Difference between revisions of "Spirituality (skill)"

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defensive, supporting capacity, but is capable of terrible feats of violence. Additionally, angels maintain a  
defensive, supporting capacity, but is capable of terrible feats of violence. Additionally, angels maintain a  
strict antipathy toward beings of [[Chaos Plane|Chaos]], and can sense their unnatural presences even at great distances.
strict antipathy toward beings of [[Chaos Plane|Chaos]], and can sense their unnatural presences even at great distances.
{{SkillHeader}}
{{SkillHeader}}
{{SkillTableRow |Touch |Inept |0 |Assess the power of your angel. }}
{{SkillTableRow |Touch |Inept |0 |Assess the power of your angel. }}
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|}
|}
{{SkillHeader}}
{{SkillHeader}}
== Shield Attacks ==
====Shield Attacks====
{{SkillTableRow |Shieldplay |Adept |79 |Shields and how to use them. }}
{{SkillTableRow |Shieldplay |Adept |79 |Shields and how to use them. }}
{{SkillTableRow |Strike |Adept |80 |A simple attack with your shield. }}
{{SkillTableRow |Strike |Adept |80 |A simple attack with your shield. }}
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|}
|}
{{SkillHeader}}
{{SkillHeader}}
== Mace Attacks ==
====Mace Attacks====
{{SkillTableRow |Binding |Inept |0 |Bind an ordinary mace to your overflowing spirit. }}
{{SkillTableRow |Binding |Inept |0 |Bind an ordinary mace to your overflowing spirit. }}
{{SkillTableRow |Smite |Inept |0 |Smite down a heretic with your mace. }}
{{SkillTableRow |Smite |Inept |0 |Smite down a heretic with your mace. }}
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{{SkillTableRow |Judgement |Mythical |50 |Pass a sentence of death upon the evil. }}
{{SkillTableRow |Judgement |Mythical |50 |Pass a sentence of death upon the evil. }}
|}
|}
 
{{Anchor|Touch}}
{{AB
{{Skill_detail
|skillname = Touch
|skill = Touch
|description = Assess the power of your angel
|syntax = ANGEL TOUCH
|syntax = ANGEL TOUCH
|description =  
|detail = By touching the heart of your angel, you can assess its current power and any abilities  
By touching the heart of your angel, you can assess its current power and any abilities it might be  
it might be using. When it runs out of power, it will lose its ability to maintain its physical  
using. When it runs out of power, it will lose its ability to maintain its physical form and  
form and disappear until its power returns.
disppear until its power returns.
|cooldown =
 
|target =
|required =
}}
}}
 
{{Anchor|Summon}}
{{AB
{{Skill_detail
|skillname = Summon
|skill = Summon
|syntax = ANGEL SUMMON and ANGEL FADE
|description = Summon your angel to your side
|description =        ANGEL CEASE <power>
|syntax = ANGEL SUMMON and ANGEL FADE       ANGEL CEASE <power>
 
|detail = This ability will allow you to summon forth your guardian angel and call it to your side.  
This ability will allow you to summon forth your guardian angel and call it to your side. The angel  
The angel you call will always be the same one, so make sure to treat it well. If you wish to  
you call will always be the same one, so make sure to treat it well. If you wish to dismiss your  
dismiss your angel, you can have it fade from view.
angel, you can have it fade from view.


Additionally, should it be currently using an ongoing power, you may have it cease to use it.
Additionally, should it be currently using an ongoing power, you may have it cease to use it.
 
|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Shine}}
{{AB
{{Skill_detail
|skillname = Shine
|skill = Shine
|description = Cause your guardian angel to radiate light
|syntax = ANGEL SHINE
|syntax = ANGEL SHINE
|description = Angel power cost: 300
|detail = Angel power cost: 300


Your angel will begin radiating a blinding light, which will prevent anyone from outside glancing  
Your angel will begin radiating a blinding light, which will prevent anyone from outside glancing  
into your location. This will drain your angel of its power over time.
into your location. This will drain your angel of its power over time.
 
|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Symbols}}
{{AB
{{Skill_detail
|skillname = Symbols
|skill = Symbols
|description = Paint the holy symbol of a god upon yourself
|syntax = PAINT SYMBOL OF <god>
|syntax = PAINT SYMBOL OF <god>
|description =  
|detail = This ability will allow you to paint the holy symbol of a god on yourself. The gods and  
This ability will allow you to paint the holy symbol of a god on yourself. The gods and inks  
inks required are:
required are:


  - Ethne: 1 goldink, 1 redink.
  - Ethne: 1 goldink, 1 redink.
Line 123: Line 128:


To replace an old symbol, simply paint the new one you'd like.
To replace an old symbol, simply paint the new one you'd like.
 
|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Sear}}
{{AB
{{Skill_detail
|skillname = Sear
|skill = Sear
|description = Order your angel to sear an unlucky player
|syntax = ANGEL SEAR <target>
|syntax = ANGEL SEAR <target>
|description = Angel power cost: 150
|detail = Angel power cost: 150


With this ability, you may command your guardian angel to sear a player with intense heat, causing  
With this ability, you may command your guardian angel to sear a player with intense heat, causing  
any applied salves or poultices to potentially boil away for a period of time.
any applied salves or poultices to potentially boil away for a period of time and setting them
 
ablaze.
|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Aura}}
{{AB
{{Skill_detail
|skillname = Aura
|skill = Aura
|description = Your angel will shield you with an aura of protection
|syntax = ANGEL AURA [target]
|syntax = ANGEL AURA [target]
|description = Angel power cost: 100
|detail = Angel power cost: 100


This ability will cause your angel to raise a magical shield over whomever you choose. If you do  
This ability will cause your angel to raise a magical shield over whomever you choose. If you do  
not specify anyone, then it will raise a shield around you.
not specify anyone, then it will raise a shield around you.
 
|cooldown =
|target = Both players and NPCs
|required =
}}
}}
 
{{Anchor|Panic}}
{{AB
{{Skill_detail
|skillname = Panic
|skill = Panic
|description = Get the angel to cause terror in a chosen victim
|syntax = ANGEL PANIC <target>
|syntax = ANGEL PANIC <target>
|description = Angel power cost: 100
|detail = Angel power cost: 100


