Difference between revisions of "Statpacks"
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(Created page with 'Once a character has selected their race, they will need to determine the stats that will work best for their character. We have currently designed 12 named packs a new player ca…') |
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Revision as of 08:52, 29 July 2010
Once a character has selected their race, they will need to determine the stats that will work best for their character. We have currently designed 12 named packs a new player can choose from, and 5 for those who have achieved level 99.
Normal statpacks
------------------------------------------------------------------------------- Pack Name Str Dex Con Int BAL EQ XP WIL END CUT BLU FIR COL ELE ASP POI MAG ----------- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- Typical 13 12 13 12 0 0 1 0 1 0 0 0 0 0 0 0 0 Normal 12 13 12 13 0 0 1 1 0 0 0 0 0 0 0 0 0 Muscular 16 12 14 8 0 0 0 -2 1 0 1 0 -1 0 0 -1 0 Agile 10 16 10 14 2 0 0 0 0 0 0 -1 0 -1 0 0 0 Lithe 11 15 12 12 1 0 0 0 0 0 0 0 0 -1 0 0 0 Healthy 12 12 15 11 0 0 0 0 1 1 1 0 0 0 0 0 0 Resilient 13 12 16 9 0 0 0 0 1 0 0 1 1 1 1 1 0 Clever 11 13 12 14 0 2 0 1 -1 -1 -1 0 0 0 -1 0 1 Intelligent 11 13 10 16 0 1 0 1 -1 0 0 0 0 0 -1 0 1 Athletic 14 13 13 10 0 0 0 -1 1 1 0 0 0 0 0 -1 0 Prudent 13 9 14 14 0 0 0 1 0 0 0 0 0 0 -1 0 0 Stable 14 9 14 13 0 0 0 0 1 0 0 -1 0 0 -1 0 0
End Game Statpacks
------------------------------------------------------------------------------- Pack Name Str Dex Con Int BAL EQ XP WIL END CUT BLU FIR COL ELE ASP POI MAG ----------- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- Experienced 15 14 14 15 0 0 2 0 0 0 0 0 0 0 0 0 0 Herculean 16 14 15 13 0 0 0 0 2 1 1 0 0 0 0 0 0 Dexterous 14 16 13 15 2 0 0 0 0 0 0 0 0 0 0 0 0 Powerful 15 13 16 14 0 0 0 0 2 2 2 1 1 1 1 1 0 Wise 13 15 14 16 0 2 0 2 0 0 0 0 0 0 0 0 2
Legend
Str: Strength Dex: Dexterity Con: Constitution Int: Intelligence BAL: Faster Balance Recovery EQ : Faster Equilibrium Recovery XP : Increased Experience Gain. WIL: Faster Willpower Recovery END: Faster Endurance Recovery CUT: Cutting Resistance BLU: Blunt Resistance FIR: Fire Resistance COL: Cold Resistance ELE: Electric Resistance ASP: Asphyxiation Resistance POI: Poison Resistance MAG: Magic Resistance