Tarot (skill)
Tarot is the occult skill of inscribing magical cards with various inks in order to create a powerful image.
Abilities
Skill | Rank | Percent | Description |
---|---|---|---|
Charging | Inept | 0% | Charge your cards with mystical energy. |
Inscribing | Inept | 0% | Inscribe blank cards with images. |
Cardpacks | Novice | 0% | Use the handy cardpacks for easier storage. |
Emperor | Apprentice | 0% | Create the compulsion in others to follow you. |
Magician | Capable | 0% | Replenish your mana with the might of the Magician. |
Priestess | Capable | 40% | Heal yourself with the benevolence of the Priestess. |
Fool | Adept | 0% | Shrug off afflictions with blind courage. |
Chariot | Adept | 50% | Call the Chariot to increase your speed. |
Hermit | Skilled | 0% | Teleport to an uninhabited location. |
Empress | Skilled | 40% | Summon your friends to you. |
Sun | Skilled | 75% | Inflict physical ailments. |
Lovers | Gifted | 0% | Create a strong love for you in your target. |
Hierophant | Gifted | 50% | Protect yourself from becoming disloyal. |
Sandman | Gifted | 66% | Send your target to sleep. |
Hangedman | Expert | 0% | Hinder your opponent with a mass of ropes. |
Warrior | Expert | 12% | Strike at your opponents limbs. |
Tower | Expert | 50% | Cause a crumbling tower to appear in your location. |
Wheel | Virtuoso | 0% | Spin the wheel and take your chances. |
Creator | Virtuoso | 33% | Create your own pocket reality. |
Adder | Virtuoso | 50% | The Adder waits to strike. |
Justice | Virtuoso | 66% | Bring justice to the unjust. |
Star | Fabled | 0% | Strike down a foe with a flaming meteor. |
Aeon | Fabled | 36% | Curse your foe with the flux of time. |
Eclipse | Fabled | 50% | Cast a shadow over your Sun and Moon. |
Lust | Fabled | 73% | Cause an opponent to hopelessly lust after you. |
Universe | Mythical | 0% | Transport yourself around the land. |
Despair | Mythical | 15% | Call upon the aura of the Indorani. |
Devil | Mythical | 31% | Call a Devil to serve you, though no more than once. |
Moon | Mythical | 46% | Bestow the maladies of the moon upon your enemy. |
Death | Mythical | 77% | Call down Death itself to claim the soul of your enemy. |
Imprint | Transcendent | 0% | Instantly charge and inscribe your tarot cards. |
Charging | |
---|---|
Syntax: | CHARGE <tarot card> |
Description: | Charge a tarot card with the energy required to bring its magical
potential into reality. |
Inscribing | |
---|---|
Syntax: | INSCRIBE <amount> <card type> |
Description: | With this ability, you may inscribe blank tarot cards with the various images of the Major Arcana. |
Cardpacks | |
---|---|
Syntax: | IND(ECK) [#] <card> |
Description: | OUTD(ECK) [#] <card>
IND(ECK) CARDS INC [#] <card> OUTC [#] <card> Cardpacks is the ability to utilise the magical cardpacks. When you have a cardpack, you can see what it contains by probing it. DECKLIST will show you a list of all decks you are holding. Alternatively, you may store cards in your cache. |
Emperor | |
---|---|
Syntax: | FLING EMPEROR AT <target> |
Description: | The Emperor is a symbol of leadership and power. With this card, you will force other players to
recognize your leadership and follow you. |
Magician | |
---|---|
Syntax: | FLING MAGICIAN AT <ME/player> |
Description: | The Magician represents the power of magic and the power of the mind. This card will replenish the
mana of the target it is thrown at. |
Priestess | |
---|---|
Syntax: | FLING PRIESTESS AT <ME/target> |
Description: | The Priestess represents benevolent healing. Flinging this card will restore some health to the
intended target. |
Fool | |
---|---|
Syntax: | FLING FOOL AT <ME/player> |
Description: | The Fool is pictured as being immune to fear and full of courage. With this tarot you may throw off
two afflictions by denying their existence. If you or another has either paresis or paralysis, then it will cure only that affliction first. When used on yourself, there is a short period before the Fool may be used once more. |
