Difference between revisions of "Imp"
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{{RacePage | |||
|race_name = Imps | |||
|pop = - | |||
|distribution = - | |||
|strengths = - | |||
|weaknesses = - | |||
|desc = A race renowned for their playfulness and cunning. | |||
}} | |||
==Overview== | |||
[[File:ImpBloodborn.png|thumb|120px|right|Imp Bloodborn]] | |||
The mischievous Imps are a race renowned for their playfulness and cunning, rumoured to be created by the Trickster Goddess [[Khepri]] out of pure laughter. While Imps are often seen as a silly, childlike race, their mirth can have a cutting edge to it, with many Imps being masters at manipulation and trickery, wizards with coins and merchantry, or even evil, sadistic madmen, revelling in dark, twisted arts. Long at war against the diminutive [[Pixies]], the Imps have, in recent years, finally conquered their enemies, setting up an independent kingdom named New Sehal, which they jealously guard from against intrusion from the larger races, allowing only the youngest and weakest mortals entry. Physically, Imps tend to be quite small, usually between two to four feet tall, and often have slender tails, small horns and vestigial, ineffective wings. | |||
Small and cunning, the Imps were chosen by [[Khepri]] for Her games and tricks, their devilish natures making them perfect for Her pranks. Their short stature conceals their voracious appetites and they are well known for their grating laugh. One should never trust an imp entirely, at least not if one prefers to keep their possessions, gold, and dignity. | |||
==Racial skills== | |||
*Level 1: Tumble.Imps are so nimble and small they may adeptly tumble past blockades and out of tricky situations. | |||
*Level 25: Willpower Regeneration. Imps passively regenerate willpower at a faster rate than other races. | |||
*Level 50: Stalking. During the night, Imps may use stalking to hide their movements, making their exit from a room concealed to most observers. | |||
*Level 75: Heatsight. smps can call upon their heatsight, using their keen vision to see even hidden people in a room when checking WHO HERE. | |||
==Roleplay== | |||
Imps can be a very fun race to play, with the role naturally suiting a trickster or comedic type of character. Their small stature and racial history lends itself well to a playful role, although the darker side of an Imp's mirth offers just as much potential to explore, with fighters or politicians drawing upon the natural cunning to enhance their character's outlook - some players even choose to meld these potential aspects of the Impish nature, with childlike playfulness and deft manipulation two sides of the same coin. | |||
[[Category:Races]] |
Revision as of 23:22, 14 November 2014
Details | |
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Population centres | - |
Distribution | - |
Strengths | - |
Weaknesses | - |
A race renowned for their playfulness and cunning. | |
Overview
The mischievous Imps are a race renowned for their playfulness and cunning, rumoured to be created by the Trickster Goddess Khepri out of pure laughter. While Imps are often seen as a silly, childlike race, their mirth can have a cutting edge to it, with many Imps being masters at manipulation and trickery, wizards with coins and merchantry, or even evil, sadistic madmen, revelling in dark, twisted arts. Long at war against the diminutive Pixies, the Imps have, in recent years, finally conquered their enemies, setting up an independent kingdom named New Sehal, which they jealously guard from against intrusion from the larger races, allowing only the youngest and weakest mortals entry. Physically, Imps tend to be quite small, usually between two to four feet tall, and often have slender tails, small horns and vestigial, ineffective wings.
Small and cunning, the Imps were chosen by Khepri for Her games and tricks, their devilish natures making them perfect for Her pranks. Their short stature conceals their voracious appetites and they are well known for their grating laugh. One should never trust an imp entirely, at least not if one prefers to keep their possessions, gold, and dignity.
Racial skills
- Level 1: Tumble.Imps are so nimble and small they may adeptly tumble past blockades and out of tricky situations.
- Level 25: Willpower Regeneration. Imps passively regenerate willpower at a faster rate than other races.
- Level 50: Stalking. During the night, Imps may use stalking to hide their movements, making their exit from a room concealed to most observers.
- Level 75: Heatsight. smps can call upon their heatsight, using their keen vision to see even hidden people in a room when checking WHO HERE.
Roleplay
Imps can be a very fun race to play, with the role naturally suiting a trickster or comedic type of character. Their small stature and racial history lends itself well to a playful role, although the darker side of an Imp's mirth offers just as much potential to explore, with fighters or politicians drawing upon the natural cunning to enhance their character's outlook - some players even choose to meld these potential aspects of the Impish nature, with childlike playfulness and deft manipulation two sides of the same coin.