33
edits
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{{SkillTableRow | Scour | Inept | 0| Cleanse your body with fine sand. }} | == Abilities == | ||
{{SkillTableRow | Flood | Novice | 0| Send forth sand to cover your surroundings. }} | {{SkillTableRow |Scour|Inept|0|Cleanse your body with fine sand. }} | ||
{{SkillTableRow | Sandwalk | Novice | 50| Move with ease through any desert obstacles. }} | {{SkillTableRow |Flood|Novice|0|Send forth sand to cover your surroundings. }} | ||
{{SkillTableRow | Surge | Apprentice | 0| Send a wave of sand to engulf an adjacent room. }} | {{SkillTableRow |Sandwalk|Novice|50|Move with ease through any desert obstacles. }} | ||
{{SkillTableRow | Trap | Apprentice | 50| Hinder their movement within the sands. }} | {{SkillTableRow |Surge|Apprentice|0|Send a wave of sand to engulf an adjacent room. }} | ||
{{SkillTableRow | | {{SkillTableRow |Trap|Apprentice|50|Hinder their movement within the sands. }} | ||
{{SkillTableRow | Regeneration | Capable | 50| The flow of sand soothes your body and mind. }} | {{SkillTableRow |Presences|Capable|33|Detect those who tread upon your sand. }} | ||
{{SkillTableRow | | {{SkillTableRow |Regeneration|Capable|50|The flow of sand soothes your body and mind. }} | ||
{{SkillTableRow | | {{SkillTableRow |Ruminate|Capable|75|Let the sand strengthen your will. }} | ||
{{SkillTableRow | Concealment | Adept | 66| Mask your presence when standing within sand. }} | {{SkillTableRow |Sandstorm|Adept|0|Generate a sandstorm as you move through sand. }} | ||
{{SkillTableRow | Desiccate | Skilled | 0| Purge the taint of Dendara from the land | {{SkillTableRow |Concealment|Adept|66|Mask your presence when standing within sand. }} | ||
{{SkillTableRow |Desiccate|Skilled|0|Purge the taint of Dendara from the land. }} | |||
{{SkillTableRow | Shift | Skilled | 66| Travel through the sands to any in your domain. }} | {{SkillTableRow |Shift|Skilled|66|Travel through the sands to any in your domain. }} | ||
{{SkillTableRow | | {{SkillTableRow |Disturbances|Skilled|66|Attune your mind to the disturbances within your domain. }} | ||
{{SkillTableRow | Blast | Gifted | 33| Release a blast of sand across the desert. }} | {{SkillTableRow |Blast|Gifted|33|Release a blast of sand across the desert. }} | ||
{{SkillTableRow | Simoon | Gifted | 66| Send your sandstorm to track a foe. }} | {{SkillTableRow |Simoon|Gifted|66|Send your sandstorm to track a foe. }} | ||
{{SkillTableRow | Distort | Expert | 0| Whirl the sands around you to mask all scents. }} | {{SkillTableRow |Distort|Expert|0|Whirl the sands around you to mask all scents. }} | ||
{{SkillTableRow | Shield | Expert | 33| | {{SkillTableRow |Shield|Expert|33|Coalesce sand into a glass barrier. }} | ||
{{SkillTableRow | Swelter | Expert | 66| Call upon the desert to heat your | {{SkillTableRow |Swelter|Expert|66|Call upon the desert to heat your sands. }} | ||
{{SkillTableRow |Confound|Virtuoso|25|Invoke the desert's curse of misdirection. }} | |||
{{SkillTableRow | Confound | Virtuoso | 25| Invoke the desert's curse of misdirection. }} | {{SkillTableRow |Projection|Virtuoso|50|Send sand beyond your location. }} | ||
{{SkillTableRow | Projection | Virtuoso | 50| Send sand beyond your location. }} | {{SkillTableRow |Wave|Virtuoso|75|Send your target away on a wave of sand. }} | ||
{{SkillTableRow | Wave | Virtuoso | 75| Send your target away on a wave of sand. }} | {{SkillTableRow |Instability|Fabled|0|Shift your desert to hamper movement. }} | ||
{{SkillTableRow | Instability | Fabled | 0| Shift your desert to hamper movement. }} | {{SkillTableRow |Spikes|Fabled|25|Create spikes of sand for enemies to step upon. }} | ||
{{SkillTableRow | Spikes | Fabled | 25| Create spikes of sand for enemies to step upon. }} | {{SkillTableRow |Harshen|Fabled|50|Your sandstorm is particularly brutal against the weak. }} | ||
{{SkillTableRow | Harshen | Fabled | 50| Your sandstorm is particularly brutal against the weak. }} | {{SkillTableRow |Desert|Fabled|75|Release a magical wave of sand in all directions. }} | ||
