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Chimalmatko (talk | contribs) m (Chimalmatko moved page Subterfuge to Subterfuge (skill)) |
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{{SkillHeader}} | {{SkillHeader}} | ||
{{SkillTableRow |Signs | Inept | 0| Knowledge of the secret hand language. }} | == Abilities == | ||
{{SkillTableRow |Hide | Novice | 0| Conceal yourself from view. }} | {{SkillTableRow |Signs|Inept|0|Knowledge of the secret hand language. }} | ||
{{SkillTableRow |Illusion | Apprentice | 0| Create an illusion of your choosing. }} | {{SkillTableRow |Hide|Novice|0|Conceal yourself from view. }} | ||
{{SkillTableRow | | {{SkillTableRow |Illusion|Apprentice|0|Create an illusion of your choosing. }} | ||
{{SkillTableRow | | {{SkillTableRow |Lipread|Capable|0|The ability to understood what is said while deaf. }} | ||
{{SkillTableRow |Shadow|Capable|50|Shadowing a target in order to track them. }} | |||
{{SkillTableRow | | {{SkillTableRow |Concealment|Adept|0|Conceal an item from view. }} | ||
{{SkillTableRow | | {{SkillTableRow |Evade|Adept|50|Misleading your pursuer. }} | ||
{{SkillTableRow | | {{SkillTableRow |Forge|Skilled|0|Seal a letter with a fake sigil. }} | ||
{{SkillTableRow | | {{SkillTableRow |Secret|Skilled|33|Give someone an item without their knowledge. }} | ||
{{SkillTableRow | | {{SkillTableRow |Lightwall|Skilled|66|Create a palpable wall of light. }} | ||
{{SkillTableRow | | {{SkillTableRow |Palming|Gifted|0|The use of sleight of hand to conceal. }} | ||
{{SkillTableRow | | {{SkillTableRow |Shadowsight|Gifted|33|Focus your vision on those hiding within the shadows. }} | ||
{{SkillTableRow | | {{SkillTableRow |Ghost|Gifted|66|Give yourself a ghostly appearance. }} | ||
{{SkillTableRow | | {{SkillTableRow |Listen|Expert|0|Detect conversation and action nearby. }} | ||
{{SkillTableRow | | {{SkillTableRow |Dispel|Expert|33|Rid your environment of illusions. }} | ||
{{SkillTableRow | | {{SkillTableRow |Waiting|Expert|66|Awaiting a target to be shadowed. }} | ||
{{SkillTableRow | | {{SkillTableRow |Cloak|Virtuoso|0|Hide your actions from others. }} | ||
{{SkillTableRow | | {{SkillTableRow |Eavesdrop|Virtuoso|33|Listen even through closed doors. }} | ||
{{SkillTableRow | | {{SkillTableRow |Subtext|Virtuoso|66|A hidden message in every action. }} | ||
{{SkillTableRow | | {{SkillTableRow |Banish|Fabled|0|Banish the denizens of the Shadow Plane. }} | ||
{{SkillTableRow | | {{SkillTableRow |Appraise|Fabled|33|Quickly measure your foes offensive capability. }} | ||
{{SkillTableRow | | {{SkillTableRow |Bedazzle|Fabled|66|Distract your opponent into losing his thought. }} | ||
{{SkillTableRow | | {{SkillTableRow |Phase|Mythical|0|Alter your status in space-time itself. }} | ||
{{SkillTableRow | | {{SkillTableRow |Darkflood|Mythical|25|Flood your location with magical darkness. }} | ||
{{SkillTableRow | | {{SkillTableRow |Phasesense|Mythical|50|Find a phased target. }} | ||
{{SkillTableRow | | {{SkillTableRow |Shadowslip|Mythical|75|Slip into the shadows as your victim falls. }} | ||
{{SkillTableRow | | {{SkillTableRow |Abduct|Transcendent|0|Abduct a victim into phase-time. }} | ||
{{SkillTableRow | | {{SkillTableRow |Phaseveil|Transcendent|0|Hide yourself when phased. }} | ||
{{SkillTableRow | | {{SkillTableRow |Seek|Novice|0|Sense for dimensional wormholes. }} | ||
{{SkillTableRow | | {{SkillTableRow |Channel|Adept|0|Hurl an object through a dimensional wormhole. }} | ||
{{SkillTableRow |Echo|Skilled|0|Detect presences through wormholes. }} | |||
{{SkillTableRow |Echo | | {{SkillTableRow |Warp|Gifted|0|Open and enter a dimensional wormhole. }} | ||
{{SkillTableRow | | {{SkillTableRow |Resonance|Expert|0|Allow sounds to resonate through a distant wormhole. }} | ||
{{SkillTableRow | | {{SkillTableRow |Cancel|Virtuoso|8|Destroy a wormhole. }} | ||
