Difference between revisions of "Spirituality (skill)"
m |
|||
(6 intermediate revisions by 5 users not shown) | |||
Line 1: | Line 1: | ||
__NOTOC__ | __NOTOC__ | ||
'''Spirituality''' is an art centered around three primary components: the spiritual mace, the shield, and the | |||
guardian angel. The trained [[Luminaries|Luminary]] employs all three in order to enact the Light's will and fight for the | |||
[[Age of Dawn]]. | |||
The mace is an ordinary mace, empowered by [[Spirit Plane|Spirit]] - it deals magical rather than mundane damage, and can be | |||
used to direct the Luminary's righteous powers in other, more sophisticated ways. | |||
|- | |||
The shield is a complement to the mace, allowing the Luminary to cast several spells of Light. More mundanely, | |||
it can be used to deliver crushing, stunning blows. | |||
The guardian angel is a creature of Spirit, and the Luminary's steadfast companion. It acts in a primarily | |||
{| | defensive, supporting capacity, but is capable of terrible feats of violence. Additionally, angels maintain a | ||
| | strict antipathy toward beings of [[Chaos Plane|Chaos]], and can sense their unnatural presences even at great distances. | ||
| | {{SkillHeader}} | ||
| | {{SkillTableRow |Touch |Inept |0 |Assess the power of your angel. }} | ||
{{SkillTableRow |Summon |Inept |0 |Summon your angel to your side. }} | |||
{{SkillTableRow |Shine |Novice |0 |Cause your guardian angel to radiate light. }} | |||
{{SkillTableRow |Symbols |Apprentice |0 |Paint the holy symbol of a god upon yourself. }} | |||
{{SkillTableRow |Sear |Apprentice |0 |Order your angel to sear an unlucky player. }} | |||
{{SkillTableRow |Aura |Capable |0 |Your angel will shield you with an aura of protection. }} | |||
{{SkillTableRow |Panic |Capable |50 |Get the angel to cause terror in a chosen victim. }} | |||
{{SkillTableRow |Fortify |Adept |0 |Boost your angel's power with your own health. }} | |||
{{SkillTableRow |Watch |Adept |20 |Have your angel keep watch on your enemies. }} | |||
{{SkillTableRow |Rest |Adept |60 |Causes your angel to conserve her power. }} | |||
{{SkillTableRow |Drain |Skilled |0 |Gain health from your angel. }} | |||
{{SkillTableRow |Seek |Skilled |50 |Have your angel report on another person. }} | |||
{{SkillTableRow |Mindread |Gifted |0 |Your angel reports to you on local conversations. }} | |||
{{SkillTableRow |Beckon |Gifted |25 |Draws in people from adjacent locations. }} | |||
{{SkillTableRow |Strip |Expert |0 |Order your angel to strip a defence from a heretic. }} | |||
{{SkillTableRow |Ripples |Expert |25 |Your angel watches for chaos ripples. }} | |||
{{SkillTableRow |Ward |Expert |75 |Cause fear in most chaos entities. }} | |||
{{SkillTableRow |Battle |Virtuoso |25 |Command your angel to follow your directives. }} | |||
{{SkillTableRow |Presences |Virtuoso |50 |Searches out all in the local area. }} | |||
{{SkillTableRow |Trace |Virtuoso |75 |Have your angel report on someone's movement. }} | |||
{{SkillTableRow |Sap |Fabled |0 |Order your angel to sap the mental strength of an enemy. }} | |||
{{SkillTableRow |Contemplation |Fabled |66 |Assess their mental stability. }} | |||
{{SkillTableRow |Spiritwrack |Mythical |0 |Your angel will torture the spirit of your enemies. }} | |||
{{SkillTableRow |Refuge |Mythical |17 |Have your angel transport you to a place of safety. }} | |||
{{SkillTableRow |Empathy |Mythical |34 |Have your angel heal you regularly. }} | |||
{{SkillTableRow |Power |Mythical |50 |Increase your angel's power through use of mana. }} | |||
{{SkillTableRow |Sacrifice |Mythical |67 |Full restoration of self at great cost to your angel. }} | |||
{{SkillTableRow |Absolve |Transcendent |0 |Command your angel to tear the soul from your enemy. }} | |||
|} | |} | ||
{{SkillHeader}} | |||
====Shield Attacks==== | |||
== | {{SkillTableRow |Shieldplay |Adept |79 |Shields and how to use them. }} | ||
{| | {{SkillTableRow |Strike |Adept |80 |A simple attack with your shield. }} | ||
| | {{SkillTableRow |Raze |Skilled |50 |Forcefully cast away their protections. }} | ||
| | {{SkillTableRow |Brilliance |Skilled |75 |Focus your inner spark through your shield. }} | ||
| | {{SkillTableRow |Crush |Gifted |50 |Strike at your foe's limbs with mace and shield. }} | ||
{{SkillTableRow |Facesmash |Expert |50 |Smash your shield into your foe's face. }} | |||
{{SkillTableRow |Crash |Virtuoso |50 |Crash your shield into your foe's head. }} | |||
{{SkillTableRow |Punch |Fabled |50 |Punch your shield into your foe's stomach. }} | |||
{{SkillTableRow |Overwhelm |Transcendent |0 |Overwhelm your opponent with a devastating combo. }} | |||
|} | |} | ||
{{SkillHeader}} | |||
====Mace Attacks==== | |||
{{SkillTableRow |Binding |Inept |0 |Bind an ordinary mace to your overflowing spirit. }} | |||
{| | {{SkillTableRow |Smite |Inept |0 |Smite down a heretic with your mace. }} | ||
| | {{SkillTableRow |Call |Apprentice |0 |Call your mace to you when you have lost it. }} | ||
| | {{SkillTableRow |Chasten |Adept |40 |Release a bolt of dark magic through your mace. }} | ||
| | {{SkillTableRow |Lambaste |Gifted |75 |Lambaste those who stand against you. }} | ||
{{SkillTableRow |Smash |Virtuoso |0 |Deal a crushing blow to one of your opponent's limbs. }} | |||
{{SkillTableRow |Judgement |Mythical |50 |Pass a sentence of death upon the evil. }} | |||
|} | |} | ||
{{Anchor|Touch}} | |||
{{Skill_detail | |||
|skill = Touch | |||
|description = Assess the power of your angel | |||
|syntax = ANGEL TOUCH | |||
|detail = By touching the heart of your angel, you can assess its current power and any abilities | |||
it might be using. When it runs out of power, it will lose its ability to maintain its physical | |||
form and disappear until its power returns. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Summon}} | |||
{{Skill_detail | |||
|skill = Summon | |||
|description = Summon your angel to your side | |||
|syntax = ANGEL SUMMON and ANGEL FADE ANGEL CEASE <power> | |||
|detail = This ability will allow you to summon forth your guardian angel and call it to your side. | |||