With this ability, you may command your angel to strike fear into the heart of another. If they do  
With this ability, you may command your angel to strike fear into the heart of another. If they do  
not have a sturdy grip upon their weapons, then they will drop them too.
not have a sturdy grip upon their weapons, then they will drop them too.
 
|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Fortify}}
{{AB
{{Skill_detail
|skillname = Fortify
|skill = Fortify
|description = Boost your angel's power with your own health
|syntax = ANGEL FORTIFY
|syntax = ANGEL FORTIFY
|description =  
|detail = Using this ability, you may replenish some of your angel's power by sharing your health.  
Using this ability, you may replenish some of your angel's power by sharing your health. You may  
You may use this ability even when your angel is not summoned.
use this ability even when your angel is not summoned.
|cooldown =
 
|target =
|required =
}}
}}
 
{{Anchor|Watch}}
{{AB
{{Skill_detail
|skillname = Watch
|skill = Watch
|description = Have your angel keep watch on your enemies
|syntax = ANGEL WATCH
|syntax = ANGEL WATCH
|description = Angel power cost: 100
|detail = Angel power cost: 100


At a constant drain to your angel's power, it will begin to report upon the movement of your  
At a constant drain to your angel's power, it will begin to report upon the movement of your  
enemies as they move around in the local area. You will also get a status report each time you move  
enemies as they move around in the local area. You will also get a status report each time you move  
to a new location.
to a new location.
 
|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Rest}}
{{AB
{{Skill_detail
|skillname = Rest
|skill = Rest
|description = Causes your angel to conserve her power
|syntax = ANGEL REST
|syntax = ANGEL REST
|description =  
|detail = Ask your angel to rest, ceasing any currently active abilities your angel might be using.
Ask your angel to rest, ceasing any currently active abilities your angel might be using.
|cooldown =
 
|target =
|required =
}}
}}
 
{{Anchor|Drain}}
{{AB
{{Skill_detail
|skillname = Drain
|skill = Drain
|description = Gain health from your angel
|syntax = ANGEL DRAIN
|syntax = ANGEL DRAIN
|description = Angel power cost: 10% of maximum
|detail = Angel power cost: 10% of maximum


Your angel stands ready to sacrifice even its very essence for your benefit. This ability will  
Your angel stands ready to sacrifice even its very essence for your benefit. This ability will  
replenish some of your health at a cost to it.
replenish some of your health at a cost to it.
 
|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Seek}}
{{AB
{{Skill_detail
|skillname = Seek
|skill = Seek
|description = Have your angel report on another person
|syntax = ANGEL SEEK <target>
|syntax = ANGEL SEEK <target>
|description = Angel power cost: 5
|detail = Angel power cost: 5


This ability will cause your angel to report on the whereabouts of your target, regardless of where  
This ability will cause your angel to report on the whereabouts of your target, regardless of where  
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Should your target be in the same room as you, then this ability will not cost equilibrium.
Should your target be in the same room as you, then this ability will not cost equilibrium.
 
|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Mindread}}
{{AB
{{Skill_detail
|skillname = Mindread
|skill = Mindread
|description = Your angel reports to you on local conversations
|syntax = ANGEL MINDREAD
|syntax = ANGEL MINDREAD
|description = This ability will cause your angel to report to you any tells that players in the  
|detail = This ability will cause your angel to report to you any tells that players in the room
room with you receive.
with you receive.
 
|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Beckon}}
{{AB
{{Skill_detail
|skillname = Beckon
|skill = Beckon
|description = Draws in people from adjacent locations
|syntax = ANGEL BECKON [target]
|syntax = ANGEL BECKON [target]
|description = Angel power cost: 35
|detail = Angel power cost: 35


This ability will cause your angel to draw all those in adjacent locations to your location, as  
This ability will cause your angel to draw all those in adjacent locations to your location, as  
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This ability will strip the rebounding defence if it is successful in moving the target, but only  
This ability will strip the rebounding defence if it is successful in moving the target, but only  
if it is targeted on a single opponent.
if it is targeted on a single opponent.
 
|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Strip}}
{{AB
{{Skill_detail
|skillname = Strip
|skill = Strip
|description = Order your angel to strip a defence from a heretic
|syntax = ANGEL STRIP <target>
|syntax = ANGEL STRIP <target>
|description = Angel power cost: 20
|detail = Angel power cost: 20


You may ask your angel to strip a defence from your target. This ability will always strip  
You may ask your angel to strip a defence from your target. This ability will always strip  
rebounding first if they have it, otherwise it will strip a random defence.
rebounding first if they have it, otherwise it will strip a random defence.
 
|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Ripples}}
{{AB
{{Skill_detail
|skillname = Ripples
|skill = Ripples
|description = Your angel watches for chaos ripples
|syntax = ANGEL RIPPLES
|syntax = ANGEL RIPPLES
|description = Angel power cost: 15
|detail = Angel power cost: 15


With this ability, you will be able to see a list of all chaos entities currently on the Prime  
With this ability, you will be able to see a list of all chaos entities currently on the Prime  
Material Plane.
Material Plane.
 
|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Ward}}
{{AB
{{Skill_detail
|skillname = Ward
|skill = Ward
|description = Cause fear in most chaos entities
|syntax = ANGEL WARD
|syntax = ANGEL WARD
|description = Angel power cost: 15
|detail = Angel power cost: 15


Ward will cause all chaos entities in the room to have to fight to maintain their composure. If  
Ward will cause all chaos entities in the room to have to fight to maintain their composure. If  
they fail, they will flee in fear.
they fail, they will flee in fear.
 
|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Battle}}
{{AB
{{Skill_detail
|skillname = Battle
|skill = Battle
|description = Command your angel to follow your directives
|syntax = ANGEL BATTLE <affliction> <target>
|syntax = ANGEL BATTLE <affliction> <target>
|description = Angel power cost: 25
|detail = Angel power cost: 25


You are now able to order your angel to afflict your opponent with a variety of afflictions. While  
You are now able to order your angel to afflict your opponent with a variety of afflictions. While  
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wracks their soul she will use the affliction you suggested to her through the use of battle and  
wracks their soul she will use the affliction you suggested to her through the use of battle and  
will mask it. There is no recovery time for your angel if it is used in this method.
will mask it. There is no recovery time for your angel if it is used in this method.
 
