = Awaken the emotions within  | |||
|syntax = SING SONG OF AWAKENING  | |syntax = SING SONG OF AWAKENING  | ||
|  | |detail = Target: Enemies.  | ||
The song of awakening will form a strong connection between your audience's emotions, allowing them    | The song of awakening will form a strong connection between your audience's emotions, allowing them    | ||
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Act quick as given enough time, their state of awakening will eventually fade away.  | Act quick as given enough time, their state of awakening will eventually fade away.  | ||
|cooldown =   | |||
|target =   | |||
|required =   | |||
}}  | }}  | ||
{{Anchor|Harmony}}  | {{Anchor|Harmony}}  | ||
{{  | {{Skill_detail  | ||
|  | |skill = Harmony  | ||
|description = Bring harmony to your allies against the elements  | |||
|syntax = SING SONG OF HARMONY  | |syntax = SING SONG OF HARMONY  | ||
|  | |detail = Target: Allies.  | ||
The song of harmony will give your allies resistance against the elements. This will prevent some    | The song of harmony will give your allies resistance against the elements. This will prevent some    | ||
damage from arcane-sourced attacks until it fades.  | damage from arcane-sourced attacks until it fades.  | ||
|cooldown =   | |||
|target =   | |||
|required =   | |||
}}  | }}  | ||
{{Anchor|Remembrance}}  | {{Anchor|Remembrance}}  | ||
{{  | {{Skill_detail  | ||
|  | |skill = Remembrance  | ||
|description = Draw back the fatigue of the body  | |||
|syntax = SING SONG OF REMEMBRANCE  | |syntax = SING SONG OF REMEMBRANCE  | ||
|  | |detail = Target: Self.  | ||
Remind your physical form of its original state, completely obliterating any residual dithering    | Remind your physical form of its original state, completely obliterating any residual dithering    | ||
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Please see AB WEAVING HANDTRAILING for more information on what dithering is.  | Please see AB WEAVING HANDTRAILING for more information on what dithering is.  | ||
|cooldown =   | |||
|target =   | |||
|required =   | |||
}}  | }}  | ||
{{Anchor|Hero}}  | {{Anchor|Hero}}  | ||
{{  | {{Skill_detail  | ||
|  | |skill = Hero  | ||
|description = Sing forth the guard of heroism  | |||
|syntax = SING SONG OF THE HERO  | |syntax = SING SONG OF THE HERO  | ||
|  | |detail = Target: Audience (Held).  | ||
While this song is being played, your chosen target will become infused with the courage of heroes    | While this song is being played, your chosen target will become infused with the courage of heroes    | ||
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Should your target lose the touch of heroism or leave the same area as they received it, then you    | Should your target lose the touch of heroism or leave the same area as they received it, then you    | ||
will cease your song.  | will cease your song.  | ||
|cooldown =   | |||
|target =   | |||
|required =   | |||
}}  | }}  | ||
{{Anchor|Mythics}}  | {{Anchor|Mythics}}  | ||
{{  | {{Skill_detail  | ||
|  | |skill = Mythics  | ||
|description = Trade your soul with another  | |||
|syntax = SING SONG OF MYTHICS  | |syntax = SING SONG OF MYTHICS  | ||
|  | |detail = Target: Audience.  | ||
Perform the song of mythics to another who is mutual allies with you. Upon hearing its uplifting    | Perform the song of mythics to another who is mutual allies with you. Upon hearing its uplifting    | ||
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Either person may use the command UNPOSSESS to end the control.  | Either person may use the command UNPOSSESS to end the control.  | ||
|cooldown =   | |||
|target =   | |||
|required =   | |||
}}  | }}  | ||
{{Anchor|Fate}}  | {{Anchor|Fate}}  | ||
{{  | {{Skill_detail  | ||
|  | |skill = Fate  | ||
|description = None may escape the ribbons of fate  | |||
|syntax = SING SONG OF FATE  | |syntax = SING SONG OF FATE  | ||
|  | |detail = Target: Audience.  | ||
Call upon musical notes of fate to consume your foe. Every so often, one of their exits will become    | Call upon musical notes of fate to consume your foe. Every so often, one of their exits will become    | ||
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This effect will persist until only one exit is safe, at which point it will then fade not long    | This effect will persist until only one exit is safe, at which point it will then fade not long    | ||
after.  | after.  | ||
|cooldown =   | |||
|target =   | |||
|required =   | |||
}}  | }}  | ||
{{Anchor|Oblivion}}  | {{Anchor|Oblivion}}  | ||
{{  | {{Skill_detail  | ||
|  | |skill = Oblivion  | ||
|description = Cast all who hear into the void  | |||
|syntax = SING SONG OF OBLIVION  | |syntax = SING SONG OF OBLIVION  | ||
|  | |detail = Target: All and adjacent (Held)  | ||
This terrifying song will bring an end to all that hear it. It will affect those in your location    | This terrifying song will bring an end to all that hear it. It will affect those in your location    | ||
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Should the song be denied its finale - whether by failure or choice - it will lash out against the    | Should the song be denied its finale - whether by failure or choice - it will lash out against the    | ||
user and transfix them in place, for only success will please it.  | user and transfix them in place, for only success will please it.  | ||
|cooldown =   | |||
|target =   | |||
|required =   | |||
}}  | }}  | ||
edits