{{SkillTableRow | Desert | Fabled | 75| Release a magical wave of sand in all directions. }} | {{SkillTableRow |Whirl|Mythical|0|Whirl your sand into the storm. }} | ||
{{SkillTableRow | Whirl | Mythical | 0| Whirl your sand into the storm. }} | {{SkillTableRow |Meld|Mythical|66|Wrap yourself in sand to protect yourself. }} | ||
{{SkillTableRow | | {{SkillTableRow |Pillar|Transcendent|0|Erect a sand pillar to extend your power. }} | ||
{{ | {{SkillTableRow |Whip|Capable|0|Lash your foe with the earth's taint. }} | ||
{{ | {{SkillTableRow |Scourge|Adept|33|Send a jet of sand to crush their limbs. }} | ||
|} | {{SkillTableRow |Slice|Skilled|33|Slice through defenses with a blade of sand. }} | ||
{{SkillTableRow |Shred|Gifted|0|Lacerate your foe with a jet of sand. }} | |||
{{SkillTableRow |Curse|Virtuoso|0|Grant your foe the curse of the sands. }} | |||
{{SkillTableRow |Quicksand|Mythical|33|Cause the petrified to sink in your presence. }}|} | |||
{{AB | |||
|skillname = Scour | |||
|syntax = SAND SCOUR | |||
|description = | |||
Scour yourself with procured sand, cleansing away any foul smells, wet skin, and curing yourself of | |||
the slickness affliction if you have it. There is a short cooldown before you may use this ability | |||
again. | |||
}} | |||
{{AB | |||
|skillname = Flood | |||
|syntax = SAND FLOOD | |||
|description = SAND RELEASE [HERE] | |||
SAND LIST | |||
Summon forth a layer of dry desert sand in your location, allowing you to make full use of your | |||
many abilities that require it. Each location that you layer in sand will require a constant upkeep | |||
of willpower in order to maintain and prevent blowing away. | |||
Releasing your sand will disperse any remote sands you control, except for any in your current room. | |||
SAND RELEASE HERE will disperse only the sand in your room. | |||
}} | |||
{{AB | |||
|skillname = Sandwalk | |||
|syntax = SAND WALK <direction> | |||
|description = | |||
If both your current and an adjacent location are covered in summoned sand, you may move between | |||
them, destroying any walls that may be in your path. | |||
}} | |||
{{AB | |||
|skillname = Surge | |||
|syntax = SAND SURGE <direction> | |||
|description = | |||
So long as you stand upon sand that you have summoned, you may spread it in a adjacent location of | |||
your choice. Any barriers such as walls or doors will prevent you from spreading forth your sand. | |||
}} | |||
{{AB | |||
|skillname = Trap | |||
|syntax = SAND TRAP <target> | |||
|description = Requires you to be standing within a location with dry sand. | |||
Cause your opponent to sink slightly into the ground, delaying their movement. This will last until | |||
they either leave the location or the effect expires. There is a short cooldown before this ability | |||
may be used again. | |||
}} | |||
{{AB | |||
|skillname = Presences | |||
|syntax = SAND PRESENCES | |||
|description = | |||
See all those who currently stand within your sand domain, including their location. | |||
}} | |||
{{AB | |||
|skillname = Regeneration | |||
|syntax = This ability is passive. | |||
|description = | |||
You will regenerate a small portion of both endurance and willpower while standing in a location | |||
with your sand. | |||
}} | |||
{{AB | |||
|skillname = Ruminate | |||
|syntax = SAND RUMINATE | |||
|description = | |||
In a state much like meditation, this ability draws on the powers of of your sand to restore | |||
willpower in great amounts. The amount of willpower restored will increase significantly as the | |||
process continues. | |||
}} | |||
{{AB | |||
|skillname = Sandstorm | |||
|syntax = SAND STORM [RELEASE] | |||
|description = | |||
By standing within a location with summoned sand, you may stir it into the skies around you | |||
generating one of the main tools of the Teradrim; the sand storm. The sand storm will follow you | |||
should you move. | |||
Once summoned, the storm will periodically deal bleeding damage to your enemies, depending on the | |||
strength of the storm. The storm will increase by one level every four seconds you stand upon | |||
summoned sand. If you are not standing upon sand, the time is doubled instead. | |||
