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'''Domination''' is without question the most dangerous art within [[Aetolia]]. It involves the summoning of servants, | |||
known as entities, from the [[Chaos Plane]] by bargaining with the beings known as the [[Chaos Lords]]. | |||
You risk your life and your very soul in dealing with them, for they are powerful and not to be trifled with. | |||
{{SkillHeader}} | {{SkillHeader}} | ||
{{SkillTableRow | | {{SkillTableRow |Dominate |Inept |0 |Dominate the entities of Chaos. }} | ||
{{SkillTableRow | | {{SkillTableRow |Pact |Inept |0 |Manage your pacts with the Chaos Lords. }} | ||
{{SkillTableRow | | {{SkillTableRow |Control |Inept |0 |Control your entities of Chaos. }} | ||
{{SkillTableRow | Transcendence | Apprentice | 37| Open a gateway to the Plane of Chaos | {{SkillTableRow |Transcendence |Apprentice |37 |Open a gateway to the Plane of Chaos. }} | ||
{{SkillTableRow |Mask |Skilled |0 |Conceal the movement of your chaos entities. }} | |||
{{SkillTableRow |Link |Mythical |31 |The ability to link yourself to your doppleganger. }} | |||
{{SkillTableRow | Mask | Skilled | 0| Conceal the movement of your chaos entities | |||
{{SkillTableRow | Link | Mythical | 31| The ability to link yourself to your doppleganger | |||
|} | |} | ||
{{SkillHeader}} | |||
====Entities==== | |||
{{SkillTableRow |Dervish |Inept |0 |Gaoithe, the Disrupter. }} | |||
{{SkillTableRow |Sycophant |Novice |0 |Yozik, the Lustrous. }} | |||
{{SkillTableRow |Gremlin |Apprentice |0 |Titum, the Travail. }} | |||
{{SkillTableRow |ChaosOrb |Capable |0 |Zaigon, the Bastion. }} | |||
{{SkillTableRow |Bloodleech |Capable |40 |Taosc, the Parasite. }} | |||
{{SkillTableRow |Firelord |Adept |0 |Doite, the Charred. }} | |||
{{SkillTableRow |Minion |Adept |50 |Siphelia, the Specter. }} | |||
{{SkillTableRow |Worm |Skilled |0 |Gormuk, the Pestilent. }} | |||
{{SkillTableRow |Slime |Skilled |40 |Mokpoth, the Massive. }} | |||
{{SkillTableRow |Pathfinder |Gifted |0 |Gehenna, the Destination. }} | |||
{{SkillTableRow |Soulmaster |Gifted |50 |Kaivan, the Soul Leech. }} | |||
{{SkillTableRow |Humbug |Expert |0 |Bampair, the Insatiable. }} | |||
{{SkillTableRow |Chimera |Expert |50 |Janorex, the Splicer. }} | |||
{{SkillTableRow |Bubonis |Virtuoso |0 |Nurgleeki, the Warlock. }} | |||
{{SkillTableRow |Doppleganger |Virtuoso |45 |Tel-Muzaan, the Skinwalker. }} | |||
{{SkillTableRow |Storm |Fabled |0 |Paimon, the Candlekeeper. }} | |||
{{SkillTableRow |Gatekeeper |Fabled |45 |Gatekeeper Ni'toks'i. }} | |||
{{SkillTableRow |Hound |Mythical |0 |Kerbos, the Pit Hound. }} | |||
{{SkillTableRow |Crone |Mythical |62 |Gulyara, the Decrepit Spinster. }} | |||
{{SkillTableRow |Pit |Transcendent |0 |Empress of Chaos, Xa'azamit. }} | |||
|} | |||
{{Anchor|Dominate}} | |||
{{Skill_detail | |||
|skill = Dominate | |||
|description = Dominate the entities of Chaos | |||
|syntax = DOMINATE <entity> and ABORT | |||
|detail = Domination is without question the one of the most dangerous arts within Aetolia. It | |||
involves the summoning of entities from the Chaos Plane by dealing with ethereal beings known as | |||
the Chaos Lords. You risk your life and your very soul in dealing with them, for they are powerful | |||
and not to be trifled with. | |||
To gain the services of a Chaos Lord, you must first discover a way into the Chaos Plane. Once | |||
there, search them out and attempt DOMINATE them. You can use the chaos portals located in the | |||
plane to quickly move between the various Chaos Lords. | |||
If the entity feels you are wasting its time, it may choose to attack you or it may simply ignore | |||
you. However, if it feels it can gain something, it will begin a bargaining dialogue with you, | |||
asking how you intend to pay it for its services. | |||
Answer the questions as you like, but be warned that cheapness can have its own punishment. At any | |||
time during the bargaining, you may ABORT to end the dialogue. The entity may grow enraged at this, | |||
