Difference between revisions of "Tarot (skill)"

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order to create a powerful image.
order to create a powerful image.
{{SkillHeader}}
{{SkillHeader}}
{{SkillTableRow |Inscribing | Inept | 0| The ability to inscribe images upon blank Tarot cards. }}
== Abilities ==
{{SkillTableRow |Sun | Inept | 0| Create a portable light source. }}
{{SkillTableRow |Charging|Inept|0|Charge your cards with mystical energy. }}
{{SkillTableRow |Cardpacks | Novice | 0| Use the handy cardpacks for easier storage. }}
{{SkillTableRow |Inscribing|Inept|0|Inscribe blank cards with images. }}
{{SkillTableRow |Emperor | Apprentice | 0| Create the compulsion in others to follow you. }}
{{SkillTableRow |Cardpacks|Novice|0|Use the handy cardpacks for easier storage. }}
{{SkillTableRow |Magician | Capable | 0| Replenish your mana with the might of the Magician. }}
{{SkillTableRow |Emperor|Apprentice|0|Create the compulsion in others to follow you. }}
{{SkillTableRow |Priestess | Capable | 40| Heal yourself with the benevolence of the Priestess. }}
{{SkillTableRow |Magician|Capable|0|Replenish your mana with the might of the Magician. }}
{{SkillTableRow |Fool | Adept | 0| Shrug off afflictions with blind courage. }}
{{SkillTableRow |Priestess|Capable|40|Heal yourself with the benevolence of the Priestess. }}
{{SkillTableRow |Chariot | Adept | 50| Create an infernal chariot to ride. }}
{{SkillTableRow |Fool|Adept|0|Shrug off afflictions with blind courage. }}
{{SkillTableRow |Hermit | Skilled | 0| Teleport to an uninhabited location. }}
{{SkillTableRow |Chariot|Adept|50|Call the Chariot to increase your speed. }}
{{SkillTableRow |Empress | Skilled | 40| Summon your friends to you. }}
{{SkillTableRow |Hermit|Skilled|0|Teleport to an uninhabited location. }}
{{SkillTableRow |Lovers | Gifted | 0| Create a strong love for you in your target. }}
{{SkillTableRow |Empress|Skilled|40|Summon your friends to you. }}
{{SkillTableRow |Hierophant | Gifted | 50| Protect yourself from becoming disloyal. }}
{{SkillTableRow |Sun|Skilled|75|Inflict physical ailments. }}
{{SkillTableRow |Hangedman | Expert | 0| Hinder your opponent with a mass of ropes. }}
{{SkillTableRow |Lovers|Gifted|0|Create a strong love for you in your target. }}
{{SkillTableRow |Tower | Expert | 50| Cause a crumbling tower to appear in your location. }}
{{SkillTableRow |Hierophant|Gifted|50|Protect yourself from becoming disloyal. }}
{{SkillTableRow |Wheel | Virtuoso | 0| Spin the wheel and take your chances. }}
{{SkillTableRow |Sandman|Gifted|66|Send your target to sleep. }}
{{SkillTableRow |Creator | Virtuoso | 33| Create an illusion in an adjacent room. }}
{{SkillTableRow |Hangedman|Expert|0|Hinder your opponent with a mass of ropes. }}
{{SkillTableRow |Justice | Virtuoso | 66| Bring justice to the unjust. }}
{{SkillTableRow |Warrior|Expert|12|Strike at your opponents limbs. }}
{{SkillTableRow |Star | Fabled | 0| Strike down a foe with a flaming meteor. }}
{{SkillTableRow |Tower|Expert|50|Cause a crumbling tower to appear in your location. }}
{{SkillTableRow |Aeon | Fabled | 36| Curse your foe with the flux of time. }}
{{SkillTableRow |Wheel|Virtuoso|0|Spin the wheel and take your chances. }}
{{SkillTableRow |Lust | Fabled | 73| Cause an opponent to hopelessly lust after you. }}
{{SkillTableRow |Creator|Virtuoso|33|Create your own pocket reality. }}
{{SkillTableRow |Universe | Mythical | 0| Transport yourself around the land. }}
{{SkillTableRow |Adder|Virtuoso|50|The Adder waits to strike. }}
{{SkillTableRow |Despair | Mythical | 15| Call upon the aura of the Indorani. }}
{{SkillTableRow |Justice|Virtuoso|66|Bring justice to the unjust. }}
{{SkillTableRow |Devil | Mythical | 31| Call a Devil to serve you, though no more than once. }}
{{SkillTableRow |Star|Fabled|0|Strike down a foe with a flaming meteor. }}
{{SkillTableRow |Moon | Mythical | 46| Bestow the maladies of the moon upon your enemy. }}
{{SkillTableRow |Aeon|Fabled|36|Curse your foe with the flux of time. }}
{{SkillTableRow |Death | Mythical | 77| Call down Death itself to claim the soul of your enemy. }}
{{SkillTableRow |Eclipse|Fabled|50|Cast a shadow over your Sun and Moon. }}
{{SkillTableRow |Imprint | Transcendent | 0| Instantly charge and inscribe your tarot cards. }}
{{SkillTableRow |Lust|Fabled|73|Cause an opponent to hopelessly lust after you. }}
|}
{{SkillTableRow |Universe|Mythical|0|Transport yourself around the land. }}
 
