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edits
(Created page with '{{SkillHeader}} You possess the following abilities in Dhuriv: {{SkillTableRow |Collect|Inept|0|Collect a staff of your choice. }} {{SkillTableRow |Assemble|Inept|0|Turn your st…') |
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An ancient and elegant art perfected by the [[Sentinels]] of old, the skill | |||
of [[Dhuriv]] was only recently rediscovered after the woodland spirits of | |||
[[Dendara]] fled from the reach of the descendants of those long-deceased | |||
warriors. Engaging the use of the dhurive, a two-handed staff of wood | |||
fitted with punishing blades on either end, those who practice the art | |||
of Dhuriv are a deadly and mesmerizing foe. | |||
Combining an elegant series of acrobatic techniques with the powerful | |||
strikes and flourishes made possible with the dhuriv, the Sentinel | |||
warrior is capable of numerous feats. In addition, those trained with | |||
the dhuriv know well the capabilities of a wide range of poisons, and | |||
are even able to combine the naturally occurring toxins to introduce new | |||
and more debilitating effects within their enemies. | |||
{{SkillHeader}} | |||
====General Abilities==== | |||
{{SkillTableRow |Assemble |Inept |0 |Turn your staff into a deadly dhurive. }} | |||
{{SkillTableRow |Collect |Inept |0 |Collect a staff of your choice. }} | |||
{{SkillTableRow |Combo |Inept |0 |Refine your timing. }} | |||
{{SkillTableRow |Resting |Apprentice |0 |Regain your energy through meditation. }} | |||
{{SkillTableRow |Nimble |Adept |0 |Stay on your feet better. }} | |||
{{SkillTableRow |Envenom |Adept |50 |Apply deadly venoms to your dhurive. }} | |||
{{SkillTableRow |Blocking |Skilled |25 |Prevent movement in certain directions. }} | |||
{{SkillTableRow |Flexibility |Gifted |0 |Escape entangling messes. }} | |||
{{SkillTableRow |Expertise |Expert |50 |Heightened proficiency of the dhurive. }} | |||
{{SkillTableRow |Riposte |Virtuoso |33 |Strike again if they parry. }} | |||
{{SkillTableRow |Backflip |Fabled |0 |Flip away in the nick of time. }} | |||
|} | |||
{{SkillHeader}} | |||
====Single Attacks==== | |||
{{SkillTableRow |Flourish |Adept |25 |An unbalanced strike against a foe. }} | |||
{{SkillTableRow |Pierce |Skilled |66 |Target their legs and make one useless. }} | |||
{{SkillTableRow |Sever |Expert |0 |Severely damage an arm. }} | |||
{{SkillTableRow |Impale |Fabled |33 |Bury your blade in your opponent. }} | |||
{{SkillTableRow |Spinecut |Fabled |66 |Sever their spine. }} | |||
{{SkillTableRow |Dualraze |Mythical |0 |Remove an opponent's protective auras. }} | |||
{{SkillTableRow |Throatcrush |Mythical |33 |Smash their throat into uselessness. }} | |||
{{SkillTableRow |Gorge |Mythical |66 |Strike your opponent in the belly. }} | |||
{{SkillTableRow |Whirl |Transcendent |0 |Spin your blade for a delayed strike. }} | |||
|} | |||
{{SkillHeader}} | |||
====Initial Attacks==== | |||
{{SkillTableRow |Slash |Inept |0 |Cut into your foe with your blade. }} | |||
{{SkillTableRow |Blind |Novice |0 |Obscure their vision with a bleeding wound. }} | |||
{{SkillTableRow |Twirl |Capable |0 |Confuse your foe with swift motions. }} | |||
{{SkillTableRow |Strike |Skilled |33 |A forceful stunning attack. }} | |||
{{SkillTableRow |Crosscut |Gifted |33 |Slice into the veins of your enemy. }} | |||
{{SkillTableRow |Weaken |Gifted |66 |Exhaust your foe's agility. }} | |||
{{SkillTableRow |Reave |Expert |25 |Strip their defenses away. }} | |||
{{SkillTableRow |Trip |Expert |75 |Tangle their legs up. }} | |||
{{SkillTableRow |Slam |Virtuoso |66 |Batter their head with the side of your blade. }} | |||
{{SkillTableRow |Ambush |Fabled |0 |Charge your foe from nearby. }} | |||
|} | |||
{{SkillHeader}} | {{SkillHeader}} | ||
====Follow-Up Attacks==== | |||
{{SkillTableRow |Stab |Inept |0 |A quicker second jab. }} | |||
{{SkillTableRow |Slice |Apprentice |50 |Induce heavy bleeding with your blow. }} | |||
{{SkillTableRow |Thrust |Capable |50 |A deep thrust with massive damage. }} | |||
{{SkillTableRow |Disarm |Adept |75 |Disarm your enemy. }} | |||
{{SkillTableRow |Gouge |Skilled |0 |A deep strike to the head. }} | |||
{{SkillTableRow |Heartbreaker |Expert |50 |Pierce your opponent's heart. }} | |||
