288
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| m (Tor moved page Assassination to Assassination (skill)) | No edit summary | ||
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| {{SkillTableRow |Keeneye |Transcendent |0 |Perceptional awareness of your opponent. }} | {{SkillTableRow |Keeneye |Transcendent |0 |Perceptional awareness of your opponent. }} | ||
| |} | |} | ||
| {{Anchor|Dash}} | |||
| {{Skill_detail | |||
| |skill = Dash | |||
| |description = Sprint in a particular direction | |||
| |syntax = DASH <direction> | |||
| |detail = You can now dash in a particular direction, allowing you to move through multiple rooms  | |||
| at once. | |||
| |cooldown =  | |||
| |target =  | |||
| |required =  | |||
| }} | |||
| {{Anchor|Envenom}} | |||
| {{Skill_detail | |||
| |skill = Envenom | |||
| |description = Coat a weapon in venoms | |||
| |syntax = ENVENOM <weapon/LEFT/RIGHT> WITH <venom>        WIPE <weapon> | |||
| |detail = With this ability, you may layer venoms on an edged weapon. Each time that weapon hits  | |||
| somebody, one venom will poison your opponent, and disappear from the weapon. | |||
| Venoms work on a last-on, first-off basis, so if you put xentio on a weapon, and then put voyria on, | |||
|  the voyria would come off first, and the xentio second. You must possess a rag with the venom in  | |||
| order to apply it to a weapon. | |||
| In order to get rid of the venoms on a weapon, simply WIPE <weapon>. | |||
| |cooldown =  | |||
| |target =  | |||
| |required =  | |||
| }} | |||
| {{Anchor|Stagger}} | |||
| {{Skill_detail | |||
| |skill = Stagger | |||
| |description = A quick strike with the hilt of your dirk | |||
| |syntax = STAGGER <target> | |||
| |detail = While wielding a dirk or stiletto in hand, you can perform a quick blow to your target by  | |||
| thrusting the hilt of your weapon into their gut. This will deal a small amount of damage and, if  | |||
| they are an adventurer, it will knock them briefly off balance. | |||
| |cooldown =  | |||
| |target = Both players and NPCs | |||
| |required =  | |||
| }} | |||
| {{Anchor|Doublestab}} | |||
| {{Skill_detail | |||
| |skill = Doublestab | |||
| |description = Quickly administer two venoms to a target | |||
| |syntax = DSTAB <target> [<venom>] [<venom>] | |||
| |detail = If you are wielding a dirk or stiletto that has been envenomed with more than one venom,  | |||
| you can quickly prick your target twice and deliver two venoms simultaneously to them. The pricks  | |||
| are shallow and will deal no damage to the target, however it will cause them to bleed. | |||
| |cooldown =  | |||
| |target = Players only | |||
| |required =  | |||
| }} | |||
| {{Anchor|Flay}} | |||
| {{Skill_detail | |||
| |skill = Flay | |||
| |description = Flay away protective defences using your whip | |||
| |syntax = FLAY <target> [<defence>] [<venom>] | |||
| |detail = Using a whip, you will be able to flay a number of defences from an opponent. If you do  | |||
| not specify a defence, then it will strip one in the given order. | |||
| You can flay the following defences: | |||
| Shield, rebounding, fangbarrier, speed, and cloak. | |||
| Additionally, it will deliver a venom to the opponent afterward, but keep in mind that it will not  | |||
| if: | |||
|  * They are affected by hypnosis and you were unsuccessful in stripping a defence. | |||
|  * They have either rebounding or shield after stripping a defence. | |||
| |cooldown =  | |||
| |target = Both players and NPCs | |||
| |required =  | |||
| }} | |||
| {{Anchor|Recuperating}} | |||
| {{Skill_detail | |||
| |skill = Recuperating | |||
| |description = Heal your wounds in the safety of darkness | |||
| |syntax = RECUPERATE | |||
| |detail = While standing in the shadows, you can regain endurance, willpower and health while also  | |||
| curing afflictions. It must either be night time or you must be surrounded by magical darkness. | |||
| |cooldown =  | |||
| |target =  | |||
| |required =  | |||
| }} | |||
| {{Anchor|Warding}} | |||
| {{Skill_detail | |||
| |skill = Warding | |||
| |description = Pray to your comrades to protect you from harm | |||
| |syntax = WARDING | |||
| |detail = Those devout in prayer towards their fallen comrades will find their comrades will  | |||
