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'''Spirituality''' is an art centered around three primary components: the spiritual mace, the shield, and the | |||
guardian angel. The trained [[Luminaries|Luminary]] employs all three in order to enact the Light's will and fight for the | |||
[[Age of Dawn]]. | |||
The mace is an ordinary mace, empowered by [[Spirit Plane|Spirit]] - it deals magical rather than mundane damage, and can be | |||
used to direct the Luminary's righteous powers in other, more sophisticated ways. | |||
The shield is a complement to the mace, allowing the Luminary to cast several spells of Light. More mundanely, | |||
it can be used to deliver crushing, stunning blows. | |||
The guardian angel is a creature of Spirit, and the Luminary's steadfast companion. It acts in a primarily | |||
defensive, supporting capacity, but is capable of terrible feats of violence. Additionally, angels maintain a | |||
strict antipathy toward beings of [[Chaos Plane|Chaos]], and can sense their unnatural presences even at great distances. | |||
{{SkillHeader}} | |||
{{SkillTableRow |Touch |Inept |0 |Assess the power of your angel. }} | |||
{{SkillTableRow |Summon |Inept |0 |Summon your angel to your side. }} | |||
{{SkillTableRow |Shine |Novice |0 |Cause your guardian angel to radiate light. }} | |||
{{SkillTableRow |Symbols |Apprentice |0 |Paint the holy symbol of a god upon yourself. }} | |||
{{SkillTableRow |Sear |Apprentice |0 |Order your angel to sear an unlucky player. }} | |||
{{SkillTableRow |Aura |Capable |0 |Your angel will shield you with an aura of protection. }} | |||
{{SkillTableRow |Panic |Capable |50 |Get the angel to cause terror in a chosen victim. }} | |||
{{SkillTableRow |Fortify |Adept |0 |Boost your angel's power with your own health. }} | |||
{{SkillTableRow |Watch |Adept |20 |Have your angel keep watch on your enemies. }} | |||
{{SkillTableRow |Rest |Adept |60 |Causes your angel to conserve her power. }} | |||
{{SkillTableRow |Drain |Skilled |0 |Gain health from your angel. }} | |||
{{SkillTableRow |Seek |Skilled |50 |Have your angel report on another person. }} | |||
{{SkillTableRow |Mindread |Gifted |0 |Your angel reports to you on local conversations. }} | |||
{{SkillTableRow |Beckon |Gifted |25 |Draws in people from adjacent locations. }} | |||
{{SkillTableRow |Strip |Expert |0 |Order your angel to strip a defence from a heretic. }} | |||
{{SkillTableRow |Ripples |Expert |25 |Your angel watches for chaos ripples. }} | |||
{{SkillTableRow |Ward |Expert |75 |Cause fear in most chaos entities. }} | |||
{{SkillTableRow |Battle |Virtuoso |25 |Command your angel to follow your directives. }} | |||
{{SkillTableRow |Presences |Virtuoso |50 |Searches out all in the local area. }} | |||
{{SkillTableRow |Trace |Virtuoso |75 |Have your angel report on someone's movement. }} | |||
{{SkillTableRow |Sap |Fabled |0 |Order your angel to sap the mental strength of an enemy. }} | |||
{{SkillTableRow |Contemplation |Fabled |66 |Assess their mental stability. }} | |||
{{SkillTableRow |Spiritwrack |Mythical |0 |Your angel will torture the spirit of your enemies. }} | |||
{{SkillTableRow |Refuge |Mythical |17 |Have your angel transport you to a place of safety. }} | |||
{{SkillTableRow |Empathy |Mythical |34 |Have your angel heal you regularly. }} | |||
{{SkillTableRow |Power |Mythical |50 |Increase your angel's power through use of mana. }} | |||
{{SkillTableRow |Sacrifice |Mythical |67 |Full restoration of self at great cost to your angel. }} | |||
{{SkillTableRow |Absolve |Transcendent |0 |Command your angel to tear the soul from your enemy. }} | |||
|} | |||
{{SkillHeader}} | |||
====Shield Attacks==== | |||
{{SkillTableRow |Shieldplay |Adept |79 |Shields and how to use them. }} | |||
{{SkillTableRow |Strike |Adept |80 |A simple attack with your shield. }} | |||
{{SkillTableRow |Raze |Skilled |50 |Forcefully cast away their protections. }} | |||
{{SkillTableRow |Brilliance |Skilled |75 |Focus your inner spark through your shield. }} | |||
{{SkillTableRow |Crush |Gifted |50 |Strike at your foe's limbs with mace and shield. }} | |||
{{SkillTableRow |Facesmash |Expert |50 |Smash your shield into your foe's face. }} | |||
{{SkillTableRow |Crash |Virtuoso |50 |Crash your shield into your foe's head. }} | |||
{{SkillTableRow |Punch |Fabled |50 |Punch your shield into your foe's stomach. }} | |||
{{SkillTableRow |Overwhelm |Transcendent |0 |Overwhelm your opponent with a devastating combo. }} | |||
|} | |} | ||
{{SkillHeader}} | |||
====Mace Attacks==== | |||
{{SkillTableRow |Binding |Inept |0 |Bind an ordinary mace to your overflowing spirit. }} | |||
{{SkillTableRow |Smite |Inept |0 |Smite down a heretic with your mace. }} | |||