{{SkillTableRow | | {{SkillTableRow |Vortex|Fabled|0|Suck an unwilling target into a wormhole. }} | ||
{{SkillTableRow | | {{SkillTableRow |Sources|Mythical|0|Sense out all dimensional wormholes. }} | ||
{{SkillTableRow | | {{SkillTableRow |Splice|Transcendent|0|Create a dimensional wormhole. }}|} | ||
{{SkillTableRow | | |||
{{AB | |||
{{ | |skillname = Signs | ||
{{ | |syntax = SIGN <message> | ||
|description = | |||
{{ | The sign language of the Syssin was well known to keep the secrets of the Defenders safe. Use it to | ||
communicate privately with your allies, with no fear of being understood by others. | |||
{{ | |||
{{ | }} | ||
{{ | |||
{{AB | |||
|skillname = Hide | |||
|syntax = HIDE and EMERGE | |||
{{ | |description = | ||
{{ | Conceal yourself from view, hiding yourself from the eyes of others within the room. You may emerge | ||
{{ | if you wish to reveal yourself and cease to hide. | ||
{{ | }} | ||
{{AB | |||
|skillname = Illusion | |||
|syntax = CONJURE ILLUSION <victim/NOBODY> <illusion> | |||
|description = | |||
Cause everyone in your location to witness an illusion. If you choose to direct the illusion at | |||
someone, only that person will see it. | |||
Note: You may use the $nl character to force a newline, however you may do so three times per | |||
illusion. | |||
}} | |||
{{AB | |||
|skillname = Lipread | |||
|syntax = LIPREAD | |||
|description = | |||
Read the lips of others to understand their speech, no matter how quiet they keep it. | |||
}} | |||
{{AB | |||
|skillname = Shadow | |||
|syntax = SHADOW <target> | |||
|description = Added detection chance: 10% | |||
By stealthily slipping into pursuit from an adjacent location, you're able to shadow your target as | |||
they move about the land without their knowledge. | |||
There is a chance of being detected when using this ability. Please read HELP DECEIT for more | |||
information. | |||
}} | |||
{{AB | |||
|skillname = Concealment | |||
|syntax = CONCEAL <item> [pose] | |||
|description = | |||
You can conceal an item in the room from sight, preventing anybody except fellow Syssin from seeing | |||
it. If the item is in your inventory, you will drop it and conceal it. This only hides the item | |||
from casual observation. The item can still be interacted with if someone knows it is there. | |||
You can supply an optional 'pose' text which will be appended to the end of the item's room | |||
description. e.g. 'conceal package12345 fastened to the bottom of the bench' would show up in the | |||
room as 'You spy a package fastened to the bottom of the bench.' | |||
}} | |||
{{AB | |||
|skillname = Evade | |||
|syntax = EVADE <direction> | |||
|description = | |||
Silently slip away from your location, evading certain triggers and traps and bypassing those that | |||
might prevent you from leaving. Anyone following you when you do so will be lost. | |||
}} | |||
{{AB | |||
|skillname = Forge | |||
|syntax = SEAL <letter> AS <person> | |||
|description = | |||
This will allow you to seal a letter, while forging the mark of another in place of your own. | |||
}} | |||
{{AB | |||
|skillname = Secret | |||
|syntax = SECRET <item> TO <player> | |||
|description = | |||
Secretly slip an item to someone without them noticing. | |||
There is a chance of being detected when using this ability. Please read HELP DECEIT for more | |||
information. | |||
}} | |||
{{AB | |||
|skillname = Lightwall | |||
|syntax = CONJURE LIGHTWALL <direction> | |||
|description = | |||
This will conjure a wall of pure light that will flash blind any passing through it with searing | |||
white, save for yourself. | |||
}} | |||
{{AB | |||
|skillname = Palming | |||
|syntax = PALMING [OFF] | |||
|description = | |||
With clever use of sleight of hand and some magical trickery, you can conceal what you wield from | |||
others. | |||
}} | |||
{{AB | |||
|skillname = Shadowsight | |||
