Spirituality (skill)

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Spirituality is an art centered around three primary components: the spiritual mace, the shield, and the guardian angel. The trained Luminary employs all three in order to enact the Light's will and fight for the Age of Dawn.

The mace is an ordinary mace, empowered by Spirit - it deals magical rather than mundane damage, and can be used to direct the Luminary's righteous powers in other, more sophisticated ways.

The shield is a complement to the mace, allowing the Luminary to cast several spells of Light. More mundanely, it can be used to deliver crushing, stunning blows.

The guardian angel is a creature of Spirit, and the Luminary's steadfast companion. It acts in a primarily defensive, supporting capacity, but is capable of terrible feats of violence. Additionally, angels maintain a strict antipathy toward beings of Chaos, and can sense their unnatural presences even at great distances.

Skill Rank Percent Description
Touch Inept 0 % Assess the power of your angel.
Summon Inept 0 % Summon your angel to your side.
Shine Novice 0 % Cause your guardian angel to radiate light.
Symbols Apprentice 0 % Paint the holy symbol of a god upon yourself.
Sear Apprentice 0 % Order your angel to sear an unlucky player.
Aura Capable 0 % Your angel will shield you with an aura of protection.
Panic Capable 50 % Get the angel to cause terror in a chosen victim.
Fortify Adept 0 % Boost your angel's power with your own health.
Watch Adept 20 % Have your angel keep watch on your enemies.
Rest Adept 60 % Causes your angel to conserve her power.
Drain Skilled 0 % Gain health from your angel.
Seek Skilled 50 % Have your angel report on another person.
Mindread Gifted 0 % Your angel reports to you on local conversations.
Beckon Gifted 25 % Draws in people from adjacent locations.
Strip Expert 0 % Order your angel to strip a defence from a heretic.
Ripples Expert 25 % Your angel watches for chaos ripples.
Ward Expert 75 % Cause fear in most chaos entities.
Battle Virtuoso 25 % Command your angel to follow your directives.
Presences Virtuoso 50 % Searches out all in the local area.
Trace Virtuoso 75 % Have your angel report on someone's movement.
Sap Fabled 0 % Order your angel to sap the mental strength of an enemy.
Contemplation Fabled 66 % Assess their mental stability.
Spiritwrack Mythical 0 % Your angel will torture the spirit of your enemies.
Refuge Mythical 17 % Have your angel transport you to a place of safety.
Empathy Mythical 34 % Have your angel heal you regularly.
Power Mythical 50 % Increase your angel's power through use of mana.
Sacrifice Mythical 67 % Full restoration of self at great cost to your angel.
Absolve Transcendent 0 % Command your angel to tear the soul from your enemy.

Shield Attacks

Skill Rank Percent Description
Shieldplay Adept 79 % Shields and how to use them.
Strike Adept 80 % A simple attack with your shield.
Raze Skilled 50 % Forcefully cast away their protections.
Brilliance Skilled 75 % Focus your inner spark through your shield.
Crush Gifted 50 % Strike at your foe's limbs with mace and shield.
Facesmash Expert 50 % Smash your shield into your foe's face.
Crash Virtuoso 50 % Crash your shield into your foe's head.
Punch Fabled 50 % Punch your shield into your foe's stomach.
Overwhelm Transcendent 0 % Overwhelm your opponent with a devastating combo.

Mace Attacks

Skill Rank Percent Description
Binding Inept 0 % Bind an ordinary mace to your overflowing spirit.
Smite Inept 0 % Smite down a heretic with your mace.
Call Apprentice 0 % Call your mace to you when you have lost it.
Chasten Adept 40 % Release a bolt of dark magic through your mace.
Lambaste Gifted 75 % Lambaste those who stand against you.
Smash Virtuoso 0 % Deal a crushing blow to one of your opponent's limbs.
Judgement Mythical 50 % Pass a sentence of death upon the evil.

Touch Assess the power of your angel
Syntax: ANGEL TOUCH
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: By touching the heart of your angel, you can assess its current power and any abilities

it might be using. When it runs out of power, it will lose its ability to maintain its physical form and disappear until its power returns.

Note: {{{note}}}

Summon Summon your angel to your side
Syntax: ANGEL SUMMON and ANGEL FADE ANGEL CEASE <power>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability will allow you to summon forth your guardian angel and call it to your side.

The angel you call will always be the same one, so make sure to treat it well. If you wish to dismiss your angel, you can have it fade from view.

Additionally, should it be currently using an ongoing power, you may have it cease to use it.

Note: {{{note}}}

Shine Cause your guardian angel to radiate light
Syntax: ANGEL SHINE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Angel power cost: 300

Your angel will begin radiating a blinding light, which will prevent anyone from outside glancing into your location. This will drain your angel of its power over time.

