33
edits
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order to create a powerful image. | order to create a powerful image. | ||
{{SkillHeader}} | {{SkillHeader}} | ||
{{SkillTableRow | | == Abilities == | ||
{{SkillTableRow | | {{SkillTableRow |Charging|Inept|0|Charge your cards with mystical energy. }} | ||
{{SkillTableRow |Cardpacks | Novice | 0| Use the handy cardpacks for easier storage. }} | {{SkillTableRow |Inscribing|Inept|0|Inscribe blank cards with images. }} | ||
{{SkillTableRow |Emperor | Apprentice | 0| Create the compulsion in others to follow you. }} | {{SkillTableRow |Cardpacks|Novice|0|Use the handy cardpacks for easier storage. }} | ||
{{SkillTableRow |Magician | Capable | 0| Replenish your mana with the might of the Magician. }} | {{SkillTableRow |Emperor|Apprentice|0|Create the compulsion in others to follow you. }} | ||
{{SkillTableRow |Priestess | Capable | 40| Heal yourself with the benevolence of the Priestess. }} | {{SkillTableRow |Magician|Capable|0|Replenish your mana with the might of the Magician. }} | ||
{{SkillTableRow |Fool | Adept | 0| Shrug off afflictions with blind courage. }} | {{SkillTableRow |Priestess|Capable|40|Heal yourself with the benevolence of the Priestess. }} | ||
{{SkillTableRow |Chariot | Adept | 50| | {{SkillTableRow |Fool|Adept|0|Shrug off afflictions with blind courage. }} | ||
{{SkillTableRow |Hermit | Skilled | 0| Teleport to an uninhabited location. }} | {{SkillTableRow |Chariot|Adept|50|Call the Chariot to increase your speed. }} | ||
{{SkillTableRow |Empress | Skilled | 40| Summon your friends to you. }} | {{SkillTableRow |Hermit|Skilled|0|Teleport to an uninhabited location. }} | ||
{{SkillTableRow |Lovers | Gifted | 0| Create a strong love for you in your target. }} | {{SkillTableRow |Empress|Skilled|40|Summon your friends to you. }} | ||
{{SkillTableRow |Hierophant | Gifted | 50| Protect yourself from becoming disloyal. }} | {{SkillTableRow |Sun|Skilled|75|Inflict physical ailments. }} | ||
{{SkillTableRow |Hangedman | Expert | 0| Hinder your opponent with a mass of ropes. }} | {{SkillTableRow |Lovers|Gifted|0|Create a strong love for you in your target. }} | ||
{{SkillTableRow |Tower | Expert | 50| Cause a crumbling tower to appear in your location. }} | {{SkillTableRow |Hierophant|Gifted|50|Protect yourself from becoming disloyal. }} | ||
{{SkillTableRow |Wheel | Virtuoso | 0| Spin the wheel and take your chances. }} | {{SkillTableRow |Sandman|Gifted|66|Send your target to sleep. }} | ||
{{SkillTableRow |Creator | Virtuoso | 33| Create | {{SkillTableRow |Hangedman|Expert|0|Hinder your opponent with a mass of ropes. }} | ||
{{SkillTableRow |Justice | Virtuoso | 66| Bring justice to the unjust. }} | {{SkillTableRow |Warrior|Expert|12|Strike at your opponents limbs. }} | ||
{{SkillTableRow |Star | Fabled | 0| Strike down a foe with a flaming meteor. }} | {{SkillTableRow |Tower|Expert|50|Cause a crumbling tower to appear in your location. }} | ||
{{SkillTableRow |Aeon | Fabled | 36| Curse your foe with the flux of time. }} | {{SkillTableRow |Wheel|Virtuoso|0|Spin the wheel and take your chances. }} | ||
{{SkillTableRow |Lust | Fabled | 73| Cause an opponent to hopelessly lust after you. }} | {{SkillTableRow |Creator|Virtuoso|33|Create your own pocket reality. }} | ||
{{SkillTableRow |Universe | Mythical | 0| Transport yourself around the land. }} | {{SkillTableRow |Adder|Virtuoso|50|The Adder waits to strike. }} | ||
{{SkillTableRow |Despair | Mythical | 15| Call upon the aura of the Indorani. }} | {{SkillTableRow |Justice|Virtuoso|66|Bring justice to the unjust. }} | ||
{{SkillTableRow |Devil | Mythical | 31| Call a Devil to serve you, though no more than once. }} | {{SkillTableRow |Star|Fabled|0|Strike down a foe with a flaming meteor. }} | ||
{{SkillTableRow |Moon | Mythical | 46| Bestow the maladies of the moon upon your enemy. }} | {{SkillTableRow |Aeon|Fabled|36|Curse your foe with the flux of time. }} | ||
