Difference between revisions of "Hunting"

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Here is a list of general places to hunt, a brief description of where they can be found, what to hunt there, and around which level you should be at when you hunt them.
Here is a list of general places to hunt, a brief description of where they can be found, what to hunt there, and around which level you should be at when you hunt them. Depending on your class, you may end up hunting in some areas earlier than is suggested here.


Level 5-21
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! style="background:#DDDDFF" align="left" width="140px" | Area
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| [[Kalebb]] || All
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| [[Lodi]]  || All
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| [[Sehal]]  || All
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| [[Evlasu]] || All
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| [[Crags]]  || All
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| [[Liris]]  || All
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| [[Rahveir]] || All
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| [[Yohanan]] || All
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| [[Tarean Caverns]] || All
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| [[Bloodloch]] || Beetles
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| [[Enorian]] || Snakes
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| [[Duiran]] || Gophers
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| [[Spinesreach]] || Pinchers
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! style="background:#DDDDFF" align="left" width="140px" | Area
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| [[The Great Rock]] || Very easy, very popular hunting ground. Will be cleared often.


Kalebb
'''Ophidians''' frequently afflict with the [[loki]] [[venom]] when they attack.


Lodi
'''Cloaked figures''', or '''cultists''', will cause heavy bleeding damage.


Sehal
Both '''Bearnath''' and '''The Beastlord''' will frequently knock you prone.
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| [[Upper Azdun]] || Another easy and quite popular hunting ground.


other newbie areas (can reach from portals)
'''Goblin miners''' will knock you prone, whereas the '''goblin foremen''' have a room-wide attack and damaging stun.
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| [[Mhojave Desert]]  || All
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| [[Liruma Scrubland]] || All except phoenixes.
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| [[Aureliana Forest]]  || All
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| [[Ashtan Bog]]  || Bog-hounds
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Ashtan (seagulls)
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! style="width: 50%" | 30-40
! style="width: 50%" | 40-50
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! style="background:#DDDDFF" align="left" width="140px" | Area
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| [[Lower Azdun]] || All except Zsarachnor.


Enorian (snakes)
'''Goblin zombies''' will fear you. Regular '''zombies''' can also [[paralyze]].


The '''goblin soldiers''' and '''goblin sergeants''' will team up on you, becoming hostile if they see you attack another soldier in the same room. Even when hostile, they will still wander out of the room on occasion, though they are still considered aggressive. If you need a breather, you can duck into the southmost room (the staircase beneath the Mhun worker), where the goblins will not attack.
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| [[Dolbodi Campsite]]  || All.
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| [[Riparium]]  || All.
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| [[Hashan]] || All.


level 22-40
[[Hashan]] is a law-protected area under [[Spinesreach|Spinesreach's]] jurisdiction. Hunt here at your own risk.
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| [[Raim Vale]] || All.


dolbodi (foreman, hunters, buckawn, foragers, lumberjacks)
'''Diseased men''' will use webbings on you, and '''diseased women''' will knock you prone.


-located in eastern ithmia, just north of eleusis
'''Mutilated creatures''' are capable of stunning and knocking you prone frequently.


The great rock (cerberus, cultist, and ophidans)
'''Dogs''' afflict with lethargy.
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| [[Moghedu]] || All.


-located e, se, se, up, up, up and north of lotash on the old road sw of
'''Mhun bodyguards''' should be avoided until much higher levels. They are disproportionately powerful to the rest of the area, and deal massive physical and bleeding damage.


North of Trees
'''Mhun miners''' and '''master mhun miners''' will knock you prone. '''Master mhun miners''' will also regularly stun you.


Azdun (goblins, upper level but not past spiders)
'''Mhun warriors''' can afflict you with the [[loki]] [[venom]].


-second east past the river on the old road then se, ne, e, n, ne, s, d
'''The Mhun Captain of the Guard''' is extremely powerful and will frequently afflict you with [[stupidity]].


Pirate ship just south of Enorian. (pirates)
''Note: Moghedu will enemy anyone hunting in its premises.''
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! style="background:#DDDDFF" align="left" width="140px" | Area
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| [[Pirate Ships]] || All.


-two of them just swim in the ocean and go up when you see it
''Note: The only way to get to the pirate ships is to pass through the city of Enorian.''
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| [[Maghuir Fissure]]  || All.


Most mobs in here will set you on fire.