|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Presences}}
{{AB
{{Skill_detail
|skillname = Presences
|skill = Presences
|description = Searches out all in the local area
|syntax = ANGEL PRESENCES
|syntax = ANGEL PRESENCES
|description = Angel power cost: 100
|detail = Angel power cost: 100


Your angel will report on all those within the local area, revealing their location and their  
Your angel will report on all those within the local area, revealing their location and their  
current health and mana.
current health and mana.
 
|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Trace}}
{{AB
{{Skill_detail
|skillname = Trace
|skill = Trace
|description = Have your angel report on someone's movement
|syntax = ANGEL TRACE <target>
|syntax = ANGEL TRACE <target>
|description = Angel power cost: 25
|detail = Angel power cost: 25


With trace, your angel will report the location of selected target each time they move within the  
With trace, your angel will report the location of selected target each time they move within the  
local area. This will slowly drain your angel of its power over time.
local area. This will slowly drain your angel of its power over time.
 
|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Sap}}
{{AB
{{Skill_detail
|skillname = Sap
|skill = Sap
|description = Order your angel to sap the mental strength of an enemy
|syntax = ANGEL SAP <target>
|syntax = ANGEL SAP <target>
|description = Angel power cost: 30
|detail = Angel power cost: 30
 
Order your angel to sap the mana reserves of your target with a piercing glance.


Order your angel to sap the mana reserves of your target with a piercing glance. If they possess
the accursed affliction, then the amount is increased.
|cooldown =
|target = Both players and NPCs
|required =
}}
}}
 
{{Anchor|Contemplation}}
{{AB
{{Skill_detail
|skillname = Contemplation
|skill = Contemplation
|syntax = CONTEMPLATE <target>
|description = Assess their mental stability
|description =
|syntax = CONTEMPLATE <target>  
Contemplate your opponent's mental state and discover their mana levels.
|detail = Contemplate your opponent's mental state and discover their mana levels.
 
|cooldown =
|target = Players only
|required =
}}
}}
 
{{Anchor|Spiritwrack}}
{{AB
{{Skill_detail
|skillname = Spiritwrack
|skill = Spiritwrack
|description = Your angel will torture the spirit of your enemies
|syntax = ANGEL SPIRITWRACK <target>
|syntax = ANGEL SPIRITWRACK <target>
|description = Angel power cost: 75
|detail = Angel power cost: 75


You may ask your angel to wrack the soul of your target periodically, debilitating their mind and  
You may ask your angel to wrack the soul of your target periodically, debilitating their mind and  
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If your target has all of these afflictions, then your angel will begin to sap their mana. This  
If your target has all of these afflictions, then your angel will begin to sap their mana. This  
ability will drain the power of your angel over time.
ability will drain the power of your angel over time.
 
|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Refuge}}
{{AB
{{Skill_detail
|skillname = Refuge
|skill = Refuge
|description = Have your angel transport you to a place of safety
|syntax = ANGEL REFUGE
|syntax = ANGEL REFUGE
|description = Angel power cost: 300
|detail = Angel power cost: 300


You can now ask your angel to take you to a place of safety. Once this ability is used, after a  
You can now ask your angel to take you to a place of safety. Once this ability is used, after a  
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Those with the sanction benefits of the Illuminai will be taken to a special place of transcendance,
Those with the sanction benefits of the Illuminai will be taken to a special place of transcendance,
  inaccessible by otherwise normal means.
  inaccessible by otherwise normal means.
 
|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Empathy}}
{{AB
{{Skill_detail
|skillname = Empathy
|skill = Empathy
|description = Have your angel heal you regularly
|syntax = ANGEL EMPATHY
|syntax = ANGEL EMPATHY
|description = Angel power cost: 150
|detail = Angel power cost: 150


With this ability, you may ask your angel to regularly heal your physical wounds. This will slowly  
With this ability, you may ask your angel to regularly heal your physical wounds. This will slowly  
drain the power of your angel over time.
drain the power of your angel over time.
 
|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Power}}
{{AB
{{Skill_detail
|skillname = Power
|skill = Power
|description = Increase your angel's power through use of mana
|syntax = ANGEL POWER
|syntax = ANGEL POWER
|description =  
|detail = You can divert your mental reserves to your angel, refilling its own power at the cost of  
You can divert your mental reserves to your angel, refilling its own power at the cost of yours.  
yours. You may use this ability even when your angel is not summoned.
You may use this ability even when your angel is not summoned.
|cooldown =
 
|target =
|required =
}}
}}
 
{{Anchor|Sacrifice}}
{{AB
{{Skill_detail
|skillname = Sacrifice
|skill = Sacrifice
|description = Full restoration of self at great cost to your angel
|syntax = ANGEL SACRIFICE
|syntax = ANGEL SACRIFICE
|description = Angel power cost: 1000
|detail = Angel power cost: 1000


Though it will cost its physical form, your angel will make the ultimate sacrifice and restore you  
Though it will cost its physical form, your angel will make the ultimate sacrifice and restore you  
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short period of time afterwards.
short period of time afterwards.


|cooldown = 10 minutes (Summon)
|target =
|required =
}}
}}
 
{{Anchor|Absolve}}
{{AB
{{Skill_detail
|skillname = Absolve
|skill = Absolve
|description = Command your angel to tear the soul from your enemy
|syntax = ANGEL ABSOLVE <target>
|syntax = ANGEL ABSOLVE <target>
|description = Angel power cost: 500
|detail = Angel power cost: 500


Using this most powerful of angelic abilities, your angel will attempt to rip the very soul from  
Using this most powerful of angelic abilities, your angel will attempt to rip the very soul from  
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This will also restore a portion of your angel's power, depending on the target's level, and can  
This will also restore a portion of your angel's power, depending on the target's level, and can  
overflow your angel's maximum power.
overflow your angel's maximum power.
 
|cooldown =
If they are protected by the Soulcage skill, then this skill will destroy that defence instead.
|target = Both players and NPCs
 
|required =
}}
}}
{{Anchor|Shieldplay}}
{{Skill_detail
|skill = Shieldplay
|description = Shields and how to use them
|syntax =
|detail = This ability is passive.