however, or may simply refuse to bargain further with you. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Pact}} | |||
{{Skill_detail | |||
|skill = Pact | |||
|description = Manage your pacts with the Chaos Lords | |||
|syntax = PACTS BREAK PACT <pact> | |||
|detail = If you were successful in your bargaining with the Chaos Lords, you will now possess a | |||
pact with which you may call upon. You can see how many times a Chaos Lord will respond to your | |||
summoning by viewing your pacts. You can also choose to break a pact in order to end it early. | |||
You will need review the individual skills within AB DOMINATION for each Chaos Lord to see how they | |||
will aide you upon summoning. Most will send a minion known as an entity to help you, although this | |||
will not be true for all. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Control}} | |||
{{Skill_detail | |||
|skill = Control | |||
|description = Control your entities of Chaos | |||
|syntax = | |||
|detail = Most pacts will result a minion, known as a chaos entity, that is summoned when you call | |||
upon a Chaos Lord. These minions can become many, and can sometimes be difficult to control. | |||
Through your expertise, you have a few methods of controlling these entities: | |||
SUMMON <entity> : Summon an entity or one of its servants. | |||
SUMMON ALL PACTS : If the pact sends a minion, it will summon it. | |||
BANISH <entity> : Banish an entity back to the plane of Chaos. | |||
CALL ENTITIES : Call all summoned entities to your side. | |||
You may also wish to review HELP LOYALTY as it holds many commands that will be useful to you in | |||
ordering your entities. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Transcendence}} | |||
{{Skill_detail | |||
|skill = Transcendence | |||
|description = Open a gateway to the Plane of Chaos | |||
|syntax = TRANSCENDENCE ENTER GATEWAY | |||
|detail = Using this ability, you will open an gateway to the Chaos Plane, allowing you to go there | |||
and bargain for the services of the Chaos Lord. Once the gate is opened, you may enter it to reach | |||
the plane, and it will close behind you. | |||
To leave you must seek the exit, which is hidden in the Whirlpool of Chaos. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Mask}} | |||
{{Skill_detail | |||
|skill = Mask | |||
|description = Conceal the movement of your chaos entities | |||
|syntax = MASK | |||
|detail = This ability will cause all the chaos entities in your entourage to become cloaked. While | |||
cloaked, their movement in and out of rooms will not be seen. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Link}} | |||
{{Skill_detail | |||
|skill = Link | |||
|description = The ability to link yourself to your doppleganger | |||
|syntax = ORDER DOPPLEGANGER CHANNEL FLING [params] | |||
|detail = By linking yourself with your doppleganger, you can now order it to FLING tarot cards | |||
from the skillset Tarot. You must be holding the card you wish to fling, along with any necessary | |||
requirements such as being charged. | |||
Cards that can be used by your doppleganger: | |||
The Magician, the Priestess, the Fool, the Sun, the Lovers, the Hierophant, the Sandman, the | |||
Warrior, the Tower, the Creator, the Adder, Justice, the Star, Aeon, Lust, Universe and the Moon. | |||
You can look at AB TAROT <card> for more information. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Dervish}} | |||
{{Skill_detail | |||
|skill = Dervish | |||
|description = Gaoithe, the Disrupter | |||
|syntax = SUMMON DERVISH ORDER DERVISH ACT | |||
|detail = When you call upon the aid of Gaoithe, he will send you a whirling dervish. You can order | |||
the dervish to ACT, which will knock all players in the air to the ground. | |||
The dervish cannot attack other players through normal means. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Sycophant}} | |||
{{Skill_detail | |||
|skill = Sycophant | |||
|description = Yozik, the Lustrous | |||
|syntax = SUMMON SYCOPHANT | |||
