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{{SkillTableRow |Keeneye |Transcendent |0 |Perceptional awareness of your opponent. }} | {{SkillTableRow |Keeneye |Transcendent |0 |Perceptional awareness of your opponent. }} | ||
|} | |} | ||
{{Anchor|Dash}} | |||
{{Skill_detail | |||
|skill = Dash | |||
|description = Sprint in a particular direction | |||
|syntax = DASH <direction> | |||
|detail = You can now dash in a particular direction, allowing you to move through multiple rooms | |||
at once. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Envenom}} | |||
{{Skill_detail | |||
|skill = Envenom | |||
|description = Coat a weapon in venoms | |||
|syntax = ENVENOM <weapon/LEFT/RIGHT> WITH <venom> WIPE <weapon> | |||
|detail = With this ability, you may layer venoms on an edged weapon. Each time that weapon hits | |||
somebody, one venom will poison your opponent, and disappear from the weapon. | |||
Venoms work on a last-on, first-off basis, so if you put xentio on a weapon, and then put voyria on, | |||
the voyria would come off first, and the xentio second. You must possess a rag with the venom in | |||
order to apply it to a weapon. | |||
In order to get rid of the venoms on a weapon, simply WIPE <weapon>. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Stagger}} | |||
{{Skill_detail | |||
|skill = Stagger | |||
|description = A quick strike with the hilt of your dirk | |||
|syntax = STAGGER <target> | |||
|detail = While wielding a dirk or stiletto in hand, you can perform a quick blow to your target by | |||
thrusting the hilt of your weapon into their gut. This will deal a small amount of damage and, if | |||
they are an adventurer, it will knock them briefly off balance. | |||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | |||
{{Anchor|Doublestab}} | |||
{{Skill_detail | |||
|skill = Doublestab | |||
|description = Quickly administer two venoms to a target | |||
|syntax = DSTAB <target> [<venom>] [<venom>] | |||
|detail = If you are wielding a dirk or stiletto that has been envenomed with more than one venom, | |||
you can quickly prick your target twice and deliver two venoms simultaneously to them. The pricks | |||
are shallow and will deal no damage to the target, however it will cause them to bleed. | |||
|cooldown = | |||
|target = Players only | |||
|required = | |||
}} | |||
{{Anchor|Flay}} | |||
{{Skill_detail | |||
|skill = Flay | |||
|description = Flay away protective defences using your whip | |||
|syntax = FLAY <target> [<defence>] [<venom>] | |||
|detail = Using a whip, you will be able to flay a number of defences from an opponent. If you do | |||
not specify a defence, then it will strip one in the given order. | |||
You can flay the following defences: | |||
Shield, rebounding, fangbarrier, speed, and cloak. | |||
Additionally, it will deliver a venom to the opponent afterward, but keep in mind that it will not | |||
if: | |||
* They are affected by hypnosis and you were unsuccessful in stripping a defence. | |||
* They have either rebounding or shield after stripping a defence. | |||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | |||
{{Anchor|Recuperating}} | |||
{{Skill_detail | |||
|skill = Recuperating | |||
|description = Heal your wounds in the safety of darkness | |||
|syntax = RECUPERATE | |||
|detail = While standing in the shadows, you can regain endurance, willpower and health while also | |||
curing afflictions. It must either be night time or you must be surrounded by magical darkness. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Warding}} | |||
{{Skill_detail | |||
|skill = Warding | |||
|description = Pray to your comrades to protect you from harm | |||
|syntax = WARDING | |||
|detail = Those devout in prayer towards their fallen comrades will find their comrades will | |||
protect their bodies from harm. As a result, you will take less damage from physical and magic | |||
attacks. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Finesse}} | |||
{{Skill_detail | |||
|skill = Finesse | |||
|description = Hone your reflexes to avoid a rebounding aura | |||
|syntax = FINESSE | |||
|detail = By focusing on wielding your blade with finesse, you can quickly stop your attacks before | |||
they will bounce off a rebounding aura. This can protect you two times before the defence will fade. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Yank}} | |||
{{Skill_detail | |||
|skill = Yank | |||
|description = Use a whip to pull an opponent into your room | |||
|syntax = YANK <target> | |||
|detail = While wielding a whip, you can attempt to yank someone from an adjacent location into | |||
yours. Should the target be bound, the density defence will have no effect. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Swinging}} | |||
{{Skill_detail | |||
|skill = Swinging | |||
|description = Swinging up to a higher vantage point | |||
|syntax = SWING <UP/DOWN> | |||
|detail = When in a location with either trees or in an urban setting, you may swing yourself up | |||