{{SkillTableRow |Call |Apprentice |0 |Call your mace to you when you have lost it. }} | |||
{{SkillTableRow |Chasten |Adept |40 |Release a bolt of dark magic through your mace. }} | |||
{{SkillTableRow |Lambaste |Gifted |75 |Lambaste those who stand against you. }} | |||
{{SkillTableRow |Smash |Virtuoso |0 |Deal a crushing blow to one of your opponent's limbs. }} | |||
{{SkillTableRow |Judgement |Mythical |50 |Pass a sentence of death upon the evil. }} | |||
|} | |||
{{Anchor|Touch}} | |||
{{Skill_detail | |||
|skill = Touch | |||
|description = Assess the power of your angel | |||
|syntax = ANGEL TOUCH | |||
|detail = By touching the heart of your angel, you can assess its current power and any abilities | |||
it might be using. When it runs out of power, it will lose its ability to maintain its physical | |||
form and disappear until its power returns. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Summon}} | |||
{{Skill_detail | |||
|skill = Summon | |||
|description = Summon your angel to your side | |||
|syntax = ANGEL SUMMON and ANGEL FADE ANGEL CEASE <power> | |||
|detail = This ability will allow you to summon forth your guardian angel and call it to your side. | |||
The angel you call will always be the same one, so make sure to treat it well. If you wish to | |||
dismiss your angel, you can have it fade from view. | |||
Additionally, should it be currently using an ongoing power, you may have it cease to use it. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Shine}} | |||
{{Skill_detail | |||
|skill = Shine | |||
|description = Cause your guardian angel to radiate light | |||
|syntax = ANGEL SHINE | |||
|detail = Angel power cost: 300 | |||
Your angel will begin radiating a blinding light, which will prevent anyone from outside glancing | |||
into your location. This will drain your angel of its power over time. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Symbols}} | |||
{{Skill_detail | |||
|skill = Symbols | |||
|description = Paint the holy symbol of a god upon yourself | |||
|syntax = PAINT SYMBOL OF <god> | |||
|detail = This ability will allow you to paint the holy symbol of a god on yourself. The gods and | |||
inks required are: | |||
- Ethne: 1 goldink, 1 redink. | |||
- Damariel: 1 goldink, 1 yellowink. | |||
- Dhar: 1 goldink, 1 purpleink. | |||
- Haern: 1 goldink, 1 greenink. | |||
- Lleis: 1 goldink, 1 blueink. | |||
These symbols will imbue different bonuses, however you can only have one at a time. The bonuses | |||
are: | |||
- Ethne: Reduces Spark consumption for Illumination by 15%. | |||
- Damariel: Devotion Truth will act like an eye sigil. | |||
- Dhar: When below 25% health, you will resist attacks by 10%. | |||
- Haern: Provides a small bonus to endurance regeneration. | |||
- Lleis: Provides a small bonus to willpower regeneration. | |||
To replace an old symbol, simply paint the new one you'd like. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Sear}} | |||
{{Skill_detail | |||
|skill = Sear | |||
|description = Order your angel to sear an unlucky player | |||
|syntax = ANGEL SEAR <target> | |||
|detail = Angel power cost: 150 | |||
With this ability, you may command your guardian angel to sear a player with intense heat, causing | |||
any applied salves or poultices to potentially boil away for a period of time and setting them | |||
ablaze. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Aura}} | |||
{{Skill_detail | |||
|skill = Aura | |||
|description = Your angel will shield you with an aura of protection | |||
|syntax = ANGEL AURA [target] | |||
|detail = Angel power cost: 100 | |||
This ability will cause your angel to raise a magical shield over whomever you choose. If you do | |||
not specify anyone, then it will raise a shield around you. | |||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | |||
{{Anchor|Panic}} | |||
{{Skill_detail | |||
|skill = Panic | |||
|description = Get the angel to cause terror in a chosen victim | |||
|syntax = ANGEL PANIC <target> | |||
|detail = Angel power cost: 100 | |||
With this ability, you may command your angel to strike fear into the heart of another. If they do | |||
not have a sturdy grip upon their weapons, then they will drop them too. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Fortify}} | |||
{{Skill_detail | |||
|skill = Fortify | |||
|description = Boost your angel's power with your own health | |||
|syntax = ANGEL FORTIFY | |||
|detail = Using this ability, you may replenish some of your angel's power by sharing your health. | |||
You may use this ability even when your angel is not summoned. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Watch}} | |||
{{Skill_detail | |||
|skill = Watch | |||
|description = Have your angel keep watch on your enemies | |||