{{SkillTableRow |Death | Mythical | 77| Call down Death itself to claim the soul of your enemy. }} | {{SkillTableRow |Eclipse|Fabled|50|Cast a shadow over your Sun and Moon. }} | ||
{{SkillTableRow |Imprint | Transcendent | 0| Instantly charge and inscribe your tarot cards. }} | {{SkillTableRow |Lust|Fabled|73|Cause an opponent to hopelessly lust after you. }} | ||
|} | {{SkillTableRow |Universe|Mythical|0|Transport yourself around the land. }} | ||
{{SkillTableRow |Despair|Mythical|15|Call upon the aura of the Indorani. }} | |||
{{SkillTableRow |Devil|Mythical|31|Call a Devil to serve you, though no more than once. }} | |||
{{SkillTableRow |Moon|Mythical|46|Bestow the maladies of the moon upon your enemy. }} | |||
{{SkillTableRow |Death|Mythical|77|Call down Death itself to claim the soul of your enemy. }} | |||
{{SkillTableRow |Imprint|Transcendent|0|Instantly charge and inscribe your tarot cards. }}|} | |||
{{AB | {{AB | ||
|skillname = | |skillname = Charging | ||
|syntax = CHARGE <tarot card> | |syntax = CHARGE <tarot card> | ||
|description = Charge a tarot card with the energy required to bring its magical potential into reality. | |description = | ||
Charge a tarot card with the energy required to bring its magical | |||
potential into reality. | |||
}} | }} | ||
{{AB | |||
|skillname = Inscribing | |||
|syntax = INSCRIBE <amount> <card type> | |||
|description = | |||
With this ability, you may inscribe blank tarot cards with the various images of the Major Arcana. | |||
}} | |||
{{AB | {{AB | ||
|skillname = | |skillname = Cardpacks | ||
|syntax = | |syntax = IND(ECK) [#] <card> | ||
|description = | |description = OUTD(ECK) [#] <card> | ||
IND(ECK) CARDS | |||
INC [#] <card> | |||
OUTC [#] <card> | |||
Cardpacks is the ability to utilise the magical cardpacks. When you have | |||
a cardpack, you can see what it contains by probing it. | |||
DECKLIST will show you a list of all decks you are holding. | |||
Alternatively, you may store cards in your cache. | |||
}} | }} | ||
{{AB | |||
|skillname = Emperor | |||
|syntax = FLING EMPEROR AT <target> | |||
|description = | |||
The Emperor is a symbol of leadership and power. With this card, you will force other players to | |||
recognize your leadership and follow you. | |||
}} | }} | ||
{{AB | |||
|skillname = Magician | |||
|syntax = FLING MAGICIAN AT <ME/player> | |||
|description = | |||
The Magician represents the power of magic and the power of the mind. This card will replenish the | |||
mana of the target it is thrown at. | |||
}} | }} | ||
{{AB | |||
|skillname = Priestess | |||
|syntax = FLING PRIESTESS AT <ME/target> | |||
|description = | |||
The Priestess represents benevolent healing. Flinging this card will restore some health to the | |||
intended target. | |||
}} | }} | ||
{{AB | {{AB | ||
|skillname = | |skillname = Fool | ||
|syntax = FLING | |syntax = FLING FOOL AT <ME/player> | ||
|description = The | |description = | ||
The Fool is pictured as being immune to fear and full of courage. With this tarot you may throw off | |||
two afflictions by denying their existence. If you or another has either paresis or paralysis, then | |||
it will cure only that affliction first. | |||
When used on yourself, there is a short period before the Fool may be used once more. | |||
}} | }} | ||
{{AB | {{AB | ||
|skillname = | |skillname = Chariot | ||
|syntax = FLING CHARIOT AT GROUND | |syntax = FLING CHARIOT AT GROUND | ||
|description = The Chariot will | |description = | ||
The Chariot will increase your speed, allowing you to move quicker room-to-room and increasing the | |||
speed at which you fling cards. This will not affect your dopplegangers ability to fling cards | |||
however. | |||
}} | }} | ||
{{AB | |||
|skillname = Hermit | |||
|syntax = ACTIVATE HERMIT | |||
|description = FLING HERMIT AT GROUND | |||
The Hermit is a solitary person. When you activate the Hermit card, it will bind your current | |||
location to your soul. Then, when you fling the Hermit, you will be transported to that location, | |||