{{AB
Shields are one of the main tools of the Luminary, second only to their bound weapon. Most  
|skillname = Shieldplay
abilities that make use of your shield will have their damage and balance recovery times altered by  
|syntax = This ability is passive.
the type of shield you use.
|description =
Shields are one of the main tools of the Luminary, second only to the mace. Most abilities that  
make use of your shield will have their damage and balance recovery times altered by the type of  
shield you use.


The simplest way to look at it is that smaller shields are faster, while bigger shields deal more  
The simplest way to look at it is that smaller shields are faster, while bigger shields deal more  
Line 405: Line 483:


Below is a list of shields from smallest to largest:
Below is a list of shields from smallest to largest:
Buckler shield
Buckler or Cavalry shield
Cavalry shield
Banded shield
Banded shield
Kite shield
Kite or Tower shield
Tower shield


All shields can offer the same level of protection, the only thing that matters is the size for  
All shields can offer the same level of protection, the only thing that matters is the size for  
your abilities.
your abilities.
 
|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Strike}}
{{AB
{{Skill_detail
|skillname = Strike
|skill = Strike
|description = A simple attack with your shield
|syntax = SHIELD STRIKE <target>
|syntax = SHIELD STRIKE <target>
|description =  
|detail = Deal a simple strike with your shield, causing paresis in the target.
Deal a simple strike with your shield, causing paresis in the target.
|cooldown =
 
|target =
|required =
}}
}}
 
{{Anchor|Raze}}
{{AB
{{Skill_detail
|skillname = Raze
|skill = Raze
|description = Forcefully cast away their protections
|syntax = SHIELD RAZE <target>
|syntax = SHIELD RAZE <target>
|description =  
|detail = Strip away any protective barriers from your target, such as the rebounding aura or a  
Strip away any protective barriers from your target, such as the rebounding aura or a magical  
magical shield.
shield.
|cooldown =
 
|target = Both players and NPCs
|required =
}}
}}
 
{{Anchor|Brilliance}}
{{AB
{{Skill_detail
|skillname = Brilliance
|skill = Brilliance
|description = Focus your inner spark through your shield
|syntax = SHIELD BRILLIANCE <target>
|syntax = SHIELD BRILLIANCE <target>
|description =  
|detail = Focus your inner spark through your shield to create a brilliant ray of light that will  
Focus your inner spark through your shield to create a brilliant ray of light that will strip their  
strip their blindness.
blindness.
|cooldown =
 
|target =
|required =
}}
}}
{{Anchor|Crush}}
{{Skill_detail
|skill = Crush
|description = Strike at your foe's limbs with mace and shield
|syntax = SHIELD CRUSH <target> <bodypart> AND <bodypart>
|detail = A swift combination of shield and bound weapon designed to crush your opponent's limbs.
You can target the head, torso, legs, or arms of your enemy. You may not target the same limb for
both hits.


{{AB
The size of shield used will affect the amount of limb trauma dealt, with larger shields dealing
|skillname = Crush
more limb damage.
|syntax = SHIELD CRUSH <target> <bodypart> AND <bodypart>
|description = 
A swift combination of shield and mace designed to crush your opponent's limbs. You can target the  
head, torso, legs, or arms of your enemy. You may not target the same limb for both hits.
 
You will be unable to chasten off balance after using this move.


You will be unable to Chasten off balance after using this move.
|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Facesmash}}
{{AB
{{Skill_detail
|skillname = Facesmash
|skill = Facesmash
|description = Smash your shield into your foe's face
|syntax = SHIELD FACESMASH <target>
|syntax = SHIELD FACESMASH <target>
|description =  
|detail = Smash your shield into your target's face, making them miserable and cleansing their  
Smash your shield into your target's face, making them berserk and cleansing their blindness. You
blindness.
will be unable to chasten while off balance after using this move.


You will be unable to Chasten while off balance after using this move.
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Crash}}
{{Skill_detail
|skill = Crash
|description = Crash your shield into your foe's head
|syntax = SHIELD CRASH <target>
|detail = Make wieldly use of your shield and crash it into your foe's head. Should they possess
two mental afflictions, then you will disrupt them of their mental equilibrium.


{{AB
You will be unable to Chasten while off balance after using this move.
|skillname = Crash
|syntax = SHIELD CRASH <target>
|description =
Make wieldly use of your shield and crash it into your foe's head. Should they possess two mental
afflictions, then you will disrupt them of their mental equilibrium. You will be unable to chasten
while off balance after using this move.


Look at HELP TYPES for more information on what is regarded as a mental affliction.
Look at HELP TYPES for more information on what is regarded as a mental affliction.
 
|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Punch}}
{{AB
{{Skill_detail
|skillname = Punch
|skill = Punch
|description = Punch your shield into your foe's stomach
|syntax = SHIELD PUNCH <target>
|syntax = SHIELD PUNCH <target>
|description =  
|detail = Punch your shield into your opponent's stomach, causing weariness.
Punch your shield into your opponent's stomach, causing weariness.
|cooldown =
 
|target =
|required =
}}
}}
 
{{Anchor|Overwhelm}}
{{AB
{{Skill_detail
|skillname = Slam
|skill = Overwhelm
|syntax = SHIELD SLAM <target>
|description = Overwhelm your opponent with a devastating combo
|description =
Slam your shield into your foe's chest, causing asthma and haemophilia. If they already have
haemophilia then it'll cause them to bleed instead. You will be unable to chasten while off balance
after using this move.
 
This ability cannot be dodged, and will strip the fitness defence first if they have it.
 
}}
 
{{AB
|skillname = Overwhelm
|syntax = SHIELD OVERWHELM <target>
|syntax = SHIELD OVERWHELM <target>
|description =  
|detail = Only usable on a target who is prone, this attack will deal a vicious amount of damage  
Only usable on a target who is prone, this attack will deal a vicious amount of damage and bleeding.
and bleeding, and knock them to the floor. Along side the standard benefits of shield size,
Utilising a smaller shield will increase the bleeding while a larger shield will increase the  
utilising a smaller shield will increase the bleeding while a larger shield will increase the  
damage.
damage.


Additionally, if the opponent has five or more curable afflictions upon them, and one of them is
Additionally, if the opponent has over five curable afflictions upon them, it will weaken their  
soulfire, it will weaken their senses and deal bonus damage. The bonus damage will increase for  
senses and deal increased damage. The damage will increase by 8% for each affliction over the
each affliction over five total, and up to a maximum of ten.
initial five, and up to a maximum of 80%. Afflictions not given by you will only provide half the
damage bonus.