There are five levels of sandstorm - once your sandstorm is at its maximum strength, you may use a | |||
number of sand abilities (marked with *) free of equilibrium. However, this will reduce the | |||
sandstorm by two levels to do so. | |||
Slice is an exception to this rule, and may be used at moderate or higher for no equilibrium cost | |||
providing your target is in the same location as you. | |||
Levels: | |||
------- | |||
scarce | |||
light | |||
moderate | |||
severe | |||
massive | |||
To do this, append 'storm' to the end of the command for your attack. e.g. SAND WHIP <target> STORM. | |||
You can also optionally include a storm level, to prevent the ability form being cast if your | |||
sandstorm isn't at that level. e.g. SAND SLICE <target> MASSIVE. | |||
}} | |||
{{AB | |||
|skillname = Concealment | |||
|syntax = SAND CONCEAL <ON/OFF> | |||
|description = | |||
While in a location with dry sand, your movement will be masked to any but allies. | |||
}} | |||
{{AB | |||
|skillname = Desiccate | |||
|syntax = SAND DESICCATE | |||
|description = | |||
If there is any unnatural overgrowth in your location, you may cause it to rapidly wither away. If | |||
a Shaman resides in your location, then there will be a slight delay before the plant life is | |||
destroyed. | |||
}} | |||
{{AB | |||
|skillname = Shift | |||
|syntax = SAND SHIFT <target> | |||
|description = | |||
Providing you have summoned sand of your own make within your location and your target's location, | |||
you may swap locations with them. | |||
}} | |||
{{AB | |||
|skillname = Disturbances | |||
|syntax = SAND DISTURBANCES <ON/OFF> | |||
|description = | |||
At a significant drain to your willpower, track all movement in and adjacent to your sand domain. | |||
}} | |||
{{AB | |||
|skillname = Blast | |||
|syntax = SAND BLAST | |||
|description = | |||
Shred the skin of enemies within the local area who stands within magically summoned sand. This | |||
will deal damage and cause some bleeding. | |||
}} | |||
{{AB | |||
|skillname = Simoon | |||
|syntax = SAND SIMOON <target> | |||
|description = | |||
Lift your summoned sand within the location into your sandstorm and send it slowly towards a target | |||
in the form of a simoon. This will spread sand in each room along its path, until it meets the | |||
target or is unable to continue. | |||
The simoon may travel four rooms for every level of strength your sandstorm possesses. | |||
}} | |||
{{AB | |||
|skillname = Distort | |||
|syntax = SAND DISTORT | |||
|description = | |||
While this defence is active upon your summoned sand, none within the room may be tracked by the | |||
Scent (racial) or Track (Lycanthropy) abilities. | |||
}} | |||
{{AB | |||
|skillname = Shield | |||
|syntax = SAND SHIELD <target> | |||
|description = | |||
With a flick of your wrist, you may form a glass barrier that functions as a shield upon your | |||
target. | |||
}} | |||
{{AB | |||
|skillname = Swelter | |||
|syntax = SAND SWELTER <ON/OFF> | |||
|description = | |||
At a modest willpower drain, you can heat the sands in your room with the strength of the desert, | |||
causing hidden mental afflictions to enemies within. | |||
Possible afflictions include: | |||
Dizziness, anorexia, vertigo, or weariness. | |||
}} | |||
{{AB | |||
|skillname = Confound | |||
|syntax = SAND CONFOUND | |||
|description = | |||
By infusing your summoned sand with a powerful mirage, you can obscure the exits around you making | |||
it difficult to see a way out. | |||
}} | |||
{{AB | |||
|skillname = Projection | |||
|syntax = SAND PROJECTION <ON/OFF> | |||
|description = | |||
You are now able to control your sands remotely, allowing you to use a number of abilities on | |||
adjacent targets if there is magically summoned sand in both your locations. | |||
These abilities include: | |||
Trap, Whip, Scourge, Slice, Shred, and Curse. | |||
}} | |||
{{AB | |||
|skillname = Wave | |||
|syntax = SAND WAVE <target> | |||
|description = | |||
By summoning a powerful wave of sand, you can expel your target from your location regardless of | |||
the mass defence. This will consume the summoned sand in your room. | |||
