Difference between revisions of "Syssin (Guild)"

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{{GuildPage}}
{{GuildPage}}
                         [GUILD LEADERS]
                         [GUILD LEADERS]
                  Guildmaster: Ishin
        Chief Executive Officer: Lin
                Divine Patron: [[Severn]], the Manipulator
                  Divine Patron: [[Severn]], the Manipulator
                     Seven-hand: Faerah
                     Lieutenants: Xemnas, Klonk, Elanth, and Aoi
                Quality Control: Xemnas
 
Reformed in 371 MA, the Syssin Syndicate owes its life to the ancient
lineage of the Spirean Defenders, those men and women trained by the God
of Artifice to be His loyal soldiers.
 
Where one may have once envisioned a dank warren of cutthroats, the
Syndicate takes its inspiration from the trade companies and cartels of
Albedos, styling themselves as a familial business, with an emphasis on
loyalty and a brutal spin on honor.
 
Headquartered in the Republic of [[Spinesreach]], the Syndicate feeds from
its own notoriety. Individual members are trained to be the dominant and
pioneering force wherever they go, as respected as they are feared and
reviled. Natural born leaders, Syndicate members have their fingers in
every pie they can reach, and command authority in their communities.
They are the rogues you love to hate, and hate enough to love.
 
Like all guilds, the Syssin are comprised of members trained in many
disciplines and arts, however, they pass on their own teachings, adapted
and built on from the original methods of Lord Severn. With Venom,
Syssin can produce the deadliest poisons known to mankind, from
substances that produce paralysis to the deadly Voyria compound, known
for its ability to kill an elephant in seconds.
 
Through their training in Hypnosis, these deadly agents can pierce
through an unwitting victim's mental defenses, bombarding their minds
with crippling diseases, disorders and ailments that can be released at
any time.
 
Deadliest of all is the ancient art of Subterfuge, a martial system
taught to the Ankyrean-era soldiers of [[Spinesreach]] and continually built
upon over the centuries. With Subterfuge, a Syssin can move vast
distances in the blink of an eye, trail victims without their notice,
pierce distant targets with deft arrow shots, and even vanish from the
plane of reality.


Syssin history is a long, winding road, which dates back to the times of the Ankyreans. Once indentured bodyguards to this ancient race, they have evolved over the epochs. They have been slaves and test subjects - used to create a superior lycanthrope and the creation of their sister guild, the Atabahi. They have been wayward Shadowsnakes, when their home of [[Spinesreach]] was hidden from Sapience due to the Grand Artifice.
In manners of business, politics, espionage and sabotage, the Syssin
Syndicate can claim no equals. This path is not for everyone, and there
It is in a more recent century that they have returned to their home, and taken back up their duty as [[Severn]]'s Heralds of Artifice, and the Defenders of their home. The life of a Syssin is not an easy thing, but the gifts that come with it are unquestionable. Using their arts of [[Venoms]], [[Hypnosis]] and [[Subterfuge]], the Syssin utilize agility, both physically and mentally, to further [[Severn]]'s will and protect their home.
are those who, consumed by the avaricious and nefarious lifestyle, find
themselves unable to make the cut and fade into obscurity. But those who
work hard for the business find their place in the stars, and are
remembered by Aetolia forever.

Revision as of 13:45, 22 October 2012

Leadership
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                        [GUILD LEADERS]
       Chief Executive Officer: Lin
                 Divine Patron: Severn, the Manipulator
                   Lieutenants: Xemnas, Klonk, Elanth, and Aoi
               Quality Control: Xemnas

Reformed in 371 MA, the Syssin Syndicate owes its life to the ancient lineage of the Spirean Defenders, those men and women trained by the God of Artifice to be His loyal soldiers.

Where one may have once envisioned a dank warren of cutthroats, the Syndicate takes its inspiration from the trade companies and cartels of Albedos, styling themselves as a familial business, with an emphasis on loyalty and a brutal spin on honor.

Headquartered in the Republic of Spinesreach, the Syndicate feeds from its own notoriety. Individual members are trained to be the dominant and pioneering force wherever they go, as respected as they are feared and reviled. Natural born leaders, Syndicate members have their fingers in every pie they can reach, and command authority in their communities. They are the rogues you love to hate, and hate enough to love.

Like all guilds, the Syssin are comprised of members trained in many disciplines and arts, however, they pass on their own teachings, adapted and built on from the original methods of Lord Severn. With Venom, Syssin can produce the deadliest poisons known to mankind, from substances that produce paralysis to the deadly Voyria compound, known for its ability to kill an elephant in seconds.

Through their training in Hypnosis, these deadly agents can pierce through an unwitting victim's mental defenses, bombarding their minds with crippling diseases, disorders and ailments that can be released at any time.

Deadliest of all is the ancient art of Subterfuge, a martial system taught to the Ankyrean-era soldiers of Spinesreach and continually built upon over the centuries. With Subterfuge, a Syssin can move vast distances in the blink of an eye, trail victims without their notice, pierce distant targets with deft arrow shots, and even vanish from the plane of reality.

In manners of business, politics, espionage and sabotage, the Syssin Syndicate can claim no equals. This path is not for everyone, and there are those who, consumed by the avaricious and nefarious lifestyle, find themselves unable to make the cut and fade into obscurity. But those who work hard for the business find their place in the stars, and are remembered by Aetolia forever.