The angel you call will always be the same one, so make sure to treat it well. If you wish to | |||
dismiss your angel, you can have it fade from view. | |||
== | Additionally, should it be currently using an ongoing power, you may have it cease to use it. | ||
{| | |cooldown = | ||
| | |target = | ||
| | |required = | ||
| | }} | ||
{{Anchor|Shine}} | |||
{{Skill_detail | |||
|skill = Shine | |||
|description = Cause your guardian angel to radiate light | |||
|syntax = ANGEL SHINE | |||
|detail = Angel power cost: 300 | |||
== | Your angel will begin radiating a blinding light, which will prevent anyone from outside glancing | ||
{| | into your location. This will drain your angel of its power over time. | ||
| | |cooldown = | ||
| | |target = | ||
| | |required = | ||
}} | |||
| | {{Anchor|Symbols}} | ||
This ability will allow you to paint | {{Skill_detail | ||
|skill = Symbols | |||
|description = Paint the holy symbol of a god upon yourself | |||
|syntax = PAINT SYMBOL OF <god> | |||
|detail = This ability will allow you to paint the holy symbol of a god on yourself. The gods and | |||
inks required are: | |||
- Ethne: 1 goldink, 1 redink. | |||
- Damariel: 1 goldink, 1 yellowink. | |||
- Dhar: 1 goldink, 1 purpleink. | |||
- Haern: 1 goldink, 1 greenink. | |||
- Lleis: 1 goldink, 1 blueink. | |||
These symbols will imbue different bonuses, however you can only have one at a time. The bonuses | |||
are: | |||
- Ethne: Reduces Spark consumption for Illumination by 15%. | |||
- Damariel: Devotion Truth will act like an eye sigil. | |||
- Dhar: When below 25% health, you will resist attacks by 10%. | |||
- Haern: Provides a small bonus to endurance regeneration. | |||
- Lleis: Provides a small bonus to willpower regeneration. | |||
== | To replace an old symbol, simply paint the new one you'd like. | ||
{| | |cooldown = | ||
| | |target = | ||
| | |required = | ||
| | }} | ||
| | {{Anchor|Sear}} | ||
{{Skill_detail | |||
|skill = Sear | |||
|description = Order your angel to sear an unlucky player | |||
|syntax = ANGEL SEAR <target> | |||
|detail = Angel power cost: 150 | |||
== | With this ability, you may command your guardian angel to sear a player with intense heat, causing | ||
{| | any applied salves or poultices to potentially boil away for a period of time and setting them | ||
| | ablaze. | ||
| | |cooldown = | ||
| | |target = | ||
| | |required = | ||
}} | |||
{{Anchor|Aura}} | |||
{{Skill_detail | |||
|skill = Aura | |||
|description = Your angel will shield you with an aura of protection | |||
|syntax = ANGEL AURA [target] | |||
|detail = Angel power cost: 100 | |||
== | This ability will cause your angel to raise a magical shield over whomever you choose. If you do | ||
{| | not specify anyone, then it will raise a shield around you. | ||
| | |cooldown = | ||
| | |target = Both players and NPCs | ||
| | |required = | ||
| | }} | ||
{{Anchor|Panic}} | |||
{{Skill_detail | |||
|skill = Panic | |||
|description = Get the angel to cause terror in a chosen victim | |||
|syntax = ANGEL PANIC <target> | |||
|detail = Angel power cost: 100 | |||
== | With this ability, you may command your angel to strike fear into the heart of another. If they do | ||
{| | not have a sturdy grip upon their weapons, then they will drop them too. | ||
| | |cooldown = | ||
| | |target = | ||
| | |required = | ||
|} | }} | ||
{{Anchor|Fortify}} | |||
{{Skill_detail | |||
|skill = Fortify | |||
|description = Boost your angel's power with your own health | |||
|syntax = ANGEL FORTIFY | |||
|detail = Using this ability, you may replenish some of your angel's power by sharing your health. | |||
You may use this ability even when your angel is not summoned. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Watch}} | |||
{{Skill_detail | |||
|skill = Watch | |||
|description = Have your angel keep watch on your enemies | |||
|syntax = ANGEL WATCH | |||
|detail = Angel power cost: 100 | |||
==Rest== | At a constant drain to your angel's power, it will begin to report upon the movement of your | ||
enemies as they move around in the local area. You will also get a status report each time you move | |||
| | to a new location. | ||
| | |cooldown = | ||
| | |target = | ||
| | |required = | ||
}} | |||
{{Anchor|Rest}} | |||
{{Skill_detail | |||
|skill = Rest | |||
|description = Causes your angel to conserve her power | |||
|syntax = ANGEL REST | |||
|detail = Ask your angel to rest, ceasing any currently active abilities your angel might be using. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Drain}} | |||
{{Skill_detail | |||
|skill = Drain | |||
|description = Gain health from your angel | |||
|syntax = ANGEL DRAIN | |||
|detail = Angel power cost: 10% of maximum | |||
== | Your angel stands ready to sacrifice even its very essence for your benefit. This ability will | ||
{| | replenish some of your health at a cost to it. | ||
| | |cooldown = | ||
| | |target = | ||
| | |required = | ||
| | }} | ||
{{Anchor|Seek}} | |||
{{Skill_detail | |||
|skill = Seek | |||
|description = Have your angel report on another person | |||
|syntax = ANGEL SEEK <target> | |||
|detail = Angel power cost: 5 | |||
This ability will cause your angel to report on the whereabouts of your target, regardless of where | |||
they might be. It will tell you their location, their health and mana levels, and anyone who might | |||
be with them. | |||
== | Should your target be in the same room as you, then this ability will not cost equilibrium. | ||
{| | |cooldown = | ||
| | |target = | ||
| | |required = | ||
| | }} | ||
| | {{Anchor|Mindread}} | ||
This ability will cause your angel to report | {{Skill_detail | ||
|skill = Mindread | |||
|description = Your angel reports to you on local conversations | |||
|syntax = ANGEL MINDREAD | |||
|detail = This ability will cause your angel to report to you any tells that players in the room | |||
with you receive. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Beckon}} | |||
{{Skill_detail | |||
|skill = Beckon | |||
|description = Draws in people from adjacent locations | |||
|syntax = ANGEL BECKON [target] | |||
|detail = Angel power cost: 35 | |||