|syntax = ANGEL WATCH | |||
|detail = Angel power cost: 100 | |||
At a constant drain to your angel's power, it will begin to report upon the movement of your | |||
enemies as they move around in the local area. You will also get a status report each time you move | |||
to a new location. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Rest}} | |||
{{Skill_detail | |||
|skill = Rest | |||
|description = Causes your angel to conserve her power | |||
|syntax = ANGEL REST | |||
|detail = Ask your angel to rest, ceasing any currently active abilities your angel might be using. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Drain}} | |||
{{Skill_detail | |||
|skill = Drain | |||
|description = Gain health from your angel | |||
|syntax = ANGEL DRAIN | |||
|detail = Angel power cost: 10% of maximum | |||
Your angel stands ready to sacrifice even its very essence for your benefit. This ability will | |||
replenish some of your health at a cost to it. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Seek}} | |||
{{Skill_detail | |||
|skill = Seek | |||
|description = Have your angel report on another person | |||
|syntax = ANGEL SEEK <target> | |||
|detail = Angel power cost: 5 | |||
This ability will cause your angel to report on the whereabouts of your target, regardless of where | |||
they might be. It will tell you their location, their health and mana levels, and anyone who might | |||
be with them. | |||
Should your target be in the same room as you, then this ability will not cost equilibrium. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Mindread}} | |||
{{Skill_detail | |||
|skill = Mindread | |||
|description = Your angel reports to you on local conversations | |||
|syntax = ANGEL MINDREAD | |||
|detail = This ability will cause your angel to report to you any tells that players in the room | |||
with you receive. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Beckon}} | |||
{{Skill_detail | |||
|skill = Beckon | |||
|description = Draws in people from adjacent locations | |||
|syntax = ANGEL BECKON [target] | |||
|detail = Angel power cost: 35 | |||
This ability will cause your angel to draw all those in adjacent locations to your location, as | |||
though they moved themselves. If you beckon a specific target, then you will only draw that person | |||
in. | |||
This ability will strip the rebounding defence if it is successful in moving the target, but only | |||
if it is targeted on a single opponent. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Strip}} | |||
{{Skill_detail | |||
|skill = Strip | |||
|description = Order your angel to strip a defence from a heretic | |||
|syntax = ANGEL STRIP <target> | |||
|detail = Angel power cost: 20 | |||
You may ask your angel to strip a defence from your target. This ability will always strip | |||
rebounding first if they have it, otherwise it will strip a random defence. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Ripples}} | |||
{{Skill_detail | |||
|skill = Ripples | |||
|description = Your angel watches for chaos ripples | |||
|syntax = ANGEL RIPPLES | |||
|detail = Angel power cost: 15 | |||
With this ability, you will be able to see a list of all chaos entities currently on the Prime | |||
Material Plane. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Ward}} | |||
{{Skill_detail | |||
|skill = Ward | |||
|description = Cause fear in most chaos entities | |||
|syntax = ANGEL WARD | |||
|detail = Angel power cost: 15 | |||
Ward will cause all chaos entities in the room to have to fight to maintain their composure. If | |||
they fail, they will flee in fear. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Battle}} | |||
{{Skill_detail | |||
|skill = Battle | |||
|description = Command your angel to follow your directives | |||
|syntax = ANGEL BATTLE <affliction> <target> | |||
|detail = Angel power cost: 25 | |||
You are now able to order your angel to afflict your opponent with a variety of afflictions. While | |||
this does require your balance and equilibrium, it consumes neither. However, your angel will | |||
require a short time to recover before being able to battle again. | |||
You may choose from the following afflictions: | |||
Anorexia, stupidity, impatience, vertigo, sensitivity, self-pity, berserking, or migraine. | |||
If your angel is in the process of using spiritwrack upon someone, then the next time it passively | |||
wracks their soul she will use the affliction you suggested to her through the use of battle and | |||
will mask it. There is no recovery time for your angel if it is used in this method. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Presences}} | |||
{{Skill_detail | |||
|skill = Presences | |||