|detail = Yozik, when called, will send to you a sycophant, which will constantly praise its target | |||
causing them to lose mana. If their mana falls below 80% of its max, then it will cause stupidity. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Gremlin}} | |||
{{Skill_detail | |||
|skill = Gremlin | |||
|description = Titum, the Travail | |||
|syntax = SUMMON GREMLIN | |||
|detail = When you raise Titum, he will send to you a foul little gremlin, who will jeer at your | |||
opponent and cause them to occasionally lose equilibrium. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|ChaosOrb}} | |||
{{Skill_detail | |||
|skill = ChaosOrb | |||
|description = Zaigon, the Bastion | |||
|syntax = SUMMON CHAOSORB ORDER ORB DEFEND <limb> | |||
|detail = Zaigon, the Bastion is the Guardian of the new Court of Chaos. When called upon, he will | |||
send you a chaos orb which you can use to defend a limb, reducing the amount of health damage you | |||
take by half when that limb is struck. | |||
Valid limbs you can choose from are: | |||
Head, torso, left arm, right arm, left leg, right leg. | |||
It cannot attack other players, only defend your limbs. It cannot prevent damage from abilities | |||
that bypass parry. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Bloodleech}} | |||
{{Skill_detail | |||
|skill = Bloodleech | |||
|description = Taosc, the Parasite | |||
|syntax = SUMMON BLOODLEECH | |||
|detail = Taosc, the Parasite, is lord of those creatures in Chaos. He will assist you by sending a | |||
bloodleech to you. When ordered to attack another player, it will first attach itself to that | |||
player, and once attached, that player will be unable to clot. | |||
See AB SURVIVAL CLOTTING for more information. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Firelord}} | |||
{{Skill_detail | |||
|skill = Firelord | |||
|description = Doite, the Charred | |||
|syntax = SUMMON FIRELORD ORDER FIRELORD SEAR <icewall> [direction] | |||
|detail = Doite will send a firelord minion to assist you in battle. The firelord can attack with | |||
burning flames that set opponents on fire. It can even reach adjacent locations. | |||
If you are blocked by an icewall, you can order your firelord to SEAR it away. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Minion}} | |||
{{Skill_detail | |||
|skill = Minion | |||
|description = Siphelia, the Specter | |||
|syntax = SUMMON MINION | |||
|detail = Siphelia, the Specter is Mistress of Form in Chaos. When summoned, she will send forth a | |||
chaos minion. When your chaos minion is in the area, it will protect your chaos entities from being | |||
banished or otherwise disrupted by enemy tactics. Its influence on dopplegangers stretch only as | |||
far as the location it is in. | |||
The chaos minion cannot attack other players, it can only protect your entities. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Worm}} | |||
{{Skill_detail | |||
|skill = Worm | |||
|description = Gormuk, the Pestilent | |||
|syntax = SUMMON WORM ORDER WORM REPORT | |||
|detail = When called upon, Gormuk will send you a chaos worm, which you may order to attack other | |||
players. Once the worm is attached, you will be able to have to REPORT back, which will show you | |||
vital information about that person. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Slime}} | |||
{{Skill_detail | |||
|skill = Slime | |||
|description = Mokpoth, the Massive | |||
|syntax = SUMMON SLIME ORDER SLIME ENVELOP | |||
|detail = Calling Mokpoth will have it send you a piece of its own Chaos Slime. Upon being ordered | |||
to attack someone, the slime will wrap itself around them. At this stage, you may order it to | |||
ENVELOP the target, which will for a period of time cause applied poultices to take slightly longer | |||
to recover from | |||
Cooldown (envelop): 24 seconds | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Pathfinder}} | |||
{{Skill_detail | |||
|skill = Pathfinder | |||