onto the rooftops or into the trees. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Seize}} | |||
{{Skill_detail | |||
|skill = Seize | |||
|description = Grab an unwary victim and drag him up to your footing | |||
|syntax = SEIZE <target> | |||
|detail = While in the trees or on the rooftops, you may seize someone on the ground below you and | |||
bring them to your elevation. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Bowmanship}} | |||
{{Skill_detail | |||
|skill = Bowmanship | |||
|description = Use of the valued projectile weapon | |||
|syntax = | |||
|detail = Using a bow: | |||
SHOOT <target> [type/venom] | |||
SWITCH <type> | |||
Using a quiver: | |||
INSPECT QUIVER or IQ | |||
INQ <amount> <type> ARROWS | |||
OUTQ <amount> <type> ARROWS | |||
Use a longbow to shoot someone in a line-of-sight location from you. First you must find yourself a | |||
longbow, some arrows, and a quiver. Place the arrows you wish to use within your quiver using INQ, | |||
and then while wielding your bow, you can SHOOT a target within line-of-sight of you. You can use | |||
SWITCH to choose which of your arrows you will shoot by default. | |||
In addition to the regular venoms, you may also use the sumac and loki venoms with a bow. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Garrote}} | |||
{{Skill_detail | |||
|skill = Garrote | |||
|description = Choke the life out of a target with your whip | |||
|syntax = GARROTE <target> | |||
|detail = By using your whip, you can slip behind a target and choke the life out of them. Should | |||
your opponent be in a helpless state, then your damage will be amplified. | |||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | |||
{{Anchor|Block}} | |||
{{Skill_detail | |||
|skill = Block | |||
|description = Obstructing departure with your body | |||
|syntax = BLOCK <direction> and UNBLOCK | |||
|detail = Move into a position that blocks others from leaving your location, providing you are not | |||
incapacitated or feared. Should you move, you will cease to block. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Bowstance}} | |||
{{Skill_detail | |||
|skill = Bowstance | |||
|description = Wield bows fluidly | |||
|syntax = BOWSTANCE | |||
|detail = While wearing a bow, you can fluidly move it into your hands. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Shove}} | |||
{{Skill_detail | |||
|skill = Shove | |||
|description = Sending a hapless victim crashing to the ground | |||
|syntax = SHOVE <target> | |||
|detail = While in the trees or on the rooftops, you may shove someone to the ground, possibly | |||
crippling their legs. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Aiming}} | |||
{{Skill_detail | |||
|skill = Aiming | |||
|description = Increase your accuracy in shooting | |||
|syntax = AIM <target> | |||
|detail = Increase the accuracy of your bow by aiming at your target first. As long as they | |||
remaining within the trajectory of the arrow, it will always hit them, even if they move from their | |||
original location. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Marking}} | |||
{{Skill_detail | |||
|skill = Marking | |||
|description = Mark your opponent for a critical blow | |||
|syntax = MARK <target> | |||
|detail = Direct your will to create a dark mark on your chosen foe, who must be in the same | |||
location as you. Once the mark is applied, the next time the foe takes damage from a non-passive | |||
source, it will be a critical hit, resulting in double damage. You can use this skill from above or | |||
below your opponent, in addition to being on the same elevation. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Fangs}} | |||
{{Skill_detail | |||
|skill = Fangs | |||
|description = Use of the iconic assassin's fangs | |||
|syntax = BITE <target/ME> <venom> | |||
|detail = The iconic assassin's fangs is the trademark calling card for the members of the Syssin. | |||
When worn, one can make use of any venoms within their fluidcache and inject them into an unwilling | |||
target, even if they are shielded. Those with the fang barrier defence will be immune to your fangs | |||
until the substance is removed. | |||
Any venom may be used with your fangs, except for cirisosis. | |||
You can additionally target your bites towards a limb by using the targeting ability within | |||
Weaponry. | |||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | |||
{{Anchor|Slit}} | |||
{{Skill_detail | |||
|skill = Slit | |||
|description = Cut the throat of a helpless victim | |||
|syntax = SLIT <target> | |||
|detail = While wielding either a dirk or stiletto, you can slit the throat of an opponent who is | |||
prone. This will cause a large amount of bleeding based upon their maximum health and can deliver a | |||
venom. | |||
Additionally, for each affliction below the bleeding will be increased: | |||
Asleep, hypersomnia, narcolepsy, and writhe bind. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Binding}} | |||
{{Skill_detail | |||
|skill = Binding | |||
|description = Hog-tie an unconscious or sleeping opponent | |||