|syntax = SHADOWSIGHT | |||
|description = | |||
Train your eyes to see those hidden in the shadows. | |||
}} | |||
{{AB | |||
|skillname = Ghost | |||
|syntax = CONJURE GHOST | |||
|description = | |||
Give yourself a ghostly appearance to mask your movement as you move about the lands. | |||
}} | |||
{{AB | |||
|skillname = Listen | |||
|syntax = LISTEN <direction> | |||
|description = | |||
Use your auditory acuity to listen in on spoken conversations in an adjacent room. | |||
}} | |||
{{AB | |||
|skillname = Dispel | |||
|syntax = DISPEL HERE | |||
|description = DISPEL <ME/target> | |||
Dispel many illusions or magic associated with your location, yourself, or another person. | |||
}} | |||
{{AB | |||
|skillname = Waiting | |||
|syntax = AWAIT <target> | |||
|description = | |||
Slip into the shadows and silently wait for your target to arrive. When they do, you will begin to | |||
secretly follow them. | |||
There is a chance of being detected when using this ability. Please read HELP DECEIT for more | |||
information. | |||
}} | |||
{{AB | |||
|skillname = Cloak | |||
|syntax = CONJURE CLOAK [target] | |||
|description = | |||
Conjure up a cloak of invisibility that will disguise many actions from most observers. | |||
}} | |||
{{AB | |||
|skillname = Eavesdrop | |||
|syntax = Your ability to listen in on conversations has improved to the point where you can hear | |||
through doors and other forms of prevention. | |||
|description = | |||
Read AB SUBTERFUGE LISTEN for more information. | |||
}} | |||
{{AB | |||
|skillname = Subtext | |||
|syntax = SUBTEXT <message> | |||
|description = S(ECRET)SUBTEXT <message> | |||
You can now supplement your emotes with a hidden subtext only discernable to other assassins, | |||
similar to Signs. Your hidden message will appear the next time you emote. Syssin with guild | |||
sanction benefits can choose to SSUBTEXT or SECRETSUBTEXT instead, which will only display the | |||
message to other sanctioned Syssin. If you possess the Syssin class, you will be able to read | |||
subtext even when not in the Syssin class. | |||
}} | |||
{{AB | |||
|skillname = Banish | |||
|syntax = SHADOW BANISH | |||
|description = | |||
After a delay, you will attempt to banish any denizens of the Shadow plane in the same room as you | |||
from the Prime Material plane. This ability possesses a cooldown upon use. | |||
}} | |||
{{AB | |||
|skillname = Appraise | |||
|syntax = APPRAISE <target> | |||
|description = | |||
Check the inventory of your target and see what items they possess. | |||
There is a chance of being detected when using this ability. Please read HELP DECEIT for more | |||
information. | |||
}} | |||
{{AB | |||
|skillname = Bedazzle | |||
|syntax = BEDAZZLE <target> | |||
|description = | |||
By sprinkling some silver powder over your target, you can bedazzle them, eliciting two of the | |||
following effects: | |||
Vomiting, stuttering, blurry vision, dizziness, weariness, or laxity. | |||
Your victim will not be able to immediately discern which one they have suffered. | |||
}} | |||
{{AB | |||
|skillname = Phase | |||
|syntax = PHASE and UNPHASE | |||
|description = | |||
This is the most effective form of concealment attainable by most mortals. By vibrating your body | |||
to superphysical speeds, you can phase yourself out of reality leaving yourself effectively | |||
intangible. While you will be able to perform most actions, only those who are phased as you are | |||
will be able to interact with you. If you attempt to attack someone who is not phased, then you | |||
will be brought back into alignment with reality. | |||
It takes quite the toll on the body to remain phased, and overtime your endurance will slowly drain | |||
away. If you run out of endurance, then you will fall back into alignment with reality. | |||
}} | |||
{{AB | |||
|skillname = Darkflood | |||