''Note: The [[Survival#Sewers|Sewers]] ability in [[Survival]] is needed to enter here.''
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| [[Scidve]]  || All.


level 40-80
The cultist temple has a secret basement with more cultists in it.
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dolbodi (foreman, hunters, buckawns, foragers, lumberjacks, archers)
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! style="width: 50%" | 60+
! style="width: 50%" | 70+
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! style="background:#DDDDFF" align="left" width="140px" | Area
! style="background:#DDDDFF" align="left" width="400px" | Mobs
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| [[Rebel's Ridge]] || All.


-located in eastern ithmia, just north of eleusis
Some of the denizens here will attack you on sight, but none of them afflict, prone, or stun.
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| [[Vilimo Fields]]  || All.


Azdun upper and lower (goblins, undead, spiders)
Very popular area due to the relative ease of the denizens.


-second east past the river on the old road then se, ne, e, n, ne, s, d
'''Nysaac''' doesn't deal much damage, but can blind, web, stun, knock you prone, or break a limb and disarm you He is a crafty opponent.


Moghedu (Mhuns & Goblins)
'''Kamakshi''' is the most powerful inhabitant of the fields, and can knock you prone.
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| [[Dun Fortress]]  || All.
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| [[Torturer's Caverns]] || All except Tellimerus.


-follow the old road southish from north of trees until you get to alot
The denizens of the caverns are [[undead]], so this is a popular hunting ground for Light/Life-aligned [[classes]].


of easts, then your first or second room will have sw so take it and go
'''Ghouls''' are aggressive and can wither arms.


n
'''Golems''' will stun you.


Caverns of Mor (vampires, ghouls, skeletons, and liches)
'''Vampire overseers''' afflict with confusion.


-just west of enorian, above the tear, when you get to the river swim
'''Terramancers''' will bind you in webs.


southeastish, it is a hidden room to the down in the southeast corner
'''Argaius''' breaks limbs, '''Mellius''' disfigures, '''Rozhirr''' mindlocks, '''Kerr'ach''' withers limbs, and '''Tuera''' afflicts with both slickness and recklessness.
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| [[Kornar]]  || All
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| [[Court of Consortium]]  || All except shadows.
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| [[Caverns of Mor]] || Mor is a popular hunting ground, and will be cleared quite often.


Pirate ship south of Enorian (pirates)
Some of the '''ghouls''' are aggressive.
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| [[Three Rock Outpost]] || All.


-two of them just swim in the ocean and go up when you see it
'''Troll bandits''' are the hardest-hitting inhabitants and will knock you prone.


Fissure (priest and firey umbras)
'''Wild horses''' can knock you prone and afflict with dizziness.


-In the western most room in the eastern ithmian forest. (must have sewers ability)
'''Wildcats''' can make you black out.
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| [[Kalydian Forest]]  || All.


'''The gloch''' is a very challenging fight, and takes place underwater.


'''Elks''' can knock you prone.


level 80-infinite
'''Rabbits''' afflict with epilepsy.


azdun (lower as upper won't do much good anymore)
'''Nemlings''' stun.
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| [[Lich Gardens]]  || All. Cabalists periodically use Aeon. Most mobs are undead so many Light/Life-aligned guilds bash here. Not a very difficult area, though mob attack speed can be a little fast.
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| [[Mamashi Tunnels]] || All. Githani are slightly more difficult than Mit'olk. Mitolk axemen can blackout, illusionists web. Tackle illusionists with caution early on.
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| [[Asper]]  || All except Xylverie. Cryohydra is aggro and chases, and can also freeze. If you aggro the cryohydra either kill it or get off the island (ie. It won't stop chasing until you die/leave the island or it dies). Asper can be accessed from a ferry in the tundra.
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| [[Polyargos]]  || All except Yudhishthira. If you aggro Yudhi, run very fast and get off the island unless you're VERY confident that you can solo him.
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| [[Western Iztatl Rainforest]] || All. Rojalli in the underground tunnels are aggro. Don't attempt to fight more than one at once unless you're certain you can handle the damage.
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| [[Eastern Iztatl Rainforest (Day)]] || All
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| [[Western Tundra]] || All including orgyuks.
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| [[Ice Caverns Upper Level]] || All except mother icewyrm and elemental ice guards. Elemental ice guards are aggro and can break limbs. A quest must be completed in order to gain access to this area at all as you can't follow another person in, or teleport/prism/pilgrimage/deliver in either.
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| [[Caverns of Telfinne]] || All. Avismes are aggro and afflict with confusion, lugores cause deafness, zoguras set on fire.
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| [[Dun Fortress]] || All except Tolonar, Aurelia, and the Ogre Baron.
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| [[Temple of Sonn]] || All. Choke creepers, creeplings, shadowdrops, and darklings are aggro.
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| [[Eastern Iztatl Rainforest (Night)]] || All. Rojalli tend to spawn in large groups.
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| [[Ruins of Farsai]] || All. Rojalli, creepers, creeplings, shadowdrops, and darklings are all aggro. At night, this area can easily get mobby, and is usually not very popular for bashing because of it.
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| [[Arurer Haven]] ||
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-second east past the river on the old road then se, ne, e, n, ne, s, d
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! style="width: 50%" | 80+
moghedu (mhuns & goblins)
! style="width: 50%" | 90+
 
