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{{SkillHeader}} | {{SkillHeader}} | ||
{{SkillTableRow |Voice |Inept |0 |Power of the voice. }} | {{SkillTableRow |Voice |Inept |0 |Power of the voice. }} | ||
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{{SkillTableRow |Oblivion |Transcendent |0 |Cast all who hear into the void. }} | {{SkillTableRow |Oblivion |Transcendent |0 |Cast all who hear into the void. }} | ||
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{{Anchor|Voice}} | |||
{{AB | |||
|skillname = Voice | |||
|syntax = SING SONG OF <name> | |||
|description = The first step that most learn toward music is using the voice. It is with your | |||
voice that you will first learn to elicit effects upon those who hear you. | |||
Each song will take a short while of singing before its effect will be felt by those you direct it | |||
towards. You may move or act during a song once started, however you may not speak. If a song | |||
requires it to be held, then you must cease all actions once the first part of the song is heard. | |||
Only one song may be sung at a time. | |||
Since you are using the voice, do note that any damage to your throat will prevent you from | |||
completing your song. Ensure that it remains healthy so that your song will have its intended | |||
effect. | |||
}} | |||
{{Anchor|Audience}} | |||
{{AB | |||
|skillname = Audience | |||
|syntax = AUDIENCE and AUDIENCE <target/NONE> | |||
|description = Some song's effects may only be directed toward a single person. Their target, in | |||
such cases, will be the person whom you have designated as your audience. | |||
You may alter your intended audience at any time, including while a song is being sung - except if | |||
the song is held. | |||
}} | |||
{{Anchor|Songward}} | |||
{{AB | |||
|skillname = Songward | |||
|syntax = | |||
|description = This ability is passive. | |||
While in the middle of a song, you will gain some resistance to all types of damage until the song | |||
is complete. | |||
}} | |||
{{Anchor|Coldread}} | |||
{{AB | |||
|skillname = Coldread | |||
|syntax = COLDREAD [target] [emotion] | |||
|description = Perform a cold read of your target to deduce their current emotional state. Their | |||
emotions must first be awakened to make full use of this ability. If no target is supplied, then | |||
you will read yourself. | |||
Please see AB SONGCALLING AWAKENING for more information on awakening their emotional state. | |||
}} | |||
{{Anchor|Discordance}} | |||
{{AB | |||
|skillname = Discordance | |||
|syntax = DISCORDANCE | |||
|description = Each time you begin a song, you will inflict a hidden affliction of either | |||
hallucinations, masochism, or berserking into any enemies in your location that hear your song. | |||
Your song must not interrupt another song for the effects to apply. | |||
You are not able to benefit from the effects of Euphonia and Discordance at the same time. | |||
}} | |||
{{Anchor|Instrument}} | |||
{{AB | |||
|skillname = Instrument | |||
|syntax = IMBUE <instrument> WITH SOUL PLAY SONG OF <name> | |||
|description = Imbue a single instrument with a fragment of your soul, allowing you to entrance | |||
those around you with its musical power. | |||
While wielding your instrument, you can PLAY instead of SING, allowing you to play and sing one | |||
song for each at a time. A played song will also elicit its effect sooner than if you had sung it. | |||
You must continue to wield your instrument until the song is finished, otherwise it will fail. | |||
}} | |||
{{Anchor|Euphonia}} | |||
{{AB | |||
|skillname = Euphonia | |||
|syntax = EUPHONIA | |||
|description = Each time you begin a song, you will restore a small amount of health and mana to | |||
yourself and any allies in your location that can hear your music. Your song must not interrupt | |||
another song for the effects to apply. | |||
You are not able to benefit from the effects of Euphonia and Discordance at the same time. | |||
}} | |||
{{Anchor|Induce}} | |||
{{AB | |||
|skillname = Induce | |||
|syntax = INDUCE <emotion> | |||
|description = Providing that their emotions have been awakened to manipulation, you can induce an | |||
emotional reaction of your choosing in anyone in the same location as you through a short string of | |||
notes. This will bring the chosen emotion to the forefront of their mind, causing it to become | |||
their primary emotion. While affected by a primary emotion, certain afflictions will become more | |||
potent. | |||
Here are the emotion types and their effects: | |||
Sadness (shyness) - Instills a chance of missing physical attacks. | |||
Happiness (perplexed) - Pipe curing balance is lengthened. | |||
Surprise (dizziness) - Causes an inability to dodge attacks. | |||
Anger (hatred) - Prevents the ability to shield. | |||
Stress (masochism) - Attacking yourself via masochism stuns yourself. | |||
Fear (self-loathing) - Thoughts caused by the self-loathing affliction give the worrywart anxiety. | |||
Disgust (besilence) - Improves besilence so that it blocks any ability requiring mana. | |||
While under the effect of an induced emotion, the corresponding emotional level of those effected | |||
will slowly deplete over time and neither can it be further increased. They will also be | |||