{{SkillTableRow |Despair|Mythical|15|Call upon the aura of the Indorani. }}
{{SkillTableRow |Devil|Mythical|31|Call a Devil to serve you, though no more than once. }}
{{SkillTableRow |Moon|Mythical|46|Bestow the maladies of the moon upon your enemy. }}
{{SkillTableRow |Death|Mythical|77|Call down Death itself to claim the soul of your enemy. }}
{{SkillTableRow |Imprint|Transcendent|0|Instantly charge and inscribe your tarot cards. }}|}


{{AB
{{AB
|skillname = Charging
|skillname = Charging
|syntax = CHARGE <tarot card>
|syntax = CHARGE <tarot card>
|description = Charge a tarot card with the energy required to bring its magical potential into reality.
|description =  
Charge a tarot card with the energy required to bring its magical
potential into reality.
 
}}
}}


{{AB
|skillname = Inscribing
|syntax = INSCRIBE <amount> <card type>
|description =
With this ability, you may inscribe blank tarot cards with the various images of the Major Arcana.
}}


{{AB
{{AB
|skillname = Sun
|skillname = Cardpacks
|syntax = FLING SUN AT GROUND
|syntax = IND(ECK) [#] <card>
|description = When flung to the ground, this card shall provide its owner a small protection against chills.
|description =         OUTD(ECK) [#] <card>
}}
        IND(ECK) CARDS
       
        INC [#] <card>
        OUTC [#] <card>
 
Cardpacks is the ability to utilise the magical cardpacks. When you have
a cardpack, you can see what it contains by probing it.
 
DECKLIST will show you a list of all decks you are holding.


Alternatively, you may store cards in your cache.


{{AB
|skillname =  Inscribing
|syntax = INSCRIBE <card#> with <image>
|description = With this ability, you may inscribe blank tarot cards with the various images of the Major Arcaana.
}}
}}


{{AB
|skillname = Emperor
|syntax = FLING EMPEROR AT <target>
|description =
The Emperor is a symbol of leadership and power. With this card, you will force other players to
recognize your leadership and follow you.


{{AB
|skillname =  Cardpacks
|description =  Cardpacks is the ability to utilise the magical cardpacks. When you have a  cardpack, you can see what it contains by probing it. IND (for INDECK) <tarot> will put a card in the pack and OUTD <tarot> will take it out again. You may IND and OUTD up to 50 cards at once by doing IND 50 FOOL, or OUTD 50 FOOL for instance. DECKLIST will show you a list of all decks you are holding.
}}
}}


{{AB
|skillname = Magician
|syntax = FLING MAGICIAN AT <ME/player>
|description =
The Magician represents the power of magic and the power of the mind. This card will replenish the
mana of the target it is thrown at.


{{AB
|skillname =  Emperor
|syntax = FLING EMPEROR AT <player>
|description = The Emperor is a symbol of leadership and power. With this card, you will force other players to recognize your leadership and follow you.
}}
}}


{{AB
|skillname = Priestess
|syntax = FLING PRIESTESS AT <ME/target>
|description =
The Priestess represents benevolent healing. Flinging this card will restore some health to the
intended target.


{{AB
|skillname =  Magician
|syntax = FLING MAGICIAN AT <player>
|description = The Magician represents the power of magic and the power of the mind. This card will replenish the mana of the player it is thrown at.
}}
}}


{{AB
{{AB
|skillname = Priestess
|skillname = Fool
|syntax = FLING PRIESTESS AT <player>
|syntax = FLING FOOL AT <ME/player>
|description = The Priestess represents benevolent healing. Flinging this card at a player will heal some of his health.
|description =  
}}
The Fool is pictured as being immune to fear and full of courage. With this tarot you may throw off
two afflictions by denying their existence. If you or another has either paresis or paralysis, then
it will cure only that affliction first.