|syntax = CONJURE DARKFLOOD | |||
|description = | |||
Conjure up a magical shadows to swathe your location in darkness. | |||
}} | |||
{{AB | |||
|skillname = Phasesense | |||
|syntax = PHASESENSE <target> | |||
|description = | |||
After a five-second channel, during which you may do nothing, you will divine the location of a | |||
phased target. The target will be notified of your efforts. | |||
}} | |||
{{AB | |||
|skillname = Shadowslip | |||
|syntax = This ability is passive. | |||
|description = | |||
Whenever a victim falls by your hand, should your Backstab ability be on cooldown the cooldown will | |||
be reset. You must be wielding a dirk. See AB ASSASSINATION BACKSTAB for more information on this | |||
ability. | |||
}} | |||
{{AB | |||
|skillname = Abduct | |||
|syntax = ABDUCT <target> | |||
|description = | |||
While phased, you can grasp ahold of another and pull them from reality. This will bring them into | |||
phase with you, allowing you to interact with them without disrupting your own alignment with | |||
reality. | |||
They will only be able to remain phased for a short duration before they will fall out of phase and | |||
return back to the normal time stream. | |||
}} | |||
{{AB | |||
|skillname = Phaseveil | |||
|syntax = PHASEVEIL [OFF] | |||
|description = | |||
When phased, you can hide yourself from those who might PHASESENSE you. This ability will | |||
significantly increase the drain upon your endurance while in phase. | |||
}} | |||
{{AB | |||
|skillname = Seek | |||
|syntax = WORM SEEK | |||
|description = | |||
Seek out wormholes in your location, if there are any, and where they lead. | |||
}} | |||
{{AB | |||
|skillname = Channel | |||
|syntax = WORM CHANNEL <item> | |||
|description = | |||
Throw an object in your possession through a dimensional wormhole and to the other side. | |||
}} | |||
{{AB | |||
|skillname = Echo | |||
|syntax = WORM ECHO | |||
|description = | |||
By observing a wormhole, you are able to determine if anyone is at the other end by the echoes of | |||
their movements beside it. | |||
}} | |||
{{AB | |||
|skillname = Warp | |||
|syntax = WORM WARP | |||
|description = | |||
When in the presence of a wormhole, you can hurl yourself through it to reach the other side. | |||
}} | |||
{{AB | |||
|skillname = Resonance | |||
|syntax = WORM RESONANCE <ON/OFF> | |||
|description = | |||
Open a gap in a wormhole, allowing the sounds of nearby conversation to resonate back through. | |||
}} | |||
{{AB | |||
|skillname = Cancel | |||
|syntax = WORM CANCEL | |||
|description = | |||
Destroy a wormhole if there is one in your location. It is not a short process at all, as it is an | |||
extremely complicated matter to close a dimensional wormhole. | |||
}} | |||
{{AB | |||
|skillname = Vortex | |||
|syntax = WORM VORTEX <target> | |||
|description = | |||
Suck someone, willing or not, from the opposite end of the wormhole into your location. If your | |||
target is bound, then density defence will have no effect. | |||
}} | |||
{{AB | |||
|skillname = Sources | |||
|syntax = WORM SOURCES | |||
|description = | |||
Sense out all wormholes in your area and discern where they each connect to. | |||
}} | |||
{{AB | |||
|skillname = Splice | |||
|syntax = WORM SPLICE <target> | |||
|description = | |||
Splicing a new wormhole is a lengthy process that will require two proficient people to work in | |||
tandem. The two people splicing the wormhole will need to each go to a different location, which | |||
will be the two places the wormhole will connect. Each person must then attempt to splice to the | |||
other to begin the process. | |||
Providing that no actions that require neither balance or equilibrium are taken, the wormhole will | |||
successfully form after a time, and will be then ready for use. | |||
}} |
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