| protect their bodies from harm. As a result, you will take less damage from physical and magic  | |||
| attacks. | |||
| |cooldown =  | |||
| |target =  | |||
| |required =  | |||
| }} | |||
| {{Anchor|Finesse}} | |||
| {{Skill_detail | |||
| |skill = Finesse | |||
| |description = Hone your reflexes to avoid a rebounding aura | |||
| |syntax = FINESSE | |||
| |detail = By focusing on wielding your blade with finesse, you can quickly stop your attacks before  | |||
| they will bounce off a rebounding aura. This can protect you two times before the defence will fade. | |||
| |cooldown =  | |||
| |target =  | |||
| |required =  | |||
| }} | |||
| {{Anchor|Yank}} | |||
| {{Skill_detail | |||
| |skill = Yank | |||
| |description = Use a whip to pull an opponent into your room | |||
| |syntax = YANK <target> | |||
| |detail = While wielding a whip, you can attempt to yank someone from an adjacent location into  | |||
| yours. Should the target be bound, the density defence will have no effect. | |||
| |cooldown =  | |||
| |target =  | |||
| |required =  | |||
| }} | |||
| {{Anchor|Swinging}} | |||
| {{Skill_detail | |||
| |skill = Swinging | |||
| |description = Swinging up to a higher vantage point | |||
| |syntax = SWING <UP/DOWN> | |||
| |detail = When in a location with either trees or in an urban setting, you may swing yourself up  | |||
| onto the rooftops or into the trees. | |||
| |cooldown =  | |||
| |target =  | |||
| |required =  | |||
| }} | |||
| {{Anchor|Seize}} | |||
| {{Skill_detail | |||
| |skill = Seize | |||
| |description = Grab an unwary victim and drag him up to your footing | |||
| |syntax = SEIZE <target> | |||
| |detail = While in the trees or on the rooftops, you may seize someone on the ground below you and  | |||
| bring them to your elevation. | |||
| |cooldown =  | |||
| |target =  | |||
| |required =  | |||
| }} | |||
| {{Anchor|Bowmanship}} | |||
| {{Skill_detail | |||
| |skill = Bowmanship | |||
| |description = Use of the valued projectile weapon | |||
| |syntax =  | |||
| |detail = Using a bow: | |||
|   SHOOT <target> [type/venom] | |||
|   SWITCH <type> | |||
| Using a quiver: | |||
|   INSPECT QUIVER or IQ | |||
|   INQ <amount> <type> ARROWS | |||
|   OUTQ <amount> <type> ARROWS | |||
| Use a longbow to shoot someone in a line-of-sight location from you. First you must find yourself a  | |||
| longbow, some arrows, and a quiver. Place the arrows you wish to use within your quiver using INQ,  | |||
| and then while wielding your bow, you can SHOOT a target within line-of-sight of you. You can use  | |||
| SWITCH to choose which of your arrows you will shoot by default. | |||
| In addition to the regular venoms, you may also use the sumac and loki venoms with a bow. | |||
| |cooldown =  | |||
| |target =  | |||
| |required =  | |||
| }} | |||
| {{Anchor|Garrote}} | |||
| {{Skill_detail | |||
| |skill = Garrote | |||
| |description = Choke the life out of a target with your whip | |||
| |syntax = GARROTE <target> | |||
| |detail = By using your whip, you can slip behind a target and choke the life out of them. Should  | |||
| your opponent be in a helpless state, then your damage will be amplified. | |||
| |cooldown =  | |||
| |target = Both players and NPCs | |||
| |required =  | |||
| }} | |||
| {{Anchor|Block}} | |||
| {{Skill_detail | |||
| |skill = Block | |||
| |description = Obstructing departure with your body | |||
| |syntax = BLOCK <direction> and UNBLOCK  | |||
| |detail = Move into a position that blocks others from leaving your location, providing you are not  | |||
| incapacitated or feared. Should you move, you will cease to block. | |||
| |cooldown =  | |||
| |target =  | |||
| |required =  | |||
| }} | |||
| {{Anchor|Bowstance}} | |||
| {{Skill_detail | |||
| |skill = Bowstance | |||
| |description = Wield bows fluidly | |||
| |syntax = BOWSTANCE | |||
| |detail = While wearing a bow, you can fluidly move it into your hands. | |||
| |cooldown =  | |||
| |target =  | |||
| |required =  | |||
| }} | |||
| {{Anchor|Shove}} | |||
| {{Skill_detail | |||
| |skill = Shove | |||
| |description = Sending a hapless victim crashing to the ground | |||
| |syntax = SHOVE <target> | |||
