Difference between revisions of "Teradrim (class)"

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'''Teradrim''' are warrior mages who draw upon the element of earth, waking stone and lifeless sand to do their bidding. Combining martial prowess with an enduring elementalist tradition, they transform the environment around them, animate powerful golems from materials of the earth, and beat their enemies into broken submission with the use of a flail.
'''Teradrim''' are warrior mages who draw upon the element of earth, waking stone and lifeless sand to do their bidding. Combining martial prowess with an enduring elementalist tradition, they transform the environment around them, animate powerful golems from materials of the earth, and beat their enemies into broken submission with the use of a flail.


Charged with maintaining a solemn vigil over the [[Pillars of the Earth]] and the Sorcerer-Kings held captive there, the role of the Teradrim is that of jailer and warden, guardian against the oblivion that would come should their prisoners break free and bring about the breaking of the world.
Charged with maintaining a solemn vigil over the [[Pillars of the Earth]] and the [[Sorcerer-Kings]] held captive there, the role of the Teradrim is that of jailer and warden, guardian against the oblivion that would come should their prisoners break free and bring about the breaking of the world.


All three skills draw on the earth for strength in various ways.
All three skills draw on the earth for strength in various ways.
 
* Gross manipulations of the element of earth are encompassed in the skill of Terramancy, which focuses upon solid rock, resilience, and the use of a flail.
- Gross manipulations of the element of earth are encompassed in the skill of Terramancy, which focuses upon solid rock, resilience, and the use of a flail.
* Fine manipulations of the element of earth are encompassed in the skill of Desiccation, which focuses upon the applications of sand and manipulation of the surrounding environment.
- Fine manipulations of the element of earth are encompassed in the skill of Desiccation, which focuses upon the applications of sand and manipulation of the surrounding environment.
* Animation empowers lifeless earth, stone, or crystal through the use of Earthen runes of power, transforming raw materials into a mighty golem servant.
- Animation empowers lifeless earth, stone, or crystal through the use of Earthen runes of power, transforming raw materials into a mighty golem servant.


Teradrim forsake graceful motion in favor of brute strength, a quality reflected in all three of their skills. All of these are direct, forceful expressions of the earth, and even their golems are bulky, powerful entities, able to use their size and might to aid their maker. The effects of their elementalism are impossible to mistake, bereft of subtlety and delicacy.
Teradrim forsake graceful motion in favor of brute strength, a quality reflected in all three of their skills. All of these are direct, forceful expressions of the earth, and even their golems are bulky, powerful entities, able to use their size and might to aid their maker. The effects of their elementalism are impossible to mistake, bereft of subtlety and delicacy.


A connection to the Plane of Earth carries an innate risk to all the Earthen, namely the threat of succumbing to that same madness plaguing the Sorcerer-Kings. The earth is hungry, demanding of both respect and consistent obeisance to maintain favour; offerings of blood must be made regularly in order to prevent this madness from taking root. Disrespecting the earth is a fool's endeavour, and those who break faith will find themselves bereft of strength.
A connection to the [[Azvosh|Plane of Earth]] carries an innate risk to all the Earthen, namely the threat of succumbing to that same madness plaguing the Sorcerer-Kings. The earth is hungry, demanding of both respect and consistent obeisance to maintain favour; offerings of blood must be made regularly in order to prevent this madness from taking root. Disrespecting the earth is a fool's endeavour, and those who break faith will find themselves bereft of strength.


Teradrim, as warrior mages, are physically fit - a consequence of their elementalism, and the strength and endurance required to wield it on a consistent basis. Owing to the direct nature of their arts, on the other hand, they are often stubborn and singleminded, a trait exacerbated by their state of Undeath and detachment from the Cycle.
Teradrim, as warrior mages, are physically fit - a consequence of their elementalism, and the strength and endurance required to wield it on a consistent basis. Owing to the direct nature of their arts, on the other hand, they are often stubborn and singleminded, a trait exacerbated by their state of Undeath and detachment from the Cycle.
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