{{SkillTableRow |Slit |Virtuoso |0 |Make them breath- and speechless. }} | |||
|} | |||
{{Anchor|Assemble}} | |||
{{Skill_detail | |||
|skill = Assemble | |||
|description = Turn your staff into a deadly dhurive | |||
|syntax = ASSEMBLE DHURIVE FROM <staff> ASSEMBLE DHURIVE FROM <staff> USING DESIGN <design> | |||
ASSEMBLE DHURIVE FROM <staff> USING <diagram> | |||
|detail = With a wooden staff collected from nature and a piece of obsidian in your hand, you will | |||
be able to assemble your own personal dhurive. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Collect}} | |||
{{Skill_detail | |||
|skill = Collect | |||
|description = Collect a staff of your choice | |||
|syntax = COLLECT STAFF | |||
|detail = Keeping a keen eye on your surroundings you will be able to find a staff good enough to | |||
use as a weapon. There are different kinds of staffs to find depending on the environment. | |||
Forest: elm, walnut or oak | |||
Mountain and Hill: pine | |||
Beach: driftwood | |||
Grasslands or Valley: birch | |||
Swamp: ash | |||
River: water-drenched oak | |||
Ancient forest: heartwood | |||
{{ | |cooldown = 60 minutes | ||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Combo}} | |||
{{Skill_detail | |||
|skill = Combo | |||
|description = Refine your timing | |||
|syntax = DHURIV COMBO <target> <initial> <follow-up> | |||
|detail = This ability allows you to unleash a swift combination of attacks with a single command. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Resting}} | |||
{{Skill_detail | |||
|skill = Resting | |||
|description = Regain your energy through meditation | |||
|syntax = RESTING <ON/OFF> | |||
|detail = By placing your mind in a meditative state, you allow your body to recover endurance | |||
faster. | |||
You may only enter such a state when within a natural environment, which are limited to: | |||
Forests, Mountains, Hills, Beaches, Grasslands, Valleys, Swamps and Rivers. | |||
Any other area is not suitable for a Sentinel to seek such a bountiful state of rest. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Nimble}} | |||
{{Skill_detail | |||
|skill = Nimble | |||
|description = Stay on your feet better | |||
|syntax = BALANCING <ON/OFF> | |||
|detail = In a fight it is essential to stay on your feet. Using this skill, you will be able to | |||
occasionally avoid being knocked to the ground. This will tax your mana and willpower in order to | |||
upkeep. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Envenom}} | |||
{{Skill_detail | |||
|skill = Envenom | |||
|description = Apply deadly venoms to your dhurive | |||
|syntax = ENVENOM <weapon/LEFT/RIGHT> WITH <venom> WIPE <weapon> | |||
|detail = With this ability, you may layer venoms on an edged weapon. Each time that weapon hits | |||
somebody, one venom will poison your opponent, and disappear from the weapon. | |||
Venoms work on a last-on, first-off basis, so if you put xentio on a weapon, and then put voyria on, | |||
the voyria would come off first, and the xentio second. You must possess a rag with the venom in | |||
order to apply it to a weapon. | |||
{{ | In order to get rid of the venoms on a weapon, simply WIPE <weapon>. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Blocking}} | |||
{{Skill_detail | |||
|skill = Blocking | |||
|description = Prevent movement in certain directions | |||
|syntax = BLOCK <direction> and UNBLOCK | |||
|detail = Move into a position that blocks others from leaving your location, providing you are not | |||
incapacitated or feared. Should you move, you will cease to block. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Flexibility}} | |||
{{Skill_detail | |||
|skill = Flexibility | |||
|description = Escape entangling messes | |||
|syntax = FLEXIBILITY | |||
|detail = From your constant training you have learned how to remain flexible even in the face of | |||
adversity. While under the effects of an affliction that lengthens balance recovery, they will only | |||
extend your balance by half as much. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Expertise}} | |||
{{Skill_detail | |||
|skill = Expertise | |||
|description = Heightened proficiency of the dhurive | |||
|syntax = | |||
|detail = This ability is passive. | |||
Your proficiency with the dhurive has heightened to the point that you can strike successfully with | |||