}} | |||
{{AB | |||
|skillname = Instability | |||
|syntax = SAND INSTABILITY | |||
|description = | |||
You may cause the sands in your area to become soft and giving, reducing the celerity of enemies | |||
and preventing the use of dashing or sprinting. | |||
}} | |||
{{AB | |||
|skillname = Spikes | |||
|syntax = SAND SPIKES | |||
|description = | |||
Covers your sandy room in hard spikes, causing foes who lack the levitation defence to take damage | |||
and bleeding upon movement or when falling down. | |||
}} | |||
{{AB | |||
|skillname = Harshen | |||
|syntax = This ability is passive. | |||
|description = | |||
Your sandstorm is now merciless against battered foes - enemies who are prone will take double | |||
damage from the storm's fury. | |||
}} | |||
{{AB | |||
|skillname = Desert | |||
|syntax = SAND DESERT | |||
|description = | |||
In one grand gesture, you can not only flood your room with sand, but adjacent rooms that are | |||
unobstructed as well. | |||
}} | |||
{{AB | |||
|skillname = Whirl | |||
|syntax = SAND WHIRL | |||
|description = | |||
In a quick motion, you can pull the sand around you up into your sandstorm, removing the sand flood | |||
from your location but empowering your sandstorm instantly to a severe level. If your sandstorm is | |||
already severe or massive, the sand will have no effect. | |||
}} | |||
{{AB | |||
|skillname = Meld | |||
|syntax = SAND MELD | |||
|description = | |||
You can surround yourself in a powerful barrier of sand, consuming the sand within your location | |||
but rendering you immune to most forms of attack. | |||
}} | |||
{{AB | |||
|skillname = Pillar | |||
|syntax = SAND PILLAR | |||
|description = | |||
By forming a pillar of sand, you can greatly extend the range of your abilities, allowing you to | |||
use any sand ability that may be used in tandem with Projection on any target within your local | |||
area who stands within summoned sand. | |||
You may only summon one pillar at a time, and only one pillar may be summoned in a given room. | |||
Leaving the room will shatter the pillar. | |||
}} | |||
{{AB | |||
|skillname = Whip | |||
|syntax = SAND WHIP <target> | |||
|description = Requires you to be standing within a location with dry sand. | |||
Strike your target with a whip of sand, causing one of the afflictions below: | |||
Recklessness, dizziness, sensitivity, epilepsy, or stupidity. | |||
}} | |||
{{AB | |||
|skillname = Scourge | |||
|syntax = SAND SCOURGE <target> | |||
|description = Requires you to be standing within a location with dry sand. | |||
Utilising your sand, you can flick it at one of your opponent's limbs at random and quickly cripple | |||
it into an unusable state. | |||
}} | |||
{{AB | |||
|skillname = Slice | |||
|syntax = SAND SLICE <target> | |||
|description = Requires you to be standing within a location with dry sand. | |||
Funnelling your power through nearby dry sand, you may slice a target with a blade of living sand. | |||
This will shred the rebounding defence first, then shield, then cloak, then a random defence. | |||
}} | |||
{{AB | |||
|skillname = Shred | |||
|syntax = SAND SHRED <target> <body part> | |||
|description = Requires you to be standing within a location with dry sand. | |||
Shred your target with a powerful blast of sand, causing damage to a limb of choice. | |||
You may choose from the head, torso, or either arm/leg. | |||
}} | |||
{{AB | |||
|skillname = Curse | |||
|syntax = SAND CURSE <target> | |||
|description = Requires you to be standing within a location with dry sand. | |||
Plague your foe with the curse of sand, causing salves to become ineffective. The affliction will | |||
fade naturally after a number of seconds if not cured normally. | |||
}} | |||
{{AB | |||
|skillname = Quicksand | |||
|syntax = SAND QUICKSAND <target> | |||
|description = | |||
If your target is prone, you can surround them with a sinking quicksand. Their levitation will be | |||
stripped, and they will be unable to put the levitation back up until a short time has passed, or | |||
they move to a location without sand. | |||
}} |
edits