|description = Searches out all in the local area | |||
|syntax = ANGEL PRESENCES | |||
|detail = Angel power cost: 100 | |||
Your angel will report on all those within the local area, revealing their location and their | |||
current health and mana. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Trace}} | |||
{{Skill_detail | |||
|skill = Trace | |||
|description = Have your angel report on someone's movement | |||
|syntax = ANGEL TRACE <target> | |||
|detail = Angel power cost: 25 | |||
With trace, your angel will report the location of selected target each time they move within the | |||
local area. This will slowly drain your angel of its power over time. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Sap}} | |||
{{Skill_detail | |||
|skill = Sap | |||
|description = Order your angel to sap the mental strength of an enemy | |||
|syntax = ANGEL SAP <target> | |||
|detail = Angel power cost: 30 | |||
Order your angel to sap the mana reserves of your target with a piercing glance. If they possess | |||
the accursed affliction, then the amount is increased. | |||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | |||
{{Anchor|Contemplation}} | |||
{{Skill_detail | |||
|skill = Contemplation | |||
|description = Assess their mental stability | |||
|syntax = CONTEMPLATE <target> | |||
|detail = Contemplate your opponent's mental state and discover their mana levels. | |||
|cooldown = | |||
|target = Players only | |||
|required = | |||
}} | |||
{{Anchor|Spiritwrack}} | |||
{{Skill_detail | |||
|skill = Spiritwrack | |||
|description = Your angel will torture the spirit of your enemies | |||
|syntax = ANGEL SPIRITWRACK <target> | |||
|detail = Angel power cost: 75 | |||
You may ask your angel to wrack the soul of your target periodically, debilitating their mind and | |||
body with a number of possible afflictions. The chosen affliction will be masked from your target's | |||
view. | |||
A list of possible afflictions: | |||
Anorexia, stupidity, impatience, vertigo, sensitivity, self-pity, berserking, or migraine. | |||
If your target has all of these afflictions, then your angel will begin to sap their mana. This | |||
ability will drain the power of your angel over time. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Refuge}} | |||
{{Skill_detail | |||
|skill = Refuge | |||
|description = Have your angel transport you to a place of safety | |||
|syntax = ANGEL REFUGE | |||
|detail = Angel power cost: 300 | |||
You can now ask your angel to take you to a place of safety. Once this ability is used, after a | |||
small delay you will be transported to Nirvana, a place of light and refuge. If you lose | |||
equilibrium or balance, or leave the location you are in before it completes, then the refuge will | |||
fail. | |||
Those with the sanction benefits of the Illuminai will be taken to a special place of transcendance, | |||
inaccessible by otherwise normal means. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Empathy}} | |||
{{Skill_detail | |||
|skill = Empathy | |||
|description = Have your angel heal you regularly | |||
|syntax = ANGEL EMPATHY | |||
|detail = Angel power cost: 150 | |||
With this ability, you may ask your angel to regularly heal your physical wounds. This will slowly | |||
drain the power of your angel over time. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Power}} | |||
{{Skill_detail | |||
|skill = Power | |||
|description = Increase your angel's power through use of mana | |||
|syntax = ANGEL POWER | |||
|detail = You can divert your mental reserves to your angel, refilling its own power at the cost of | |||
yours. You may use this ability even when your angel is not summoned. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Sacrifice}} | |||
{{Skill_detail | |||
|skill = Sacrifice | |||
|description = Full restoration of self at great cost to your angel | |||
|syntax = ANGEL SACRIFICE | |||
|detail = Angel power cost: 1000 | |||
Though it will cost its physical form, your angel will make the ultimate sacrifice and restore you | |||
fully in both mind and body and heal all afflictions. You will be unable to summon it again for a | |||
short period of time afterwards. | |||
|cooldown = 10 minutes (Summon) | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Absolve}} | |||
{{Skill_detail | |||
|skill = Absolve | |||
|description = Command your angel to tear the soul from your enemy | |||
|syntax = ANGEL ABSOLVE <target> | |||
|detail = Angel power cost: 500 | |||
Using this most powerful of angelic abilities, your angel will attempt to rip the very soul from | |||
your enemy. Should they be below 45% of their maximum mana reserves, then your angel will | |||
successfully rip out their soul and their life will end on the spot. | |||