| |detail = While in the trees or on the rooftops, you may shove someone to the ground, possibly  | |||
| crippling their legs. | |||
| |cooldown =  | |||
| |target =  | |||
| |required =  | |||
| }} | |||
| {{Anchor|Aiming}} | |||
| {{Skill_detail | |||
| |skill = Aiming | |||
| |description = Increase your accuracy in shooting | |||
| |syntax = AIM <target> | |||
| |detail = Increase the accuracy of your bow by aiming at your target first. As long as they  | |||
| remaining within the trajectory of the arrow, it will always hit them, even if they move from their  | |||
| original location. | |||
| |cooldown =  | |||
| |target =  | |||
| |required =  | |||
| }} | |||
| {{Anchor|Marking}} | |||
| {{Skill_detail | |||
| |skill = Marking | |||
| |description = Mark your opponent for a critical blow | |||
| |syntax = MARK <target> | |||
| |detail = Direct your will to create a dark mark on your chosen foe, who must be in the same  | |||
| location as you. Once the mark is applied, the next time the foe takes damage from a non-passive  | |||
| source, it will be a critical hit, resulting in double damage. You can use this skill from above or  | |||
| below your opponent, in addition to being on the same elevation. | |||
| |cooldown =  | |||
| |target =  | |||
| |required =  | |||
| }} | |||
| {{Anchor|Fangs}} | |||
| {{Skill_detail | |||
| |skill = Fangs | |||
| |description = Use of the iconic assassin's fangs | |||
| |syntax = BITE <target/ME> <venom> | |||
| |detail = The iconic assassin's fangs is the trademark calling card for the members of the Syssin.  | |||
| When worn, one can make use of any venoms within their fluidcache and inject them into an unwilling  | |||
| target, even if they are shielded. Those with the fang barrier defence will be immune to your fangs  | |||
| until the substance is removed. | |||
| Any venom may be used with your fangs, except for cirisosis. | |||
| You can additionally target your bites towards a limb by using the targeting ability within  | |||
| Weaponry. | |||
| |cooldown =  | |||
| |target = Both players and NPCs | |||
| |required =  | |||
| }} | |||
| {{Anchor|Slit}} | |||
| {{Skill_detail | |||
| |skill = Slit | |||
| |description = Cut the throat of a helpless victim | |||
| |syntax = SLIT <target> | |||
| |detail = While wielding either a dirk or stiletto, you can slit the throat of an opponent who is  | |||
| prone. This will cause a large amount of bleeding based upon their maximum health and can deliver a  | |||
| venom. | |||
| Additionally, for each affliction below the bleeding will be increased: | |||
| Asleep, hypersomnia, narcolepsy, and writhe bind. | |||
| |cooldown =  | |||
| |target =  | |||
| |required =  | |||
| }} | |||
| {{Anchor|Binding}} | |||
| {{Skill_detail | |||
| |skill = Binding | |||
| |description = Hog-tie an unconscious or sleeping opponent | |||
| |syntax = BIND <target> | |||
| |detail = If your target is sleeping or unconscious, and you have a length of rope ready, you can  | |||
| hog-tie your opponent. | |||
| |cooldown =  | |||
| |target =  | |||
| |required =  | |||
| }} | |||
| {{Anchor|Scaling}} | |||
| {{Skill_detail | |||
| |skill = Scaling | |||
| |description = Agilely climb over a wall | |||
| |syntax = SCALE <direction> | |||
| |detail = If there is some kind of wall in your way, you can quickly scale over it and to the other  | |||
| side. If there is water in your current location, you won't be able to scale the wall. | |||
| |cooldown =  | |||
| |target =  | |||
| |required =  | |||
| }} | |||
| {{Anchor|Pacing}} | |||
| {{Skill_detail | |||
| |skill = Pacing | |||
| |description = The ability to anticipate and keep pace with others | |||
| |syntax = PACING <ON/OFF> | |||
| |detail = At a constant endurance drain, you will be able to tense yourself to follow those that  | |||
| take off in a sudden dash. | |||
| |cooldown =  | |||
| |target =  | |||
| |required =  | |||
| }} | |||
| {{Anchor|Shrugging}} | |||
| {{Skill_detail | |||
| |skill = Shrugging | |||
| |description = Shrug off the effects of certain venoms | |||
| |syntax = SHRUG VENOM | |||
| |detail = Your experience with poisons allows you to shrug off one of many afflictions that can  | |||