provided there are no players at your destination. The effect will be then lost until activation | |||
once more. | |||
}} | }} | ||
{{AB | {{AB | ||
|skillname = | |skillname = Empress | ||
|syntax = FLING EMPRESS AT <player> | |syntax = FLING EMPRESS AT <player> | ||
|description = With this ability, you may summon | |description = | ||
With this ability, you may summon an ally from anywhere within the local area. If you have flung | |||
the Lust tarot at your intended target, then you can summon that person from anywhere on the | |||
continent. | |||
}} | }} | ||
{{AB | |||
|skillname = Sun | |||
|syntax = FLING SUN [affliction] AT <player> | |||
|description = | |||
The Sun tarot will give your enemy one affliction associated with the body. You may choose the | |||
affliction it gives, if you so wish, otherwise a random affliction will be selected. | |||
You can deliver one of the following afflictions with the Sun: | |||
Paresis, clumsiness, asthma, vomiting, lethargy, sensitivity, superstition, and hypersomnia. | |||
}} | |||
{{AB | {{AB | ||
|skillname = | |skillname = Lovers | ||
|syntax = FLING LOVERS AT <player> | |syntax = FLING LOVERS AT <player> | ||
|description = The Lovers tarot will inspire your target to fall deeply in love with you. While in love with you, he or she will | |description = | ||
The Lovers tarot will inspire your target to fall deeply in love with you. While in love with you, | |||
he or she will attempt to seek you out should you be apart. | |||
}} | }} | ||
{{AB | |||
|skillname = Hierophant | |||
|syntax = FLING HIEROPHANT AT <ME/player> | |||
|description = | |||
The trusty Hierophant will protect your target one time against the disfigurement affliction, | |||
resisting its effects. | |||
}} | }} | ||
{{AB | {{AB | ||
|skillname = | |skillname = Sandman | ||
|syntax = FLING SANDMAN AT <target> | |syntax = FLING SANDMAN AT <target> | ||
|description = | |description = | ||
The mighty Sandman will attempt to lull your target, coaxing them into sleep. | |||
}} | }} | ||
{{AB | |||
|skillname = Hangedman | |||
|syntax = FLING HANGEDMAN AT <target> | |||
|description = | |||
The Hangedman will burst into a mass of ropes, attempting to trip your opponent if they are | |||
standing. If they are vulnerable and unable to defend themselves, then the ropes will entangle them | |||
instead. | |||
}} | }} | ||
{{AB | |||
|skillname = Warrior | |||
|syntax = FLING WARRIOR [limb] AT <player> | |||
|description = | |||
The Warrior is well known for his strength on the battle field. By flinging this tarot at your | |||
opponents limbs, you can cause them to eventually break under its might. | |||
If you do not specify a limb, a random one will be selected for you. | If you do not specify a limb, a random one will be selected for you. | ||
}} | }} | ||
{{AB | {{AB | ||
|skillname = | |skillname = Tower | ||
|syntax = FLING TOWER AT GROUND | |syntax = FLING TOWER AT GROUND | ||
|description = The Tower card will cause a crumbling tower to appear in your location, which will then collapse, | |description = | ||
The Tower card will cause a crumbling tower to appear in your location, which will then collapse, | |||
leaving rubble strewn across the location, delaying anyone wishing to leave. Movement that requires | |||
you to dash in some manner will no longer be possible in or out of the room. | |||
}} | }} | ||
{{AB | {{AB | ||
|skillname = | |skillname = Wheel | ||
|syntax = FLING WHEEL AT <target> | |syntax = FLING WHEEL AT <target> | ||
|description = | |description = | ||
When flung, the Wheel will hover in the air before your target and choose three afflictions from | |||
them. After a period of time, the Wheel will bestow misfortune upon them, and the three afflictions | |||
originally chosen will be placed upon the victim. | |||
As an additional cost, one affliction will be cured randomly from the target as a tribute when the | |||
card is flung. This affliction must be curable through normal means and will be chosen from all | |||
