Difference between revisions of "Horkval"

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   | weakness = They find themselves less prepared to master the magical arts.
   | weakness = They find themselves less prepared to master the magical arts.
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Cooperative and disciplined, the [[Horkval]] are a race of insectoid people who have grown powerful in the realm of Aetolia. Their race is known for its determination and teamwork, though most outside of the hives are posessed of a strong individualism and self-awareness. Their powerful legs allow them to reach areas others cannot, and their chitinous bodies lend them a natural protection unmatched by any other mortal race. These blessings of the body have taken their toll on the Horkvali, however, and they find themselves less prepared to master the magical arts.
Cooperative and disciplined, the [[Horkval]] are a race of insectoid people who have grown powerful in the realm of Aetolia. Their race is known for its determination and teamwork, though most outside of the hives are posessed of a strong individualism and self-awareness. Their powerful legs allow them to reach areas others cannot, and their chitinous bodies lend them a natural protection unmatched by any other mortal race. These blessings of the body have taken their toll on the Horkvali, however, and they find themselves less prepared to master the magical arts.


A mighty people, the insectoid Horkval are perhaps the most unique of Aetolia's races, with bodies sheathed in a chitinous exoskeleton as strong as armor. Hailing from tight-knit hives scattered throughout the land, the most prominent of which can be found on the island of [[Ulangi]], the race is known for their fierce loyalty and stalwart determination, trained from birth to serve their hive, although independent warriors are known to leave their ranks to seek training in the outside world. Physically, the Horkval come in a range of suited, most ideal for physical combat, be that small and agile or bulky and strong, with their bodies reminiscent of oversized, humanoid insects, complete with hard shells, antennae and sometimes claws or feelers.
A mighty people, the insectoid Horkval are perhaps the most unique of Aetolia's races, with bodies sheathed in a chitinous exoskeleton as strong as armor. Hailing from tight-knit hives scattered throughout the land, the most prominent of which can be found on the island of [[Ulangi]], the race is known for their fierce loyalty and stalwart determination, trained from birth to serve their hive, although independent warriors are known to leave their ranks to seek training in the outside world. Physically, the Horkval come in a range of suited, most ideal for physical combat, be that small and agile or bulky and strong, with their bodies reminiscent of oversized, humanoid insects, complete with hard shells, antennae and sometimes claws or feelers.
==Racial skills==
*Level 1: '''Clicking''' A skill unique to the Horkval, this lets Horkval communicate with other members of their race through a unique language of clicking.
*Level 25: '''Leap''' This skill allows a Horkval to leap past obstacles.
*Level 50: '''Health Regeneration''' A Horkval will passively regenerate health.
*Level 75: '''Listening''' This skill allows a Horkval to eavesdrop on an adjacent location, listening to any spoken conversations.


==Culture==
==Culture==


Hive-minded to a degree, they are rumored to share some part of their consciousness and through that even memories or direct information. Great sense of duty and community is the most important in their homeland, the Hives on the island of Ulangi, but out of the Hives they can develop strong individualism and self-awareness.
Hive-minded to a degree, they are rumored to share some part of their consciousness and through that even memories or direct information. Great sense of duty and community is the most important in their homeland, the Hives on the island of Ulangi, but out of the Hives they can develop strong individualism and self-awareness.
==Roleplay==
Horkval have an incredibly rich potential for roleplay, both through the physical features of their race and through the culture established in their lore - players have been known to create their own versions of hives, explore concepts of caste systems, and show incredible creativity with the diversity of form and features an insectoid race allows. Because the race is so alien compared to the more typical races, a creative roleplayer has room to consider a range of unique questions and challenges, turning the ideas of even basic notions like touch and taste on their head. Traditionally, Horkval tend to gravitate towards the more physical arts, making them ideal for a role such as a Sentinel hunter, a [[Illuminai|Daru]] monk and even a vampiric warrior, while their culture's rigid hierarchy and tight-knit loyalty make them a natural fit in militaristic guilds like the [[Carnifex]] or [[Templars|Templar]] knights.


==Origins==
==Origins==
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And thus it is that our people came to inhabit Aetolia, with their strong bodies, and their eyes of red. In the spring, when the woods are quiet, and the air humid, one can hear the cries of the men giving up their lives so their mates may feed the young.
And thus it is that our people came to inhabit Aetolia, with their strong bodies, and their eyes of red. In the spring, when the woods are quiet, and the air humid, one can hear the cries of the men giving up their lives so their mates may feed the young.
[[Category:Races]][[Category:Sapient Races]]
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