Due to the overwhelming nature of the skill, the aura of rebounding has zero effect against it and  
Due to the overwhelming nature of the skill, the aura of rebounding has zero effect against it and  
cannot be dodged.
cannot be dodged.
 
|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Binding}}
{{AB
{{Skill_detail
|skillname = Mace
|skill = Binding
|syntax = BIND MACE
|description = Bind an ordinary mace to your overflowing spirit
|description =  
|syntax = BIND <weapon>
Using your inherent link to the spirit world, you may bind any ordinary mace to your will, allowing  
|detail = Using your inherent link to the spirit world, you may bind any ordinary mace or pernach
you to use it for various spiritual attacks, such as Smite. This will change the mace to deal  
to your will, allowing you to use it for various spiritual attacks, such as Smite. This will change  
magical damage when it strikes and it will additionally prevent others from being able to attack  
the weapon to deal magical damage when it strikes and it will additionally prevent others from  
with your weapon.
being able to attack with your weapon.
 
|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Smite}}
{{AB
{{Skill_detail
|skillname = Smite
|skill = Smite
|description = Smite down a heretic with your mace
|syntax = SMITE <target> [SECRET]
|syntax = SMITE <target> [SECRET]
|description =  
|detail = Using your weapon, you may smite down another and deal damage to them. If they possess
Using a mace, you may smite down another and deal damage to them. Your weapon must first be bound  
the accursed affliction, then the amount is increased. Your weapon must first be bound to you in  
to you in order to use this ability.
order to use this ability.


If you are part of an Order or a Congregation, then you will smite your target in your Gods name.  
If you are part of an Order or a Congregation, then you will smite your target in your Gods name.  
Line 535: Line 629:
Smite can also be used in combination with Targeting from Weaponry, allowing you to target a limb  
Smite can also be used in combination with Targeting from Weaponry, allowing you to target a limb  
with your smite. You can read AB WEAPONRY TARGETING for more information.
with your smite. You can read AB WEAPONRY TARGETING for more information.
 
|cooldown =
|target = Both players and NPCs
|required =
}}
{{Anchor|Call}}
{{Skill_detail
|skill = Call
|description = Call your mace to you when you have lost it
|syntax = CALL <mace/pernach>
|detail = Through sheer willpower, you will be able to summon the weapon that is bound to you if
you have lost it.
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Chasten}}
{{Skill_detail
|skill = Chasten
|description = Release a bolt of dark magic through your mace
|syntax = CHASTEN <target> [affliction]
|detail = By directing your bound weapon at another, you may release a bolt of dark magic that will
chasten their mental faculties. You may choose the affliction it gives if you like, or a random one
will be chosen. You must be wielding a shield as well as your bound weapon in order to use this
ability.


{{AB
Possible afflictions you can give are:
|skillname = Call
Anorexia, dementia, hypochondria, lethargy, self loathing, justice, paranoia, recklessness,
|syntax = CALL MACE
stupidity, or agony.
|description =
Through sheer willpower, you will be able to summon the mace that you bound to you if you have lost
it.


While chasten only requires that you have mental equilibrium, if you use it while you possess
balance as well then the affliction will be hidden to the target. If the target possesses all of
the above afflictions, then your bound weapon will release a bolt of magical energy that will
damage them instead.
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Lambaste}}
{{Skill_detail
|skill = Lambaste
|description = Lambaste those who stand against you
|syntax = LAMBASTE <target>
|detail = Calling upon a sacred chant, you can direct its might through your mace and that will
lambaste your foe with a ripping force, knocking the wind out of them. This will deliver both
asthma and haemophilia to your target.


{{AB
If they already had haemophilia, then it will cause them bleed in its place.
|skillname = Smash
|cooldown =
|target =
|required =
}}
{{Anchor|Smash}}
{{Skill_detail
|skill = Smash
|description = Deal a crushing blow to one of your opponent's limbs
|syntax = SMASH <RIGHT/LEFT> <ARM/LEG> <target>
|syntax = SMASH <RIGHT/LEFT> <ARM/LEG> <target>
|description =  
|detail = This ability will allow you to crush one of your opponents arms or legs using your bound
This ability will allow you to crush one of your opponents arms or legs using your mace with  
weapon with surprising power. This will cause a large amount of trauma to that limb.
surprising power. Doing so will incur a short cooldown before you may use this ability again.


|cooldown = 6 seconds
|target =
|required =
}}
}}
 
{{Anchor|Judgement}}
{{AB
{{Skill_detail
|skillname = Judgement
|skill = Judgement
|description = Pass a sentence of death upon the evil
|syntax = JUDGE <target>
|syntax = JUDGE <target>
|description =  
|detail = With your bound weapon, you may judge that a player has committed a crime punishable by  
With your mace, you may judge that a player has committed a crime punishable by death, and attempt  
death, and attempt to deal out your sentence. This is a channeled ability and you may not do most  
to deal out your sentence. This is a channeled ability and you may not do most actions during it,  
actions during it, otherwise it will be interrupted. The last moment before judgement is delivered  
otherwise it will be interrupted. The last moment before judgement is delivered cannot be stopped  
cannot be stopped by the opponent other than by escaping your reach.
by the opponent other then by escaping your reach.
|cooldown =  
 
|target =  
}}
|required =  
 
{{AB
|skillname = Chasten
|syntax = CHASTEN <target> [affliction]
|description =  
By directing your mace at another, you may release a bolt of dark magic that will chasten their
mental faculties. You may choose the affliction it gives if you like, or a random one will be
chosen. You must be wielding a shield as well as your mace in order to use this ability.
 
Possible afflictions you can give are:
Anorexia, dementia, hypochondria, lethargy, loneliness, masochism, paranoia, recklessness,
stupidity, or soulburn.
 
While chasten only requires that you have mental equilibrium, if you use it while you possess
balance as well then the affliction will be hidden to the target. If the target possesses all of
the above afflictions, then your mace will release a bolt of magical energy that will damage them
instead.
 
}}
}}

Latest revision as of 13:38, 25 September 2024

Spirituality is an art centered around three primary components: the spiritual mace, the shield, and the guardian angel. The trained Luminary employs all three in order to enact the Light's will and fight for the Age of Dawn.