|syntax = BIND <target> | |||
|detail = If your target is sleeping or unconscious, and you have a length of rope ready, you can | |||
hog-tie your opponent. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Scaling}} | |||
{{Skill_detail | |||
|skill = Scaling | |||
|description = Agilely climb over a wall | |||
|syntax = SCALE <direction> | |||
|detail = If there is some kind of wall in your way, you can quickly scale over it and to the other | |||
side. If there is water in your current location, you won't be able to scale the wall. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Pacing}} | |||
{{Skill_detail | |||
|skill = Pacing | |||
|description = The ability to anticipate and keep pace with others | |||
|syntax = PACING <ON/OFF> | |||
|detail = At a constant endurance drain, you will be able to tense yourself to follow those that | |||
take off in a sudden dash. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Shrugging}} | |||
{{Skill_detail | |||
|skill = Shrugging | |||
|description = Shrug off the effects of certain venoms | |||
|syntax = SHRUG VENOM | |||
|detail = Your experience with poisons allows you to shrug off one of many afflictions that can | |||
occur from a venom, the affliction does not need to be sourced from a venom however. | |||
Please see HELP AFFLICTION TYPES for more information on venom-type afflictions. | |||
|cooldown = 20 seconds | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Scan}} | |||
{{Skill_detail | |||
|skill = Scan | |||
|description = Scanning the area for potential targets | |||
|syntax = SCAN | |||
|detail = While in the trees or on the rooftops, you can scan the area and spot those upon the | |||
ground. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Darkbows}} | |||
{{Skill_detail | |||
|skill = Darkbows | |||
|description = Using the infamous darkbows of lore | |||
|syntax = | |||
|detail = This ability is passive. | |||
The famous darkbows are both expensive and powerful, requiring well-refined technique in order to | |||
use competently. Your proficiency in the arts of the assassin has granted you the skill to use it. | |||
Refer to AB ASSASSINATION BOWMANSHIP on how to use a bow. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Noose}} | |||
{{Skill_detail | |||
|skill = Noose | |||
|description = Covert and deadly assassination from above | |||
|syntax = CRAFT NOOSE NOOSE <target> | |||
|detail = In order to noose someone, you must first craft yourself one using a piece of rope in | |||
your inventory. Once you have crafted a noose, you can attempt to hang a target by climbing above | |||
them either in the trees or on the nearby rooftops and quietly slipping the rope around their neck. | |||
This will take time to complete, and should you be successful, they will be hoisted from the ground | |||
and left unable to defend themselves. | |||
This cannot be performed if there is anyone else but your target present during the attempt. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Weaving}} | |||
{{Skill_detail | |||
|skill = Weaving | |||
|description = Twist and dodge to avoid attacks | |||
|syntax = WEAVING <ON/OFF> | |||
|detail = At the cost of your mental reserves, you can mimic the cobra and boost your ability to | |||
dodge an attack. Read HELP AVOIDANCE for more information. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Backstab}} | |||
{{Skill_detail | |||
|skill = Backstab | |||
|description = Plant your dagger into an unsuspecting victim | |||
|syntax = BACKSTAB <target> | |||
|detail = While wielding a dirk or stiletto, you may plunge your weapon into the back of an | |||
unsuspecting victim. As your victim recovers from the attack, their movement will be crippled for a | |||
short time. | |||
The first backstab to land will deal unblockable damage. Subsequent blows while they are crippled | |||
will cause it to deal cutting damage. | |||
|cooldown = 30 seconds | |||
|target = Both players and NPCs | |||
|required = | |||
}} | |||
{{Anchor|Snipe}} | |||
{{Skill_detail | |||
|skill = Snipe | |||
|description = The ability to sharpshoot | |||
|syntax = | |||
|detail = Usage: SNIPE <target> [type/venom] | |||
Your ability to sharpshoot has improved, allowing you to use your bow quickly and efficiently on | |||
the fly. Sniping will grant you all the bonuses of using AIM as well as granting a small amount of | |||
extra damage. If you manage to slay your mark, then you will be left anonymous to their eye and | |||
others. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Keeneye}} | |||
{{Skill_detail | |||
|skill = Keeneye | |||
|description = Perceptional awareness of your opponent | |||
|syntax = | |||
|detail = This ability is passive. | |||
Your perceptive abilities have reached such a point that you are now able to passively discern the | |||
effects of random curing abilities used in the room with you. | |||
You can additionally view HELP LONGFORM AFFS to see a list of afflictions with altered names | |||
utilised by Keeneye. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} |
edits