When used on yourself, there is a short period before the Fool may be used once more.


{{AB
|skillname =  Fool
|syntax = FLING FOOL AT <player>
|description =  The Fool is pictured as being the immune to fear and full of courage. With this Tarot you may throw off three afflictions by denying their existence.
}}
}}


{{AB
{{AB
|skillname = Chariot
|skillname = Chariot
|syntax = FLING CHARIOT AT GROUND
|syntax = FLING CHARIOT AT GROUND
|description = The Chariot will create an infernal chariot upon which you may ride. It has the  ability to fly also. BOARD CHARIOT will board your chariot. SPUR CHARIOT SKYWARDS will drive it up to the sky. LAND will bring you back down again. While in the Chariot, you may move about using the usual commands. Be warned: flinging cards at the ground while flying is a useless endeavour. CALL CHARIOT will summon your chariot to you, within the same area.
|description =  
The Chariot will increase your speed, allowing you to move quicker room-to-room and increasing the  
speed at which you fling cards. This will not affect your dopplegangers ability to fling cards
however.
 
}}
}}


{{AB
|skillname = Hermit
|syntax = ACTIVATE HERMIT
|description =        FLING HERMIT AT GROUND
The Hermit is a solitary person. When you activate the Hermit card, it will bind your current
location to your soul. Then, when you fling the Hermit, you will be transported to that location,
provided there are no players at your destination. The effect will be then lost until activation
once more.


{{AB
|skillname =  Hermit
|syntax = ACTIVATE HERMIT, FLING HERMIT AT GROUND
|description =  The Hermit is a solitary person. When you activate the hermit card, it will  remember the location at which you activated it. Then, when you fling it, you will be transported to that location, provided there are no players in that location at the time.
}}
}}


{{AB
{{AB
|skillname = Empress
|skillname = Empress
|syntax = FLING EMPRESS AT <player>
|syntax = FLING EMPRESS AT <player>
|description = With this ability, you may summon someone from anywhere within the local area, provided you are on his or her allies list. If you have forced yourself onto that list via the Lust tarot, then you will be able to summon that person from anywhere on the continent.
|description =  
With this ability, you may summon an ally from anywhere within the local area. If you have flung
the Lust tarot at your intended target, then you can summon that person from anywhere on the  
continent.
 
}}
}}


{{AB
|skillname = Sun
|syntax = FLING SUN [affliction] AT <player>
|description =
The Sun tarot will give your enemy one affliction associated with the body. You may choose the
affliction it gives, if you so wish, otherwise a random affliction will be selected.
You can deliver one of the following afflictions with the Sun:
Paresis, clumsiness, asthma, vomiting, lethargy, sensitivity, superstition, and hypersomnia.
}}


{{AB
{{AB
|skillname = Lovers
|skillname = Lovers
|syntax = FLING LOVERS AT <player>
|syntax = FLING LOVERS AT <player>
|description = The Lovers tarot will inspire your target to fall deeply in love with you. While in love with you, he or she will be generally unwilling to cause you harm.
|description =  
The Lovers tarot will inspire your target to fall deeply in love with you. While in love with you,  
he or she will attempt to seek you out should you be apart.
 
}}
}}


{{AB
|skillname = Hierophant
|syntax = FLING HIEROPHANT AT <ME/player>
|description =
The trusty Hierophant will protect your target one time against the disfigurement affliction,
resisting its effects.


{{AB
|skillname =  Hierophant
|syntax = FLING HIEROPHANT AT <player>
FLING HIEROPHANT AT ME
|description =  This tarot card will protect you against the afflictions of disfigurement and disloyalty.
}}
}}


{{AB
{{AB
|skillname = Sandman
|skillname = Sandman
|syntax = FLING SANDMAN AT <target>
|syntax = FLING SANDMAN AT <target>
|description = This tarot will attempt to put your target to sleep.
|description =  
The mighty Sandman will attempt to lull your target, coaxing them into sleep.
 
}}
}}


{{AB
|skillname = Hangedman
|syntax = FLING HANGEDMAN AT <target>
|description =
The Hangedman will burst into a mass of ropes, attempting to trip your opponent if they are
standing. If they are vulnerable and unable to defend themselves, then the ropes will entangle them
instead.


{{AB
|skillname =  Hangedman
|syntax = FLING HANGEDMAN AT <player>
|description = The Hangedman will entangle your foe in a mass of ropes.
}}
}}


{{AB
|skillname = Warrior
|syntax = FLING WARRIOR [limb] AT <player>
|description =
The Warrior is well known for his strength on the battle field. By flinging this tarot at your
opponents limbs, you can cause them to eventually break under its might.