The mace is an ordinary mace, empowered by Spirit - it deals magical rather than mundane damage, and can be used to direct the Luminary's righteous powers in other, more sophisticated ways.

The shield is a complement to the mace, allowing the Luminary to cast several spells of Light. More mundanely, it can be used to deliver crushing, stunning blows.

The guardian angel is a creature of Spirit, and the Luminary's steadfast companion. It acts in a primarily defensive, supporting capacity, but is capable of terrible feats of violence. Additionally, angels maintain a strict antipathy toward beings of Chaos, and can sense their unnatural presences even at great distances.

Skill Rank Percent Description
Touch Inept 0 % Assess the power of your angel.
Summon Inept 0 % Summon your angel to your side.
Shine Novice 0 % Cause your guardian angel to radiate light.
Symbols Apprentice 0 % Paint the holy symbol of a god upon yourself.
Sear Apprentice 0 % Order your angel to sear an unlucky player.
Aura Capable 0 % Your angel will shield you with an aura of protection.
Panic Capable 50 % Get the angel to cause terror in a chosen victim.
Fortify Adept 0 % Boost your angel's power with your own health.
Watch Adept 20 % Have your angel keep watch on your enemies.
Rest Adept 60 % Causes your angel to conserve her power.
Drain Skilled 0 % Gain health from your angel.
Seek Skilled 50 % Have your angel report on another person.
Mindread Gifted 0 % Your angel reports to you on local conversations.
Beckon Gifted 25 % Draws in people from adjacent locations.
Strip Expert 0 % Order your angel to strip a defence from a heretic.
Ripples Expert 25 % Your angel watches for chaos ripples.
Ward Expert 75 % Cause fear in most chaos entities.
Battle Virtuoso 25 % Command your angel to follow your directives.
Presences Virtuoso 50 % Searches out all in the local area.
Trace Virtuoso 75 % Have your angel report on someone's movement.
Sap Fabled 0 % Order your angel to sap the mental strength of an enemy.
Contemplation Fabled 66 % Assess their mental stability.
Spiritwrack Mythical 0 % Your angel will torture the spirit of your enemies.
Refuge Mythical 17 % Have your angel transport you to a place of safety.
Empathy Mythical 34 % Have your angel heal you regularly.
Power Mythical 50 % Increase your angel's power through use of mana.
Sacrifice Mythical 67 % Full restoration of self at great cost to your angel.
Absolve Transcendent 0 % Command your angel to tear the soul from your enemy.

Shield Attacks

Skill Rank Percent Description
Shieldplay Adept 79 % Shields and how to use them.
Strike Adept 80 % A simple attack with your shield.
Raze Skilled 50 % Forcefully cast away their protections.
Brilliance Skilled 75 % Focus your inner spark through your shield.
Crush Gifted 50 % Strike at your foe's limbs with mace and shield.
Facesmash Expert 50 % Smash your shield into your foe's face.
Crash Virtuoso 50 % Crash your shield into your foe's head.
Punch Fabled 50 % Punch your shield into your foe's stomach.
Overwhelm Transcendent 0 % Overwhelm your opponent with a devastating combo.

Mace Attacks

Skill Rank Percent Description
Binding Inept 0 % Bind an ordinary mace to your overflowing spirit.
Smite Inept 0 % Smite down a heretic with your mace.
Call Apprentice 0 % Call your mace to you when you have lost it.
Chasten Adept 40 % Release a bolt of dark magic through your mace.
Lambaste Gifted 75 % Lambaste those who stand against you.
Smash Virtuoso 0 % Deal a crushing blow to one of your opponent's limbs.
Judgement Mythical 50 % Pass a sentence of death upon the evil.

Touch Assess the power of your angel
Syntax: ANGEL TOUCH
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: By touching the heart of your angel, you can assess its current power and any abilities

it might be using. When it runs out of power, it will lose its ability to maintain its physical form and disappear until its power returns.

Note: {{{note}}}

Summon Summon your angel to your side
Syntax: ANGEL SUMMON and ANGEL FADE ANGEL CEASE <power>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability will allow you to summon forth your guardian angel and call it to your side.

The angel you call will always be the same one, so make sure to treat it well. If you wish to dismiss your angel, you can have it fade from view.

Additionally, should it be currently using an ongoing power, you may have it cease to use it.

Note: {{{note}}}

Shine Cause your guardian angel to radiate light
Syntax: ANGEL SHINE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Angel power cost: 300

Your angel will begin radiating a blinding light, which will prevent anyone from outside glancing into your location. This will drain your angel of its power over time.

Note: {{{note}}}

Symbols Paint the holy symbol of a god upon yourself
Syntax: PAINT SYMBOL OF <god>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability will allow you to paint the holy symbol of a god on yourself. The gods and

inks required are:

- Ethne: 1 goldink, 1 redink.
- Damariel: 1 goldink, 1 yellowink.
- Dhar: 1 goldink, 1 purpleink.
- Haern: 1 goldink, 1 greenink.
- Lleis: 1 goldink, 1 blueink.

These symbols will imbue different bonuses, however you can only have one at a time. The bonuses are:

- Ethne: Reduces Spark consumption for Illumination by 15%.
- Damariel: Devotion Truth will act like an eye sigil.
- Dhar: When below 25% health, you will resist attacks by 10%.
- Haern: Provides a small bonus to endurance regeneration.
- Lleis: Provides a small bonus to willpower regeneration.

To replace an old symbol, simply paint the new one you'd like.

Note: {{{note}}}

Sear Order your angel to sear an unlucky player
Syntax: ANGEL SEAR <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Angel power cost: 150

With this ability, you may command your guardian angel to sear a player with intense heat, causing any applied salves or poultices to potentially boil away for a period of time and setting them ablaze.

Note: {{{note}}}

Aura Your angel will shield you with an aura of protection
Syntax: ANGEL AURA [target]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Both players and NPCs
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Angel power cost: 100

This ability will cause your angel to raise a magical shield over whomever you choose. If you do not specify anyone, then it will raise a shield around you.

Note: {{{note}}}

Panic Get the angel to cause terror in a chosen victim
Syntax: ANGEL PANIC <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Angel power cost: 100

With this ability, you may command your angel to strike fear into the heart of another. If they do not have a sturdy grip upon their weapons, then they will drop them too.

