Difference between revisions of "Hunting"

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| [[Lower Azdun]] || All except Zsarachnor.
| [[Lower Azdun]] || All except Zsarachnor.


'''Goblin zombies''' will [[fear]] you. Regular '''zombies''' can also [[paralyze]].
'''Goblin zombies''' will fear you. Regular '''zombies''' can also [[paralyze]].


The '''goblin soldiers''' and '''goblin sergeants''' will team up on you, becoming hostile if they see you attack another soldier in the same room. Even when hostile, they will still wander out of the room on occasion, though they are still considered aggressive. If you need a breather, you can duck into the southmost room (the staircase beneath the Mhun worker), where the goblins will not attack.
The '''goblin soldiers''' and '''goblin sergeants''' will team up on you, becoming hostile if they see you attack another soldier in the same room. Even when hostile, they will still wander out of the room on occasion, though they are still considered aggressive. If you need a breather, you can duck into the southmost room (the staircase beneath the Mhun worker), where the goblins will not attack.
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| [[Ruins of Farsai]] || All. Rojalli, creepers, creeplings, shadowdrops, and darklings are all aggro. At night, this area can easily get mobby, and is usually not very popular for bashing because of it.
| [[Ruins of Farsai]] || All. Rojalli, creepers, creeplings, shadowdrops, and darklings are all aggro. At night, this area can easily get mobby, and is usually not very popular for bashing because of it.
|- valign=top
|- valign=top
| [[Aurer Haven]] ||
| [[Arurer Haven]] ||
|- valign=top
|- valign=top
|}
|}
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