possible afflictions on the opponent. | |||
}} | }} | ||
{{AB | |||
|skillname = Creator | |||
|syntax = FLING CREATOR <landscape> AT GROUND | |||
|description = | |||
The Creator tarot will shift the landscape within the room you stand in, and the adjacent locations | |||
nearby, to a place of your choosing. This will last for a set time and affects everyone. | |||
You can choose from the following landscapes: | |||
* The Dreamscape: Those caught within the Dreamscape are periodically attacked by sentient | |||
nightmares. They will draw their target into sleep and then attack them from their dreams. | |||
* The Soulscape: The land of the dead will attract souls to those still within the world of the | |||
living. They will chill the flesh of those they target. | |||
* The Demonscape: Hell itself is brought into reality, summoning forth demonic figures that will | |||
attack and harm those that stand within. | |||
* The Voidscape: The alien void is rife with creatures that little have heard of or even seen. They | |||
will instill the mind with madness, causing either hallucinations or berserking. | |||
To end the sorcery early, anyone may attack the Creator tarot within the central room of the | |||
landscape. Once it has been struck five times, the card will shatter, destroying the newborn | |||
reality. | |||
}} | |||
{{AB | {{AB | ||
|skillname = | |skillname = Adder | ||
|syntax = FLING | |syntax = FLING ADDER <venom> AT <target> | ||
|description = ACTIVATE ADDER <target> | |||
RIP CARD FROM BODY | |||
The Adder will attach itself to your target once flung, giving them haemophilia, and then lie | |||
torpid in wait. After a few seconds, you may then ACTIVATE the Adder to attack your opponent | |||
balance free with the chosen venom you flung it with. | |||
Your opponent may RIP the card from their body before the Adder is activated, however doing so will | |||
cause them to bleed heavily. | |||
}} | }} | ||
{{AB | {{AB | ||
|skillname = | |skillname = Justice | ||
|syntax = FLING JUSTICE AT <player> | |syntax = FLING JUSTICE AT <player> | ||
|description = The Justice tarot will bring the curse of justice | |description = | ||
The Justice tarot will bring the curse of justice upon your foe. | |||
}} | }} | ||
{{AB | |||
|skillname = Star | |||
|syntax = FLING STAR AT <target> | |||
|description = | |||
The Star tarot will bring down a flaming meteor upon your unlucky foe's head. Your foe may be | |||
anywhere within the area but both you and he must be outdoors. Should the opponent be protected by | |||
a magical shield when the meteor hits, then it will be shattered. | |||
}} | |||
{{AB | {{AB | ||
|skillname = | |skillname = Aeon | ||
|syntax = FLING | |syntax = FLING AEON AT <target> | ||
|description = The | |description = | ||
The Aeon tarot will give the curse of time to a target, slowing his passage through time. There is | |||
a short cooldown upon afflicting your opponent with the curse before you may do so again. | |||
}} | }} | ||
{{AB | |||
|skillname = Eclipse | |||
|syntax = FLING ECLIPSE AT ME | |||
|description = FLING ECLIPSE AT GROUND | |||
When used on yourself, the Eclipse tarot grants the Eclipse defence, which masks every third Sun or | |||
Moon tarot affliction. If you are affected by peace then this function will become disabled until | |||
it is cured. | |||
When thrown at the ground, a darkness will overcome the room, tripping all enemies after a delay. | |||
}} | |||
{{AB | {{AB | ||
|skillname = | |skillname = Lust | ||
|syntax = FLING | |syntax = FLING LUST AT <target> | ||
|description = | |description = REJECT <luster> | ||
LUSTED | |||
With the Lust tarot, you can create such a burning desire within your target that the Empress tarot | |||
will now summon them regardless of their consideration of you. In order to remove this desire, you | |||
must reject the person who holds sway over you. Those who have flung the Lust tarot at you will | |||