Note: {{{note}}}

Fortify Boost your angel's power with your own health
Syntax: ANGEL FORTIFY
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Using this ability, you may replenish some of your angel's power by sharing your health.

You may use this ability even when your angel is not summoned.

Note: {{{note}}}

Watch Have your angel keep watch on your enemies
Syntax: ANGEL WATCH
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Angel power cost: 100

At a constant drain to your angel's power, it will begin to report upon the movement of your enemies as they move around in the local area. You will also get a status report each time you move to a new location.

Note: {{{note}}}

Rest Causes your angel to conserve her power
Syntax: ANGEL REST
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Ask your angel to rest, ceasing any currently active abilities your angel might be using.
Note: {{{note}}}

Drain Gain health from your angel
Syntax: ANGEL DRAIN
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Angel power cost: 10% of maximum

Your angel stands ready to sacrifice even its very essence for your benefit. This ability will replenish some of your health at a cost to it.

Note: {{{note}}}

Seek Have your angel report on another person
Syntax: ANGEL SEEK <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Angel power cost: 5

This ability will cause your angel to report on the whereabouts of your target, regardless of where they might be. It will tell you their location, their health and mana levels, and anyone who might be with them.

Should your target be in the same room as you, then this ability will not cost equilibrium.

Note: {{{note}}}

Mindread Your angel reports to you on local conversations
Syntax: ANGEL MINDREAD
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability will cause your angel to report to you any tells that players in the room

with you receive.

Note: {{{note}}}

Beckon Draws in people from adjacent locations
Syntax: ANGEL BECKON [target]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Angel power cost: 35

This ability will cause your angel to draw all those in adjacent locations to your location, as though they moved themselves. If you beckon a specific target, then you will only draw that person in.

This ability will strip the rebounding defence if it is successful in moving the target, but only if it is targeted on a single opponent.

Note: {{{note}}}

Strip Order your angel to strip a defence from a heretic
Syntax: ANGEL STRIP <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Angel power cost: 20

You may ask your angel to strip a defence from your target. This ability will always strip rebounding first if they have it, otherwise it will strip a random defence.

Note: {{{note}}}

Ripples Your angel watches for chaos ripples
Syntax: ANGEL RIPPLES
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Angel power cost: 15

With this ability, you will be able to see a list of all chaos entities currently on the Prime Material Plane.

Note: {{{note}}}

Ward Cause fear in most chaos entities
Syntax: ANGEL WARD
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Angel power cost: 15

Ward will cause all chaos entities in the room to have to fight to maintain their composure. If they fail, they will flee in fear.

Note: {{{note}}}

Battle Command your angel to follow your directives
Syntax: ANGEL BATTLE <affliction> <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Angel power cost: 25

You are now able to order your angel to afflict your opponent with a variety of afflictions. While this does require your balance and equilibrium, it consumes neither. However, your angel will require a short time to recover before being able to battle again.

You may choose from the following afflictions: Anorexia, stupidity, impatience, vertigo, sensitivity, self-pity, berserking, or migraine.

If your angel is in the process of using spiritwrack upon someone, then the next time it passively wracks their soul she will use the affliction you suggested to her through the use of battle and will mask it. There is no recovery time for your angel if it is used in this method.

Note: {{{note}}}

Presences Searches out all in the local area
Syntax: ANGEL PRESENCES
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Angel power cost: 100

Your angel will report on all those within the local area, revealing their location and their current health and mana.

Note: {{{note}}}

Trace Have your angel report on someone's movement
Syntax: ANGEL TRACE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Angel power cost: 25

With trace, your angel will report the location of selected target each time they move within the local area. This will slowly drain your angel of its power over time.

Note: {{{note}}}

Sap Order your angel to sap the mental strength of an enemy
Syntax: ANGEL SAP <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Both players and NPCs
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Angel power cost: 30

Order your angel to sap the mana reserves of your target with a piercing glance. If they possess the accursed affliction, then the amount is increased.

Note: {{{note}}}

Contemplation Assess their mental stability
Syntax: CONTEMPLATE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Players only
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Contemplate your opponent's mental state and discover their mana levels.
Note: {{{note}}}

Spiritwrack Your angel will torture the spirit of your enemies
Syntax: ANGEL SPIRITWRACK <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Angel power cost: 75

You may ask your angel to wrack the soul of your target periodically, debilitating their mind and body with a number of possible afflictions. The chosen affliction will be masked from your target's view.

A list of possible afflictions: Anorexia, stupidity, impatience, vertigo, sensitivity, self-pity, berserking, or migraine.

If your target has all of these afflictions, then your angel will begin to sap their mana. This ability will drain the power of your angel over time.

Note: {{{note}}}

Refuge Have your angel transport you to a place of safety
Syntax: ANGEL REFUGE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Angel power cost: 300

You can now ask your angel to take you to a place of safety. Once this ability is used, after a small delay you will be transported to Nirvana, a place of light and refuge. If you lose equilibrium or balance, or leave the location you are in before it completes, then the refuge will fail.

Those with the sanction benefits of the Illuminai will be taken to a special place of transcendance,

inaccessible by otherwise normal means.
Note: {{{note}}}

Empathy Have your angel heal you regularly
Syntax: ANGEL EMPATHY
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Angel power cost: 150

With this ability, you may ask your angel to regularly heal your physical wounds. This will slowly drain the power of your angel over time.

Note: {{{note}}}

Power Increase your angel's power through use of mana
Syntax: ANGEL POWER
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: You can divert your mental reserves to your angel, refilling its own power at the cost of

yours. You may use this ability even when your angel is not summoned.

Note: {{{note}}}

Sacrifice Full restoration of self at great cost to your angel
Syntax: ANGEL SACRIFICE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 10 minutes (Summon)
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Angel power cost: 1000

Though it will cost its physical form, your angel will make the ultimate sacrifice and restore you fully in both mind and body and heal all afflictions. You will be unable to summon it again for a short period of time afterwards.

Note: {{{note}}}

Absolve Command your angel to tear the soul from your enemy
Syntax: ANGEL ABSOLVE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Both players and NPCs
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Angel power cost: 500

Using this most powerful of angelic abilities, your angel will attempt to rip the very soul from your enemy. Should they be below 45% of their maximum mana reserves, then your angel will successfully rip out their soul and their life will end on the spot.

