Difference between revisions of "Druid"

From AetoliaWiki
Jump to navigation Jump to search
(Redirected page to Druids)
 
(One intermediate revision by one other user not shown)
Line 1: Line 1:
GROVES:
#REDIRECT [[Druids]]
 
Perceive:            Determine if a forest area is a Druidic grove.
 
Imprint:            Choose a forest location as your Druidic grove.
 
Sever:              Erase your imprint permanently from your grove.
 
Energy:              Determine how much sunlight your grove has stored.
 
Who:                Sense who is in the forest.
 
Status:              Discover information on the status of your grove.
 
Look:                See through the eyes of a forest into a distant location.
 
Shake:              Send a tremor throughout your grove.
 
Elevate:            Ascend into the treetops.
 
Watch:              Command your grove to report certain activity within it.
 
Cease:              Cease using skills in your grove.
 
Eject:              Toss all but yourself out of your grove.
 
Cage:                Command the branches of your grove to seal it closed.
 
Return:              Return instantly to your grove from anywhere in the forest.
 
Whisper:            Communicate through the trees.
 
Eyes:                Locate everyone in the forest.
 
Forestwatch:        Know all entry and exit from the forest.
 
Seal:                Prevent night-time draining sunlight from your grove.
 
Tend:                Lovingly caring for your grove.
 
Vigour:              Absorb energy from your grove directly into your body.
 
Screen:              Raise a screen against telepathy within your grove.
 
Roots:              Secure yourself to the ground with tree roots.
 
Preservation:        For one year, shield your grove from damage.
 
Quarterstaff:        Summon a Druidic quarterstaff from your grove.
 
Calling:            Call your loyal creatures back to your grove.
 
Thorns:              Give life to the surrounding undergrowth to harm your foes.
 
Track:              Constantly track the movement of anyone in the forest.
 
Portal:              Open a portal to your grove for anyone in the forest.
 
Entangle:            Command your grove to bind your enemies.
 
Summon:              After a time, bring anyone in the forest to your grove.
 
Flow:                Slip instantly from your grove to anyone in the forest.
 
Cure:                Cure someone of an affliction.
 
Isolatio:n          Send everyone in your room to the Grove of Isolation
 
Channel:            Transfer energy to another Druid's grove.
 
Trap:                Form a cage of branches around anyone in the forest.
 
Join:                Lend support to another Druid in his grove.
 
Rain:                Conjuring a magical shower of rejuvenating rain. (Must be joined with another druids grove)
 
Fertility:          Speed herb growth throughout the forest.
 
Exorcise:            Drive entities of Chaos from your Grove.
 
Lightning:          During a storm, strike at your foe from the heavens.
 
Concealment:        Hide all those within your grove from prying eyes.
 
Flash:              Send a flash of revealing light about your grove.
 
Sharing:            Granting the use of your grove to your allies.
 
Gate:                Open a gateway of light.
 
Hive:                Create a hive of stinging bees to defend your Grove.
 
Rejuvenate:          Restore an exterminated room to its natural state.
 
Charging:            Store sunlight energy in your quarterstaff for later use.
 
Displacement:        Swap places with a target in the forest.
 
Hinder:              Call upon the forest to impede the progress of a foe.
 
Barrier:            Tap into the earth magic to enable a magical defence.
 
Canopy:              Thicken the canopies of your grove.
 
Forestbinding:      Prevent all entry and exit from the forest.
 
Resurrection:        Restore a friend to life.
 
Annihilation:        Destroy everything in your grove in one fatal blast.
 
Hypercure:          Constant healing of afflictions.
 
Portability:        The ultimate expression of the bond with your Grove.
 
Creation:            Call upon nature from anywhere.
 
Sunlight:            Allowing the sun to pass through all barriers. (Can only be used by completing the cure Scidve quest)
 
 
 
METAMORPHOSIS:
 
Squirrel:            A cute, bushy-tailed woodland creature.
 
Powers:              Lists the powers you possess when morphed into a creature.
 
Wildcat:            A small untamed feline. Alert and perceptive.
 
Duck:                The common waterfowl.
 
Wolf:                The wary white wolf.
 
Jackdaw:            The black jackdaw.
 
Cheetah:            A creature quick of eye and fleet of foot.
 
Owl:                The wise bird of prey.
 
Hyena:              A vicious, stealthy creature with a chilling howl.
 
Condor:              The swift and mighty bird of prey.
 
Gopher:              A cute, burrowing animal.
 
Sloth:              A slow, ponderous creature.
 
Basilisk:            The silent, magical beast of lore.
 
Bear:                The mighty grizzly bear.
 
Bonding:            Increased rapport with the animal spirits.
 
Swordfish:          Dashing swashbuckler of the oceans.
 
Nightingale:        A delicate, beautiful bird with an exquisite song.
 
Elephant:            Largest of the land mammals.
 
Transmorph:          The ability to morph from form to form.
 
Wolverine:          Pound for pound, one of the most vicious animals.
 
Jaguar:              A powerful, quick, and stealthy beast.
 
Eagle:              The king of all flighted birds.
 
Gorilla:            An agile yet powerful primate.
 
Icewyrm:            A mythical creature of awesome, magical power.
 
Affinity:            Obtaining a greater affinity with an animal spirit.
 
Wyvern:              The cousin of dragons themselves.
 
TrueMorph:          Instantaneous metamorphosis.
 
 
 
CONJURATION:
 
Fettlestone:        A stone imbued with healing properties.
 
Fulgorwhip:          A whip of fulgent lightning.
 
Aesthesis:          Preserve the natural state of the senses.
 
Vine:                Bind your wielded weapons in vines.
 
Cold:                Protection against the cold.
 
Gills:              Breathe while swimming beneath the waves.
 
Holdfast:            Anchor items to the ground.
 
Electric:            Protection against electrical attacks.
 
Firewall:            Conjure a wall of fire.
 
Bijou:              A trinket woven through with life energies.
 
Ore:                Protect your property.
 
Flame:              Exploding arrows of fire.
 
Firefly:            Reveal that which is hidden from you.
 
Spiritbulb:          A natural reservoir of Devotional energy.
 
Augment:            Fortify the power of weapons and armor.
 
Meteor:              Turn arrows into flaming meteors.
 
Magic:              Resistance against all forms of magic.
 
Thorn:              Pierce the elemental channels.
 
Icewall:            Conjure a wall of ice.
 
Spore:              Foment rapid destruction.
 
Geyser:              The trenchant Geyser of Slyphe.
 
Obfuscation:        The concealing orb of obfuscation.
 
Fire:                Protection against the flame.
 
Lure:                A scented lure to attract falcons.
 
Icecave:            Create a tiny cave of ice within a container.
 
Totem:              A conjuration to bind two places together.
 
Root:                Protection against magical travel.
 
Hyoscine:            Sleep without a care in the world.
 
Umbra:              Protection against the influence of the stars.
 
Void:                Make void your afflictions - and defenses.
 
Snail:              Slow time to a snail's pace.
 
Dew:                Dampen the effects of crystal vibrations.
 
Sachet:              Calm your senses in meditation.
 
Decomposition:      Degrade the health of your adversaries.
 
Petrification:      Petrify objects placed within the satchel.
 
Prism:              Mitigate the forces of the Chaos Plane.
 
Cleansing:          An amulet of cleansing.
 
Perception:          An amulet imbuing an understanding of all tongues. (no longer used)

Latest revision as of 08:05, 15 July 2010

Redirect to: