Difference between revisions of "Tarot (skill)"
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'''Tarot''' is the occult skill of inscribing magical cards with various inks in | |||
order to create a powerful image. | |||
{{SkillHeader}} | {{SkillHeader}} | ||
{{SkillTableRow | Inscribing | Inept | 0| | {{SkillTableRow |Inscribing |Inept |0 |Inscribe blank cards with images. }} | ||
{{SkillTableRow | | {{SkillTableRow |Charging |Inept |0 |Charge your cards with mystical energy. }} | ||
{{SkillTableRow | Cardpacks | Novice | 0| Use the handy cardpacks for easier storage. }} | {{SkillTableRow |Cardpacks |Novice |0 |Use the handy cardpacks for easier storage. }} | ||
{{SkillTableRow | Emperor | Apprentice | 0| Create the compulsion in others to follow you. }} | {{SkillTableRow |Emperor |Apprentice |0 |Create the compulsion in others to follow you. }} | ||
{{SkillTableRow | Magician | Capable | 0| Replenish | {{SkillTableRow |Magician |Capable |0 |Replenish mana with the might of the Magician. }} | ||
{{SkillTableRow | Priestess | Capable | 40| Heal | {{SkillTableRow |Priestess |Capable |40 |Heal wounds with the benevolence of the Priestess. }} | ||
{{SkillTableRow | Fool | Adept | 0| Shrug off afflictions with blind courage. }} | {{SkillTableRow |Fool |Adept |0 |Shrug off afflictions with blind courage. }} | ||
{{SkillTableRow | Chariot | Adept | 50| | {{SkillTableRow |Chariot |Adept |50 |Call the Chariot to increase your speed. }} | ||
{{SkillTableRow | Hermit | Skilled | 0| Teleport to an uninhabited location. }} | {{SkillTableRow |Hermit |Skilled |0 |Teleport to an uninhabited location. }} | ||
{{SkillTableRow | Empress | Skilled | 40| Summon your friends to you. }} | {{SkillTableRow |Empress |Skilled |40 |Summon your friends to you. }} | ||
{{SkillTableRow | Lovers | Gifted | 0| Create a strong love for you in your target. }} | {{SkillTableRow |Sun |Skilled |75 |Inflict physical ailments. }} | ||
{{SkillTableRow | Hierophant | Gifted | 50| Protect yourself from becoming disloyal. }} | {{SkillTableRow |Lovers |Gifted |0 |Create a strong love for you in your target. }} | ||
{{SkillTableRow | Hangedman | Expert | 0| Hinder your opponent with a mass of ropes. }} | {{SkillTableRow |Hierophant |Gifted |50 |Protect yourself from becoming disloyal. }} | ||
{{SkillTableRow | Tower | Expert | 50| Cause a crumbling tower to appear in your location. }} | {{SkillTableRow |Sandman |Gifted |66 |Send your target to sleep. }} | ||
{{SkillTableRow | Wheel | Virtuoso | 0| Spin the wheel and take your chances. }} | {{SkillTableRow |Hangedman |Expert |0 |Hinder your opponent with a mass of ropes. }} | ||
{{SkillTableRow | Creator | Virtuoso | 33| Create | {{SkillTableRow |Warrior |Expert |12 |Strike at your opponents limbs. }} | ||
{{SkillTableRow | Justice | Virtuoso | 66| Bring justice to the unjust. }} | {{SkillTableRow |Tower |Expert |50 |Cause a crumbling tower to appear in your location. }} | ||
{{SkillTableRow | Star | Fabled | 0| Strike down a foe with a flaming meteor. }} | {{SkillTableRow |Twofold |Expert |75 |Impart and fling two tarot cards at once. }} | ||
{{SkillTableRow | Aeon | Fabled | | {{SkillTableRow |Wheel |Virtuoso |0 |Spin the wheel and take your chances. }} | ||
{{SkillTableRow | Lust | Fabled | | {{SkillTableRow |Creator |Virtuoso |33 |Create your own pocket reality. }} | ||
{{SkillTableRow | Universe | Mythical | 0| Transport yourself around the land | {{SkillTableRow |Adder |Virtuoso |50 |The Adder waits to strike. }} | ||
{{SkillTableRow |Justice |Virtuoso |66 |Bring justice to the unjust. }} | |||
{{SkillTableRow | Devil | Mythical | 31| Call a Devil to serve you, though no more than once. }} | {{SkillTableRow |Star |Fabled |0 |Strike down a foe with a flaming meteor. }} | ||
{{SkillTableRow | Moon | Mythical | 46| Bestow the maladies of the moon upon your enemy. }} | {{SkillTableRow |Temperance |Fabled |20 |Temper and dull the mind of a bleeding foe. }} | ||
{{SkillTableRow | Death | Mythical | 77| Call down Death itself to claim the soul of your enemy. }} | {{SkillTableRow |Aeon |Fabled |40 |Curse your foe with the flux of time. }} | ||
{{SkillTableRow | Imprint | Transcendent | 0| Instantly charge and inscribe your tarot cards. }} | {{SkillTableRow |Eclipse |Fabled |60 |Cast a shadow over your Sun and Moon. }} | ||
{{SkillTableRow |Lust |Fabled |80 |Cause an opponent to hopelessly lust after you. }} | |||
{{SkillTableRow |Universe |Mythical |0 |Transport yourself around the land. }} | |||
{{SkillTableRow |Devil |Mythical |31 |Call a Devil to serve you, though no more than once. }} | |||
{{SkillTableRow |Moon |Mythical |46 |Bestow the maladies of the moon upon your enemy. }} | |||
{{SkillTableRow |Death |Mythical |77 |Call down Death itself to claim the soul of your enemy. }} | |||
{{SkillTableRow |Imprint |Transcendent |0 |Instantly charge and inscribe your tarot cards. }} | |||
|} | |} | ||
{{Anchor|Inscribing}} | |||
{{Skill_detail | |||
|skill = Inscribing | |||
|description = Inscribe blank cards with images | |||
|syntax = INSCRIBE <amount> <card type> | |||
|detail = With this ability, you may inscribe blank tarot cards with the various images of the | |||
Major Arcana. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Charging}} | |||
{{Skill_detail | |||
|skill = Charging | |||
|description = Charge your cards with mystical energy | |||
|syntax = CHARGE <tarot card>Charge a tarot card with the energy required to bring its magical | |||
|detail = potential into reality. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Cardpacks}} | |||
{{Skill_detail | |||
|skill = Cardpacks | |||
|description = Use the handy cardpacks for easier storage | |||
|syntax = | |||
|detail = Syntax: IND[ECK] [#] <card> | |||
OUTD[ECK] [#] <card> | |||
IND[ECK] CARDS | |||
DECKLIST | |||
Cardpacks are an alternative way to storing tarot cards if you choose not to use your cache. You | |||
must first obtain a deck before you can make use of these commands. | |||
Be warned that your cards within the deck will disappear when the deck itself decays or is | |||
destroyed. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Emperor}} | |||
{{Skill_detail | |||
|skill = Emperor | |||
|description = Create the compulsion in others to follow you | |||
|syntax = FLING EMPEROR AT <target> | |||
|detail = The Emperor is a symbol of leadership and power. With this card, you will force other | |||
players to recognize your leadership and follow you. | |||
|cooldown = | |||
|target = Players only | |||
|required = | |||
}} | |||
{{Anchor|Magician}} | |||
{{Skill_detail | |||
|skill = Magician | |||
|description = Replenish mana with the might of the Magician | |||
|syntax = FLING MAGICIAN AT <ME/player> | |||
|detail = The Magician represents the power of magic and the power of the mind. This card will | |||
replenish the mana of the target it is thrown at. | |||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | |||
{{Anchor|Priestess}} | |||
{{Skill_detail | |||
|skill = Priestess | |||
|description = Heal wounds with the benevolence of the Priestess | |||
|syntax = FLING PRIESTESS AT <ME/target> | |||
|detail = The Priestess represents benevolent healing. Flinging this card will restore some health | |||
to the intended target. | |||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | |||
{{Anchor|Fool}} | |||
{{Skill_detail | |||
|skill = Fool | |||
|description = Shrug off afflictions with blind courage | |||
|syntax = FLING FOOL AT <ME/player> | |||
|detail = The Fool is pictured as being immune to fear and full of courage. With this tarot you may | |||
throw off two afflictions by denying their existence. If you or another has either paresis or | |||
paralysis, then it will cure only that affliction first. | |||
When used on yourself, there is a short period before the Fool may be used once more. | |||
Cooldown (self only): 20 seconds | |||
|cooldown = | |||
|target = Players only | |||
|required = | |||
}} | |||
{{Anchor|Chariot}} | |||
{{Skill_detail | |||
|skill = Chariot | |||
|description = Call the Chariot to increase your speed | |||
|syntax = FLING CHARIOT AT GROUND | |||
|detail = The Chariot will increase your celerity, allowing you to move quicker room-to-room. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Hermit}} | |||
{{Skill_detail | |||
|skill = Hermit | |||
|description = Teleport to an uninhabited location | |||
|syntax = ACTIVATE HERMIT FLING HERMIT AT GROUND | |||
|detail = The Hermit is a solitary person. When you activate the Hermit card, it will bind your | |||
current location to your soul. Then, when you fling the Hermit, you will be transported to that | |||
location, provided there are no players at your destination. The effect will be then lost until | |||
activation once more. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Empress}} | |||
{{Skill_detail | |||
|skill = Empress | |||
|description = Summon your friends to you | |||
|syntax = FLING EMPRESS AT <player> | |||
|detail = With this ability, you may summon an ally from anywhere within the local area. It will | |||
also work if you have given them the lover's effect. | |||
If you have flung the Lust tarot at your intended target, then you can summon that person from | |||
anywhere on the continent regardless of any conditions. | |||
|cooldown = | |||
|target = Players only | |||
|required = | |||
}} | |||
{{Anchor|Sun}} | |||
{{Skill_detail | |||
|skill = Sun | |||
|description = Inflict physical ailments | |||
|syntax = FLING SUN [affliction] AT <player> | |||
|detail = The Sun tarot will give your enemy one affliction associated with the body. You may | |||
choose the affliction it gives, if you so wish, otherwise a random affliction will be selected. | |||
You can deliver one of the following afflictions with the Sun: | |||
Perplexed, clumsiness, asthma, vomiting, lethargy, sensitivity, superstition, and hypersomnia. | |||
The Sun tarot can be dodged by those who are focused on melee attacks. | |||
|cooldown = | |||
|target = Players only | |||
|required = | |||
}} | |||
{{Anchor|Lovers}} | |||
{{Skill_detail | |||
|skill = Lovers | |||
|description = Create a strong love for you in your target | |||
|syntax = FLING LOVERS AT <player> | |||
|detail = The Lovers tarot will inspire your target to fall deeply in love with you. While in love | |||
with you, he or she will attempt to seek you out should you be apart. | |||
|cooldown = | |||
|target = Players only | |||
|required = | |||
}} | |||
{{Anchor|Hierophant}} | |||
{{Skill_detail | |||
|skill = Hierophant | |||
|description = Protect yourself from becoming disloyal | |||
|syntax = FLING HIEROPHANT AT <ME/player> | |||
|detail = The trusty Hierophant will protect your target one time against the disfigurement | |||
affliction, resisting its effects. | |||
|cooldown = | |||
|target = Players only | |||
|required = | |||
}} | |||
{{Anchor|Sandman}} | |||
{{Skill_detail | |||
|skill = Sandman | |||
|description = Send your target to sleep | |||
|syntax = FLING SANDMAN AT <target> | |||
|detail = The mighty Sandman will attempt to lull your target, coaxing them into sleep. | |||
|cooldown = | |||
|target = Players only | |||
|required = | |||
}} | |||
{{Anchor|Hangedman}} | |||
{{Skill_detail | |||
|skill = Hangedman | |||
|description = Hinder your opponent with a mass of ropes | |||
|syntax = FLING HANGEDMAN AT <target> | |||
|detail = The Hangedman will burst into a mass of ropes, attempting to trip your opponent if they | |||
are standing. If they are vulnerable and unable to defend themselves, then the ropes will entangle | |||
them instead. | |||
|cooldown = | |||
|target = Players only | |||
|required = | |||
}} | |||
{{Anchor|Warrior}} | |||
{{Skill_detail | |||
|skill = Warrior | |||
|description = Strike at your opponents limbs | |||
|syntax = FLING WARRIOR [limb] AT <player> | |||
|detail = The Warrior is well known for his strength on the battle field. By flinging this tarot at | |||
your opponents limbs, you can cause them to eventually break under its might. | |||
If you do not specify a limb, a random one will be selected for you. | |||
|cooldown = | |||
|target = Players only | |||
|required = | |||
}} | |||
{{Anchor|Tower}} | |||
{{Skill_detail | |||
|skill = Tower | |||
|description = Cause a crumbling tower to appear in your location | |||
|syntax = FLING TOWER AT GROUND | |||
|detail = The Tower card will cause a crumbling tower to appear in your location, which will then | |||
collapse, leaving rubble strewn across the location, delaying anyone wishing to leave. | |||
Movement that requires you to dash in some manner will no longer be possible in or out of the room. | |||
You only may have conjured one set of rubble at a time, and must wait until it crumbles away before | |||
doing so again. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Twofold}} | |||
{{Skill_detail | |||
|skill = Twofold | |||
|description = Impart and fling two tarot cards at once | |||
|syntax = FLING <card> [effect] AND <card> [effect] AT <target> | |||
|detail = Whenever you fling a tarot card, you have the choice to fling an additional card of your | |||
choosing at the target. You cannot use the same card twice in a single fling. | |||
Only the following cards may be used in combination: | |||
The Sun, the Moon, Justice, the Lovers, Aeon, Lust, the Emperor, the Warrior, the Adder, the Wheel, | |||
and Temperance. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Wheel}} | |||
{{Skill_detail | |||
|skill = Wheel | |||
|description = Spin the wheel and take your chances | |||
|syntax = FLING WHEEL AT <target> | |||
|detail = When flung, the Wheel will hover in the air before your target and choose three | |||
afflictions from them. After a period of time, the Wheel will bestow misfortune upon them, and the | |||
three afflictions originally chosen will be placed upon the victim. | |||
As an additional cost, one affliction will be cured randomly from the target as a tribute when the | |||
card is flung. This affliction must be curable through normal means and will be chosen from all | |||
possible afflictions on the opponent. You will only be informed which affliction this is if they | |||
have the justice affliction. | |||
|cooldown = | |||
|target = Players only | |||
|required = | |||
}} | |||
{{Anchor|Creator}} | |||
{{Skill_detail | |||
|skill = Creator | |||
|description = Create your own pocket reality | |||
|syntax = FLING CREATOR <landscape> AT GROUND | |||
|detail = The Creator tarot will shift the landscape within the room you stand in, and the adjacent | |||
locations nearby, to a place of your choosing. This will last for a set time and affects everyone. | |||
You can choose from the following landscapes: | |||
* The Dreamscape: Those caught within the Dreamscape are periodically attacked by sentient | |||
nightmares. They will draw their target into sleep and then attack them from their dreams. | |||
* The Soulscape: The land of the dead will attract souls to those still within the world of the | |||
living. They will chill the flesh of those they target. | |||
* The Demonscape: Hell itself is brought into reality, summoning forth demonic figures that will | |||
attack and harm those that stand within. | |||
* The Voidscape: The alien void is rife with creatures that little have heard of or even seen. They | |||
will instill the mind with madness, causing either hallucinations or berserking. | |||
To end the sorcery early, anyone may attack the Creator tarot within the central room of the | |||
landscape. Once it has been struck three times, the card will shatter, destroying the newborn | |||
reality. | |||
Cooldown: 3 minutes | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Adder}} | |||
{{Skill_detail | |||
|skill = Adder | |||
|description = The Adder waits to strike | |||
|syntax = FLING ADDER <venom> AT <target> ACTIVATE ADDER <target> RIP CARD FROM BODY | |||
|detail = The Adder will attach itself to your target once flung, giving them haemophilia, and then | |||
lie torpid in wait. After a few seconds, you may then ACTIVATE the Adder to attack your opponent | |||
balance free with the chosen venom you flung it with. | |||
Your opponent may RIP the card from their body before the Adder is activated, however doing so will | |||
cause them to tear their flesh and bleed heavily. | |||
|cooldown = | |||
|target = Players only | |||
|required = | |||
}} | |||
{{Anchor|Justice}} | |||
{{Skill_detail | |||
|skill = Justice | |||
|description = Bring justice to the unjust | |||
|syntax = FLING JUSTICE AT <player> | |||
|detail = The Justice tarot will bring the curse of justice upon your foe. | |||
|cooldown = | |||
|target = Players only | |||
|required = | |||
}} | |||
{{Anchor|Star}} | |||
{{Skill_detail | |||
|skill = Star | |||
|description = Strike down a foe with a flaming meteor | |||
|syntax = FLING STAR AT <target> | |||
|detail = The Star tarot will bring down a flaming meteor upon your unlucky foe's head. Your foe | |||
may be anywhere within the area but both you and he must be outdoors. | |||
Should the opponent be protected by a magical shield when the meteor hits, then it will be | |||
shattered. | |||
The Star tarot can be dodged by those who are focused on ranged attacks. | |||
|cooldown = | |||
|target = Players only | |||
|required = | |||
}} | |||
{{Anchor|Temperance}} | |||
{{Skill_detail | |||
|skill = Temperance | |||
|description = Temper and dull the mind of a bleeding foe | |||
|syntax = FLING TEMPERANCE AT <target> | |||
|detail = The Temperance tarot will temper the wounds of your opponent, forcing them clot away all | |||
that they are bleeding for at the rate of 4 mana for every 1 point of bleeding. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Aeon}} | |||
{{Skill_detail | |||
|skill = Aeon | |||
|description = Curse your foe with the flux of time | |||
|syntax = FLING AEON AT <target> | |||
|detail = The Aeon tarot will give the curse of time to a target, slowing his passage through time | |||
and freezing any active cooldowns they might have. | |||
|cooldown = | |||
|target = Players only | |||
|required = | |||
}} | |||
{{Anchor|Eclipse}} | |||
{{Skill_detail | |||
|skill = Eclipse | |||
|description = Cast a shadow over your Sun and Moon | |||
|syntax = FLING ECLIPSE AT ME FLING ECLIPSE AT GROUND | |||
|detail = When used on yourself, the Eclipse tarot grants the Eclipse defence, which masks every | |||
third Sun or Moon tarot affliction. | |||
When thrown at the ground, a darkness will overcome the room, tripping all enemies after a delay. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Lust}} | |||
{{Skill_detail | |||
|skill = Lust | |||
|description = Cause an opponent to hopelessly lust after you | |||
|syntax = FLING LUST AT <target> REJECT <luster> LUSTED | |||
|detail = With the Lust tarot, you can create such a burning desire within your target that the | |||
Empress tarot will now summon them regardless of their consideration of you. In order to remove | |||
this desire, you must reject the person who holds sway over you. Those who have flung the Lust | |||
tarot at you will appear in your ALLIES, although they are not technically a real ally by any means. | |||
|cooldown = | |||
|target = Players only | |||
|required = | |||
}} | |||
{{Anchor|Universe}} | |||
{{Skill_detail | |||
|skill = Universe | |||
|description = Transport yourself around the land | |||
|syntax = FLING UNIVERSE AT GROUND TOUCH MAP <location> CLOSE MAP | |||
|detail = The Universe tarot will allow you access to the world of Aetolia, giving instant | |||
transport to a number of locations. Anyone may close an open map before them. | |||
You can currently use the following locations: | |||
- Bloodloch | |||
- NStrand | |||
- Mhojave | |||
- NIthmia | |||
- Pash | |||
- Savannah | |||
- Spinesreach | |||
- WIthmia | |||
- Vashnar | |||
- Scidve | |||
- Tundra | |||
- Farsai | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Devil}} | |||
{{Skill_detail | |||
|skill = Devil | |||
|description = Call a Devil to serve you, though no more than once | |||
|syntax = FLING DEVIL AT GROUND | |||
|detail = When you fling the Devil tarot at the ground, a devil will be summoned. The devil will | |||
serve you in exchange for limited control over your body. | |||
This devil will speed up your tarot flings when they are flung at a target by 1 second. However, | |||
for each affliction the opponent has, the speed increase will be reduced by 0.2 seconds. Should no | |||
bonus speed be applied due to the number of afflictions, the devil will inflict your current target | |||
with misery and then depart. | |||
The devil will eventually fade on its own regardless if its used or not. | |||
This will not increase the speed of your doppleganger's ability to fling cards. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Moon}} | |||
{{Skill_detail | |||
|skill = Moon | |||
|description = Bestow the maladies of the moon upon your enemy | |||
|syntax = FLING MOON [affliction] AT <player> | |||
|detail = The Moon tarot will give your enemy one affliction associated with the mind. You may | |||
choose the affliction it gives, if you so wish, otherwise a random affliction will be selected. | |||
You can deliver one of the following afflictions with the Moon: | |||
Stupidity, confusion, recklessness, impatience, epilepsy, berserking, weariness, and anorexia. | |||
The Moon tarot can be dodged by those who are focused on melee attacks. | |||
|cooldown = | |||
|target = Players only | |||
|required = | |||
}} | |||
{{Anchor|Death}} | |||
{{Skill_detail | |||
|skill = Death | |||
|description = Call down Death itself to claim the soul of your enemy | |||
|syntax = RUB DEATH ON <player> FLING DEATH AT <player> SNIFF DEATH | |||
|detail = The Death tarot is not a card to be trifled with, bringing about a swift end to anyone | |||
who tries to oppose it once flung. There is nought that can stop the figure of Death once summoned, | |||
although some claim the dreamworld has some effect. | |||
In order to fling Death at your opponent, you must first attune the Death card to their body and | |||
soul. This is achieved by rubbing it upon your enemy five times. Once it is fully attuned, simply | |||
fling it at your opponent and wait for his arrival. You may not perform any actions during this | |||
process and will be unable to dodge or divert any attacks aimed at you. | |||
In order to see how many rubs you have accumulated, you can sniff a card of Death to see. Rubs will | |||
last for multiple weeks at a time, and aren't attached to any one card. Do note however, a combat | |||
arena will have a adverse effect on the Death card, and any rubs gained will not transfer between | |||
it and Sapience. Neither will they last as long. | |||
|cooldown = | |||
|target = Players only | |||
|required = | |||
}} | |||
{{Anchor|Imprint}} | |||
{{Skill_detail | |||
|skill = Imprint | |||
|description = Instantly charge and inscribe your tarot cards | |||
|syntax = OUTC BLANK AS <type> OUTD BLANK AS <type> | |||
|detail = So powerful is your skill in Tarot, you are able to pull your cards from your cache or | |||
deck, instantly charged and imprinted them with the style of your choice. Be warned, when the | |||
charge fades, so will the imprint. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} |
Latest revision as of 17:32, 25 September 2024
Tarot is the occult skill of inscribing magical cards with various inks in order to create a powerful image.
Skill | Rank | Percent | Description |
---|---|---|---|
Inscribing | Inept | 0 % | Inscribe blank cards with images. |
Charging | Inept | 0 % | Charge your cards with mystical energy. |
Cardpacks | Novice | 0 % | Use the handy cardpacks for easier storage. |
Emperor | Apprentice | 0 % | Create the compulsion in others to follow you. |
Magician | Capable | 0 % | Replenish mana with the might of the Magician. |
Priestess | Capable | 40 % | Heal wounds with the benevolence of the Priestess. |
Fool | Adept | 0 % | Shrug off afflictions with blind courage. |
Chariot | Adept | 50 % | Call the Chariot to increase your speed. |
Hermit | Skilled | 0 % | Teleport to an uninhabited location. |
Empress | Skilled | 40 % | Summon your friends to you. |
Sun | Skilled | 75 % | Inflict physical ailments. |
Lovers | Gifted | 0 % | Create a strong love for you in your target. |
Hierophant | Gifted | 50 % | Protect yourself from becoming disloyal. |
Sandman | Gifted | 66 % | Send your target to sleep. |
Hangedman | Expert | 0 % | Hinder your opponent with a mass of ropes. |
Warrior | Expert | 12 % | Strike at your opponents limbs. |
Tower | Expert | 50 % | Cause a crumbling tower to appear in your location. |
Twofold | Expert | 75 % | Impart and fling two tarot cards at once. |
Wheel | Virtuoso | 0 % | Spin the wheel and take your chances. |
Creator | Virtuoso | 33 % | Create your own pocket reality. |
Adder | Virtuoso | 50 % | The Adder waits to strike. |
Justice | Virtuoso | 66 % | Bring justice to the unjust. |
Star | Fabled | 0 % | Strike down a foe with a flaming meteor. |
Temperance | Fabled | 20 % | Temper and dull the mind of a bleeding foe. |
Aeon | Fabled | 40 % | Curse your foe with the flux of time. |
Eclipse | Fabled | 60 % | Cast a shadow over your Sun and Moon. |
Lust | Fabled | 80 % | Cause an opponent to hopelessly lust after you. |
Universe | Mythical | 0 % | Transport yourself around the land. |
Devil | Mythical | 31 % | Call a Devil to serve you, though no more than once. |
Moon | Mythical | 46 % | Bestow the maladies of the moon upon your enemy. |
Death | Mythical | 77 % | Call down Death itself to claim the soul of your enemy. |
Imprint | Transcendent | 0 % | Instantly charge and inscribe your tarot cards. |
Inscribing | Inscribe blank cards with images | |
Syntax: | INSCRIBE <amount> <card type> | |
Details: | With this ability, you may inscribe blank tarot cards with the various images of the
Major Arcana. |
Charging | Charge your cards with mystical energy | |
Syntax: | CHARGE <tarot card>Charge a tarot card with the energy required to bring its magical | |
Details: | potential into reality. |
Cardpacks | Use the handy cardpacks for easier storage | |
Syntax: | ||
Details: | Syntax: IND[ECK] [#] <card>
OUTD[ECK] [#] <card> IND[ECK] CARDS DECKLIST Cardpacks are an alternative way to storing tarot cards if you choose not to use your cache. You must first obtain a deck before you can make use of these commands. Be warned that your cards within the deck will disappear when the deck itself decays or is destroyed. |
Emperor | Create the compulsion in others to follow you | |
Syntax: | FLING EMPEROR AT <target> | |
Works against: | Players only | |
Details: | The Emperor is a symbol of leadership and power. With this card, you will force other
players to recognize your leadership and follow you. |
Magician | Replenish mana with the might of the Magician | |
Syntax: | FLING MAGICIAN AT <ME/player> | |
Works against: | Both players and NPCs | |
Details: | The Magician represents the power of magic and the power of the mind. This card will
replenish the mana of the target it is thrown at. |
Priestess | Heal wounds with the benevolence of the Priestess | |
Syntax: | FLING PRIESTESS AT <ME/target> | |
Works against: | Both players and NPCs | |
Details: | The Priestess represents benevolent healing. Flinging this card will restore some health
to the intended target. |
Fool | Shrug off afflictions with blind courage | |
Syntax: | FLING FOOL AT <ME/player> | |
Works against: | Players only | |
Details: | The Fool is pictured as being immune to fear and full of courage. With this tarot you may
throw off two afflictions by denying their existence. If you or another has either paresis or paralysis, then it will cure only that affliction first. When used on yourself, there is a short period before the Fool may be used once more. Cooldown (self only): 20 seconds |
Chariot | Call the Chariot to increase your speed | |
Syntax: | FLING CHARIOT AT GROUND | |
Details: | The Chariot will increase your celerity, allowing you to move quicker room-to-room. |
Hermit | Teleport to an uninhabited location | |
Syntax: | ACTIVATE HERMIT FLING HERMIT AT GROUND | |
Details: | The Hermit is a solitary person. When you activate the Hermit card, it will bind your
current location to your soul. Then, when you fling the Hermit, you will be transported to that location, provided there are no players at your destination. The effect will be then lost until activation once more. |
Empress | Summon your friends to you | |
Syntax: | FLING EMPRESS AT <player> | |
Works against: | Players only | |
Details: | With this ability, you may summon an ally from anywhere within the local area. It will
also work if you have given them the lover's effect. If you have flung the Lust tarot at your intended target, then you can summon that person from anywhere on the continent regardless of any conditions. |
Sun | Inflict physical ailments | |
Syntax: | FLING SUN [affliction] AT <player> | |
Works against: | Players only | |
Details: | The Sun tarot will give your enemy one affliction associated with the body. You may
choose the affliction it gives, if you so wish, otherwise a random affliction will be selected. You can deliver one of the following afflictions with the Sun: Perplexed, clumsiness, asthma, vomiting, lethargy, sensitivity, superstition, and hypersomnia. The Sun tarot can be dodged by those who are focused on melee attacks. |
Lovers | Create a strong love for you in your target | |
Syntax: | FLING LOVERS AT <player> | |
Works against: | Players only | |
Details: | The Lovers tarot will inspire your target to fall deeply in love with you. While in love
with you, he or she will attempt to seek you out should you be apart. |
Hierophant | Protect yourself from becoming disloyal | |
Syntax: | FLING HIEROPHANT AT <ME/player> | |
Works against: | Players only | |
Details: | The trusty Hierophant will protect your target one time against the disfigurement
affliction, resisting its effects. |
Sandman | Send your target to sleep | |
Syntax: | FLING SANDMAN AT <target> | |
Works against: | Players only | |
Details: | The mighty Sandman will attempt to lull your target, coaxing them into sleep. |
Hangedman | Hinder your opponent with a mass of ropes | |
Syntax: | FLING HANGEDMAN AT <target> | |
Works against: | Players only | |
Details: | The Hangedman will burst into a mass of ropes, attempting to trip your opponent if they
are standing. If they are vulnerable and unable to defend themselves, then the ropes will entangle them instead. |
Warrior | Strike at your opponents limbs | |
Syntax: | FLING WARRIOR [limb] AT <player> | |
Works against: | Players only | |
Details: | The Warrior is well known for his strength on the battle field. By flinging this tarot at
your opponents limbs, you can cause them to eventually break under its might. If you do not specify a limb, a random one will be selected for you. |
Tower | Cause a crumbling tower to appear in your location | |
Syntax: | FLING TOWER AT GROUND | |
Details: | The Tower card will cause a crumbling tower to appear in your location, which will then
collapse, leaving rubble strewn across the location, delaying anyone wishing to leave. Movement that requires you to dash in some manner will no longer be possible in or out of the room. You only may have conjured one set of rubble at a time, and must wait until it crumbles away before doing so again. |
Twofold | Impart and fling two tarot cards at once | |
Syntax: | FLING <card> [effect] AND <card> [effect] AT <target> | |
Details: | Whenever you fling a tarot card, you have the choice to fling an additional card of your
choosing at the target. You cannot use the same card twice in a single fling. Only the following cards may be used in combination: The Sun, the Moon, Justice, the Lovers, Aeon, Lust, the Emperor, the Warrior, the Adder, the Wheel, and Temperance. |
Wheel | Spin the wheel and take your chances | |
Syntax: | FLING WHEEL AT <target> | |
Works against: | Players only | |
Details: | When flung, the Wheel will hover in the air before your target and choose three
afflictions from them. After a period of time, the Wheel will bestow misfortune upon them, and the three afflictions originally chosen will be placed upon the victim. As an additional cost, one affliction will be cured randomly from the target as a tribute when the card is flung. This affliction must be curable through normal means and will be chosen from all possible afflictions on the opponent. You will only be informed which affliction this is if they have the justice affliction. |
Creator | Create your own pocket reality | |
Syntax: | FLING CREATOR <landscape> AT GROUND | |
Details: | The Creator tarot will shift the landscape within the room you stand in, and the adjacent
locations nearby, to a place of your choosing. This will last for a set time and affects everyone. You can choose from the following landscapes:
nightmares. They will draw their target into sleep and then attack them from their dreams.
living. They will chill the flesh of those they target.
attack and harm those that stand within.
will instill the mind with madness, causing either hallucinations or berserking. To end the sorcery early, anyone may attack the Creator tarot within the central room of the landscape. Once it has been struck three times, the card will shatter, destroying the newborn reality. Cooldown: 3 minutes |
Adder | The Adder waits to strike | |
Syntax: | FLING ADDER <venom> AT <target> ACTIVATE ADDER <target> RIP CARD FROM BODY | |
Works against: | Players only | |
Details: | The Adder will attach itself to your target once flung, giving them haemophilia, and then
lie torpid in wait. After a few seconds, you may then ACTIVATE the Adder to attack your opponent balance free with the chosen venom you flung it with. Your opponent may RIP the card from their body before the Adder is activated, however doing so will cause them to tear their flesh and bleed heavily. |
Justice | Bring justice to the unjust | |
Syntax: | FLING JUSTICE AT <player> | |
Works against: | Players only | |
Details: | The Justice tarot will bring the curse of justice upon your foe. |
Star | Strike down a foe with a flaming meteor | |
Syntax: | FLING STAR AT <target> | |
Works against: | Players only | |
Details: | The Star tarot will bring down a flaming meteor upon your unlucky foe's head. Your foe
may be anywhere within the area but both you and he must be outdoors. Should the opponent be protected by a magical shield when the meteor hits, then it will be shattered. The Star tarot can be dodged by those who are focused on ranged attacks. |
Temperance | Temper and dull the mind of a bleeding foe | |
Syntax: | FLING TEMPERANCE AT <target> | |
Details: | The Temperance tarot will temper the wounds of your opponent, forcing them clot away all
that they are bleeding for at the rate of 4 mana for every 1 point of bleeding. |
Aeon | Curse your foe with the flux of time | |
Syntax: | FLING AEON AT <target> | |
Works against: | Players only | |
Details: | The Aeon tarot will give the curse of time to a target, slowing his passage through time
and freezing any active cooldowns they might have. |
Eclipse | Cast a shadow over your Sun and Moon | |
Syntax: | FLING ECLIPSE AT ME FLING ECLIPSE AT GROUND | |
Details: | When used on yourself, the Eclipse tarot grants the Eclipse defence, which masks every
third Sun or Moon tarot affliction. When thrown at the ground, a darkness will overcome the room, tripping all enemies after a delay. |
Lust | Cause an opponent to hopelessly lust after you | |
Syntax: | FLING LUST AT <target> REJECT <luster> LUSTED | |
Works against: | Players only | |
Details: | With the Lust tarot, you can create such a burning desire within your target that the
Empress tarot will now summon them regardless of their consideration of you. In order to remove this desire, you must reject the person who holds sway over you. Those who have flung the Lust tarot at you will appear in your ALLIES, although they are not technically a real ally by any means. |
Universe | Transport yourself around the land | |
Syntax: | FLING UNIVERSE AT GROUND TOUCH MAP <location> CLOSE MAP | |
Details: | The Universe tarot will allow you access to the world of Aetolia, giving instant
transport to a number of locations. Anyone may close an open map before them. You can currently use the following locations: - Bloodloch - NStrand - Mhojave - NIthmia - Pash - Savannah - Spinesreach - WIthmia - Vashnar - Scidve - Tundra - Farsai |
Devil | Call a Devil to serve you, though no more than once | |
Syntax: | FLING DEVIL AT GROUND | |
Details: | When you fling the Devil tarot at the ground, a devil will be summoned. The devil will
serve you in exchange for limited control over your body. This devil will speed up your tarot flings when they are flung at a target by 1 second. However, for each affliction the opponent has, the speed increase will be reduced by 0.2 seconds. Should no bonus speed be applied due to the number of afflictions, the devil will inflict your current target with misery and then depart. The devil will eventually fade on its own regardless if its used or not. This will not increase the speed of your doppleganger's ability to fling cards. |
Moon | Bestow the maladies of the moon upon your enemy | |
Syntax: | FLING MOON [affliction] AT <player> | |
Works against: | Players only | |
Details: | The Moon tarot will give your enemy one affliction associated with the mind. You may
choose the affliction it gives, if you so wish, otherwise a random affliction will be selected. You can deliver one of the following afflictions with the Moon: Stupidity, confusion, recklessness, impatience, epilepsy, berserking, weariness, and anorexia. The Moon tarot can be dodged by those who are focused on melee attacks. |
Death | Call down Death itself to claim the soul of your enemy | |
Syntax: | RUB DEATH ON <player> FLING DEATH AT <player> SNIFF DEATH | |
Works against: | Players only | |
Details: | The Death tarot is not a card to be trifled with, bringing about a swift end to anyone
who tries to oppose it once flung. There is nought that can stop the figure of Death once summoned, although some claim the dreamworld has some effect. In order to fling Death at your opponent, you must first attune the Death card to their body and soul. This is achieved by rubbing it upon your enemy five times. Once it is fully attuned, simply fling it at your opponent and wait for his arrival. You may not perform any actions during this process and will be unable to dodge or divert any attacks aimed at you. In order to see how many rubs you have accumulated, you can sniff a card of Death to see. Rubs will last for multiple weeks at a time, and aren't attached to any one card. Do note however, a combat arena will have a adverse effect on the Death card, and any rubs gained will not transfer between it and Sapience. Neither will they last as long. |
Imprint | Instantly charge and inscribe your tarot cards | |
Syntax: | OUTC BLANK AS <type> OUTD BLANK AS <type> | |
Details: | So powerful is your skill in Tarot, you are able to pull your cards from your cache or
deck, instantly charged and imprinted them with the style of your choice. Be warned, when the charge fades, so will the imprint. |