Note: {{{note}}}

Symbols Paint the holy symbol of a god upon yourself
Syntax: PAINT SYMBOL OF <god>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability will allow you to paint the holy symbol of a god on yourself. The gods and

inks required are:

- Ethne: 1 goldink, 1 redink.
- Damariel: 1 goldink, 1 yellowink.
- Dhar: 1 goldink, 1 purpleink.
- Haern: 1 goldink, 1 greenink.
- Lleis: 1 goldink, 1 blueink.

These symbols will imbue different bonuses, however you can only have one at a time. The bonuses are:

- Ethne: Reduces Spark consumption for Illumination by 15%.
- Damariel: Devotion Truth will act like an eye sigil.
- Dhar: When below 25% health, you will resist attacks by 10%.
- Haern: Provides a small bonus to endurance regeneration.
- Lleis: Provides a small bonus to willpower regeneration.

To replace an old symbol, simply paint the new one you'd like.

Note: {{{note}}}

Sear Order your angel to sear an unlucky player
Syntax: ANGEL SEAR <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Angel power cost: 150

With this ability, you may command your guardian angel to sear a player with intense heat, causing any applied salves or poultices to potentially boil away for a period of time and setting them ablaze.

Note: {{{note}}}

Aura Your angel will shield you with an aura of protection
Syntax: ANGEL AURA [target]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Both players and NPCs
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Angel power cost: 100

This ability will cause your angel to raise a magical shield over whomever you choose. If you do not specify anyone, then it will raise a shield around you.

Note: {{{note}}}

Panic Get the angel to cause terror in a chosen victim
Syntax: ANGEL PANIC <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Angel power cost: 100

With this ability, you may command your angel to strike fear into the heart of another. If they do not have a sturdy grip upon their weapons, then they will drop them too.

Note: {{{note}}}

Fortify Boost your angel's power with your own health
Syntax: ANGEL FORTIFY
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Using this ability, you may replenish some of your angel's power by sharing your health.

You may use this ability even when your angel is not summoned.

Note: {{{note}}}

Watch Have your angel keep watch on your enemies
Syntax: ANGEL WATCH
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Angel power cost: 100

At a constant drain to your angel's power, it will begin to report upon the movement of your enemies as they move around in the local area. You will also get a status report each time you move to a new location.

Note: {{{note}}}

Rest Causes your angel to conserve her power
Syntax: ANGEL REST
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Ask your angel to rest, ceasing any currently active abilities your angel might be using.
Note: {{{note}}}

Drain Gain health from your angel
Syntax: ANGEL DRAIN
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Angel power cost: 10% of maximum

Your angel stands ready to sacrifice even its very essence for your benefit. This ability will replenish some of your health at a cost to it.

Note: {{{note}}}

Seek Have your angel report on another person
Syntax: ANGEL SEEK <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Angel power cost: 5

This ability will cause your angel to report on the whereabouts of your target, regardless of where they might be. It will tell you their location, their health and mana levels, and anyone who might be with them.

Should your target be in the same room as you, then this ability will not cost equilibrium.

Note: {{{note}}}

Mindread Your angel reports to you on local conversations
Syntax: ANGEL MINDREAD
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability will cause your angel to report to you any tells that players in the room

with you receive.

Note: {{{note}}}

Beckon Draws in people from adjacent locations
Syntax: ANGEL BECKON [target]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Angel power cost: 35

This ability will cause your angel to draw all those in adjacent locations to your location, as though they moved themselves. If you beckon a specific target, then you will only draw that person in.

This ability will strip the rebounding defence if it is successful in moving the target, but only if it is targeted on a single opponent.

Note: {{{note}}}

Strip Order your angel to strip a defence from a heretic
Syntax: ANGEL STRIP <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Angel power cost: 20

You may ask your angel to strip a defence from your target. This ability will always strip rebounding first if they have it, otherwise it will strip a random defence.

Note: {{{note}}}

Ripples Your angel watches for chaos ripples
Syntax: ANGEL RIPPLES
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Angel power cost: 15

With this ability, you will be able to see a list of all chaos entities currently on the Prime Material Plane.

Note: {{{note}}}

Ward Cause fear in most chaos entities
Syntax: ANGEL WARD
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Angel power cost: 15

Ward will cause all chaos entities in the room to have to fight to maintain their composure. If they fail, they will flee in fear.

Note: {{{note}}}

Battle Command your angel to follow your directives
Syntax: ANGEL BATTLE <affliction> <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Angel power cost: 25

You are now able to order your angel to afflict your opponent with a variety of afflictions. While this does require your balance and equilibrium, it consumes neither. However, your angel will require a short time to recover before being able to battle again.

You may choose from the following afflictions: Anorexia, stupidity, impatience, vertigo, sensitivity, self-pity, berserking, or migraine.