{{AB
|skillname =  Warrior
|syntax = FLING WARRIOR AT <player> [limb]
|description = The Warrior is well known for his strength on the battle field. By flinging this tarot at your opponents limbs, you can cause them to eventually break under its might.
If you do not specify a limb, a random one will be selected for you.
If you do not specify a limb, a random one will be selected for you.
}}
}}


{{AB
{{AB
|skillname = Tower
|skillname = Tower
|syntax = FLING TOWER AT GROUND
|syntax = FLING TOWER AT GROUND
|description = The Tower card will cause a crumbling tower to appear in your location, which will then collapse, making it difficult to leave via some of the exits.
|description =  
The Tower card will cause a crumbling tower to appear in your location, which will then collapse,  
leaving rubble strewn across the location, delaying anyone wishing to leave. Movement that requires
you to dash in some manner will no longer be possible in or out of the room.
 
}}
}}


{{AB
{{AB
|skillname = Wheel
|skillname = Wheel
|syntax = FLING WHEEL AT <target>
|syntax = FLING WHEEL AT <target>
|description = The Wheel of Misfortune will trap your victim in a near inescapable death trap.
|description =  
When flung, the Wheel will hover in the air before your target and choose three afflictions from
them. After a period of time, the Wheel will bestow misfortune upon them, and the three afflictions
originally chosen will be placed upon the victim.
 
As an additional cost, one affliction will be cured randomly from the target as a tribute when the
card is flung. This affliction must be curable through normal means and will be chosen from all
possible afflictions on the opponent.
 
}}
}}


{{AB
|skillname = Creator
|syntax = FLING CREATOR <landscape> AT GROUND
|description =
The Creator tarot will shift the landscape within the room you stand in, and the adjacent locations
nearby, to a place of your choosing. This will last for a set time and affects everyone.
You can choose from the following landscapes:
* The Dreamscape: Those caught within the Dreamscape are periodically attacked by sentient
nightmares. They will draw their target into sleep and then attack them from their dreams.
* The Soulscape: The land of the dead will attract souls to those still within the world of the
living. They will chill the flesh of those they target.
* The Demonscape: Hell itself is brought into reality, summoning forth demonic figures that will
attack and harm those that stand within.
* The Voidscape: The alien void is rife with creatures that little have heard of or even seen. They
will instill the mind with madness, causing either hallucinations or berserking.
To end the sorcery early, anyone may attack the Creator tarot within the central room of the
landscape. Once it has been struck five times, the card will shatter, destroying the newborn
reality.
}}


{{AB
{{AB
|skillname = Creator
|skillname = Adder
|syntax = FLING CREATOR <direction> <illusion text>
|syntax = FLING ADDER <venom> AT <target>
FLING CREATOR HERE <illusion>
|description =        ACTIVATE ADDER <target>
FLING CREATOR AT <player>
        RIP CARD FROM BODY
|description = This Tarot card will allow you to create an illusion of your choosing in an adjacent location.
 
The Adder will attach itself to your target once flung, giving them haemophilia, and then lie
torpid in wait. After a few seconds, you may then ACTIVATE the Adder to attack your opponent
balance free with the chosen venom you flung it with.
 
Your opponent may RIP the card from their body before the Adder is activated, however doing so will
cause them to bleed heavily.


Note: You can add a new line into your illusion by using the tag $nl within the text, but be warned that you can only add one.
}}
}}


{{AB
{{AB
|skillname = Justice
|skillname = Justice
|syntax = FLING JUSTICE AT <player>
|syntax = FLING JUSTICE AT <player>
|description = The Justice tarot will bring the curse of justice and superstition upon your foe.
|description =  
The Justice tarot will bring the curse of justice upon your foe.
 
}}
}}


{{AB
|skillname = Star
|syntax = FLING STAR AT <target>
|description =
The Star tarot will bring down a flaming meteor upon your unlucky foe's head. Your foe may be
anywhere within the area but both you and he must be outdoors. Should the opponent be protected by
a magical shield when the meteor hits, then it will be shattered.
}}


{{AB
{{AB
|skillname = Star
|skillname = Aeon
|syntax = FLING STAR AT <player>
|syntax = FLING AEON AT <target>
|description = The Star tarot will bring down a flaming meteor upon your unlucky foe's head.
|description =  
Your foe may be anywhere within the area but both you and he must be outdoors.
The Aeon tarot will give the curse of time to a target, slowing his passage through time. There is
a short cooldown upon afflicting your opponent with the curse before you may do so again.
 