|description = Gehenna, the Destination | |||
|syntax = SUMMON PATHFINDER ORDER PATHFINDER HOME | |||
|detail = When called upon, Gehenna, known as the Destination, will send to you a pathfinder entity. | |||
Wherever you summon the pathfinder entity will be home to it. Later, you may simply order it to | |||
take you home, and you will return to where it was summoned from. | |||
The pathfinder cannot attack other players, it can only bring you home. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Soulmaster}} | |||
{{Skill_detail | |||
|skill = Soulmaster | |||
|description = Kaivan, the Soul Leech | |||
|syntax = SUMMON SOULMASTER ORDER <target> <action> ORDER <target> HALLUCINATE <text> | |||
|detail = Kaivan will send to you a soulmaster entity. Once ordered to attack someone, it will | |||
possess their body, allowing you to either order them to perform an action, or hallucinate | |||
something of your choosing. It will take a while before the target is fully possessed, and each | |||
time you order something, the soulmaster will need to wrestle for control once more. | |||
You can order your soulmaster to act while off balance. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Humbug}} | |||
{{Skill_detail | |||
|skill = Humbug | |||
|description = Bampair, the Insatiable | |||
|syntax = SUMMON HUMBUG | |||
|detail = Bampair will send to you a humbug when summoned. The humbug, when ordered to attack, | |||
attach itself to the throat of the target and suck out as much of as any elixirs they try to drink. | |||
This will reduce their ability to heal from elixirs. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Chimera}} | |||
{{Skill_detail | |||
|skill = Chimera | |||
|description = Janorex, the Splicer | |||
|syntax = SUMMON CHIMERA ORDER CHIMERA ROAR ORDER CHIMERA HEADBUTT ORDER CHIMERA | |||
GAS | |||
|detail = You may order one of the chimera's three heads to perform an attack on its focused target, | |||
but only every so often. | |||
Effects: | |||
* The lion's head will roar at the target, stripping deafness or stunning the target if not deaf. | |||
* The goat's head will ram the target, dealing damage. | |||
* The dragon's head will exhale gas that strips the target's insomnia. It will not put them to | |||
sleep. | |||
The chimera cannot attack players under normal means, unless you order one of the heads. | |||
You can also ride your chimera by MOUNTing it, and order it to fly by doing SPUR CHIMERA SKYWARD. | |||
|cooldown = 16 seconds (order) | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Bubonis}} | |||
{{Skill_detail | |||
|skill = Bubonis | |||
|description = Nurgleeki, the Warlock | |||
|syntax = SUMMON BUBONIS | |||
|detail = Nurgleeki will, when called, send to you a bubonis entity. When ordered to attack someone, | |||
it will transfer ailments to them. | |||
The possibilities are: | |||
Hollow, epilepsy, vertigo, masochism, dementia, recklessness, slickness, claustrophobia, and | |||
shyness. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Doppleganger}} | |||
{{Skill_detail | |||
|skill = Doppleganger | |||
|description = Tel-Muzaan, the Skinwalker | |||
|syntax = SUMMON DOPPLEGANGER | |||
|detail = When you summon Tel-Muzaan, he will send to you a doppleganger of yourself. The | |||
doppleganger is different from other entities in that it can be remotely ordered within the same | |||
area. It cannot attack normally. The following is a list of extra things you can do with your | |||
doppleganger: | |||
In order for remote commands to work, you must specify 'doppleganger'. | |||
ORDER DOPPLEGANGER CLOAK: | |||
- Puts up a cloak that will mask entry and exit. | |||
ORDER DOPPLEGANGER SEEK <target>: | |||
- Seeks out a player within the area. | |||
ORDER DOPPLEGANGER LOOK: | |||
- Look at the room your doppleganger is in. | |||
ORDER DOPPLEGANGER EXITS: | |||
- This will show you the exits in the room. | |||
ORDER DOPPLEGANGER RETURN: | |||
- Returns the doppleganger to you. | |||
ORDER DOPPLEGANGER CHANNEL <ability> [params]: | |||