This ability will cause your angel to draw all those in adjacent locations to your location, as | |||
though they moved themselves. If you beckon a specific target, then you will only draw that person | |||
in. | |||
This ability will cause your angel to | |||
== | This ability will strip the rebounding defence if it is successful in moving the target, but only | ||
{| | if it is targeted on a single opponent. | ||
| | |cooldown = | ||
| | |target = | ||
| | |required = | ||
| | }} | ||
{{Anchor|Strip}} | |||
{{Skill_detail | |||
|skill = Strip | |||
|description = Order your angel to strip a defence from a heretic | |||
|syntax = ANGEL STRIP <target> | |||
|detail = Angel power cost: 20 | |||
== | You may ask your angel to strip a defence from your target. This ability will always strip | ||
{| | rebounding first if they have it, otherwise it will strip a random defence. | ||
| | |cooldown = | ||
| | |target = | ||
| | |required = | ||
}} | |||
{{Anchor|Ripples}} | |||
{{Skill_detail | |||
|skill = Ripples | |||
|description = Your angel watches for chaos ripples | |||
|syntax = ANGEL RIPPLES | |||
|detail = Angel power cost: 15 | |||
== | With this ability, you will be able to see a list of all chaos entities currently on the Prime | ||
{| | Material Plane. | ||
| | |cooldown = | ||
| | |target = | ||
| | |required = | ||
}} | |||
{{Anchor|Ward}} | |||
{{Skill_detail | |||
|skill = Ward | |||
|description = Cause fear in most chaos entities | |||
|syntax = ANGEL WARD | |||
|detail = Angel power cost: 15 | |||
== | Ward will cause all chaos entities in the room to have to fight to maintain their composure. If | ||
{| | they fail, they will flee in fear. | ||
| | |cooldown = | ||
| | |target = | ||
| | |required = | ||
| | }} | ||
{{Anchor|Battle}} | |||
{{Skill_detail | |||
|skill = Battle | |||
|description = Command your angel to follow your directives | |||
|syntax = ANGEL BATTLE <affliction> <target> | |||
|detail = Angel power cost: 25 | |||
You are now able to order your angel to afflict your opponent with a variety of afflictions. While | |||
this does require your balance and equilibrium, it consumes neither. However, your angel will | |||
require a short time to recover before being able to battle again. | |||
You may choose from the following afflictions: | |||
Anorexia, stupidity, impatience, vertigo, sensitivity, self-pity, berserking, or migraine. | |||
== | If your angel is in the process of using spiritwrack upon someone, then the next time it passively | ||
{| | wracks their soul she will use the affliction you suggested to her through the use of battle and | ||
| | will mask it. There is no recovery time for your angel if it is used in this method. | ||
| | |cooldown = | ||
| | |target = | ||
| | |required = | ||
}} | |||
{{Anchor|Presences}} | |||
{{Skill_detail | |||
|skill = Presences | |||
|description = Searches out all in the local area | |||
|syntax = ANGEL PRESENCES | |||
|detail = Angel power cost: 100 | |||
== | Your angel will report on all those within the local area, revealing their location and their | ||
{| | current health and mana. | ||
| | |cooldown = | ||
| | |target = | ||
|required = | |||
| | }} | ||
{{Anchor|Trace}} | |||
{{Skill_detail | |||
|skill = Trace | |||
|description = Have your angel report on someone's movement | |||
|syntax = ANGEL TRACE <target> | |||
|detail = Angel power cost: 25 | |||
With trace, your angel will report the location of selected target each time they move within the | |||
local area. This will slowly drain your angel of its power over time. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Sap}} | |||
{{Skill_detail | |||
|skill = Sap | |||
|description = Order your angel to sap the mental strength of an enemy | |||
|syntax = ANGEL SAP <target> | |||
|detail = Angel power cost: 30 | |||
Order your angel to sap the mana reserves of your target with a piercing glance. If they possess | |||
the accursed affliction, then the amount is increased. | |||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | |||
{{Anchor|Contemplation}} | |||
{{Skill_detail | |||
|skill = Contemplation | |||
|description = Assess their mental stability | |||
|syntax = CONTEMPLATE <target> | |||
|detail = Contemplate your opponent's mental state and discover their mana levels. | |||
|cooldown = | |||
|target = Players only | |||
|required = | |||
}} | |||
{{Anchor|Spiritwrack}} | |||
{{Skill_detail | |||
|skill = Spiritwrack | |||
|description = Your angel will torture the spirit of your enemies | |||
|syntax = ANGEL SPIRITWRACK <target> | |||
|detail = Angel power cost: 75 | |||
You may ask your angel to wrack the soul of your target periodically, debilitating their mind and | |||
body with a number of possible afflictions. The chosen affliction will be masked from your target's | |||
view. | |||
A list of possible afflictions: | |||
Anorexia, stupidity, impatience, vertigo, sensitivity, self-pity, berserking, or migraine. | |||
If your target has all of these afflictions, then your angel will begin to sap their mana. This | |||
ability will drain the power of your angel over time. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Refuge}} | |||
{{Skill_detail | |||
|skill = Refuge | |||
|description = Have your angel transport you to a place of safety | |||
|syntax = ANGEL REFUGE | |||
|detail = Angel power cost: 300 | |||
You | You can now ask your angel to take you to a place of safety. Once this ability is used, after a | ||
small delay you will be transported to Nirvana, a place of light and refuge. If you lose | |||
equilibrium or balance, or leave the location you are in before it completes, then the refuge will | |||
fail. | |||
== | Those with the sanction benefits of the Illuminai will be taken to a special place of transcendance, | ||
{| | inaccessible by otherwise normal means. | ||
| | |cooldown = | ||
| | |target = | ||
| | |required = | ||
| | }} | ||
{{Anchor|Empathy}} | |||
{{Skill_detail | |||
|skill = Empathy | |||
|description = Have your angel heal you regularly | |||
|syntax = ANGEL EMPATHY | |||
|detail = Angel power cost: 150 | |||