}}
}}


{{AB
|skillname = Eclipse
|syntax = FLING ECLIPSE AT ME
|description =        FLING ECLIPSE AT GROUND
When used on yourself, the Eclipse tarot grants the Eclipse defence, which masks every third Sun or
Moon tarot affliction. If you are affected by peace then this function will become disabled until
it is cured.
When thrown at the ground, a darkness will overcome the room, tripping all enemies after a delay.
}}


{{AB
{{AB
|skillname = Aeon
|skillname = Lust
|syntax = FLING AEON AT <player>
|syntax = FLING LUST AT <target>
|description = The Aeon tarot will give the curse of time to a player, slowing his passage through time.
|description =         REJECT <luster>
}}
        LUSTED


With the Lust tarot, you can create such a burning desire within your target that the Empress tarot
will now summon them regardless of their consideration of you. In order to remove this desire, you
must reject the person who holds sway over you. Those who have flung the Lust tarot at you will
appear in your ALLIES, although they are not technically a real ally by any means.


{{AB
|skillname =  Lust
|syntax = FLING LUST AT <player>
LUSTED
|description = With this Tarot, you may instill a lust for you in another player, so that he or she will consider you an ally.
}}
}}


{{AB
{{AB
|skillname = Universe
|skillname = Universe
|syntax = FLING UNIVERSE AT GROUND
|syntax = FLING UNIVERSE AT GROUND
TOUCH <location>
|description =        TOUCH <location>
|description = The Universe tarot will allow you access to the world of Aetolia, giving instant transport to a number of locations.
        CLOSE MAP
 
The Universe tarot will allow you access to the world of Aetolia, giving instant transport to a  
number of locations. Anyone may close an open map before them.


You can currently use the following locations.
You can currently use the following locations:
  - Bloodloch
  - Bloodloch
  - Dakhota
  - Dakhota
Line 218: Line 337:
  - Tundra
  - Tundra
  - Farsai
  - Farsai
}}
}}


{{AB
{{AB
|skillname = Despair
|skillname = Despair
|syntax = FLING DESPAIR AT <target>
|syntax = FLING DESPAIR AT <target>
|description = Bestow a sense of despair on your target, dampening their movement.
|description =  
Bestow a sense of despair on your target, halving their dodge and divert chances for a limited time.
 
}}
}}


{{AB
{{AB
|skillname = Devil
|skillname = Devil
|syntax = FLING DEVIL AT GROUND
|syntax = FLING DEVIL AT GROUND
|description = When you fling the devil tarot at the ground, a devil will be summoned. The devil will serve you in exchange for limited control over your body.
|description =         FLING <card> [effect] AND <card> [effect] AT <target>


Whenever you fling a tarot card, he will immediately cause you to fling another one of six random cards. Note that the Devil will refuse to fling another card alongside the Hangedman and Sandman cards.
When you fling the Devil tarot at the ground, a devil will be summoned. The devil will serve you in
exchange for limited control over your body.
 
Whenever you fling a tarot card, you have the choice to fling an additional card of your choosing
at the target. You cannot use the same card twice in a single fling.
 
Only the following cards may be used in combination:
The Sun, the Moon, Justice, the Lovers, Aeon, Lust, the Emperor, the Sandman, the Warrior, Despair,
the Adder, and the Wheel.


The cards he will randomly choose from are: Aeon, Justice, Moon, Lust, Lovers and Sandman.
}}
}}


{{AB
|skillname = Moon
|syntax = FLING MOON [affliction] AT <player>
|description =
The Moon tarot will give your enemy one affliction associated with the mind. You may choose the
affliction it gives, if you so wish, otherwise a random affliction will be selected.
You can deliver one of the following afflictions with the Moon:
Stupidity, confusion, recklessness, impatience, epilepsy, berserking, weariness, and anorexia.


{{AB
|skillname =  Moon
|syntax = FLING MOON AT <player> [STUPIDITY{{!}}AMNESIA{{!}}etc]
|description = The moon tarot will give your enemy maladies associated with the mind. You may choose the affliction it gives or not, with the available choices of affliction being: Berserking, Confusion, Epilepsy, Impatience, Indifference, Vomiting, Recklessness, Stupidity, and Amnesia.
}}
}}


{{AB
{{AB
|skillname = Death
|skillname = Death
|syntax = RUB DEATH ON <player>
|syntax = RUB DEATH ON <player>
SNIFF DEATH
|description =        FLING DEATH AT <player>
FLING DEATH AT <player>
        SNIFF DEATH
|description = To attune Death, you must first rub it on your enemy seven times. Sniffing the card will tell you how many times you have rubbed it on your foul oppressor, while flinging it will begin the process of calling Death himself to gather the soul of your enemy to him. Be warned though that this process takes concentration and you may not do anything else while Death is on his way.
 