- Channels a Necromancy ability. | |||
- Valid abilities: Decay, Shrivel, Chill, Screech, Belch, Leech, Bonedagger, and Vivisect. | |||
- Read AB NECROMANCY <ability> for more information. | |||
- Can also channel some Vision abilities. | |||
- Valid abilities: Aura, Sacral, Vibrations, and Traps. | |||
- Read AB VISION <ability> for more information. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Storm}} | |||
{{Skill_detail | |||
|skill = Storm | |||
|description = Paimon, the Candlekeeper | |||
|syntax = SUMMON STORM ORDER STORM TRACK | |||
|detail = Paimon will send to you a chaos storm. When ordered to attack, it will either spew flames, | |||
shoot lightning, or throw bolts of light at your target. | |||
You can also order it to TRACK down someone if the distance isn't too far and it is not following | |||
anyone. First order it to attack your target, then order it to TRACK. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Gatekeeper}} | |||
{{Skill_detail | |||
|skill = Gatekeeper | |||
|description = Gatekeeper Ni'toks'i | |||
|syntax = SUMMON GATEKEEPER | |||
|detail = Gatekeeper Ni'toks'i will, when called upon, bring you to the Chaos Plane after a few | |||
moment's wait. It is much faster then using TRANSCENDENCE, however, you must be on full health and | |||
mana to use this. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Hound}} | |||
{{Skill_detail | |||
|skill = Hound | |||
|description = Kerbos, the Pit Hound | |||
|syntax = SUMMON HOUND ORDER HOUND TRACK | |||
|detail = Kerbos, the Pit Hound, will send to you a chaos hound. This fearful beast has a limited | |||
number of attacks before its energy is depleted and it is returned to the Chaos Plane. Note that | |||
because of this, it will be omitted from ORDER LOYAL(S), you must order it individually. | |||
Should your target be shielded, it will tear the shield from them, otherwise it will attack with | |||
its claws. | |||
You can also order to TRACK, doing so will allow the beast to track down a player from a distance, | |||
providing it is not following anyone. Simply order it to attack someone, then order it to TRACK. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Crone}} | |||
{{Skill_detail | |||
|skill = Crone | |||
|description = Gulyara, the Decrepit Spinster | |||
|syntax = SUMMON CRONE | |||
|detail = Gulyara will send a withered old crone to you when summoned. The crone has the ability to | |||
wither the arms and legs of your opponents, crippling one of them when you order it to attack. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Pit}} | |||
{{Skill_detail | |||
|skill = Pit | |||
|description = Empress of Chaos, Xa'azamit | |||
|syntax = SUMMON PIT | |||
|detail = Additional syntax: ENSORCELL PIT and ENTER PIT | |||
The Empress of Chaos, Xa'azamit, has taken over the powers that Golgotha once held. When you summon | |||
her, you will tear open a hole to the fabled Pit of Xa'azamit, where your declared enemies will be | |||
sucked into and swarmed upon by a mass of creatures from the Chaos Plane. It is no simple feat | |||
however. | |||
In order to draw your enemies into its maw, you must ensorcell the Pit with your might which will | |||
require your concentration as you do so - you may not perform an action that uses balance or | |||
equilibrium. You will begin to automatically ensorcell the Pit upon summoning. | |||
Additionally, any Domination user that can summon the Empress may ensorcell the Pit, lessening the | |||
impact of interruption should it occur. | |||
The first time the Pit attempts to pull an enemy in, it will capture their attention. Following | |||
that, those with levitation will avoid the draw of the Pit, however the defence will be destroyed | |||
if they resist its pull. If the target is fallen upon the ground or there are at least three | |||
Domination users ensorcelling the Pit, then the levitation defence will be ignored. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
[[Category:Skills]] |
edits