appear in your ALLIES, although they are not technically a real ally by any means. | |||
}} | }} | ||
{{AB | {{AB | ||
|skillname = | |skillname = Universe | ||
|syntax = FLING UNIVERSE AT GROUND | |syntax = FLING UNIVERSE AT GROUND | ||
TOUCH <location> | |description = TOUCH <location> | ||
CLOSE MAP | |||
The Universe tarot will allow you access to the world of Aetolia, giving instant transport to a | |||
number of locations. Anyone may close an open map before them. | |||
You can currently use the following locations | You can currently use the following locations: | ||
- Bloodloch | - Bloodloch | ||
- Dakhota | - Dakhota | ||
Line 218: | Line 337: | ||
- Tundra | - Tundra | ||
- Farsai | - Farsai | ||
}} | }} | ||
{{AB | {{AB | ||
|skillname = | |skillname = Despair | ||
|syntax = FLING DESPAIR AT <target> | |syntax = FLING DESPAIR AT <target> | ||
|description = Bestow a sense of despair on your target, | |description = | ||
Bestow a sense of despair on your target, halving their dodge and divert chances for a limited time. | |||
}} | }} | ||
{{AB | {{AB | ||
|skillname = | |skillname = Devil | ||
|syntax = FLING DEVIL AT GROUND | |syntax = FLING DEVIL AT GROUND | ||
|description = | |description = FLING <card> [effect] AND <card> [effect] AT <target> | ||
Whenever you fling a tarot card, | When you fling the Devil tarot at the ground, a devil will be summoned. The devil will serve you in | ||
exchange for limited control over your body. | |||
Whenever you fling a tarot card, you have the choice to fling an additional card of your choosing | |||
at the target. You cannot use the same card twice in a single fling. | |||
Only the following cards may be used in combination: | |||
The Sun, the Moon, Justice, the Lovers, Aeon, Lust, the Emperor, the Sandman, the Warrior, Despair, | |||
the Adder, and the Wheel. | |||
}} | }} | ||
{{AB | |||
|skillname = Moon | |||
|syntax = FLING MOON [affliction] AT <player> | |||
|description = | |||
The Moon tarot will give your enemy one affliction associated with the mind. You may choose the | |||
affliction it gives, if you so wish, otherwise a random affliction will be selected. | |||
You can deliver one of the following afflictions with the Moon: | |||
Stupidity, confusion, recklessness, impatience, epilepsy, berserking, weariness, and anorexia. | |||
}} | }} | ||
{{AB | {{AB | ||
|skillname = | |skillname = Death | ||
|syntax = RUB DEATH ON <player> | |syntax = RUB DEATH ON <player> | ||
|description = FLING DEATH AT <player> | |||
FLING DEATH AT <player> | SNIFF DEATH | ||
The Death tarot is not a card to be trifled with, bringing about a swift end to anyone who tries to | |||
oppose it once flung. There is nought that can stop the figure of Death once summoned, although | |||
some claim the dreamworld has some effect. | |||
In order to fling Death at your opponent, you must first attune the Death card to their body and | |||
soul. This is achieved by rubbing it upon your enemy seven times. Once it is fully attuned, simply | |||
fling it at your opponent and wait for his arrival. You may not perform any actions during this | |||
process. | |||
If your opponent has had their life aura leeched, you will gain three charges each time you rub | |||
your target, instead of one. | |||
In order to see how many rubs you have accumulated, you can sniff a card of Death to see. Rubs will | |||
last for multiple weeks at a time, and aren't attached to any one card. Do note however, a combat | |||
arena will have a adverse effect on the Death card, and any rubs gained will not transfer between | |||
it and Sapience. Neither will they last as long. | |||
}} | }} | ||
{{AB | |||
|skillname = Imprint | |||
|syntax = OUTC BLANK AS <type> | |||
|description = OUTD BLANK AS <type> | |||
So powerful is your skill in Tarot, you are able to pull your cards from your cache or deck, | |||
instantly charged and imprinted them with the style of your choice. Be warned, when the charge | |||
fades, so will the imprint. | |||
}} | }} |
edits