The Death tarot is not a card to be trifled with, bringing about a swift end to anyone who tries to
oppose it once flung. There is nought that can stop the figure of Death once summoned, although
some claim the dreamworld has some effect.
 
In order to fling Death at your opponent, you must first attune the Death card to their body and
soul. This is achieved by rubbing it upon your enemy seven times. Once it is fully attuned, simply
fling it at your opponent and wait for his arrival. You may not perform any actions during this
process.
 
If your opponent has had their life aura leeched, you will gain three charges each time you rub
your target, instead of one.
 
In order to see how many rubs you have accumulated, you can sniff a card of Death to see. Rubs will
last for multiple weeks at a time, and aren't attached to any one card. Do note however, a combat
arena will have a adverse effect on the Death card, and any rubs gained will not transfer between
it and Sapience. Neither will they last as long.
 
}}
}}


{{AB
|skillname = Imprint
|syntax = OUTC BLANK AS <type>
|description =        OUTD BLANK AS <type>
So powerful is your skill in Tarot, you are able to pull your cards from your cache or deck,
instantly charged and imprinted them with the style of your choice. Be warned, when the charge
fades, so will the imprint.


{{AB
|skillname =  Imprint
|syntax = OUTD BLANK AS <type>
|description = So powerful is your skill in Tarot,  you are able to pull your cards from your deck, instantly charged and imprinted them with the style of your choice. Be warned, when the charge fades, so will the imprint.
}}
}}

Latest revision as of 00:41, 6 April 2022

Tarot is the occult skill of inscribing magical cards with various inks in order to create a powerful image.

Abilities

Skill Rank Percent Description
Charging Inept 0% Charge your cards with mystical energy.
Inscribing Inept 0% Inscribe blank cards with images.
Cardpacks Novice 0% Use the handy cardpacks for easier storage.
Emperor Apprentice 0% Create the compulsion in others to follow you.
Magician Capable 0% Replenish your mana with the might of the Magician.
Priestess Capable 40% Heal yourself with the benevolence of the Priestess.
Fool Adept 0% Shrug off afflictions with blind courage.
Chariot Adept 50% Call the Chariot to increase your speed.
Hermit Skilled 0% Teleport to an uninhabited location.
Empress Skilled 40% Summon your friends to you.
Sun Skilled 75% Inflict physical ailments.
Lovers Gifted 0% Create a strong love for you in your target.
Hierophant Gifted 50% Protect yourself from becoming disloyal.
Sandman Gifted 66% Send your target to sleep.
Hangedman Expert 0% Hinder your opponent with a mass of ropes.
Warrior Expert 12% Strike at your opponents limbs.
Tower Expert 50% Cause a crumbling tower to appear in your location.
Wheel Virtuoso 0% Spin the wheel and take your chances.
Creator Virtuoso 33% Create your own pocket reality.
Adder Virtuoso 50% The Adder waits to strike.
Justice Virtuoso 66% Bring justice to the unjust.
Star Fabled 0% Strike down a foe with a flaming meteor.
Aeon Fabled 36% Curse your foe with the flux of time.
Eclipse Fabled 50% Cast a shadow over your Sun and Moon.
Lust Fabled 73% Cause an opponent to hopelessly lust after you.
Universe Mythical 0% Transport yourself around the land.
Despair Mythical 15% Call upon the aura of the Indorani.
Devil Mythical 31% Call a Devil to serve you, though no more than once.
Moon Mythical 46% Bestow the maladies of the moon upon your enemy.
Death Mythical 77% Call down Death itself to claim the soul of your enemy.
Imprint Transcendent 0% Instantly charge and inscribe your tarot cards.
Charging
Syntax: CHARGE <tarot card>
Description: Charge a tarot card with the energy required to bring its magical

potential into reality.


Inscribing
Syntax: INSCRIBE <amount> <card type>
Description: With this ability, you may inscribe blank tarot cards with the various images of the Major Arcana.


Cardpacks
Syntax: IND(ECK) [#] <card>
Description: OUTD(ECK) [#] <card>
       IND(ECK) CARDS
       
       INC [#] <card>
       OUTC [#] <card>

Cardpacks is the ability to utilise the magical cardpacks. When you have a cardpack, you can see what it contains by probing it.

DECKLIST will show you a list of all decks you are holding.

Alternatively, you may store cards in your cache.