a single crippled arm. Having both arms crippled will still leave you helpless, however. | |||
Additionally, should your target have confusion, then any attack with your dhurive cannot be | |||
parried. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Riposte}} | |||
{{Skill_detail | |||
|skill = Riposte | |||
|description = Strike again if they parry | |||
|syntax = DHURIV RIPOSTE <target> | |||
|detail = If your opponent parries your attack you can instantly answer with another, though it | |||
will be weaker. This ability cannot deliver venoms. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Backflip}} | |||
{{Skill_detail | |||
|skill = Backflip | |||
|description = Flip away in the nick of time | |||
|syntax = BACKFLIP | |||
|detail = By tensing your legs, you can backflip away the next time you successfully dodge an | |||
attack, providing you dodge within the next few seconds of activation. You will leave in the | |||
direction you originally came from, bypassing any obstructions in your way, however if you were | |||
magically transported or were moved in a fashion that wasn't through an exit then you will be | |||
unable to backflip. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Flourish}} | |||
{{Skill_detail | |||
|skill = Flourish | |||
|description = An unbalanced strike against a foe | |||
|syntax = DHURIV FLOURISH <target> | |||
|detail = After utilising certain abilities, you may follow the attack with a quick jab of your | |||
blade in a flourishing motion. You may make use of this ability while off equilibrium for no extra | |||
cost. | |||
{{ | Flourish will work with the following abilities: | ||
Woodlore: Icebreath, Daunt, and Swoop. | |||
Tracking: Combust. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Pierce}} | |||
{{Skill_detail | |||
|skill = Pierce | |||
|description = Target their legs and make one useless | |||
|syntax = DHURIV PIERCE <target> <LEFT/RIGHT> | |||
|detail = With this single attack you are able to target one of your opponent's legs. This will | |||
first cripple the limb, and then if it is left untreated, it will then break it causing damage to | |||
the bone. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Sever}} | |||
{{Skill_detail | |||
|skill = Sever | |||
|description = Severely damage an arm | |||
|syntax = DHURIV SEVER <target> <LEFT/RIGHT> | |||
|detail = This skill can be used to target arms and cripple them. This first strike will leave the | |||
arm crippled, then if left untreated, the second will completely break the arm and damage the bone. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Impale}} | |||
{{Skill_detail | |||
|skill = Impale | |||
|description = Bury your blade in your opponent | |||
|syntax = DHURIV IMPALE <target> DHURIV DRAG <direction> | |||
|detail = If your opponent is prone, you can use this ability to drive your dhurive deep into their | |||
stomach. Your victim will be unable to act until they writhe free. Once impaled, you may drag them | |||
in a direction if you so wish. | |||
You may WITHDRAW DHURIVE to remove your dhurive from your opponent should they be unable to writhe | |||
free, allowing you to act once more. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Spinecut}} | |||
{{Skill_detail | |||
|skill = Spinecut | |||
|description = Sever their spine | |||
|syntax = DHURIV SPINECUT <target> | |||
|detail = This move can be used to quickly end your opponent's suffering by cutting off their spine, | |||
finishing them off. To be able to use it, the opponent must be confused, prone, both legs crippled, | |||
and affected by heartflutters. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Dualraze}} | |||
{{Skill_detail | |||
|skill = Dualraze | |||
|description = Remove an opponent's protective auras | |||
|syntax = DHURIV DUALRAZE <target> | |||
|detail = With this swift move, you can raze two of your opponent's defences at once. The second | |||
raze will only work on rebounding aura or magical shields. | |||
{{ | It will raze the following in order: | ||
| | Reflections | ||
|syntax = | Magical shields | ||
|description = | Rebounding aura | ||
Speed defence | |||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | |||
{{Anchor|Throatcrush}} | |||
{{Skill_detail | |||