== | With this ability, you may ask your angel to regularly heal your physical wounds. This will slowly | ||
{| | drain the power of your angel over time. | ||
| | |cooldown = | ||
| | |target = | ||
| | |required = | ||
|} | }} | ||
{{Anchor|Power}} | |||
{{Skill_detail | |||
|skill = Power | |||
|description = Increase your angel's power through use of mana | |||
|syntax = ANGEL POWER | |||
|detail = You can divert your mental reserves to your angel, refilling its own power at the cost of | |||
yours. You may use this ability even when your angel is not summoned. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Sacrifice}} | |||
{{Skill_detail | |||
|skill = Sacrifice | |||
|description = Full restoration of self at great cost to your angel | |||
|syntax = ANGEL SACRIFICE | |||
|detail = Angel power cost: 1000 | |||
Though it will cost its physical form, your angel will make the ultimate sacrifice and restore you | |||
fully in both mind and body and heal all afflictions. You will be unable to summon it again for a | |||
short period of time afterwards. | |||
== | |cooldown = 10 minutes (Summon) | ||
{| | |target = | ||
| | |required = | ||
| | }} | ||
| | {{Anchor|Absolve}} | ||
| | {{Skill_detail | ||
|skill = Absolve | |||
|description = Command your angel to tear the soul from your enemy | |||
|syntax = ANGEL ABSOLVE <target> | |||
|detail = Angel power cost: 500 | |||
Using this most powerful of angelic abilities, your angel will attempt to rip the very soul from | |||
your enemy. Should they be below 45% of their maximum mana reserves, then your angel will | |||
successfully rip out their soul and their life will end on the spot. | |||
This will also restore a portion of your angel's power, depending on the target's level, and can | |||
overflow your angel's maximum power. | |||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | |||
{{Anchor|Shieldplay}} | |||
{{Skill_detail | |||
|skill = Shieldplay | |||
|description = Shields and how to use them | |||
|syntax = | |||
|detail = This ability is passive. | |||
Shields are one of the main tools of the Luminary, second only to their bound weapon. Most | |||
abilities that make use of your shield will have their damage and balance recovery times altered by | |||
the type of shield you use. | |||
The simplest way to look at it is that smaller shields are faster, while bigger shields deal more | |||
damage. Some abilities may have more unique effects based on your shield type, however they will be | |||
described in the relevant AB help file for that ability. | |||
Below is a list of shields from smallest to largest: | |||
Buckler or Cavalry shield | |||
Banded shield | |||
Kite or Tower shield | |||
All shields can offer the same level of protection, the only thing that matters is the size for | |||
your abilities. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Strike}} | |||
{{Skill_detail | |||
|skill = Strike | |||
|description = A simple attack with your shield | |||
|syntax = SHIELD STRIKE <target> | |||
|detail = Deal a simple strike with your shield, causing paresis in the target. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Raze}} | |||
{{Skill_detail | |||
|skill = Raze | |||
|description = Forcefully cast away their protections | |||
|syntax = SHIELD RAZE <target> | |||
|detail = Strip away any protective barriers from your target, such as the rebounding aura or a | |||
magical shield. | |||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | |||
{{Anchor|Brilliance}} | |||
{{Skill_detail | |||
|skill = Brilliance | |||
|description = Focus your inner spark through your shield | |||
|syntax = SHIELD BRILLIANCE <target> | |||
|detail = Focus your inner spark through your shield to create a brilliant ray of light that will | |||
strip their blindness. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Crush}} | |||
{{Skill_detail | |||
|skill = Crush | |||
|description = Strike at your foe's limbs with mace and shield | |||
|syntax = SHIELD CRUSH <target> <bodypart> AND <bodypart> | |||
|detail = A swift combination of shield and bound weapon designed to crush your opponent's limbs. | |||
You can target the head, torso, legs, or arms of your enemy. You may not target the same limb for | |||
both hits. | |||
The size of shield used will affect the amount of limb trauma dealt, with larger shields dealing | |||
more limb damage. | |||
== | You will be unable to Chasten off balance after using this move. | ||
{| | |cooldown = | ||
| | |target = | ||
| | |required = | ||
}} | |||
| | {{Anchor|Facesmash}} | ||
{{Skill_detail | |||
|skill = Facesmash | |||
|description = Smash your shield into your foe's face | |||
|syntax = SHIELD FACESMASH <target> | |||
|detail = Smash your shield into your target's face, making them miserable and cleansing their | |||
blindness. | |||
== | You will be unable to Chasten while off balance after using this move. | ||
{| | |cooldown = | ||
| | |target = | ||
|required = | |||
| | }} | ||
{{Anchor|Crash}} | |||
| | {{Skill_detail | ||
|skill = Crash | |||
|description = Crash your shield into your foe's head | |||
|syntax = SHIELD CRASH <target> | |||
|detail = Make wieldly use of your shield and crash it into your foe's head. Should they possess | |||
two mental afflictions, then you will disrupt them of their mental equilibrium. | |||
You will be unable to Chasten while off balance after using this move. | |||
Look at HELP TYPES for more information on what is regarded as a mental affliction. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Punch}} | |||
{{Skill_detail | |||
|skill = Punch | |||
|description = Punch your shield into your foe's stomach | |||
|syntax = SHIELD PUNCH <target> | |||
|detail = Punch your shield into your opponent's stomach, causing weariness. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Overwhelm}} | |||
{{Skill_detail | |||
|skill = Overwhelm | |||
|description = Overwhelm your opponent with a devastating combo | |||
|syntax = SHIELD OVERWHELM <target> | |||
|detail = Only usable on a target who is prone, this attack will deal a vicious amount of damage | |||