This will also restore a portion of your angel's power, depending on the target's level, and can overflow your angel's maximum power.

Note: {{{note}}}

Shieldplay Shields and how to use them
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability is passive.

Shields are one of the main tools of the Luminary, second only to their bound weapon. Most abilities that make use of your shield will have their damage and balance recovery times altered by the type of shield you use.

The simplest way to look at it is that smaller shields are faster, while bigger shields deal more damage. Some abilities may have more unique effects based on your shield type, however they will be described in the relevant AB help file for that ability.

Below is a list of shields from smallest to largest: Buckler or Cavalry shield Banded shield Kite or Tower shield

All shields can offer the same level of protection, the only thing that matters is the size for your abilities.

Note: {{{note}}}

Strike A simple attack with your shield
Syntax: SHIELD STRIKE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Deal a simple strike with your shield, causing paresis in the target.
Note: {{{note}}}

Raze Forcefully cast away their protections
Syntax: SHIELD RAZE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Both players and NPCs
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Strip away any protective barriers from your target, such as the rebounding aura or a

magical shield.

Note: {{{note}}}

Brilliance Focus your inner spark through your shield
Syntax: SHIELD BRILLIANCE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Focus your inner spark through your shield to create a brilliant ray of light that will

strip their blindness.

Note: {{{note}}}

Crush Strike at your foe's limbs with mace and shield
Syntax: SHIELD CRUSH <target> <bodypart> AND <bodypart>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: A swift combination of shield and bound weapon designed to crush your opponent's limbs.

You can target the head, torso, legs, or arms of your enemy. You may not target the same limb for both hits.

The size of shield used will affect the amount of limb trauma dealt, with larger shields dealing more limb damage.

You will be unable to Chasten off balance after using this move.

Note: {{{note}}}

Facesmash Smash your shield into your foe's face
Syntax: SHIELD FACESMASH <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Smash your shield into your target's face, making them miserable and cleansing their

blindness.

You will be unable to Chasten while off balance after using this move.

Note: {{{note}}}

Crash Crash your shield into your foe's head
Syntax: SHIELD CRASH <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Make wieldly use of your shield and crash it into your foe's head. Should they possess

two mental afflictions, then you will disrupt them of their mental equilibrium.

You will be unable to Chasten while off balance after using this move.

Look at HELP TYPES for more information on what is regarded as a mental affliction.

Note: {{{note}}}

Punch Punch your shield into your foe's stomach
Syntax: SHIELD PUNCH <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Punch your shield into your opponent's stomach, causing weariness.
Note: {{{note}}}

Overwhelm Overwhelm your opponent with a devastating combo
Syntax: SHIELD OVERWHELM <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Only usable on a target who is prone, this attack will deal a vicious amount of damage

and bleeding, and knock them to the floor. Along side the standard benefits of shield size, utilising a smaller shield will increase the bleeding while a larger shield will increase the damage.

Additionally, if the opponent has over five curable afflictions upon them, it will weaken their senses and deal increased damage. The damage will increase by 8% for each affliction over the initial five, and up to a maximum of 80%. Afflictions not given by you will only provide half the damage bonus.

Due to the overwhelming nature of the skill, the aura of rebounding has zero effect against it and cannot be dodged.

Note: {{{note}}}

Binding Bind an ordinary mace to your overflowing spirit
Syntax: BIND <weapon>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Using your inherent link to the spirit world, you may bind any ordinary mace or pernach

to your will, allowing you to use it for various spiritual attacks, such as Smite. This will change the weapon to deal magical damage when it strikes and it will additionally prevent others from being able to attack with your weapon.

Note: {{{note}}}

Smite Smite down a heretic with your mace
Syntax: SMITE <target> [SECRET]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Both players and NPCs
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Using your weapon, you may smite down another and deal damage to them. If they possess

the accursed affliction, then the amount is increased. Your weapon must first be bound to you in order to use this ability.

If you are part of an Order or a Congregation, then you will smite your target in your Gods name. If you wish to hide this, simply specify the SECRET command to default the message to the godless smite.

Smite can also be used in combination with Targeting from Weaponry, allowing you to target a limb with your smite. You can read AB WEAPONRY TARGETING for more information.

Note: {{{note}}}

Call Call your mace to you when you have lost it
Syntax: CALL <mace/pernach>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Through sheer willpower, you will be able to summon the weapon that is bound to you if

you have lost it.

Note: {{{note}}}

Chasten Release a bolt of dark magic through your mace
Syntax: CHASTEN <target> [affliction]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: By directing your bound weapon at another, you may release a bolt of dark magic that will

chasten their mental faculties. You may choose the affliction it gives if you like, or a random one will be chosen. You must be wielding a shield as well as your bound weapon in order to use this ability.

Possible afflictions you can give are: Anorexia, dementia, hypochondria, lethargy, self loathing, justice, paranoia, recklessness, stupidity, or agony.

While chasten only requires that you have mental equilibrium, if you use it while you possess balance as well then the affliction will be hidden to the target. If the target possesses all of the above afflictions, then your bound weapon will release a bolt of magical energy that will damage them instead.

Note: {{{note}}}

Lambaste Lambaste those who stand against you
Syntax: LAMBASTE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Calling upon a sacred chant, you can direct its might through your mace and that will

lambaste your foe with a ripping force, knocking the wind out of them. This will deliver both asthma and haemophilia to your target.

If they already had haemophilia, then it will cause them bleed in its place.

Note: {{{note}}}

Smash Deal a crushing blow to one of your opponent's limbs
Syntax: SMASH <RIGHT/LEFT> <ARM/LEG> <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 6 seconds
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability will allow you to crush one of your opponents arms or legs using your bound

weapon with surprising power. This will cause a large amount of trauma to that limb.

Note: {{{note}}}

Judgement Pass a sentence of death upon the evil
Syntax: JUDGE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: With your bound weapon, you may judge that a player has committed a crime punishable by

death, and attempt to deal out your sentence. This is a channeled ability and you may not do most actions during it, otherwise it will be interrupted. The last moment before judgement is delivered cannot be stopped by the opponent other than by escaping your reach.

Note: {{{note}}}