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-follow the old road southish from north of trees until you get to alot
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of easts, then your first or second room will have sw so take it and go
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! style="background:#DDDDFF" align="left" width="140px" | Area
n
! style="background:#DDDDFF" align="left" width="400px" | Mobs
 
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Caverns of Mor (pretty much everything in there)
| [[Three Rock Outpost]] || All
 
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-just west of enorian, above the tear, when you get to the river swim
| [[Kalydian Forest]]  || All
 
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southeastish, it is a hidden room to the down in the southeast corner
| [[Lich Gardens]]  || All
 
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fen guard (whatever you find there)
| [[Mamashi Tunnels]] || All
 
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-TBA cause i have no clue
| [[Caverns of Telfinne]] || All
 
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| [[Dun Valley]] || All except Tolonar, Aurelia, and the Ogre Baron.
ayesha (spellshapers)
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| [[Temple of Sonn]] || All.
-personally i use the map to get there, but its on the northern road
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| [[Ollin]] || All. Nazetu guards, boars, and rabid sylls are aggro. Sharks in the water leading up to Ollin are also aggro.
almost to spinesreach and you'll find a room to your south, follow it into a cave or something and you'll find the spellshapers
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| [[Bhirka Mire]] || All. Ambushers are aggressive and can web. Turtles are also aggressive. Barkhul is invincible unless you complete a quest. If performing the quest to kill Barkhul, kill all the ambushers first, leaving the regular Birhkaens for the quest.
three rock (trolls)
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| [[Drakuum|Drakuum (First level)]] || Spirits. If damage is too much for you to handle, hit and run if you need to.
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! style="background:#DDDDFF" align="left" width="140px" | Area
! style="background:#DDDDFF" align="left" width="400px" | Mobs
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| [[Fengard Keep]] || All. Not all mobs are aggro, but a fair number are; many of them wander as well, so be prepared to have an aggro mob walk in on you while you're busy killing another. Berserkers are easiest to kill, invokers are the hardest. Berserkers can be killed easily by level 80s if cautious. The area itself is extremely large, and several areas have secret entrances that must be activated in order to get to. A popular area for endgame bashing.
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| [[Drakuum]]  || All. Darkwalkers are aggro. Semi-popular area.
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| [[Arbothia|Arbothia Manor]]  || All. Everything here is aggro and has a bad habit of spawning in large groups. They can also stun, prone, and blackout. Low 90s should only take on one at a time, but later it becomes possible to fight two or three at once. This area is very popular for endgame bashing.
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| [[Ice Caverns (Lower level)]] || Mother icewyrm needs to be killed in order to access this part of the caves.
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| [[Temple of Ati]] || The shadows take on the form of you or someone else in your party, and can use their class abilities (ex. knight shadows use arc and aconite/curare DSLs, mages use staffcast). Not a very popular area due to its difficulty.
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| [[Ollin]] || All.
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| [[Slavers Hideout]] || All, if you can. All of the slavers are aggro, and are usually in large groups or wander. Not a very popular area due to the amount of damage the mobs can deal and the inconvenient grouping. Only really ever attempted by endgame players. Can be found through a secret exit in southern Delos.
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| [[The Volcano]] || All. Another high-level bashing area. Certain elementals can be easier to kill depending on your class.
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| [[Scidve Cove]] || All. Everything here is aggro and spawns in groups.
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