and bleeding, and knock them to the floor. Along side the standard benefits of shield size, | |||
utilising a smaller shield will increase the bleeding while a larger shield will increase the | |||
damage. | |||
Additionally, if the opponent has over five curable afflictions upon them, it will weaken their | |||
senses and deal increased damage. The damage will increase by 8% for each affliction over the | |||
initial five, and up to a maximum of 80%. Afflictions not given by you will only provide half the | |||
damage bonus. | |||
Due to the overwhelming nature of the skill, the aura of rebounding has zero effect against it and | |||
cannot be dodged. | |||
| | |cooldown = | ||
| | |target = | ||
| | |required = | ||
|} | }} | ||
{{Anchor|Binding}} | |||
{{Skill_detail | |||
|skill = Binding | |||
{ | |description = Bind an ordinary mace to your overflowing spirit | ||
| | |syntax = BIND <weapon> | ||
|detail = Using your inherent link to the spirit world, you may bind any ordinary mace or pernach | |||
| | to your will, allowing you to use it for various spiritual attacks, such as Smite. This will change | ||
the weapon to deal magical damage when it strikes and it will additionally prevent others from | |||
being able to attack with your weapon. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Smite}} | |||
| | {{Skill_detail | ||
| | |skill = Smite | ||
|description = Smite down a heretic with your mace | |||
|syntax = SMITE <target> [SECRET] | |||
|detail = Using your weapon, you may smite down another and deal damage to them. If they possess | |||
the accursed affliction, then the amount is increased. Your weapon must first be bound to you in | |||
order to use this ability. | |||
| | |||
|} | |||
{ | |||
| | |||
| | |||
| | |||
| | |||
If you are part of an Order or a Congregation, then you will smite your target in your Gods name. | |||
If you wish to hide this, simply specify the SECRET command to default the message to the godless | |||
smite. | |||
Smite can also be used in combination with Targeting from Weaponry, allowing you to target a limb | |||
with your smite. You can read AB WEAPONRY TARGETING for more information. | |||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | |||
{{Anchor|Call}} | |||
{{Skill_detail | |||
|skill = Call | |||
|description = Call your mace to you when you have lost it | |||
|syntax = CALL <mace/pernach> | |||
|detail = Through sheer willpower, you will be able to summon the weapon that is bound to you if | |||
you have lost it. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Chasten}} | |||
{{Skill_detail | |||
|skill = Chasten | |||
|description = Release a bolt of dark magic through your mace | |||
|syntax = CHASTEN <target> [affliction] | |||
|detail = By directing your bound weapon at another, you may release a bolt of dark magic that will | |||
chasten their mental faculties. You may choose the affliction it gives if you like, or a random one | |||
will be chosen. You must be wielding a shield as well as your bound weapon in order to use this | |||
ability. | |||
Possible afflictions you can give are: | |||
Anorexia, dementia, hypochondria, lethargy, self loathing, justice, paranoia, recklessness, | |||
stupidity, or agony. | |||
While chasten only requires that you have mental equilibrium, if you use it while you possess | |||
balance as well then the affliction will be hidden to the target. If the target possesses all of | |||
the above afflictions, then your bound weapon will release a bolt of magical energy that will | |||
damage them instead. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Lambaste}} | |||
{{Skill_detail | |||
|skill = Lambaste | |||
|description = Lambaste those who stand against you | |||
|syntax = LAMBASTE <target> | |||
|detail = Calling upon a sacred chant, you can direct its might through your mace and that will | |||
lambaste your foe with a ripping force, knocking the wind out of them. This will deliver both | |||
asthma and haemophilia to your target. | |||
If they already had haemophilia, then it will cause them bleed in its place. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Smash}} | |||
{{Skill_detail | |||
|skill = Smash | |||
|description = Deal a crushing blow to one of your opponent's limbs | |||
|syntax = SMASH <RIGHT/LEFT> <ARM/LEG> <target> | |||
|detail = This ability will allow you to crush one of your opponents arms or legs using your bound | |||
weapon with surprising power. This will cause a large amount of trauma to that limb. | |||
|cooldown = 6 seconds | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Judgement}} | |||
{{Skill_detail | |||
|skill = Judgement | |||
|description = Pass a sentence of death upon the evil | |||
|syntax = JUDGE <target> | |||
|detail = With your bound weapon, you may judge that a player has committed a crime punishable by | |||
death, and attempt to deal out your sentence. This is a channeled ability and you may not do most | |||
actions during it, otherwise it will be interrupted. The last moment before judgement is delivered | |||
cannot be stopped by the opponent other than by escaping your reach. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} |
Latest revision as of 13:38, 25 September 2024
Spirituality is an art centered around three primary components: the spiritual mace, the shield, and the guardian angel. The trained Luminary employs all three in order to enact the Light's will and fight for the Age of Dawn.
The mace is an ordinary mace, empowered by Spirit - it deals magical rather than mundane damage, and can be used to direct the Luminary's righteous powers in other, more sophisticated ways.
The shield is a complement to the mace, allowing the Luminary to cast several spells of Light. More mundanely, it can be used to deliver crushing, stunning blows.
The guardian angel is a creature of Spirit, and the Luminary's steadfast companion. It acts in a primarily defensive, supporting capacity, but is capable of terrible feats of violence. Additionally, angels maintain a strict antipathy toward beings of Chaos, and can sense their unnatural presences even at great distances.