Emperor
Syntax: FLING EMPEROR AT <target>
Description: The Emperor is a symbol of leadership and power. With this card, you will force other players to

recognize your leadership and follow you.


Magician
Syntax: FLING MAGICIAN AT <ME/player>
Description: The Magician represents the power of magic and the power of the mind. This card will replenish the

mana of the target it is thrown at.


Priestess
Syntax: FLING PRIESTESS AT <ME/target>
Description: The Priestess represents benevolent healing. Flinging this card will restore some health to the

intended target.


Fool
Syntax: FLING FOOL AT <ME/player>
Description: The Fool is pictured as being immune to fear and full of courage. With this tarot you may throw off

two afflictions by denying their existence. If you or another has either paresis or paralysis, then it will cure only that affliction first.

When used on yourself, there is a short period before the Fool may be used once more.


Chariot
Syntax: FLING CHARIOT AT GROUND
Description: The Chariot will increase your speed, allowing you to move quicker room-to-room and increasing the

speed at which you fling cards. This will not affect your dopplegangers ability to fling cards however.


Hermit
Syntax: ACTIVATE HERMIT
Description: FLING HERMIT AT GROUND

The Hermit is a solitary person. When you activate the Hermit card, it will bind your current location to your soul. Then, when you fling the Hermit, you will be transported to that location, provided there are no players at your destination. The effect will be then lost until activation once more.


Empress
Syntax: FLING EMPRESS AT <player>
Description: With this ability, you may summon an ally from anywhere within the local area. If you have flung

the Lust tarot at your intended target, then you can summon that person from anywhere on the continent.


Sun
Syntax: FLING SUN [affliction] AT <player>
Description: The Sun tarot will give your enemy one affliction associated with the body. You may choose the

affliction it gives, if you so wish, otherwise a random affliction will be selected.

You can deliver one of the following afflictions with the Sun: Paresis, clumsiness, asthma, vomiting, lethargy, sensitivity, superstition, and hypersomnia.


Lovers
Syntax: FLING LOVERS AT <player>
Description: The Lovers tarot will inspire your target to fall deeply in love with you. While in love with you,

he or she will attempt to seek you out should you be apart.


Hierophant
Syntax: FLING HIEROPHANT AT <ME/player>
Description: The trusty Hierophant will protect your target one time against the disfigurement affliction,

resisting its effects.


Sandman
Syntax: FLING SANDMAN AT <target>
Description: The mighty Sandman will attempt to lull your target, coaxing them into sleep.


Hangedman
Syntax: FLING HANGEDMAN AT <target>
Description: The Hangedman will burst into a mass of ropes, attempting to trip your opponent if they are

standing. If they are vulnerable and unable to defend themselves, then the ropes will entangle them instead.


Warrior
Syntax: FLING WARRIOR [limb] AT <player>
Description: The Warrior is well known for his strength on the battle field. By flinging this tarot at your

opponents limbs, you can cause them to eventually break under its might.

If you do not specify a limb, a random one will be selected for you.


Tower
Syntax: FLING TOWER AT GROUND
Description: The Tower card will cause a crumbling tower to appear in your location, which will then collapse,

leaving rubble strewn across the location, delaying anyone wishing to leave. Movement that requires you to dash in some manner will no longer be possible in or out of the room.


Wheel
Syntax: FLING WHEEL AT <target>
Description: When flung, the Wheel will hover in the air before your target and choose three afflictions from

them. After a period of time, the Wheel will bestow misfortune upon them, and the three afflictions originally chosen will be placed upon the victim.

As an additional cost, one affliction will be cured randomly from the target as a tribute when the card is flung. This affliction must be curable through normal means and will be chosen from all possible afflictions on the opponent.


Creator
Syntax: FLING CREATOR <landscape> AT GROUND
Description: The Creator tarot will shift the landscape within the room you stand in, and the adjacent locations

nearby, to a place of your choosing. This will last for a set time and affects everyone.

You can choose from the following landscapes:

  • The Dreamscape: Those caught within the Dreamscape are periodically attacked by sentient

nightmares. They will draw their target into sleep and then attack them from their dreams.

  • The Soulscape: The land of the dead will attract souls to those still within the world of the

living. They will chill the flesh of those they target.

  • The Demonscape: Hell itself is brought into reality, summoning forth demonic figures that will

attack and harm those that stand within.

  • The Voidscape: The alien void is rife with creatures that little have heard of or even seen. They

will instill the mind with madness, causing either hallucinations or berserking.

To end the sorcery early, anyone may attack the Creator tarot within the central room of the landscape. Once it has been struck five times, the card will shatter, destroying the newborn reality.


