Bioessence (skill)
Bioessence is the culmination of centuries of research and striving by the now-defunct Cabal to seek a replacement - indeed, a natural conclusion to - the art of Necromancy. As a northern successor, Bioessence combines the Spirean ideals of progress with a working knowledge of anatomy and biology. In addition to its scientific applications, wielders of the art employ it with a clinical ruthlessness to destroy their enemies, using a combined agent of shadow essence and elemental material known as the 'mutagen.'
Skill | Rank | Percent | Description |
---|---|---|---|
Energy | Inept | 0 % | See how much energy you have. |
Jolt | Inept | 0 % | Jolt yourself with a surge of adrenaline. |
Diagnose | Novice | 0 % | Check the physical health of a subject. |
Infection | Apprentice | 0 % | Infect another with a mutagen. |
Preservation | Capable | 0 % | Preserve a specimen. |
Tension | Capable | 50 % | Superior tension within your arms. |
Knitting | Skilled | 0 % | Knit together wounds over time. |
Flare | Skilled | 66 % | Flare an infection into life. |
Steroid | Gifted | 33 % | Tap into the potential of your body. |
Probe | Expert | 0 % | Probe the abilities of your subject. |
Adaptation | Expert | 66 % | Adapt your body. |
Osmosis | Virtuoso | 25 % | Balance or instability. |
Stimulant | Virtuoso | 50 % | Quicken the recovery of the mind. |
Ethereal | Fabled | 25 % | Shed your physical form. |
Catabolism | Fabled | 50 % | Draw forth the power of your inner core. |
Ameliorate | Fabled | 75 % | Heal yourself and those around you. |
Growth | Mythical | 20 % | Form twisted growths within another. |
Autonomy | Mythical | 60 % | Remove the reliance upon yourself. |
Nexus | Transcendent | 0 % | Shared suffering at your command. |
Mutagen Effects
Skill | Rank | Percent | Description |
---|---|---|---|
Mutagen | Inept | 0 % | Concoct a deadly mutagen. |
Depressant | Adept | 0 % | Dark thoughts within the mind. |
Acute | Adept | 50 % | Powerful but short lived. |
Somnolent | Skilled | 33 % | Sluggish response to threat. |
Psychoactive | Gifted | 0 % | Draw out the depths of depravity. |
Virulent | Gifted | 66 % | Weak at first, stronger later. |
Reactive | Expert | 33 % | Severe allergic reaction. |
Narcotic | Virtuoso | 0 % | Addictive reliance upon elixirs. |
Chronic | Virtuoso | 75 % | Repetitive and lasting. |
Degenerative | Fabled | 0 % | Inability to utilise bodily function. |
Malignant | Fabled | 50 % | Cause the formation of blisters. |
Sporadic | Mythical | 0 % | Increased speed but random. |
Atrophic | Mythical | 40 % | Weakened muscles and mind. |
Morphic | Mythical | 80 % | Let nature take its own path. |
Energy | See how much energy you have | |
Syntax: | BIO ENERGY | |
Cooldown: | 20 seconds per (when consumed) | |
Details: | In order to perform certain feats, it is required that you possess the biological means
to maintain them. This is denoted by the amount of energy your inner core can sustain, of which everyone begins with three. This command will tell you how much energy you have on hand. Some abilities will consume energy while others will completely expend it. Consumed energy will return after a limited amount of time, while expended energy will be consumed until the related effect expires. |
Jolt | Jolt yourself with a surge of adrenaline | |
Syntax: | BIO JOLT | |
Details: | Consumes 1 energy.
By jolting your adrenal gland, you can enhance your perception of time and grant yourself the speed defence. |
Diagnose | Check the physical health of a subject | |
Syntax: | DIAGNOSE or DIAG [target] | |
Details: | You can now quickly diagnose yourself or another of any afflictions, hidden or otherwise. |
Infection | Infect another with a mutagen | |
Syntax: | BIO INFECT <target> WITH <mutagen> | |
Details: | Expends 1 energy.
This ability allows you to infect another with a mutagen you have formulated and marked as complete. It will eventually fade once its potency runs out, or if the target leaves the same area you are within. |
Preservation | Preserve a specimen | |
Syntax: | BIO PRESERVE <target> <MILD/MODERATE/SEVERE> | |
Details: | Consumes 1, 2, or 3 energy.
