Difference between revisions of "Groves"

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Using your knowledge of storms and weather systems, you will be able to call down a lightning strike on any player that is outside and in your general area. This is a powerful ability, so use it wisely.
Using your knowledge of storms and weather systems, you will be able to call down a lightning strike on any player that is outside and in your general area. This is a powerful ability, so use it wisely.
==Concealment==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>GROVE CONCEALMENT</tt>
|}
Use this ability to conceal your grove from the prying eyes of all but the Gods themselves.
==Flash==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>GROVE FLASH</tt>
|}
While in your Grove, Flash will reveal the presence of all players in your Grove, save for the Divinities.
==Sharing==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>GROVE SHARE/GROVE WITHDRAW</tt>
|}
Grove sharing will allow all Druids on your allies list to use your Grove as if it was their own. WITHDRAW will remove that privilege.
==Gate==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>GROVE GATE <player></tt>
|}
Grove gate will allow you to open a two-way portal between you and any player, anywhere on the same continent as yourself.
==Hive==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>GROVE HIVE<br>TAP HIVE<br>HARVEST HIVE <player></tt>
|}
This ability will create a hive of bees in your Grove that will live there and protect it.
Using TAP HIVE will call forth the bees, who will attack whoever you direct them to.
HARVESTing your hive will fully refresh your health, mana, endurance, willpower and hunger. This ability may only be used once per month.
==Rejuvenate==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>REJUVENATE</tt>
|}
This ability will allow you to rejuvenate land that has been exterminated by a foul Necromancer. It requires ten cubes of elemental ice in your inventory.
==Charging==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>CHARGE QUARTERSTAFF WITH <units of sunlight energy><br>DRAIN QUARTERSTAFF OF <units of sunlight energy><br>DISCHARGE QUARTERSTAFF AT <target> (uses 100 energy, 50% Fire Damage, 50% Magical Damage)</tt>
|}
This useful ability allows you to charge your quarterstaff with sunlight energy from your Grove, which can then be drained back into the Grove at a later date, or discharged in the form of a beam of flame and magic. Though you may choose how much sunlight you charge your quarterstaff with, you will lose approximately a third of the amount in transfer. What's more, a quarterstaff can only hold a maximum of 6000 units. To see how many units your quarterstaff is currently charged with, simply probe it.
Note that there is no loss in transfer when draining, and that discharging the quarterstaff is more effective against the undead.
This also allows you to summon a swarm of bees from your quarterstaff, should you be away from your grove. This still requires that you have a Hive within your grove.
==Displacement==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>GROVE DISPLACEMENT <player></tt>
|}
This ability will cause you to switch places with any player in the forest, instantly.
==Hinder==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>GROVE HINDER <player></tt>
|}
This ability will cause the forests to hinder the movement of a selected player.
==Canopy==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>GROVE CANOPY</tt>
|}
Create a protective layer of growth above your groves, into which one may swing.
==Barrier==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>GROVE BARRIER</tt>
|}
This ability will cause your grove to regularly attempt to shield you and your allies.
==Attunement==
This ability is passive.
Your natural attunement to the forest has allowed you to respond much better to the herbs in elixirs, allowing you to heal your health and mana at much greater rates then normal.
==Forestbinding==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>GROVE FORESTBINDING</tt>
|}
This powerful ability will prevent entry to and egress from the entire forest.
==Resurrection==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>GROVE RESURRECTION <player>.</tt>
|}
This very costly ability will grant life to the soul of any player you specify, provided that the body is in your grove.
==Annihilation==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>GROVE ANNIHILATION</tt>
|}
This extremely destructive ability will cause everything in your Grove to be destroyed in one fatal blast. When you initiate the annihilation, you will have five seconds during which you may type anything to abort the fatal blast. After you have used this ability, you will not be able to put your imprint on another for an Aetolian year.
==Hypercure==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>GROVE HYPERCURE</tt>
|}
This ability will set up a forest ritual which will heal one of your afflictions every few seconds.
==Portability==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt> PLANT QUARTERSTAFF<br>GROVE UNIFY</tt>
|}
This, the most powerful of all Grove abilities, allows you to temporarily move your Grove to any forest or jungle location where there is not already a Grove or temporary Grove. Planting a quarterstaff in such a location will move your grove there, though only temporarily. With time, your Grove will return to its home. If you wish to prematurely move your Grove back to its original location, simply GROVE UNIFY.
It should be noted that a few abilities will not work in a temporary grove. These are:
  Channel
  Sever
  Join
  Fertility
  Sharing
  Hive
  Forestbinding
  Annihilation
You may still TAP HIVE while within a temporary grove, which will summon your swarm of bees from your actual grove."
==Creation==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>GROVE CREATION <player></tt>
|}
At a cost of sunlight stored in your staff, transform any outdoors room into a forest room. This room can be used as a portable grove. The room will revert if you leave the area.
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