If your angel is in the process of using spiritwrack upon someone, then the next time it passively wracks their soul she will use the affliction you suggested to her through the use of battle and will mask it. There is no recovery time for your angel if it is used in this method.

Note: {{{note}}}

Presences Searches out all in the local area
Syntax: ANGEL PRESENCES
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Angel power cost: 100

Your angel will report on all those within the local area, revealing their location and their current health and mana.

Note: {{{note}}}

Trace Have your angel report on someone's movement
Syntax: ANGEL TRACE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Angel power cost: 25

With trace, your angel will report the location of selected target each time they move within the local area. This will slowly drain your angel of its power over time.

Note: {{{note}}}

Sap Order your angel to sap the mental strength of an enemy
Syntax: ANGEL SAP <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Both players and NPCs
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Angel power cost: 30

Order your angel to sap the mana reserves of your target with a piercing glance. If they possess the accursed affliction, then the amount is increased.

Note: {{{note}}}

Contemplation Assess their mental stability
Syntax: CONTEMPLATE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Players only
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Contemplate your opponent's mental state and discover their mana levels.
Note: {{{note}}}

Spiritwrack Your angel will torture the spirit of your enemies
Syntax: ANGEL SPIRITWRACK <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Angel power cost: 75

You may ask your angel to wrack the soul of your target periodically, debilitating their mind and body with a number of possible afflictions. The chosen affliction will be masked from your target's view.

A list of possible afflictions: Anorexia, stupidity, impatience, vertigo, sensitivity, self-pity, berserking, or migraine.

If your target has all of these afflictions, then your angel will begin to sap their mana. This ability will drain the power of your angel over time.

Note: {{{note}}}

Refuge Have your angel transport you to a place of safety
Syntax: ANGEL REFUGE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Angel power cost: 300

You can now ask your angel to take you to a place of safety. Once this ability is used, after a small delay you will be transported to Nirvana, a place of light and refuge. If you lose equilibrium or balance, or leave the location you are in before it completes, then the refuge will fail.

Those with the sanction benefits of the Illuminai will be taken to a special place of transcendance,

inaccessible by otherwise normal means.
Note: {{{note}}}

Empathy Have your angel heal you regularly
Syntax: ANGEL EMPATHY
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Angel power cost: 150

With this ability, you may ask your angel to regularly heal your physical wounds. This will slowly drain the power of your angel over time.

Note: {{{note}}}

Power Increase your angel's power through use of mana
Syntax: ANGEL POWER
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: You can divert your mental reserves to your angel, refilling its own power at the cost of

yours. You may use this ability even when your angel is not summoned.

Note: {{{note}}}

Sacrifice Full restoration of self at great cost to your angel
Syntax: ANGEL SACRIFICE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 10 minutes (Summon)
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Angel power cost: 1000

Though it will cost its physical form, your angel will make the ultimate sacrifice and restore you fully in both mind and body and heal all afflictions. You will be unable to summon it again for a short period of time afterwards.

Note: {{{note}}}

Absolve Command your angel to tear the soul from your enemy
Syntax: ANGEL ABSOLVE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Both players and NPCs
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Angel power cost: 500

Using this most powerful of angelic abilities, your angel will attempt to rip the very soul from your enemy. Should they be below 45% of their maximum mana reserves, then your angel will successfully rip out their soul and their life will end on the spot.

This will also restore a portion of your angel's power, depending on the target's level, and can overflow your angel's maximum power.

Note: {{{note}}}

Shieldplay Shields and how to use them
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability is passive.

Shields are one of the main tools of the Luminary, second only to their bound weapon. Most abilities that make use of your shield will have their damage and balance recovery times altered by the type of shield you use.

The simplest way to look at it is that smaller shields are faster, while bigger shields deal more damage. Some abilities may have more unique effects based on your shield type, however they will be described in the relevant AB help file for that ability.

Below is a list of shields from smallest to largest: Buckler or Cavalry shield Banded shield Kite or Tower shield

All shields can offer the same level of protection, the only thing that matters is the size for your abilities.

Note: {{{note}}}

Strike A simple attack with your shield
Syntax: SHIELD STRIKE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Deal a simple strike with your shield, causing paresis in the target.
Note: {{{note}}}

Raze Forcefully cast away their protections
Syntax: SHIELD RAZE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Both players and NPCs
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Strip away any protective barriers from your target, such as the rebounding aura or a

magical shield.

Note: {{{note}}}

Brilliance Focus your inner spark through your shield
Syntax: SHIELD BRILLIANCE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Focus your inner spark through your shield to create a brilliant ray of light that will

strip their blindness.

Note: {{{note}}}

Crush Strike at your foe's limbs with mace and shield
Syntax: SHIELD CRUSH <target> <bodypart> AND <bodypart>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: A swift combination of shield and bound weapon designed to crush your opponent's limbs.