occasionally afflicted with the associated affliction as their inducement wears down their emotions. | |||
For more information on awakening emotional states, please refer to the AB SONGCALLING AWAKENING. | |||
There is no balance or equilibrium cost associated with this ability, but it is placed on cooldown | |||
for a short period. Wielding your instrument will cause the cooldown to be shorter. | |||
Cooldown (sung): 18 seconds | |||
Cooldown (played): 14 seconds | |||
}} | |||
{{Anchor|Inspire}} | |||
{{AB | |||
|skillname = Inspire | |||
|syntax = INSPIRE | |||
|description = Infuse a single note with the energy of inspiration, inspiring your allies in your | |||
location to dodge the next attack directed at them with complete certainty as well as immediately | |||
restoring a small amount of health and mana. | |||
There is no balance or equilibrium cost associated with this ability, however it is placed upon | |||
cooldown for a short period. Wielding your instrument will cause this cooldown to be shorter. | |||
Cooldown (sung): 10 seconds | |||
Cooldown (played): 6 seconds | |||
}} | |||
{{Anchor|Halfbeat}} | |||
{{AB | |||
|skillname = Halfbeat | |||
|syntax = HALFBEAT [OFF] | |||
|description = At the cost of your willpower, you can perform your songs in series of half beats | |||
while allowing your tune to retain its intrigue to others. It will periodically allow you, one half | |||
of the time, to perform songs at a greater speed while in effect. | |||
}} | |||
{{Anchor|Origin}} | |||
{{AB | |||
|skillname = Origin | |||
|syntax = SING SONG OF ORIGIN | |||
|description = Target: Self. | |||
This miraculous song will engulf you in its nostalgic tune, returning you to your city entrance. If | |||
you are citiless, then the song will return you to the shores of Djeir, ancestral home of all bards. | |||
}} | |||
{{Anchor|Charity}} | |||
{{AB | |||
|skillname = Charity | |||
|syntax = SING SONG OF CHARITY | |||
|description = Target: Enemies. | |||
Sing a song of charity, awakening their innate generosity and inspiring them to share. | |||
}} | |||
{{Anchor|Fascination}} | |||
{{AB | |||
|skillname = Fascination | |||
|syntax = SING SONG OF FASCINATION | |||
|description = Target: Audience. | |||
Fascinate a target, making them unable to escape by normal means, but still able to attack. This | |||
will hold them in place until it is writhed from. | |||
}} | |||
{{Anchor|Youth}} | |||
{{AB | |||
|skillname = Youth | |||
|syntax = SING SONG OF YOUTH | |||
|description = Target: Allies and self. | |||
This youthful song will merge the present physical body with its memory of the past, restoring some | |||
health to your allies and self. If your chosen audience is healed by this effect, it will | |||
additionally cure them of a random affliction. | |||
}} | |||
{{Anchor|Feasting}} | |||
{{AB | |||
|skillname = Feasting | |||
|syntax = SING SONG OF FEASTING | |||
|description = Target: All except self. | |||
Those who hear your song will be unable to help themselves, devouring an assortment of edible items | |||
from within their inventory or edible items upon the ground. | |||
}} | |||
{{Anchor|Decadence}} | |||
{{AB | |||
|skillname = Decadence | |||
|syntax = SING SONG OF DECADENCE | |||
|description = Target: Enemies. | |||
The song of decadence will awaken depraved symptoms within your audience, inflicting them with a | |||
perverse addiction. | |||
}} | |||
{{Anchor|Unheard}} | |||
{{AB | |||
|skillname = Unheard | |||
|syntax = SING SONG OF THE UNHEARD | |||
|description = Target: Audience. | |||
While deaf, this song will have no effect upon your target. However, should their hearing be | |||
restored when struck by the sound, then their mind will be damaged by the booming notes of your | |||
attention-demanding song. The damage is further increased if they also suffering from ringing ears. | |||
This song can reach your chosen audience if they reside within the same area as you. | |||
}} | |||
{{Anchor|Sorrow}} | |||
{{AB | |||
|skillname = Sorrow | |||
|syntax = SING SONG OF SORROW | |||
|description = Target: Audience. | |||
The sorrowful notes of this song will capture your audience's attention and thoughts, driving them | |||
into the depths of grief. It will squelch their ability to call upon magical teleportion and | |||
instill them with a miserable migraine. | |||
}} | |||
{{Anchor|Merriment}} | |||
{{AB | |||
|skillname = Merriment | |||
|syntax = SING SONG OF MERRIMENT | |||
|description = Target: All adjacent (Held). | |||
This uplifting song will lighten the hearts of those who hear its joyful notes. While under its | |||
calming spell, they will find that their density defence will cease to provide meaningful benefit. | |||
}} | |||
{{Anchor|Doom}} | |||
{{AB | |||
|skillname = Doom | |||
|syntax = SING SONG OF DOOM | |||
|description = Target: Audience. | |||
Draw an inescapable doom down upon your target through your music, placing a mark of destruction on | |||
them at the song's completion. When two seconds have passed since the end of the song, they will be | |||
dealt half of all damage taken during the mark's lifetime as magical damage. | |||
}} | |||
{{Anchor|Foundation}} | |||
{{AB | |||
|skillname = Foundation | |||
|syntax = SING SONG OF FOUNDATION | |||