Skill | Rank | Percent | Description |
---|---|---|---|
Touch | Inept | 0 % | Assess the power of your angel. |
Summon | Inept | 0 % | Summon your angel to your side. |
Shine | Novice | 0 % | Cause your guardian angel to radiate light. |
Symbols | Apprentice | 0 % | Paint the holy symbol of a god upon yourself. |
Sear | Apprentice | 0 % | Order your angel to sear an unlucky player. |
Aura | Capable | 0 % | Your angel will shield you with an aura of protection. |
Panic | Capable | 50 % | Get the angel to cause terror in a chosen victim. |
Fortify | Adept | 0 % | Boost your angel's power with your own health. |
Watch | Adept | 20 % | Have your angel keep watch on your enemies. |
Rest | Adept | 60 % | Causes your angel to conserve her power. |
Drain | Skilled | 0 % | Gain health from your angel. |
Seek | Skilled | 50 % | Have your angel report on another person. |
Mindread | Gifted | 0 % | Your angel reports to you on local conversations. |
Beckon | Gifted | 25 % | Draws in people from adjacent locations. |
Strip | Expert | 0 % | Order your angel to strip a defence from a heretic. |
Ripples | Expert | 25 % | Your angel watches for chaos ripples. |
Ward | Expert | 75 % | Cause fear in most chaos entities. |
Battle | Virtuoso | 25 % | Command your angel to follow your directives. |
Presences | Virtuoso | 50 % | Searches out all in the local area. |
Trace | Virtuoso | 75 % | Have your angel report on someone's movement. |
Sap | Fabled | 0 % | Order your angel to sap the mental strength of an enemy. |
Contemplation | Fabled | 66 % | Assess their mental stability. |
Spiritwrack | Mythical | 0 % | Your angel will torture the spirit of your enemies. |
Refuge | Mythical | 17 % | Have your angel transport you to a place of safety. |
Empathy | Mythical | 34 % | Have your angel heal you regularly. |
Power | Mythical | 50 % | Increase your angel's power through use of mana. |
Sacrifice | Mythical | 67 % | Full restoration of self at great cost to your angel. |
Absolve | Transcendent | 0 % | Command your angel to tear the soul from your enemy. |
Shield Attacks
Skill | Rank | Percent | Description |
---|---|---|---|
Shieldplay | Adept | 79 % | Shields and how to use them. |
Strike | Adept | 80 % | A simple attack with your shield. |
Raze | Skilled | 50 % | Forcefully cast away their protections. |
Brilliance | Skilled | 75 % | Focus your inner spark through your shield. |
Crush | Gifted | 50 % | Strike at your foe's limbs with mace and shield. |
Facesmash | Expert | 50 % | Smash your shield into your foe's face. |
Crash | Virtuoso | 50 % | Crash your shield into your foe's head. |
Punch | Fabled | 50 % | Punch your shield into your foe's stomach. |
Overwhelm | Transcendent | 0 % | Overwhelm your opponent with a devastating combo. |
Mace Attacks
Skill | Rank | Percent | Description |
---|---|---|---|
Binding | Inept | 0 % | Bind an ordinary mace to your overflowing spirit. |
Smite | Inept | 0 % | Smite down a heretic with your mace. |
Call | Apprentice | 0 % | Call your mace to you when you have lost it. |
Chasten | Adept | 40 % | Release a bolt of dark magic through your mace. |
Lambaste | Gifted | 75 % | Lambaste those who stand against you. |
Smash | Virtuoso | 0 % | Deal a crushing blow to one of your opponent's limbs. |
Judgement | Mythical | 50 % | Pass a sentence of death upon the evil. |
Touch | Assess the power of your angel | |
Syntax: | ANGEL TOUCH | |
Details: | By touching the heart of your angel, you can assess its current power and any abilities
it might be using. When it runs out of power, it will lose its ability to maintain its physical form and disappear until its power returns. |
Summon | Summon your angel to your side | |
Syntax: | ANGEL SUMMON and ANGEL FADE ANGEL CEASE <power> | |
Details: | This ability will allow you to summon forth your guardian angel and call it to your side.
The angel you call will always be the same one, so make sure to treat it well. If you wish to dismiss your angel, you can have it fade from view. Additionally, should it be currently using an ongoing power, you may have it cease to use it. |
Shine | Cause your guardian angel to radiate light | |
Syntax: | ANGEL SHINE | |
Details: | Angel power cost: 300
Your angel will begin radiating a blinding light, which will prevent anyone from outside glancing into your location. This will drain your angel of its power over time. |
Symbols | Paint the holy symbol of a god upon yourself | |
Syntax: | PAINT SYMBOL OF <god> | |
Details: | This ability will allow you to paint the holy symbol of a god on yourself. The gods and
inks required are: - Ethne: 1 goldink, 1 redink. - Damariel: 1 goldink, 1 yellowink. - Dhar: 1 goldink, 1 purpleink. - Haern: 1 goldink, 1 greenink. - Lleis: 1 goldink, 1 blueink. These symbols will imbue different bonuses, however you can only have one at a time. The bonuses are: - Ethne: Reduces Spark consumption for Illumination by 15%. - Damariel: Devotion Truth will act like an eye sigil. - Dhar: When below 25% health, you will resist attacks by 10%. - Haern: Provides a small bonus to endurance regeneration. - Lleis: Provides a small bonus to willpower regeneration. To replace an old symbol, simply paint the new one you'd like. |
Sear | Order your angel to sear an unlucky player | |
Syntax: | ANGEL SEAR <target> | |
Details: | Angel power cost: 150
With this ability, you may command your guardian angel to sear a player with intense heat, causing any applied salves or poultices to potentially boil away for a period of time and setting them ablaze. |
Aura | Your angel will shield you with an aura of protection | |
Syntax: | ANGEL AURA [target] | |
Works against: | Both players and NPCs | |
Details: | Angel power cost: 100
This ability will cause your angel to raise a magical shield over whomever you choose. If you do not specify anyone, then it will raise a shield around you. |
Panic | Get the angel to cause terror in a chosen victim | |
Syntax: | ANGEL PANIC <target> | |
Details: | Angel power cost: 100
With this ability, you may command your angel to strike fear into the heart of another. If they do not have a sturdy grip upon their weapons, then they will drop them too. |
Fortify | Boost your angel's power with your own health | |
Syntax: | ANGEL FORTIFY | |
Details: | Using this ability, you may replenish some of your angel's power by sharing your health.