You can target the head, torso, legs, or arms of your enemy. You may not target the same limb for both hits.

The size of shield used will affect the amount of limb trauma dealt, with larger shields dealing more limb damage.

You will be unable to Chasten off balance after using this move.

Note: {{{note}}}

Facesmash Smash your shield into your foe's face
Syntax: SHIELD FACESMASH <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Smash your shield into your target's face, making them miserable and cleansing their

blindness.

You will be unable to Chasten while off balance after using this move.

Note: {{{note}}}

Crash Crash your shield into your foe's head
Syntax: SHIELD CRASH <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Make wieldly use of your shield and crash it into your foe's head. Should they possess

two mental afflictions, then you will disrupt them of their mental equilibrium.

You will be unable to Chasten while off balance after using this move.

Look at HELP TYPES for more information on what is regarded as a mental affliction.

Note: {{{note}}}

Punch Punch your shield into your foe's stomach
Syntax: SHIELD PUNCH <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Punch your shield into your opponent's stomach, causing weariness.
Note: {{{note}}}

Overwhelm Overwhelm your opponent with a devastating combo
Syntax: SHIELD OVERWHELM <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Only usable on a target who is prone, this attack will deal a vicious amount of damage

and bleeding, and knock them to the floor. Along side the standard benefits of shield size, utilising a smaller shield will increase the bleeding while a larger shield will increase the damage.

Additionally, if the opponent has over five curable afflictions upon them, it will weaken their senses and deal increased damage. The damage will increase by 8% for each affliction over the initial five, and up to a maximum of 80%. Afflictions not given by you will only provide half the damage bonus.

Due to the overwhelming nature of the skill, the aura of rebounding has zero effect against it and cannot be dodged.

Note: {{{note}}}

Binding Bind an ordinary mace to your overflowing spirit
Syntax: BIND <weapon>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Using your inherent link to the spirit world, you may bind any ordinary mace or pernach

to your will, allowing you to use it for various spiritual attacks, such as Smite. This will change the weapon to deal magical damage when it strikes and it will additionally prevent others from being able to attack with your weapon.

Note: {{{note}}}

Smite Smite down a heretic with your mace
Syntax: SMITE <target> [SECRET]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Both players and NPCs
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Using your weapon, you may smite down another and deal damage to them. If they possess

the accursed affliction, then the amount is increased. Your weapon must first be bound to you in order to use this ability.

If you are part of an Order or a Congregation, then you will smite your target in your Gods name. If you wish to hide this, simply specify the SECRET command to default the message to the godless smite.

Smite can also be used in combination with Targeting from Weaponry, allowing you to target a limb with your smite. You can read AB WEAPONRY TARGETING for more information.

Note: {{{note}}}

Call Call your mace to you when you have lost it
Syntax: CALL <mace/pernach>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Through sheer willpower, you will be able to summon the weapon that is bound to you if

you have lost it.

Note: {{{note}}}

Chasten Release a bolt of dark magic through your mace
Syntax: CHASTEN <target> [affliction]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: By directing your bound weapon at another, you may release a bolt of dark magic that will

chasten their mental faculties. You may choose the affliction it gives if you like, or a random one will be chosen. You must be wielding a shield as well as your bound weapon in order to use this ability.

Possible afflictions you can give are: Anorexia, dementia, hypochondria, lethargy, self loathing, justice, paranoia, recklessness, stupidity, or agony.

While chasten only requires that you have mental equilibrium, if you use it while you possess balance as well then the affliction will be hidden to the target. If the target possesses all of the above afflictions, then your bound weapon will release a bolt of magical energy that will damage them instead.

Note: {{{note}}}

Lambaste Lambaste those who stand against you
Syntax: LAMBASTE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Calling upon a sacred chant, you can direct its might through your mace and that will

lambaste your foe with a ripping force, knocking the wind out of them. This will deliver both asthma and haemophilia to your target.

If they already had haemophilia, then it will cause them bleed in its place.

Note: {{{note}}}

Smash Deal a crushing blow to one of your opponent's limbs
Syntax: SMASH <RIGHT/LEFT> <ARM/LEG> <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 6 seconds
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability will allow you to crush one of your opponents arms or legs using your bound

weapon with surprising power. This will cause a large amount of trauma to that limb.

Note: {{{note}}}

Judgement Pass a sentence of death upon the evil
Syntax: JUDGE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: With your bound weapon, you may judge that a player has committed a crime punishable by

death, and attempt to deal out your sentence. This is a channeled ability and you may not do most actions during it, otherwise it will be interrupted. The last moment before judgement is delivered cannot be stopped by the opponent other than by escaping your reach.

Note: {{{note}}}