This will also restore a portion of your angel's power, depending on the target's level, and can | |||
overflow your angel's maximum power. | |||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | |||
{{Anchor|Shieldplay}} | |||
{{Skill_detail | |||
|skill = Shieldplay | |||
|description = Shields and how to use them | |||
|syntax = | |||
|detail = This ability is passive. | |||
Shields are one of the main tools of the Luminary, second only to their bound weapon. Most | |||
abilities that make use of your shield will have their damage and balance recovery times altered by | |||
the type of shield you use. | |||
The simplest way to look at it is that smaller shields are faster, while bigger shields deal more | |||
damage. Some abilities may have more unique effects based on your shield type, however they will be | |||
described in the relevant AB help file for that ability. | |||
Below is a list of shields from smallest to largest: | |||
Buckler or Cavalry shield | |||
Banded shield | |||
Kite or Tower shield | |||
All shields can offer the same level of protection, the only thing that matters is the size for | |||
your abilities. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Strike}} | |||
{{Skill_detail | |||
|skill = Strike | |||
|description = A simple attack with your shield | |||
|syntax = SHIELD STRIKE <target> | |||
|detail = Deal a simple strike with your shield, causing paresis in the target. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Raze}} | |||
{{Skill_detail | |||
|skill = Raze | |||
|description = Forcefully cast away their protections | |||
|syntax = SHIELD RAZE <target> | |||
|detail = Strip away any protective barriers from your target, such as the rebounding aura or a | |||
magical shield. | |||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | |||
{{Anchor|Brilliance}} | |||
{{Skill_detail | |||
|skill = Brilliance | |||
|description = Focus your inner spark through your shield | |||
|syntax = SHIELD BRILLIANCE <target> | |||
|detail = Focus your inner spark through your shield to create a brilliant ray of light that will | |||
strip their blindness. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Crush}} | |||
{{Skill_detail | |||
|skill = Crush | |||
|description = Strike at your foe's limbs with mace and shield | |||
|syntax = SHIELD CRUSH <target> <bodypart> AND <bodypart> | |||
|detail = A swift combination of shield and bound weapon designed to crush your opponent's limbs. | |||
You can target the head, torso, legs, or arms of your enemy. You may not target the same limb for | |||
both hits. | |||
The size of shield used will affect the amount of limb trauma dealt, with larger shields dealing | |||
more limb damage. | |||
You will be unable to Chasten off balance after using this move. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Facesmash}} | |||
{{Skill_detail | |||
|skill = Facesmash | |||
|description = Smash your shield into your foe's face | |||
|syntax = SHIELD FACESMASH <target> | |||
|detail = Smash your shield into your target's face, making them miserable and cleansing their | |||
blindness. | |||
You will be unable to Chasten while off balance after using this move. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Crash}} | |||
{{Skill_detail | |||
|skill = Crash | |||
|description = Crash your shield into your foe's head | |||
|syntax = SHIELD CRASH <target> | |||
|detail = Make wieldly use of your shield and crash it into your foe's head. Should they possess | |||
two mental afflictions, then you will disrupt them of their mental equilibrium. | |||
You will be unable to Chasten while off balance after using this move. | |||
Look at HELP TYPES for more information on what is regarded as a mental affliction. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Punch}} | |||
{{Skill_detail | |||
|skill = Punch | |||
|description = Punch your shield into your foe's stomach | |||
|syntax = SHIELD PUNCH <target> | |||
|detail = Punch your shield into your opponent's stomach, causing weariness. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Overwhelm}} | |||
{{Skill_detail | |||
|skill = Overwhelm | |||
|description = Overwhelm your opponent with a devastating combo | |||
|syntax = SHIELD OVERWHELM <target> | |||
|detail = Only usable on a target who is prone, this attack will deal a vicious amount of damage | |||
and bleeding, and knock them to the floor. Along side the standard benefits of shield size, | |||
utilising a smaller shield will increase the bleeding while a larger shield will increase the | |||
damage. | |||
Additionally, if the opponent has over five curable afflictions upon them, it will weaken their | |||