| occur from a venom, the affliction does not need to be sourced from a venom however. | |||
| Please see HELP AFFLICTION TYPES for more information on venom-type afflictions. | |||
| |cooldown = 20 seconds | |||
| |target =  | |||
| |required =  | |||
| }} | |||
| {{Anchor|Scan}} | |||
| {{Skill_detail | |||
| |skill = Scan | |||
| |description = Scanning the area for potential targets | |||
| |syntax = SCAN | |||
| |detail = While in the trees or on the rooftops, you can scan the area and spot those upon the  | |||
| ground. | |||
| |cooldown =  | |||
| |target =  | |||
| |required =  | |||
| }} | |||
| {{Anchor|Darkbows}} | |||
| {{Skill_detail | |||
| |skill = Darkbows | |||
| |description = Using the infamous darkbows of lore | |||
| |syntax =  | |||
| |detail = This ability is passive. | |||
| The famous darkbows are both expensive and powerful, requiring well-refined technique in order to  | |||
| use competently. Your proficiency in the arts of the assassin has granted you the skill to use it. | |||
| Refer to AB ASSASSINATION BOWMANSHIP on how to use a bow. | |||
| |cooldown =  | |||
| |target =  | |||
| |required =  | |||
| }} | |||
| {{Anchor|Noose}} | |||
| {{Skill_detail | |||
| |skill = Noose | |||
| |description = Covert and deadly assassination from above | |||
| |syntax = CRAFT NOOSE       NOOSE <target> | |||
| |detail = In order to noose someone, you must first craft yourself one using a piece of rope in  | |||
| your inventory. Once you have crafted a noose, you can attempt to hang a target by climbing above  | |||
| them either in the trees or on the nearby rooftops and quietly slipping the rope around their neck.  | |||
| This will take time to complete, and should you be successful, they will be hoisted from the ground  | |||
| and left unable to defend themselves. | |||
| This cannot be performed if there is anyone else but your target present during the attempt. | |||
| |cooldown =  | |||
| |target =  | |||
| |required =  | |||
| }} | |||
| {{Anchor|Weaving}} | |||
| {{Skill_detail | |||
| |skill = Weaving | |||
| |description = Twist and dodge to avoid attacks | |||
| |syntax = WEAVING <ON/OFF> | |||
| |detail = At the cost of your mental reserves, you can mimic the cobra and boost your ability to  | |||
| dodge an attack. Read HELP AVOIDANCE for more information. | |||
| |cooldown =  | |||
| |target =  | |||
| |required =  | |||
| }} | |||
| {{Anchor|Backstab}} | |||
| {{Skill_detail | |||
| |skill = Backstab | |||
| |description = Plant your dagger into an unsuspecting victim | |||
| |syntax = BACKSTAB <target> | |||
| |detail = While wielding a dirk or stiletto, you may plunge your weapon into the back of an  | |||
| unsuspecting victim. As your victim recovers from the attack, their movement will be crippled for a  | |||
| short time. | |||
| The first backstab to land will deal unblockable damage. Subsequent blows while they are crippled  | |||
| will cause it to deal cutting damage. | |||
| |cooldown = 30 seconds | |||
| |target = Both players and NPCs | |||
| |required =  | |||
| }} | |||
| {{Anchor|Snipe}} | |||
| {{Skill_detail | |||
| |skill = Snipe | |||
| |description = The ability to sharpshoot | |||
| |syntax =  | |||
| |detail = Usage: SNIPE <target> [type/venom] | |||
| Your ability to sharpshoot has improved, allowing you to use your bow quickly and efficiently on  | |||
| the fly. Sniping will grant you all the bonuses of using AIM as well as granting a small amount of  | |||
| extra damage. If you manage to slay your mark, then you will be left anonymous to their eye and  | |||
| others. | |||
| |cooldown =  | |||
| |target =  | |||
| |required =  | |||
| }} | |||
| {{Anchor|Keeneye}} | |||
| {{Skill_detail | |||
| |skill = Keeneye | |||
| |description = Perceptional awareness of your opponent | |||
| |syntax =  | |||
| |detail = This ability is passive. | |||
| Your perceptive abilities have reached such a point that you are now able to passively discern the  | |||
| effects of random curing abilities used in the room with you. | |||
| You can additionally view HELP LONGFORM AFFS to see a list of afflictions with altered names  | |||
| utilised by Keeneye. | |||
| |cooldown =  | |||
| |target =  | |||
| |required =  | |||
| }} | |||
edits