Chariot | |
---|---|
Syntax: | FLING CHARIOT AT GROUND |
Description: | The Chariot will increase your speed, allowing you to move quicker room-to-room and increasing the
speed at which you fling cards. This will not affect your dopplegangers ability to fling cards however. |
Hermit | |
---|---|
Syntax: | ACTIVATE HERMIT |
Description: | FLING HERMIT AT GROUND
The Hermit is a solitary person. When you activate the Hermit card, it will bind your current location to your soul. Then, when you fling the Hermit, you will be transported to that location, provided there are no players at your destination. The effect will be then lost until activation once more. |
Empress | |
---|---|
Syntax: | FLING EMPRESS AT <player> |
Description: | With this ability, you may summon an ally from anywhere within the local area. If you have flung
the Lust tarot at your intended target, then you can summon that person from anywhere on the continent. |
Sun | |
---|---|
Syntax: | FLING SUN [affliction] AT <player> |
Description: | The Sun tarot will give your enemy one affliction associated with the body. You may choose the
affliction it gives, if you so wish, otherwise a random affliction will be selected. You can deliver one of the following afflictions with the Sun: Paresis, clumsiness, asthma, vomiting, lethargy, sensitivity, superstition, and hypersomnia. |
Lovers | |
---|---|
Syntax: | FLING LOVERS AT <player> |
Description: | The Lovers tarot will inspire your target to fall deeply in love with you. While in love with you,
he or she will attempt to seek you out should you be apart. |
Hierophant | |
---|---|
Syntax: | FLING HIEROPHANT AT <ME/player> |
Description: | The trusty Hierophant will protect your target one time against the disfigurement affliction,
resisting its effects. |
Sandman | |
---|---|
Syntax: | FLING SANDMAN AT <target> |
Description: | The mighty Sandman will attempt to lull your target, coaxing them into sleep. |
Hangedman | |
---|---|
Syntax: | FLING HANGEDMAN AT <target> |
Description: | The Hangedman will burst into a mass of ropes, attempting to trip your opponent if they are
standing. If they are vulnerable and unable to defend themselves, then the ropes will entangle them instead. |
Warrior | |
---|---|
Syntax: | FLING WARRIOR [limb] AT <player> |
Description: | The Warrior is well known for his strength on the battle field. By flinging this tarot at your
opponents limbs, you can cause them to eventually break under its might. If you do not specify a limb, a random one will be selected for you. |
Tower | |
---|---|
Syntax: | FLING TOWER AT GROUND |
Description: | The Tower card will cause a crumbling tower to appear in your location, which will then collapse,
leaving rubble strewn across the location, delaying anyone wishing to leave. Movement that requires you to dash in some manner will no longer be possible in or out of the room. |
Wheel | |
---|---|
Syntax: | FLING WHEEL AT <target> |
Description: | When flung, the Wheel will hover in the air before your target and choose three afflictions from
them. After a period of time, the Wheel will bestow misfortune upon them, and the three afflictions originally chosen will be placed upon the victim. As an additional cost, one affliction will be cured randomly from the target as a tribute when the card is flung. This affliction must be curable through normal means and will be chosen from all possible afflictions on the opponent. |
Creator | |
---|---|
Syntax: | FLING CREATOR <landscape> AT GROUND |
Description: | The Creator tarot will shift the landscape within the room you stand in, and the adjacent locations
nearby, to a place of your choosing. This will last for a set time and affects everyone. You can choose from the following landscapes:
nightmares. They will draw their target into sleep and then attack them from their dreams.
living. They will chill the flesh of those they target.
attack and harm those that stand within.