|description = Target: Allies. | |||
The song of foundation will instill your allies with resilience. This will prevent some damage from | |||
brute-sourced attacks until it fades. | |||
}} | |||
{{Anchor|Destiny}} | |||
{{AB | |||
|skillname = Destiny | |||
|syntax = SING SONG OF DESTINY | |||
|description = Target: Self. | |||
The flow of destiny will favour you as this song reaches its completion. The next time you weave | |||
together a certain effect, it will be free of any equilibrium cost. | |||
The skills include: | |||
Globes, Boundary, Runeband, Horologe, Thurible, Bladestorm, and Anelace. | |||
See AB WEAVING <skillname> for more information on each skill above. | |||
}} | |||
{{Anchor|Tranquility}} | |||
{{AB | |||
|skillname = Tranquility | |||
|syntax = SING SONG OF TRANQUILITY | |||
|description = Target: All except self (Held). | |||
This entrancing song will beguile the hearts of those who hear it. While it is in effect, those in | |||
the same location as you will be unable to commit aggressive actions except against yourself. This | |||
song is a channeled action once active and requires your full attention to remain in effect. | |||
}} | |||
{{Anchor|Awakening}} | |||
{{AB | |||
|skillname = Awakening | |||
|syntax = SING SONG OF AWAKENING | |||
|description = Target: Enemies. | |||
The song of awakening will form a strong connection between your audience's emotions, allowing them | |||
to surface and affect their decision making. | |||
As such, their emotional level will begin to rise when the following occurs: | |||
Sadness - When mana is consumed or drained. | |||
Happiness - When afflictions are cured. | |||
Surprise - When they are stunned. | |||
Anger - When taking damage. | |||
Stress - When they bleed. | |||
Fear - When observing an object being weaved. | |||
Disgust - Moving out of combat. | |||
Act quick as given enough time, their state of awakening will eventually fade away. | |||
}} | |||
{{Anchor|Harmony}} | |||
{{AB | |||
|skillname = Harmony | |||
|syntax = SING SONG OF HARMONY | |||
|description = Target: Allies. | |||
The song of harmony will give your allies resistance against the elements. This will prevent some | |||
damage from arcane-sourced attacks until it fades. | |||
}} | |||
{{Anchor|Remembrance}} | |||
{{AB | |||
|skillname = Remembrance | |||
|syntax = SING SONG OF REMEMBRANCE | |||
|description = Target: Self. | |||
Remind your physical form of its original state, completely obliterating any residual dithering | |||
that may have been accumulated within your body. This will reduce your dithering to nothing, | |||
allowing you to weave once more. | |||
Please see AB WEAVING HANDTRAILING for more information on what dithering is. | |||
}} | |||
{{Anchor|Hero}} | |||
{{AB | |||
|skillname = Hero | |||
|syntax = SING SONG OF THE HERO | |||
|description = Target: Audience (Held). | |||
While this song is being played, your chosen target will become infused with the courage of heroes | |||
past. While under its musical effect, they will become unable to perish through the effects of | |||
damage and will obtain a 20% boost to any sourced damage they deal, but only when up against other | |||
adventurers. | |||
While you may not perform any other actions while this song is held, your target can move as they | |||
please and the effect will persist as long as the song continues. | |||
Should your target lose the touch of heroism or leave the same area as they received it, then you | |||
will cease your song. | |||
}} | |||
{{Anchor|Mythics}} | |||
{{AB | |||
|skillname = Mythics | |||
|syntax = SING SONG OF MYTHICS | |||
|description = Target: Audience. | |||
Perform the song of mythics to another who is mutual allies with you. Upon hearing its uplifting | |||
notes, your soul will drift into and swap with the other, allowing you control over them, and them | |||
control over you. | |||
Either person may use the command UNPOSSESS to end the control. | |||
}} | |||
{{Anchor|Fate}} | |||
{{AB | |||
|skillname = Fate | |||
|syntax = SING SONG OF FATE | |||
|description = Target: Audience. | |||
Call upon musical notes of fate to consume your foe. Every so often, one of their exits will become | |||
shrouded in darkness. Should they leave through this exit and enter the darkness, they will suffer | |||
severe unblockable damage for attempting to defy fate. | |||
This effect will persist until only one exit is safe, at which point it will then fade not long | |||
after. | |||
}} | |||
{{Anchor|Oblivion}} | |||
{{AB | |||
|skillname = Oblivion | |||
|syntax = SING SONG OF OBLIVION | |||
|description = Target: All and adjacent (Held) | |||
This terrifying song will bring an end to all that hear it. It will affect those in your location | |||
and those in adjacent locations once it begins in earnest, however the song is long, requires | |||
concentration, and will take time to complete. | |||
There is no method to prevent the void that awaits those that hear its first notes, other then to | |||
cease the song from reaching its closing and final note. | |||
Should the song be denied its finale - whether by failure or choice - it will lash out against the | |||
user and transfix them in place, for only success will please it. | |||
}} |
edits