You may use this ability even when your angel is not summoned. |
Watch | Have your angel keep watch on your enemies | |
Syntax: | ANGEL WATCH | |
Details: | Angel power cost: 100
At a constant drain to your angel's power, it will begin to report upon the movement of your enemies as they move around in the local area. You will also get a status report each time you move to a new location. |
Rest | Causes your angel to conserve her power | |
Syntax: | ANGEL REST | |
Details: | Ask your angel to rest, ceasing any currently active abilities your angel might be using. |
Drain | Gain health from your angel | |
Syntax: | ANGEL DRAIN | |
Details: | Angel power cost: 10% of maximum
Your angel stands ready to sacrifice even its very essence for your benefit. This ability will replenish some of your health at a cost to it. |
Seek | Have your angel report on another person | |
Syntax: | ANGEL SEEK <target> | |
Details: | Angel power cost: 5
This ability will cause your angel to report on the whereabouts of your target, regardless of where they might be. It will tell you their location, their health and mana levels, and anyone who might be with them. Should your target be in the same room as you, then this ability will not cost equilibrium. |
Mindread | Your angel reports to you on local conversations | |
Syntax: | ANGEL MINDREAD | |
Details: | This ability will cause your angel to report to you any tells that players in the room
with you receive. |
Beckon | Draws in people from adjacent locations | |
Syntax: | ANGEL BECKON [target] | |
Details: | Angel power cost: 35
This ability will cause your angel to draw all those in adjacent locations to your location, as though they moved themselves. If you beckon a specific target, then you will only draw that person in. This ability will strip the rebounding defence if it is successful in moving the target, but only if it is targeted on a single opponent. |
Strip | Order your angel to strip a defence from a heretic | |
Syntax: | ANGEL STRIP <target> | |
Details: | Angel power cost: 20
You may ask your angel to strip a defence from your target. This ability will always strip rebounding first if they have it, otherwise it will strip a random defence. |
Ripples | Your angel watches for chaos ripples | |
Syntax: | ANGEL RIPPLES | |
Details: | Angel power cost: 15
With this ability, you will be able to see a list of all chaos entities currently on the Prime Material Plane. |
Ward | Cause fear in most chaos entities | |
Syntax: | ANGEL WARD | |
Details: | Angel power cost: 15
Ward will cause all chaos entities in the room to have to fight to maintain their composure. If they fail, they will flee in fear. |
Battle | Command your angel to follow your directives | |
Syntax: | ANGEL BATTLE <affliction> <target> | |
Details: | Angel power cost: 25
You are now able to order your angel to afflict your opponent with a variety of afflictions. While this does require your balance and equilibrium, it consumes neither. However, your angel will require a short time to recover before being able to battle again. You may choose from the following afflictions: Anorexia, stupidity, impatience, vertigo, sensitivity, self-pity, berserking, or migraine. If your angel is in the process of using spiritwrack upon someone, then the next time it passively wracks their soul she will use the affliction you suggested to her through the use of battle and will mask it. There is no recovery time for your angel if it is used in this method. |
Presences | Searches out all in the local area | |
Syntax: | ANGEL PRESENCES | |
Details: | Angel power cost: 100
Your angel will report on all those within the local area, revealing their location and their current health and mana. |
Trace | Have your angel report on someone's movement | |
Syntax: | ANGEL TRACE <target> | |
Details: | Angel power cost: 25
With trace, your angel will report the location of selected target each time they move within the local area. This will slowly drain your angel of its power over time. |
Sap | Order your angel to sap the mental strength of an enemy | |
Syntax: | ANGEL SAP <target> | |
Works against: | Both players and NPCs | |
Details: | Angel power cost: 30
Order your angel to sap the mana reserves of your target with a piercing glance. If they possess the accursed affliction, then the amount is increased. |
Contemplation | Assess their mental stability | |
Syntax: | CONTEMPLATE <target> | |
Works against: | Players only | |
Details: | Contemplate your opponent's mental state and discover their mana levels. |
Spiritwrack | Your angel will torture the spirit of your enemies | |
Syntax: | ANGEL SPIRITWRACK <target> | |
Details: | Angel power cost: 75
You may ask your angel to wrack the soul of your target periodically, debilitating their mind and body with a number of possible afflictions. The chosen affliction will be masked from your target's view. A list of possible afflictions: Anorexia, stupidity, impatience, vertigo, sensitivity, self-pity, berserking, or migraine. If your target has all of these afflictions, then your angel will begin to sap their mana. This ability will drain the power of your angel over time. |
Refuge | Have your angel transport you to a place of safety | |
Syntax: | ANGEL REFUGE | |
Details: | Angel power cost: 300
You can now ask your angel to take you to a place of safety. Once this ability is used, after a small delay you will be transported to Nirvana, a place of light and refuge. If you lose equilibrium or balance, or leave the location you are in before it completes, then the refuge will fail. Those with the sanction benefits of the Illuminai will be taken to a special place of transcendance, inaccessible by otherwise normal means. |
Empathy | Have your angel heal you regularly | |
Syntax: | ANGEL EMPATHY | |
Details: | Angel power cost: 150
With this ability, you may ask your angel to regularly heal your physical wounds. This will slowly drain the power of your angel over time. |
Power | Increase your angel's power through use of mana | |
Syntax: | ANGEL POWER | |
Details: | You can divert your mental reserves to your angel, refilling its own power at the cost of
yours. You may use this ability even when your angel is not summoned. |
Sacrifice | Full restoration of self at great cost to your angel | |
Syntax: | ANGEL SACRIFICE | |
Cooldown: | 10 minutes (Summon) | |
Details: | Angel power cost: 1000
Though it will cost its physical form, your angel will make the ultimate sacrifice and restore you fully in both mind and body and heal all afflictions. You will be unable to summon it again for a short period of time afterwards. |
Absolve | Command your angel to tear the soul from your enemy | |
Syntax: | ANGEL ABSOLVE <target> | |
Works against: | Both players and NPCs | |
Details: | Angel power cost: 500
Using this most powerful of angelic abilities, your angel will attempt to rip the very soul from your enemy. Should they be below 45% of their maximum mana reserves, then your angel will successfully rip out their soul and their life will end on the spot. This will also restore a portion of your angel's power, depending on the target's level, and can overflow your angel's maximum power. |
Shieldplay | Shields and how to use them | |
Syntax: | ||
Details: | This ability is passive.