|skill = Throatcrush | |||
|description = Smash their throat into uselessness | |||
|syntax = DHURIV THROATCRUSH <target> | |||
|detail = By forcefully whacking the wooden staff against your opponent's throat you can | |||
efficiently remove his ability to swallow properly. This will additionally prevent the Fitness | |||
ability from being used, should they have it. | |||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | |||
{{Anchor|Gorge}} | |||
{{Skill_detail | |||
|skill = Gorge | |||
|description = Strike your opponent in the belly | |||
|syntax = DHURIV GORGE <target> | |||
|detail = If you have someone impaled upon your dhuriv, you can gorge them with your weapon to | |||
cause significant damage. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Whirl}} | |||
{{Skill_detail | |||
|skill = Whirl | |||
|description = Spin your blade for a delayed strike | |||
|syntax = DHURIV WHIRL <target> | |||
|detail = This difficult manuever will first strike your opponent with your blade, similar to Slash | |||
or Stab. After a short delay, and while you are off balance, you will strike them again - leaving | |||
only a small window before your next attack. If you are hindered while whirling your blade, the | |||
second attack will not strike. | |||
Should your opponent's rebounding aura come up, or should he shield, then the second strike of | |||
Whirl will raze it instead. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Slash}} | |||
{{Skill_detail | |||
|skill = Slash | |||
|description = Cut into your foe with your blade | |||
|syntax = DHURIV SLASH <target> [venom] | |||
|detail = Running your blade along the exposed flesh of the opponent you can cut their flesh and | |||
deliver a venom. The attack will position you for a follow-up attack with the other blade. | |||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | |||
{{Anchor|Blind}} | |||
{{Skill_detail | |||
|skill = Blind | |||
|description = Obscure their vision with a bleeding wound | |||
|syntax = DHURIV BLIND <target> | |||
|detail = With a very precise cut above your opponent's eyes, you can cause blood to blur their | |||
vision if they are not blind, otherwise it will restore their vision. Afterwards you can easily | |||
position yourself for a follow-up attack. | |||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | }} | ||
{{Anchor|Twirl}} | |||
{{Skill_detail | |||
|skill = Twirl | |||
|description = Confuse your foe with swift motions | |||
|syntax = DHURIV TWIRL <target> | |||
|detail = When moving your dhurive in a specific pattern, learned after hours of practice, you can | |||
confuse your opponent by simply threatening to strike. Your movements also make it possible to | |||
strike with a follow-up attack. | |||
{{ | This ability deals no damage and is not affected by the aura of rebounding. | ||
| | |cooldown = | ||
|syntax = | |target = Both players and NPCs | ||
|description = | |required = | ||
}} | |||
{{Anchor|Strike}} | |||
{{Skill_detail | |||
|skill = Strike | |||
|description = A forceful stunning attack | |||
|syntax = DHURIV STRIKE <target> | |||
|detail = This quick strike from your dhurive will catch the opponent offguard, leaving them | |||
momentarily stunned and allowing you to follow-up with another attack. | |||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | |||
{{Anchor|Crosscut}} | |||
{{Skill_detail | |||
|skill = Crosscut | |||
|description = Slice into the veins of your enemy | |||
|syntax = DHURIV CROSSCUT <target> | |||
|detail = This long slice across the target's body will induce impairment alongside substantial | |||
damage. If the target is already impaired, you will induce addiction in your assault as well as | |||
additional bleeding. This will position you for a follow-up attack afterward. | |||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | |||
{{Anchor|Weaken}} | |||
{{Skill_detail | |||
|skill = Weaken | |||
|description = Exhaust your foe's agility | |||
|syntax = DHURIV WEAKEN <target> <LEFT/RIGHT> <ARM/LEG> | |||
|detail = You may slice at your foe's muscles, inducing lethargy if the legs are struck and | |||
dropping their parry if the arms are struck. This will position you for a follow-up attack | |||
afterward. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Reave}} | |||
