Difference between revisions of "Groves"

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{{SkillTableRow |Sunlight | SPECIAL - Quest | 0| Allowing the sun to pass through all barriers. }}
{{SkillTableRow |Sunlight | SPECIAL - Quest | 0| Allowing the sun to pass through all barriers. }}
|}
|}
==Perceive==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>PERCEIVE</tt>
|}
This ability will reveal the bond between grove and Druid, if one exists.
==Imprint==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>IMPRINT</tt>
|}
Once you have discovered an area of jungle or forest you wish to bond with, this ability allows you to bind your essence with the land. Fear not; if you change your mind, you may move your grove elsewhere as the wilds call you.
==Energy==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>GROVE ENERGY</tt>
|}
By communing with your Grove, you may discover how much sunlight energy remains.
==Who==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>GROVE WHO</tt>
|}
This ability will cause the forest itself to report on the presence of other players that are in it.
==Status==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>GROVE STATUS</tt>
|}
Use this ability to discover various pieces of information on the status of your Grove.
==Look==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>GROVE LOOK <player></tt>
|}
Use this ability to view a forest location that another player is standing in.
==Shake==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>GROVE SHAKE</tt>
|}
If there are any players in the trees in your Grove, this will shake them out.
==Elevate==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>GROVE ELEVATE</tt>
|}
Using this ability, you may rise into the trees with this ability. Once there, you may travel normally, using DOWN to leave the trees.
==Watch==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>GROVE WATCH/UNWATCH</tt>
|}
This strange ability will allow you to share a mental kinship with others in your Grove. It will cause you to receive much information that would normally be seen only by the individual players in your Grove. UNWATCH will stop you watching again.
==Cease==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>GROVE CEASE ALL<br/>GROVE CEASE <skill></tt>
|}
This command will stop all or individual powers from running in your grove. The following skills may be turned off if they are running:
Thorns, Watch, Forestwatch, Cage, Screen, Hypercure, Barrier, Concealment, Rain, Entangle, Roots, Channel, and Seal.
==Eject==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>GROVE EJECT</tt>
|}
With this ability, you may cause the wilderness in your Grove to throw out all in it, save for yourself.
==Cage==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>GROVE CAGE</tt>
|}
Using this ability, you may close it off to entry and exit. With it, you may prevent others from entering it via normal movement, as well as stopping most projectiles from entering. GROVE UNCAGE will turn this off.
==Return==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>GROVE RETURN</tt>
|}
When activated, this ability will cause you to return to your Grove from anywhere in the forest.
==Whisper==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>GROVE WHISPER <player> <text></tt>
|}
At a small cost of grove sunlight, whisper a message to the room a player is standing in.
==Eyes==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>GROVE EYES</tt>
|}
Grove eyes will, like GROVE WHO, tell you who is in the forest, with the added advantage of telling you where in the forest they are.
==Forestwatch==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>GROVE FORESTWATCH ALL/LOCAL/OFF</tt>
|}
This ability will allow you to know anytime a player enters or exits from the forest.
==Seal==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>GROVE SEAL</tt>
|}
For one Aetolian month, this ability will seal off your Grove from nighttime energy loss.
==Tend==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>GROVE TEND</tt>
|}
Though this is only useable once an Aetolian year, it will add ten percent to the sunlight energy in your grove.
==Vigour==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>GROVE VIGOUR</tt>
|}
With vigour, you may heal yourself with the accumulated energy of your Grove.
==Screen==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>GROVE SCREEN</tt>
|}
While this ability is active, your Grove will protect those within from telepathic attacks originating outside of it.
==Roots==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>GROVE ROOTS</tt>
|}
While using this ability, you will be secured to the ground and none of the various abilities that attempt to lift a target will succeed on you.
==Preservation==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>GROVE PRESERVATION</tt>
|}
For one Aetolian year, this ability will render your Grove immune to damage from certain abilities.
==Quarterstaff==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt> GROVE QUARTERSTAFF<br>        SHARPEN QUARTERSTAFF<br>        STAB <target><br>        SPIN QUARTERSTAFF<br>        TAP QUARTERSTAFF<br>        WHIRL QUARTERSTAFF<br>        FLAIL QUARTERSTAFF</tt>
|}
Using this ability, you will gain a quarterstaff from the heart of a tree in your Grove.
With a sharpened quarterstaff you may STAB your target. You may also QUARTERSTAFF BLUNT to remove the sharpened end.
Spinning your quarterstaff will provide you an aura of protection against both physical and magical damage.
Tapping your quarterstaff will provide you with a lightsource.
Whirling your quarterstaff will cleanse the air around you, removing noxious fumes.
Flailing your quarterstaff will also provide you with an aura of protection against physical and magical damage. This is more effective against physical damage than spinning your quarterstaff, but less effective against magical.
In addition, the bond with your grove allows your quarterstaff to tap remotely into its abilities: QUARTERSTAFF THORNS, ENTANGLE, HYPERCURE, and PORTAL will draw your grove to you if you enter into combat away from it.
==Calling==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>CALL BEES</tt>
|}
This ability will call your swarm back to you.
==Thorns==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>GROVE THORNS</tt>
|}
This nasty ability will cause anyone that is your enemy to be damaged constantly by semi-conscious, thorny vines living in your Grove.
==Track==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>GROVE TRACK <player></tt>
|}
Using this ability, you may track a player's movement through the forest.
==Portal==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>GROVE PORTAL <player></tt>
|}
With this ability, you can create a portal to any player in the same area. The portal is, however, one-way and may not be used to go to the player.
==Entangle==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>GROVE ENTANGLE</tt>
|}
This ability will only work in your grove, not in a shared grove. It will cause vines to periodically shoot out and entangle anyone on your enemies list that is in your grove either on the ground or in the trees.
==Summon==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>GROVE SUMMON <player></tt>
|}
With this ability, you may begin the process of summoning any player in a forest to your grove. It will take a small amount of time, during which the player may escape the summoning by moving.
==Flow==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>GROVE FLOW</tt>
|}
With this ability, you may instantly travel from your Grove to anyone in the forest.
==Cure==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>GROVE CURE<br>GROVE CURE <player></tt>
|}
Cure will allow you to cure yourself or a player of a random affliction.
==Isolation==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>GROVE ISOLATION</tt>
|}
This powerful ability will take you, and anyone in your Grove to a secret Grove with exits to many places in the land. Be warned though, that it is quite expensive in sunlight energy.
==Channel==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>GROVE CHANNEL <player></tt>
|}
This ability will allow you to transfer sunlight energy from one Grove to another. Both you and the target player must be standing in your respective Groves.
==Trap==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>GROVE TRAP <player></tt>
|}
This is a more powerful version of Cage. It allows you to form a cage around anyone, anywhere in the forest.
==Join==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>GROVE JOIN <player></tt>
|}
To use Join, both you and the target player must be standing in your Groves. With Join, you will lend support to the target player, enabling him to use abilities that require more than one Druid.
==Rain==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>GROVE RAIN</tt>
|}
By calling a refreshing rain into your Grove, you will cause everyone in the Grove to experience relatively rapid refreshing of endurance.
==Fertility==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>GROVE FERTILITY</tt>
|}
Grove fertility will, temporarily, triple plant growth in your grove.
==Exorcise==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>GROVE EXORCISE</tt>
|}
Using this ability when there are Chaos Entities in your grove will cause them to become unstable and possibly be banished from this plane.
==Lightning==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>GROVE LIGHTNING <player></tt>
|}
Using your knowledge of storms and weather systems, you will be able to call down a lightning strike on any player that is outside and in your general area. This is a powerful ability, so use it wisely.
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