senses and deal increased damage. The damage will increase by 8% for each affliction over the | |||
initial five, and up to a maximum of 80%. Afflictions not given by you will only provide half the | |||
damage bonus. | |||
Due to the overwhelming nature of the skill, the aura of rebounding has zero effect against it and | |||
cannot be dodged. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Binding}} | |||
{{Skill_detail | |||
|skill = Binding | |||
|description = Bind an ordinary mace to your overflowing spirit | |||
|syntax = BIND <weapon> | |||
|detail = Using your inherent link to the spirit world, you may bind any ordinary mace or pernach | |||
to your will, allowing you to use it for various spiritual attacks, such as Smite. This will change | |||
the weapon to deal magical damage when it strikes and it will additionally prevent others from | |||
being able to attack with your weapon. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Smite}} | |||
{{Skill_detail | |||
|skill = Smite | |||
|description = Smite down a heretic with your mace | |||
|syntax = SMITE <target> [SECRET] | |||
|detail = Using your weapon, you may smite down another and deal damage to them. If they possess | |||
the accursed affliction, then the amount is increased. Your weapon must first be bound to you in | |||
order to use this ability. | |||
If you are part of an Order or a Congregation, then you will smite your target in your Gods name. | |||
If you wish to hide this, simply specify the SECRET command to default the message to the godless | |||
smite. | |||
Smite can also be used in combination with Targeting from Weaponry, allowing you to target a limb | |||
with your smite. You can read AB WEAPONRY TARGETING for more information. | |||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | |||
{{Anchor|Call}} | |||
{{Skill_detail | |||
|skill = Call | |||
|description = Call your mace to you when you have lost it | |||
|syntax = CALL <mace/pernach> | |||
|detail = Through sheer willpower, you will be able to summon the weapon that is bound to you if | |||
you have lost it. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Chasten}} | |||
{{Skill_detail | |||
|skill = Chasten | |||
|description = Release a bolt of dark magic through your mace | |||
|syntax = CHASTEN <target> [affliction] | |||
|detail = By directing your bound weapon at another, you may release a bolt of dark magic that will | |||
chasten their mental faculties. You may choose the affliction it gives if you like, or a random one | |||
will be chosen. You must be wielding a shield as well as your bound weapon in order to use this | |||
ability. | |||
Possible afflictions you can give are: | |||
Anorexia, dementia, hypochondria, lethargy, self loathing, justice, paranoia, recklessness, | |||
stupidity, or agony. | |||
While chasten only requires that you have mental equilibrium, if you use it while you possess | |||
balance as well then the affliction will be hidden to the target. If the target possesses all of | |||
the above afflictions, then your bound weapon will release a bolt of magical energy that will | |||
damage them instead. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Lambaste}} | |||
{{Skill_detail | |||
|skill = Lambaste | |||
|description = Lambaste those who stand against you | |||
|syntax = LAMBASTE <target> | |||
|detail = Calling upon a sacred chant, you can direct its might through your mace and that will | |||
lambaste your foe with a ripping force, knocking the wind out of them. This will deliver both | |||
asthma and haemophilia to your target. | |||
If they already had haemophilia, then it will cause them bleed in its place. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Smash}} | |||
{{Skill_detail | |||
|skill = Smash | |||
|description = Deal a crushing blow to one of your opponent's limbs | |||
|syntax = SMASH <RIGHT/LEFT> <ARM/LEG> <target> | |||
|detail = This ability will allow you to crush one of your opponents arms or legs using your bound | |||
weapon with surprising power. This will cause a large amount of trauma to that limb. | |||
|cooldown = 6 seconds | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Judgement}} | |||
{{Skill_detail | |||
|skill = Judgement | |||
|description = Pass a sentence of death upon the evil | |||
|syntax = JUDGE <target> | |||
|detail = With your bound weapon, you may judge that a player has committed a crime punishable by | |||
death, and attempt to deal out your sentence. This is a channeled ability and you may not do most | |||
actions during it, otherwise it will be interrupted. The last moment before judgement is delivered | |||
cannot be stopped by the opponent other than by escaping your reach. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} |
edits