{{Skill_detail | |||
|skill = Reave | |||
|description = Strip their defenses away | |||
|syntax = DHURIV REAVE <target> | |||
|detail = This attack will allow you to strip the defences of your foe, prioritising magical | |||
shields and then the aura of rebounding. Afterwards it will strip at random. This attack will | |||
position you for a follow-up strike. | |||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | |||
{{Anchor|Trip}} | |||
{{Skill_detail | |||
|skill = Trip | |||
|description = Tangle their legs up | |||
|syntax = DHURIV TRIP <target> | |||
|detail = Tangling your weapon between your opponent's legs is a sure way to make him fall. This | |||
will allow you to make a follow-up attack afterwards. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Slam}} | |||
{{Skill_detail | |||
|skill = Slam | |||
|description = Batter their head with the side of your blade | |||
|syntax = DHURIV SLAM <target> | |||
|detail = Spinning your weapon, you can strike them in the head with the flat of your blade causing | |||
blunt trauma. This will cause the epilepsy and laxity afflictions in your opponent. You may perform | |||
a follow-up attack afterwards. | |||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | |||
{{Anchor|Ambush}} | |||
{{Skill_detail | |||
|skill = Ambush | |||
|description = Charge your foe from nearby | |||
|syntax = DHURIV AMBUSH <target> [venom] | |||
|detail = This ability allows you to attack your opponent from an adjacent location, destroy the | |||
aura of rebounding if they are protected by one, and then follow-up with a second attack. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Stab}} | |||
{{Skill_detail | |||
|skill = Stab | |||
|description = A quicker second jab | |||
|syntax = DHURIV STAB <target> [venom] | |||
|detail = Only after an initial attack can you manage this quick stab at your opponent and deliver | |||
a venom. | |||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | |||
{{Anchor|Slice}} | |||
{{Skill_detail | |||
|skill = Slice | |||
|description = Induce heavy bleeding with your blow | |||
|syntax = DHURIV SLICE <target> [venom] | |||
|detail = Positioning yourself properly with an initial attack, you can smoothly direct your other | |||
blade towards your opponent's torso to cause massive bleeding and deliver a venom. | |||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | |||
{{Anchor|Thrust}} | |||
{{Skill_detail | |||
|skill = Thrust | |||
|description = A deep thrust with massive damage | |||
|syntax = DHURIV THRUST <target> [venom] | |||
|detail = This strong thrust at the opponent's torso will knock their pill balance should the | |||
victim be suffering from heartflutter. Additionally, it can deliver a venom. | |||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | |||
{{Anchor|Disarm}} | |||
{{Skill_detail | |||
|skill = Disarm | |||
|description = Disarm your enemy | |||
|syntax = DHURIV DISARM <target> | |||
|detail = Using sharp blows to the wrist, you are able to pry your opponent's weapon from his hands. | |||
You need to position yourself properly with an initial attack to be able to use this attack. | |||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | |||
{{Anchor|Gouge}} | |||
{{Skill_detail | |||
|skill = Gouge | |||
|description = A deep strike to the head | |||
|syntax = DHURIV GOUGE <target> | |||
|detail = In a quick and clever motion you can jab your target in the head, causing damage and | |||
turning them rather impatient. | |||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | |||
{{Anchor|Heartbreaker}} | |||
{{Skill_detail | |||
|skill = Heartbreaker | |||
|description = Pierce your opponent's heart | |||
|syntax = DHURIV HEARTBREAKER <target> | |||
|detail = You can pierce your target's chest with your dhurive, inducing erratic flutters within | |||
their heart. | |||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | |||
{{Anchor|Slit}} | |||
{{Skill_detail | |||
|skill = Slit | |||
|description = Make them breath- and speechless | |||
|syntax = DHURIV SLIT <target> | |||
|detail = This very precise follow-up attack will cripple your opponent's throat, making it | |||
difficult to speak or make use of abilities that require the throat. | |||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | }} | ||
edits