Depending on the severity specified, you can cause the formation of black frost upon your opponent. This will either completely freeze or simply chill your subject. |
Tension | Superior tension within your arms | |
Syntax: | ||
Details: | This ability is passive.
Through advanced knowledge granted by your abilities, you can now maintain high tension within your arm muscles allowing you to utilise a shield as a tool to parry an incoming attack upon one of your limbs. |
Knitting | Knit together wounds over time | |
Syntax: | BIO KNITTING [target] | |
Works against: | Both players and NPCs | |
Details: | Consumes 1 energy.
Bestow enhanced regeneration upon another, making their wounds knit and heal themselves over time. |
Flare | Flare an infection into life | |
Syntax: | BIO FLARE <target> | |
Details: | Consumes 1 energy.
If your target is currently affected by a mutagen implanted by you, you can cause it to flare brilliantly with a moment of extreme development. This will cause the next cycle of your mutagen to occur early. |
Steroid | Tap into the potential of your body | |
Syntax: | BIO STEROID | |
Details: | Consumes 1 energy.
By inducing a surge of hormones into your body, you can tap into the hidden potential of your muscles and hasten the recovery of your balance. This will require you to be off-balance in order to obtain the benefits of this effect. |
Probe | Probe the abilities of your subject | |
Syntax: | ||
Details: | This ability is passive.
When you diagnose another person, if they happen to have any abilities on cooldown, you will see how much longer they have before they are available once more. |
Adaptation | Adapt your body | |
Syntax: | BIO ADAPT <corpse> and BIO ADAPT END | |
Details: | Expends 1 energy.
If you are holding the corpse of an adventurer and they are of a different race to you, you may adapt your body to take on their racial traits. This will grant you access to their racial abilities along with the ones you already know. If they are one of the endgame races, then you will absorb the traits of their heritage instead. |
Osmosis | Balance or instability | |
Syntax: | BIO OSMOSIS <target> | |
Details: | Consumes 2 energy.
Swap the health and mana of your target. |
Stimulant | Quicken the recovery of the mind | |
Syntax: | BIO STIMULANT | |
Details: | Consumes 1 energy.
The mind can be stimulated by sending an increased amount of energy to your brain for consumption. This will allow you to hasten your mind's ability to recover when you lack equilibrium. You must be off-equilibrum in order for you to obtain the benefits of this effect. |
Ethereal | Shed your physical form | |
Syntax: | BIO ETHEREAL [target] | |
Details: | Consumes 2 energy.
By partly shedding your physical form, you or an ally can enter an ethereal state that is trapped between the physical and the ether for a short period of time. In this state, opponents have a chance to miss you with physical attacks and you gain increased resistance against physical damage. This will slowly diminish over time until it no longer has an effect. |
Catabolism | Draw forth the power of your inner core | |
Syntax: | BIO CATABOLISM [OFF] | |
Details: | Grants 1 energy.
By driving your inner core into an exhaustive frenzy, you can gain an extra point of energy for use towards other abilities. This will lower the maximum health of your body and mind, but only while the defence remains active. |
Ameliorate | Heal yourself and those around you | |
Syntax: | BIO AMELIORATE [OFF] | |
Details: | Expends 1 energy.
Ramp up your healing factor, allowing you to periodically heal one random affliction every so often. This will additionally affect nearby allies. |
Growth | Form twisted growths within another | |
Syntax: | BIO GROWTH <target> | |
Details: | Consumes 2 energy.
Providing your opponent has been infected by a mutagen, this ability will form a growth within them that will reach maturity after a few seconds. If they possess any of the afflictions the current mutagen can give once it reaches maturity, then it will give them all possible effects that mutagen can cause and they will fall onto the ground. If the opponent has at least two afflictions from the antipsychotic tree, then the energy cost is reduced by one. You can view HELP CURE ORDER for information on the various curing trees. |
Autonomy | Remove the reliance upon yourself | |
Syntax: | ||
Details: | This ability is passive.
The first mutagen you infect another with will no longer have an energy cost upon you. Instead, it will feed upon its host in order to sustain itself. |
Nexus | Shared suffering at your command | |
Syntax: | BIO NEXUS <mutagen> and BIO NEXUS END BIO ADVANCE <target> | |
Details: | Expends 1 energy when a mutagen is advanced.