will instill the mind with madness, causing either hallucinations or berserking. To end the sorcery early, anyone may attack the Creator tarot within the central room of the landscape. Once it has been struck five times, the card will shatter, destroying the newborn reality. |
Adder | |
---|---|
Syntax: | FLING ADDER <venom> AT <target> |
Description: | ACTIVATE ADDER <target>
RIP CARD FROM BODY The Adder will attach itself to your target once flung, giving them haemophilia, and then lie torpid in wait. After a few seconds, you may then ACTIVATE the Adder to attack your opponent balance free with the chosen venom you flung it with. Your opponent may RIP the card from their body before the Adder is activated, however doing so will cause them to bleed heavily. |
Justice | |
---|---|
Syntax: | FLING JUSTICE AT <player> |
Description: | The Justice tarot will bring the curse of justice upon your foe. |
Star | |
---|---|
Syntax: | FLING STAR AT <target> |
Description: | The Star tarot will bring down a flaming meteor upon your unlucky foe's head. Your foe may be
anywhere within the area but both you and he must be outdoors. Should the opponent be protected by a magical shield when the meteor hits, then it will be shattered. |
Aeon | |
---|---|
Syntax: | FLING AEON AT <target> |
Description: | The Aeon tarot will give the curse of time to a target, slowing his passage through time. There is
a short cooldown upon afflicting your opponent with the curse before you may do so again. |
Eclipse | |
---|---|
Syntax: | FLING ECLIPSE AT ME |
Description: | FLING ECLIPSE AT GROUND
When used on yourself, the Eclipse tarot grants the Eclipse defence, which masks every third Sun or Moon tarot affliction. If you are affected by peace then this function will become disabled until it is cured. When thrown at the ground, a darkness will overcome the room, tripping all enemies after a delay. |
Lust | |
---|---|
Syntax: | FLING LUST AT <target> |
Description: | REJECT <luster>
LUSTED With the Lust tarot, you can create such a burning desire within your target that the Empress tarot will now summon them regardless of their consideration of you. In order to remove this desire, you must reject the person who holds sway over you. Those who have flung the Lust tarot at you will appear in your ALLIES, although they are not technically a real ally by any means. |
Universe | |
---|---|
Syntax: | FLING UNIVERSE AT GROUND |
Description: | TOUCH <location>
CLOSE MAP The Universe tarot will allow you access to the world of Aetolia, giving instant transport to a number of locations. Anyone may close an open map before them. You can currently use the following locations: - Bloodloch - Dakhota - Moghedu - NIthmia - Pash - Savannah - Spinesreach - WIthmia - Vashnar - Scidve - Tundra - Farsai |
Despair | |
---|---|
Syntax: | FLING DESPAIR AT <target> |
Description: | Bestow a sense of despair on your target, halving their dodge and divert chances for a limited time. |
Devil | |
---|---|
Syntax: | FLING DEVIL AT GROUND |
Description: | FLING <card> [effect] AND <card> [effect] AT <target>
When you fling the Devil tarot at the ground, a devil will be summoned. The devil will serve you in exchange for limited control over your body. Whenever you fling a tarot card, you have the choice to fling an additional card of your choosing at the target. You cannot use the same card twice in a single fling. Only the following cards may be used in combination: The Sun, the Moon, Justice, the Lovers, Aeon, Lust, the Emperor, the Sandman, the Warrior, Despair, the Adder, and the Wheel. |
Moon | |
---|---|
Syntax: | FLING MOON [affliction] AT <player> |
Description: | The Moon tarot will give your enemy one affliction associated with the mind. You may choose the
affliction it gives, if you so wish, otherwise a random affliction will be selected. You can deliver one of the following afflictions with the Moon: Stupidity, confusion, recklessness, impatience, epilepsy, berserking, weariness, and anorexia. |
Death | |
---|---|
Syntax: | RUB DEATH ON <player> |
Description: | FLING DEATH AT <player>
SNIFF DEATH The Death tarot is not a card to be trifled with, bringing about a swift end to anyone who tries to oppose it once flung. There is nought that can stop the figure of Death once summoned, although some claim the dreamworld has some effect. In order to fling Death at your opponent, you must first attune the Death card to their body and soul. This is achieved by rubbing it upon your enemy seven times. Once it is fully attuned, simply fling it at your opponent and wait for his arrival. You may not perform any actions during this process. If your opponent has had their life aura leeched, you will gain three charges each time you rub your target, instead of one. In order to see how many rubs you have accumulated, you can sniff a card of Death to see. Rubs will last for multiple weeks at a time, and aren't attached to any one card. Do note however, a combat arena will have a adverse effect on the Death card, and any rubs gained will not transfer between it and Sapience. Neither will they last as long. |
Imprint | |
---|---|
Syntax: | OUTC BLANK AS <type> |
Description: | OUTD BLANK AS <type>
So powerful is your skill in Tarot, you are able to pull your cards from your cache or deck, instantly charged and imprinted them with the style of your choice. Be warned, when the charge fades, so will the imprint. |