Shields are one of the main tools of the Luminary, second only to their bound weapon. Most abilities that make use of your shield will have their damage and balance recovery times altered by the type of shield you use. The simplest way to look at it is that smaller shields are faster, while bigger shields deal more damage. Some abilities may have more unique effects based on your shield type, however they will be described in the relevant AB help file for that ability. Below is a list of shields from smallest to largest: Buckler or Cavalry shield Banded shield Kite or Tower shield All shields can offer the same level of protection, the only thing that matters is the size for your abilities. |
Strike | A simple attack with your shield | |
Syntax: | SHIELD STRIKE <target> | |
Details: | Deal a simple strike with your shield, causing paresis in the target. |
Raze | Forcefully cast away their protections | |
Syntax: | SHIELD RAZE <target> | |
Works against: | Both players and NPCs | |
Details: | Strip away any protective barriers from your target, such as the rebounding aura or a
magical shield. |
Brilliance | Focus your inner spark through your shield | |
Syntax: | SHIELD BRILLIANCE <target> | |
Details: | Focus your inner spark through your shield to create a brilliant ray of light that will
strip their blindness. |
Crush | Strike at your foe's limbs with mace and shield | |
Syntax: | SHIELD CRUSH <target> <bodypart> AND <bodypart> | |
Details: | A swift combination of shield and bound weapon designed to crush your opponent's limbs.
You can target the head, torso, legs, or arms of your enemy. You may not target the same limb for both hits. The size of shield used will affect the amount of limb trauma dealt, with larger shields dealing more limb damage. You will be unable to Chasten off balance after using this move. |
Facesmash | Smash your shield into your foe's face | |
Syntax: | SHIELD FACESMASH <target> | |
Details: | Smash your shield into your target's face, making them miserable and cleansing their
blindness. You will be unable to Chasten while off balance after using this move. |
Crash | Crash your shield into your foe's head | |
Syntax: | SHIELD CRASH <target> | |
Details: | Make wieldly use of your shield and crash it into your foe's head. Should they possess
two mental afflictions, then you will disrupt them of their mental equilibrium. You will be unable to Chasten while off balance after using this move. Look at HELP TYPES for more information on what is regarded as a mental affliction. |
Punch | Punch your shield into your foe's stomach | |
Syntax: | SHIELD PUNCH <target> | |
Details: | Punch your shield into your opponent's stomach, causing weariness. |
Overwhelm | Overwhelm your opponent with a devastating combo | |
Syntax: | SHIELD OVERWHELM <target> | |
Details: | Only usable on a target who is prone, this attack will deal a vicious amount of damage
and bleeding, and knock them to the floor. Along side the standard benefits of shield size, utilising a smaller shield will increase the bleeding while a larger shield will increase the damage. Additionally, if the opponent has over five curable afflictions upon them, it will weaken their senses and deal increased damage. The damage will increase by 8% for each affliction over the initial five, and up to a maximum of 80%. Afflictions not given by you will only provide half the damage bonus. Due to the overwhelming nature of the skill, the aura of rebounding has zero effect against it and cannot be dodged. |
Binding | Bind an ordinary mace to your overflowing spirit | |
Syntax: | BIND <weapon> | |
Details: | Using your inherent link to the spirit world, you may bind any ordinary mace or pernach
to your will, allowing you to use it for various spiritual attacks, such as Smite. This will change the weapon to deal magical damage when it strikes and it will additionally prevent others from being able to attack with your weapon. |
Smite | Smite down a heretic with your mace | |
Syntax: | SMITE <target> [SECRET] | |
Works against: | Both players and NPCs | |
Details: | Using your weapon, you may smite down another and deal damage to them. If they possess
the accursed affliction, then the amount is increased. Your weapon must first be bound to you in order to use this ability. If you are part of an Order or a Congregation, then you will smite your target in your Gods name. If you wish to hide this, simply specify the SECRET command to default the message to the godless smite. Smite can also be used in combination with Targeting from Weaponry, allowing you to target a limb with your smite. You can read AB WEAPONRY TARGETING for more information. |
Call | Call your mace to you when you have lost it | |
Syntax: | CALL <mace/pernach> | |
Details: | Through sheer willpower, you will be able to summon the weapon that is bound to you if
you have lost it. |
Chasten | Release a bolt of dark magic through your mace | |
Syntax: | CHASTEN <target> [affliction] | |
Details: | By directing your bound weapon at another, you may release a bolt of dark magic that will
chasten their mental faculties. You may choose the affliction it gives if you like, or a random one will be chosen. You must be wielding a shield as well as your bound weapon in order to use this ability. Possible afflictions you can give are: Anorexia, dementia, hypochondria, lethargy, self loathing, justice, paranoia, recklessness, stupidity, or agony. While chasten only requires that you have mental equilibrium, if you use it while you possess balance as well then the affliction will be hidden to the target. If the target possesses all of the above afflictions, then your bound weapon will release a bolt of magical energy that will damage them instead. |
Lambaste | Lambaste those who stand against you | |
Syntax: | LAMBASTE <target> | |
Details: | Calling upon a sacred chant, you can direct its might through your mace and that will
lambaste your foe with a ripping force, knocking the wind out of them. This will deliver both asthma and haemophilia to your target. If they already had haemophilia, then it will cause them bleed in its place. |
Smash | Deal a crushing blow to one of your opponent's limbs | |
Syntax: | SMASH <RIGHT/LEFT> <ARM/LEG> <target> | |
Cooldown: | 6 seconds | |
Details: | This ability will allow you to crush one of your opponents arms or legs using your bound
weapon with surprising power. This will cause a large amount of trauma to that limb. |
Judgement | Pass a sentence of death upon the evil | |
Syntax: | JUDGE <target> | |
Details: | With your bound weapon, you may judge that a player has committed a crime punishable by
death, and attempt to deal out your sentence. This is a channeled ability and you may not do most actions during it, otherwise it will be interrupted. The last moment before judgement is delivered cannot be stopped by the opponent other than by escaping your reach. |