Adder
Syntax: FLING ADDER <venom> AT <target>
Description: ACTIVATE ADDER <target>
       RIP CARD FROM BODY

The Adder will attach itself to your target once flung, giving them haemophilia, and then lie torpid in wait. After a few seconds, you may then ACTIVATE the Adder to attack your opponent balance free with the chosen venom you flung it with.

Your opponent may RIP the card from their body before the Adder is activated, however doing so will cause them to bleed heavily.


Justice
Syntax: FLING JUSTICE AT <player>
Description: The Justice tarot will bring the curse of justice upon your foe.


Star
Syntax: FLING STAR AT <target>
Description: The Star tarot will bring down a flaming meteor upon your unlucky foe's head. Your foe may be

anywhere within the area but both you and he must be outdoors. Should the opponent be protected by a magical shield when the meteor hits, then it will be shattered.


Aeon
Syntax: FLING AEON AT <target>
Description: The Aeon tarot will give the curse of time to a target, slowing his passage through time. There is

a short cooldown upon afflicting your opponent with the curse before you may do so again.


Eclipse
Syntax: FLING ECLIPSE AT ME
Description: FLING ECLIPSE AT GROUND

When used on yourself, the Eclipse tarot grants the Eclipse defence, which masks every third Sun or Moon tarot affliction. If you are affected by peace then this function will become disabled until it is cured.

When thrown at the ground, a darkness will overcome the room, tripping all enemies after a delay.


Lust
Syntax: FLING LUST AT <target>
Description: REJECT <luster>
       LUSTED

With the Lust tarot, you can create such a burning desire within your target that the Empress tarot will now summon them regardless of their consideration of you. In order to remove this desire, you must reject the person who holds sway over you. Those who have flung the Lust tarot at you will appear in your ALLIES, although they are not technically a real ally by any means.


Universe
Syntax: FLING UNIVERSE AT GROUND
Description: TOUCH <location>
       CLOSE MAP

The Universe tarot will allow you access to the world of Aetolia, giving instant transport to a number of locations. Anyone may close an open map before them.

You can currently use the following locations:

- Bloodloch
- Dakhota
- Moghedu
- NIthmia
- Pash
- Savannah
- Spinesreach
- WIthmia
- Vashnar
- Scidve
- Tundra
- Farsai


Despair
Syntax: FLING DESPAIR AT <target>
Description: Bestow a sense of despair on your target, halving their dodge and divert chances for a limited time.


Devil
Syntax: FLING DEVIL AT GROUND
Description: FLING <card> [effect] AND <card> [effect] AT <target>

When you fling the Devil tarot at the ground, a devil will be summoned. The devil will serve you in exchange for limited control over your body.

Whenever you fling a tarot card, you have the choice to fling an additional card of your choosing at the target. You cannot use the same card twice in a single fling.

Only the following cards may be used in combination: The Sun, the Moon, Justice, the Lovers, Aeon, Lust, the Emperor, the Sandman, the Warrior, Despair, the Adder, and the Wheel.


Moon
Syntax: FLING MOON [affliction] AT <player>
Description: The Moon tarot will give your enemy one affliction associated with the mind. You may choose the

affliction it gives, if you so wish, otherwise a random affliction will be selected.

You can deliver one of the following afflictions with the Moon: Stupidity, confusion, recklessness, impatience, epilepsy, berserking, weariness, and anorexia.


Death
Syntax: RUB DEATH ON <player>
Description: FLING DEATH AT <player>
       SNIFF DEATH

The Death tarot is not a card to be trifled with, bringing about a swift end to anyone who tries to oppose it once flung. There is nought that can stop the figure of Death once summoned, although some claim the dreamworld has some effect.

In order to fling Death at your opponent, you must first attune the Death card to their body and soul. This is achieved by rubbing it upon your enemy seven times. Once it is fully attuned, simply fling it at your opponent and wait for his arrival. You may not perform any actions during this process.

If your opponent has had their life aura leeched, you will gain three charges each time you rub your target, instead of one.

In order to see how many rubs you have accumulated, you can sniff a card of Death to see. Rubs will last for multiple weeks at a time, and aren't attached to any one card. Do note however, a combat arena will have a adverse effect on the Death card, and any rubs gained will not transfer between it and Sapience. Neither will they last as long.


Imprint
Syntax: OUTC BLANK AS <type>
Description: OUTD BLANK AS <type>

So powerful is your skill in Tarot, you are able to pull your cards from your cache or deck, instantly charged and imprinted them with the style of your choice. Be warned, when the charge fades, so will the imprint.