This powerful ability will infect everyone who strikes you or comes in contact with a dormant mutagen of your choosing. Once infected, you may advance the dormant mutagen within a target and bring it to life. Advancing a mutagen out of dormancy can be done while you are off balance and/or equilibrium. While you are employing this ability, there is a steady willpower and endurance drain to keep it active. |
Mutagen | Concoct a deadly mutagen | |
Syntax: | MUTAGEN NEW <name> MUTAGEN LIST MUTAGEN <name> POTENCY <strength>
MUTAGEN <name> EFFECT <effect> MUTAGEN <name> COMPLETE MUTAGEN <name> DELETE MUTAGEN TERMINATE | |
Details: | Mutagens are agents capable of infecting the core and soul of an opponent, mutating their
genetics over time into less than desirable outcomes depending on how it is concocted. Each mutagen placed upon another that is not dormant will expend your energy, and will fade if both you and the host with your mutagen are in seperate areas. If you wish to end the lifespan of any active mutagens, you can terminate them at will. You only may include up to three effects within a single Mutagen. It will cycle through the effects one by one then start from the first effect once more. Delivery of a mutagen is performed by certain skills, you can read AB BIOESSENCE INFECTION for the basic method of doing so. |
Depressant | Dark thoughts within the mind | |
Syntax: | ||
Details: | Type: Effect
This mutagen effect will target the mind, filling it with bleak and dispiriting thoughts. This will bestow the sadness affliction upon the host. |
Acute | Powerful but short lived | |
Syntax: | ||
Details: | Type: Potency
An acute mutagen is one that has had its ability to harm heightened, but as a result it will last for a much shorter time then other mutagens. |
Somnolent | Sluggish response to threat | |
Syntax: | ||
Details: | Type: Effect
Sluggishness will creep into the bones of the host, turning their actions lethargic and sloth-like. The end result is the host gaining the lethargy affliction. |
Psychoactive | Draw out the depths of depravity | |
Syntax: | ||
Details: | Type: Effect
A giddy euphoria will poison the mind, imparting the host with a rich desire to harm him or herself in order to feel alive. This will afflict the host with the masochism affliction. |
Virulent | Weak at first, stronger later | |
Syntax: | ||
Details: | Type: Potency
A virulent mutagen is weaker then normal in the beginning, however as the mutagen reaches the end of its lifespan, it will become much stronger and deal more damage before expiry. |
Reactive | Severe allergic reaction | |
Syntax: | ||
Details: | Type: Effect
By mutating the immune system, the body will begin to turn upon its self. The skin will flush red and quickly become deadly the longer it is left alone. This will afflict the host with the allergies affliction. |
Narcotic | Addictive reliance upon elixirs | |
Syntax: | ||
Details: | Type: Effect
The body will begin to crave elixirs to the detrement of the host, and will cause them to throw away reason just to achieve the next fix. This will give them the addiction affliction. |
Chronic | Repetitive and lasting | |
Syntax: | ||
Details: | Type: Potency
A chronic mutagen is one that can persist indefinitely, although it will have a weaker effect then normal when it damages its host. |
Degenerative | Inability to utilise bodily function | |
Syntax: | ||
Details: | Type: Effect
The body will begin to suffer severe degeneration as it mutates, afflicting the host with the impairment affliction. |
Malignant | Cause the formation of blisters | |
Syntax: | ||
Details: | Type: Effect
Malignant mutations will begin to form beneath the skin, culminating into bulbous blisters that ache and weep whenever duress is placed upon the body or mind. The blisters affliction will be bestowed upon the host. |
Sporadic | Increased speed but random | |
Syntax: | ||
Details: | Type: Potency
A sporadic mutagen either trigger its effects more quickly then normal, or slightly slower. The odds favour it being faster than normal. |
Atrophic | Weakened muscles and mind | |
Syntax: | ||
Details: | Type: Effect
The muscles within the host will begin to fray and their mind will become weaker and fatigued. The end result is the host gaining the weariness affliction. |
Morphic | Let nature take its own path | |
Syntax: | ||
Details: | Type: Effect
Morphic mutagens will take the form of any pre-existing effect at random, allowing for a whole cycle of different effects. There is however no control over what it might choose. This effect is not considered when utilising the Growth ability in Bioessence. |